November 18, 20214 yr Just now, MrBitstFlyer said: 12 Eur per aircraft is very good value! Yes, I posted it prematurely without running some calculations in my head. We're all good now. Jacek G. Ryzen 5800X3D | Asus RTX4090 OC | 64gb DDR4 3600 | Asus ROG Strix X570E | HX1000w | Fractal Design Torrent RGB | AOC AGON 49' Curved QHD |
November 18, 20214 yr MS Store edition is 33.4 GB that will take up an additional 16.09 GB when finished. John Wiesenfeld KPBI | FAA PPL/SEL/IFR in a galaxy long ago and far away | VATSIM PILOT P2 i7-11700K, 32 GB DDR4 3.6 GHz, MSI RTX 3070ti, Dell 4K monitor
November 18, 20214 yr 15 minutes ago, aljones said: Title says it all..😀 529.6mb in Microsoft store, Pilatus Porter on opening screen and 33.40 gb download Me too, and if i am not wrong this is the last update this year, next is set to Januar 2022 - except for a possible hotfix, if there should hopefully be this year.. Download ( within the Sim ) looks faster than usual for me. cheers 😉 08.2024 new PC is online : ASUS ROG STRIX X670E-F GAMING WIFI Mainboard, AMD Ryzen™ 9 7950X3D Prozessor, G.Skill DIMM 64 GB DDR5-6000 (2x 32 GB) Dual-Kit, MSI GeForce RTX 4090 VENTUS 3X E 24G OC Grafikkarte, 2x WD Black SN850X NVMe SSD 4 TB - Drive C+D, WD Gold Enterprise Class 12 TB for storage HDD, Thermaltake Toughpower GF3 1000W PC - Power supply, Thermalright Phantom Spirit 120 EVO CPU Aircooler with 7 Heatpipes, Design Meshify 2 White TG Clear Tint Tower-Case, 3x 4K monitors 2x32 Samsung 1x27 LG 3840x2160, Windows11 Prof. 23H2 - now Windows11 Prof. 25H2 Flightsimulator Hardware: Honeycomb Throttle Bravo, Logitech Extreme 3D Pro, Logitech Flight Joke System, XBox Controller, some Thrustmaster stuff, Winwing CDU Panels.
November 18, 20214 yr Just now, MrFuzzy said: Desperately trying to get this image out of my mind. 7950X3D | RTX 4090 | 96GB DDR5 | 4K G-Sync | Win11 Pro
November 18, 20214 yr wow it reset all my assistance options to Easy Edited November 18, 20214 yr by Tuskin38
November 18, 20214 yr Asobo desperately needs a graphic designer. The text was likely added with MsPaint in 30 seconds 🤣
November 18, 20214 yr Just now, Tuskin38 said: wow it reset all my assistance options to Easy Oh no, having to spend all of 10 seconds to switch each category back to Hard 😛 [MSI MPG X870E Carbon | 9800X3D (PBO +200Mhz / -20 Offset) | Corsair 64GB DDR5 (Custom Timings) | RTX 4090 Founders Edition (Undervolted) | WD SNX 850X 4TB + 4TB | Antec Flux Pro]
November 18, 20214 yr Just now, RobJC said: Desperately trying to get this image out of my mind. It reminds me of this... a bit cruel 🙂 7800X3D | 2x32 GB DDR5-6000 CL32 | RTX 5080 | Alienware OLED 34" | 1 Gbps fiber
November 18, 20214 yr RELEASE NOTES 1.21.13.0 New Aircraft We are adding 5 brand new aircraft to Microsoft Flight Simulator: Boeing F/A-18 Super Hornet: Our first military jet and a highly requested feature from the community. The Top Gun: Maverick expansion will release with the movie next Spring, but we wanted simmers to have the opportunity to be able to test their need for speed this holiday. VoloCity: We partnered with well-known German company Volocopter, which is working on an eVTOL called “VoloCity”, a vision for an urban air taxi. We worked closely with the Volocopter engineering team to develop an authentic version of the aircraft for the simulator. This is our first aircraft that can perform pinpoint landings and is a teaser of what you can look forward to in 2022 when we intend to launch helicopters in the sim. Pilatus PC-6 Porter: This legendary short takeoff and landing (STOL) utility aircraft is a highly versatile plane from Switzerland, and our close collaboration with the manufacturer and the development efforts by famed developers Hans Hartmann and Alexander Metzger resulted in a great and fun new aircraft with exception capabilities in the simulator. CubCrafters NX Cub: Yakima-based CubCrafters recently introduced a nosewheel option for their flagship CC-19 XCub Aircraft, popularly called the NX Cub, which we are pleased to introduce to the flight sim audience to further enhance our bush flying and off airport options. Aviat Pitts Special S1S: One of our most popular planes gets a single-seat option with the release of this aircraft. New Airports We are adding 8 handcrafted airports in Central Europe and the United States: Leipzig/Halle Airport (EDDP) Allgäu Airport Memmingen (EDJA) Kassel Airport (EDVK) Lugano Airport (LSZA) Zurich Airport (LSZH) Luzern-Beromunster Airport (LSZO) Patrick Space Force Base (KCOF) Marine Corps Air Station Miramar (KNKX) The Game of the Year release is adding information about 545 previously missing airports in the United States New Missions Based on the popularity of the recently introduced Discovery Flights, we are adding an additional 6 locations (Helsinki, Freiburg im Breisgau, Mecca, Monument Valley, Singapore, and Mount Cook) to this popular series New Tutorials (produced in partnership with FS Academy) To further expand the onboarding experience, we are adding 14 new tutorials, introducing simmers to Bush flying (in an Icon A5) and IFR (in a Cessna 172) New Features We are also pleased to introduce several highly requested features by the community: an updated weather system, early access to DX12, and a dev mode replay system (more info below) New Photogrammetry Cities As part of our ongoing collaboration with Bing Maps, we are pleased to add a number of new photogrammetry cities: Helsinki (Finland), Freiburg in Germany (Germany), Brighton, Derby, Eastbourne, Newcastle, and Nottingham (UK), ), Vers-Pont-Du-Gard, Chambord and Port-Vendres (France) and Utrecht (Netherlands) Stability Several crashes have been fixed across the title Fixed sim being stuck while loading the world data in rare cases Improved online multiplayer plane trajectory accuracy and stability A first implementation of DX12 can now be activated via the Option menu (requires a reboot of the title) Navigation New Arinc424 Cycle 2111 is now available Flight plans that were externally loaded or manually edited on the world map will no longer be recomputed from scratch when changing the instrument procedures or the parking spots AI controls ATC will no longer automatically send the updated flight plan from the aircraft’s instrument whenever a change is made Weather Improved METAR ingestion into live weather You can now consult real airport METARs during flight from the Weather panel (only when Live Weather is active) Updated .WPR file versioning for weather preset edition. Now handles both coverage and density for cloud layers (Formerly density became coverage). Backward compatibility has been handled It is now possible to put clouds below sea level (-400m) for regions such the Dead Sea Fixed AGL / MSL UI display in weather panel Setting wind with weather panel is more coherent with in-game wind near ground Fixed unit conversions in weather panel Minor UI improvements in weather panel VR Microsoft Flight Simulator is now compatible with VR controllers on PC! Main menu: Use the raycast mode to navigate and interact with the menus Cockpit Instruments: Switch between the proximity mode (you interact with the instruments by grabbing them) and the raycast mode (you use a raycast to pinpoint the instrument you want to interact with). Beware of the autopilot as it overrides your inputs. Yoke/stick: In the VR options, you can choose between ‘Hold’ mode (hold the interaction button to grab the yoke) and ‘Toggle’ mode (press the interaction button once to grab the yoke and press the button again to release it) to interact with the yoke at your convenience. Toolbar: Use the raycast mode to interact with the toolbar and the in-game panels. Implementing support for VR controllers has required a few updates in each plane. If a plane has not been updated, a pop-up message informs you that it is not fully compatible with VR controllers that it is not fully compatible with VR controllers, in which case: that it is not fully compatible with VR controllers, in which case: You cannot grab the yoke with the VR controllers and control it with hand gesture. You can control the yoke with the stick of the left VR controllers. You can interact properly with the instruments using the VR controllers. Lighting issues are fixed. VR is compatible with DX12. You might encounter a few issues as the implementation of Dx12 is still WIP. Accessibility Audio Customization: Option to convert to Mono for people deaf in a single ear Option to Adjust Background Contrast in HUD has been added Activity A new Spotlight Event landing challenge is available for you to fly, featuring the F/A-18E Super Hornet landing at MCAS Miramar. 4 hours of existing flight time in a non-Discovery flight (free flight, landing challenges, bush trips, etc.) are required to display the event on the homepage, which replaces the Discovery Flight shortcut. G-Effect and G-Suit preference assistances have been added in the option menu New assistance has been added to disable the automatic logbook at the end of a flight Fixed Bushtrip progression not saved when completing a bushtrip leg Fixed Germany bushtrip which could not be completed Fixed Take Off Airliner Flight tutorial that cannot be completed with the keyboard only Completing a landing challenge will no longer change Assistance settings Planes GENERAL Fixed a bug with water rudders at high speeds and with water rudders incorrectly affecting aerodynamics in air Made ITT simulation engine specific on multi engine turboprop aircraft Modular fuel system now supports CG based triggers The primed level of the piston engine does not reset anymore when no combustion happens Added a new parameter to use in the flt files for turbine engines : CorrectedFF Added TACAN related inputs Added a SimVar that shows the effective flaps handle position when some logic makes it different than the physical position Checklist’s highlights will now properly use the HIGHLIGHT_NODE_ID rather than the NODE_ID if specified (Previously only affected the hover highlight) Added a parameter to specify whether or not a plane’s autothrottle attempts to maintain the Vertical Speed when controlling the airspeed Title no longer crashes when trying to invert a one-waypoint flightplan Added SIMVARs for TACAN Navigation Improved accuracy of FLC speed hold system on aircraft with a calibration difference between IAS and CAS Corrected an issue which would cause the fuel capacity of planes using the modular fuel system to be displayed as 0gal AUDIO : added flaps drag sound effects AUDIO : added passenger ambiences cabin in airliners Boeing 747-8 Intercontinental / Boeing 787-10 Dreamliner MCDU now support waypoint insertion in Leg Page Boeing 787-10 Dreamliner Fixed HUD projection MCDU has all its buttons highlighted on hover ND flightplan display now has correct color REV indication on EICAS is now display when in reverse mode Boeing 747-8 Intercontinental NavAids indicator on PFD now have adequate color NavAids indicator symbol are removed Airbus A320neo Fixed a problem that prevented auto start (Ctrl+E) without external power unit Autopilot now updates its target Vertical Speed while in VS mode Autopilot now updates its target Altitude while in VS or Managed mode Corrected an issue which allowed setting the Autobrakes to the MAX position in flight, when it should be disabled Cessna Citation Longitude Corrected an issue which caused push buttons for lights not to change state when toggled using a key Fixed ITT alarm is ringing and caution message is displayed on PFD while ITT graph and numbers are green on PFD Fixed aural warning related to parking brake cannot be silenced without disengaging the brake JMB VL-3 Correction lights in the airframe Cessna 208 B Grand Caravan EX Correction of some textures for airframe Condition lever has new keys to bind. Preexisting bindings to mixture keys can also be used to move the lever without any change in settings Fuel flow controller PID was tuned to avoid FF spikes when using the condition lever Beechcraft King Air 350i Condition lever has new keys to bind. Preexisting bindings to mixture keys can also be used to move the lever without any change in settings Throttle levers animation gives incorrect lever position Cessna 172 Skyhawk Pushback service was removed from the Floats version Daher TBM 930 Fixed aural warning related to parking braking could not be silenced without disengaging the brake EXTRA 330LT Removed some electrical circuits from the E330 that were not used in the plane but could be enabled using the TOGGLE_ALL_LIGHTS key World Fixed a crash that could occur when flying near cities with a lot of autogen buildings Various watermasks have been added around the world Improved night lighting by reducing the intensity of the distant sepia layer Fixed an issue with wind turbines lights sometimes no display at the right altitude Fixed terminal missing at KSFB VGHS airport has been renamed Collision pass has been performed on most of the bespoke airports Vegetation has been tweaked around Christ the Redeemer Improved LODs on CYTZ Toronto UI Fixed mouse click sometimes didn’t work on external windows Added a Minimized HUD assistance under option Moved In-game news and Release notes at the bottom of the main menu The Marketplace is now accessible directly from a dedicated widget in the main menu Allow inputs to be mapped on key/button release Community-made activities now have their own dedicated page. They are grouped by their mission type, which can now have any custom value Peripherals Tobii eye tracker is now supported (more settings/configuration will come in a later update) Added a new gamepad preset : Gamepad (Fighter Jet) to complement the F/A 18 release Added the Afterburner controls to the commands list Added the G Limiter controls to the commands list SDK Devmode The Replay system can be activated via the devmode on PC only / Options / Experimental / Enable replay panel. More info here: https://forums.flightsimulator.com/t/new-replay-feature/466973 9 ArtProj asset groups are now automatically converted to ModelLib upon loading a project Fixed various UI issues in Project Editor Expose the electrical system debug window (Windows > Behaviors > Systems > Electrical system) Remove arbitrary limits for electrical component definitions Added draw debug helipads Extra parameters linked to the selected material code can now be edited through the Material Editor Fixed corrupted node positions in graph when cloning an FX Improved teleport window The Output node of the Visual Effects Editor now exposes extra material parameters Added debug OSM point features Added top down camera Added the Aircraft Thumbnail Capture tool. Allows to customise and capture aircraft thumbnails (see SDK doc) “Advance Capture” button in Package Inspector has been replaced to a button which opens the Aircraft Thumbnail Capture tool Fixed random crash in Material Editor when building a package Fixed export to Community folder Fixed “Remove Package” and “Remove Asset Group” buttons in Package Editor / Inspector Fixed random textures flickering in Material Editor Old material files are now properly deleted upon renaming a material through the Material Editor" Added the selection of the default VR API used (Fake or OpenXR) in option menu Fixed conflict between drone camera and developer camera. Now the two options are incompatible Xbox Lod Selection mode will be replaced by the new model LOD limits system. Since they are exclusive, the UI now reflects this by disabling the box Lod Selection Mode when the new model LOD limits are activated Improved the export window interface in the Project editor Add more data validation for invalid and out-of-bounds Color and UV data, to help avoid rendering issues such as black screen flickering during the Package tool Bugfix: A flight could be started even if wasm module and/or wasm gauge weren’t loaded (more visible if a flight is restarted) -Fixed fspackagetool,exe not displaying console FlightSimulator’s console output, Added two commands : -outputtoseparateconsole : allow users to have FlightSimulator output to a separate console, -nopause : Prevent FlightSimulator to pause at the end of the proccess Visual Effects Editor Added a constraint on the name when creating or renaming a visual effect New GroundDirection node, return directions relative to the plane orientation projected on the ground. See documentation here https://devsupport.flightsimulator.com/articles/2809/su6-changes-you-must-make-on-your-fxs.html 3 Fixed node graph display issues after creating a new effect Fixed new effect creation when there are unsaved modifications on the currently opened document. Will now display the usual confirmation popup Fixed particle emission flow to get a more stable emission and particle count with high rates and velocities In the Bezier Curve Editor, use Shift+Click to add a point Node graph inspector shows more user friendly names when possible for properties that can be added and removed in blocks Fixed bugs & made major UX/UI improvements to the Bezier Curve Allow spawning Visual Effects with no node and no contact point seup. The effect will spawn attached to the root node of the object Fixed obsolete properties shown in node graph inspector New primitive type GroundRibbon will create a fixed orientation ribbon that follows the orientation of the ground Added a StaticMesh node Fixed the deformation shader Fixed a crash when closing the editor for an effect after moving a node then deleting it Scenery editor Added road, street light and power lines exclusion to polygons. -Added power line debug Disable gizmo while editing heightmap Fixed apron resume edition when there is a spline Fixed light update when moving taxipoint Fixed floating object that take too much time to be snapped Fix DEM update when updating terraforming Added airport checks Added taxiways connectivity checks. Show hold-short orientation More color for taxiparkings and taxipaths Making the Hide and lock by type window a subwindow instead of a popup to be able to dock it Fixed floating taxipoint Fixed and improved color extractor Fixed gltf textures not updated automatically Aircraft editor Cylinder displacement now correctly converted to cubic inches in the AircraftEditor 3DS max exporter Fixed typo in ui of 3dsmax material Pearl parameters are now restricted to only Standard Material Model behaviors Improvements to the usability of the Behaviors Window Addition of ParametersFn feature to model behaviors Addition of Process="“String”" to process a parameter as a string using RPN Audio Added SONIC_BOOM Trigger Event in MiscellaneousSounds Added mach cone zone & degree RTPC in the WwiseSampleProject Known Issues General: TrackIR may sometimes stop working properly during a flight. Press F12 to reset the position. Glass cockpit remains off when starting from cold & dark with the Volocity Save custom weather presets is not operational High temperature spikes happen above 44000ft VR: Only one controller is active at a time, so you cannot interact with two instruments at the same time. However, you can control the yoke and interact with an instrument simultaneously. A few planes, such as the Volocopter, have a very specific configuration (throttle or other instruments on the yoke for example) which makes them currently more complicated to control with VR controllers. We will work on a way to make these planes fully compatible with VR controllers in the future. The HUD in Reno Races may appear in the center of the field of view. Switching out of and back to VR fixes the problem. A large white dot appears in the center of the screen during the loading after completing a landing challenge You may experience a visual glitch when loading the main menu back from the cockpit Clicking on the Toolbar does not work (mouse, VR controller) -There may be some issues with the VR controllers when setting the interaction model to Legacy Devmode: Aircraft can no longer compiles because of glTF errors FA-18 Super Hornet: Has trouble maintaining bank angle after Roll Hold mode is engaged Autopilot RALT mode does not work, it doesn’t follow height above the ground Barometric Altitude (BALT) Hold fails to engage if Auto Throttle is active Afterburners don’t engage when you push the throttle to 100%. They need to be activated with a key binding HUD flickers depending on lighting John Wiesenfeld KPBI | FAA PPL/SEL/IFR in a galaxy long ago and far away | VATSIM PILOT P2 i7-11700K, 32 GB DDR4 3.6 GHz, MSI RTX 3070ti, Dell 4K monitor
November 18, 20214 yr Yay I'm at a hotel on a lay over and my internet speed is 3mbps....FML gonna try to bypass the update so I can atleast fly ATP MEL,CFI,CFII,MEI. Type Ratings B-737, ERJ-190,ERJ-170
November 18, 20214 yr 4 minutes ago, Tuskin38 said: wow it reset all my assistance options to Easy Strange but I saw that last night when loading up. 7950X3D | RTX 4090 | 96GB DDR5 | 4K G-Sync | Win11 Pro
November 18, 20214 yr 7 minutes ago, sauviat said: I'm in Scotland, had it since 1600. Martin yeah, i rebooted the PC and logged back into the Xbox App and the store. All fine now Cheer's AMD Ryzen 7 5800x3d, MSI X570 Pro, 32 gb DDR4 3600 ram, Gigabyte 6800 16gb GPU, 1x 2tb Samsung NvMe , 1x 2tb Sabrent NvME, 1x Crucial 4tb Nvme M2 Drive
November 18, 20214 yr 33gb just what i didnt need! Been a bummer of a computing day for me so far... Windows 10 FORCED a 22H2 update on my pc which didnt work and started an upgrade/repair loop, so i got out of that by using media creation tool to upgrade to 22H2, which worked. But then msfs 2020 wouldn't even boot past 15 seconds, so i tried to rollback to previous win 10 version (21H1) which failed (of course) rendering my windows unbootable! So i reinstall windows 10, luckily didnt have to reinstall msfs (just pointed msfs installation manager to current msfs install directory). Msfs now starts, but vr won't. Putting that aside for now to d/l msfs update. tl;dr: word not allowed MS forcing win 10 updates broke my computer.
November 18, 20214 yr 15 minutes ago, Tuskin38 said: wow it reset all my assistance options to Easy Was it trying to tell you something? (ducks for cover). AMD Ryzen 7 5800X on ROG CROSSHAIR VIIl DARK HERO (AM4), Asus ROG Strix GeForce RTX 3080 V2 OC and 32 GB Vengeance Pro Ram 3600MHz. DELL Alienware AW3420DW 3440x1440 and DELL U2414H
November 18, 20214 yr Download pending in MS Store for a half hour now. I must be stupid because every single update is difficult and have to try 37372 different things before it works
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