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Are clouds the best ever now? I'm impressed.

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Something that I noticed recently with the few clouds preset is some apparent cirrus like clouds way up there.  I'm assuming a server update was made but they look good at any rate.

sp 

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2 hours ago, Sky_Pilot071 said:

Something that I noticed recently with the few clouds preset is some apparent cirrus like clouds way up there.  I'm assuming a server update was made but they look good at any rate.

sp 

I’ve noticed the same. Clearly still need work, but I’ve definitely seen more frequent cirrus-esque clouds at altitude that make me think things are being worked on.

i910900k, RTX 3090, 32GB DDR4 RAM, AW3423DW, Ruddy girt big mug of Yorkshire Tea

Probably a little while until MSFS clouds look like this:

yojjT4V.jpg

7950X3D | RTX 4090 | 64GB DDR5

1 hour ago, Cpt_Piett said:

Probably a little while until MSFS clouds look like this:

 

Sad thing is, they had plausible cloud scenes as shown in your screenshot above at release... then they borked the clouds after like SU3. There used to be a more solid/opaque high level overcast and broken layer that looked fantastic (and had darker shade as appropriate for the scene - now it's just some light transparent puffs all over that are supposed to represent a high cloud layer?). Sure, it was not quite close to the photo you posted because they would need to increase the cloud resolution a bunch, but was not too bad at release.

Edited by KERNEL32

10 minutes ago, KERNEL32 said:

Sure, it was not quite close to the photo you posted because they would need to increase the cloud resolution a bunch, but wan not too bad at release.

The good news though is that it proves it can be better with their cloud depiction software.  Plus, there is considerable processing headroom to exploit in ever-increasing hardware capabillity.  So there is reason for hope we will see something better down the road.

Noel

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I believe the clouds were better in TA, and that unfortunately Asobo had to lower the quality a bit due to performance issues.  These pics are somewhere from SU5 or so - and they looked pretty good here.  Still if you get up close they don't look so hot.  TA versions up close were more detailed.

51799782571_c266eb7e35_k.jpgUntitled-21 by Ryan Butterworth, on Flickr

51840256727_e300d5bb07_k.jpgsrcruise by Ryan Butterworth, on Flickr

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On 7/3/2022 at 8:36 PM, ryanbatc said:

Still if you get up close they don't look so hot.  TA versions up close were more detailed.

Weather/clouds from a distance largely look better to me, but up close they've taken a serious resolution hit.

Noel

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Aircraft used in MSFS 2024:  Fenix A320,  Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.

 

On 6/20/2022 at 3:06 PM, Silicus said:

There are the best in any flightsim ever, but there are only cumulus clouds represented in the sim right now or slight variations of them.

I was wondering about this! I thought perhaps live weather was still broken, because I never see the high, thin clouds that often are over my area. When it's just these clouds IRL, I get a clear blue sky..

Has this always been the case? I thought we had better clouds with more variety when the sim launched, but I could easily be confusing this sim with others (I haven't flown any sim in quite awhile).

I really regret the clouds and the light engine. 

 

s0KuhFG.jpg

D7Bkkr8.jpg

 

HLjmAMe.jpg

 

 Look at this render from the year 2020.And it's not in ultra

npywXTl.jpg

13 hours ago, filou said:

 Look at this render from the year 2020.And it's not in ultra

Are you using ReShade or something? Your images look way more realistic than what I've got, kinda like they've been through software HDR processing. I was able to improve things somewhat by dialing back the saturation using NV control panel, but it doesn't "pop" like your screenshots.

14 hours ago, filou said:

I really regret the clouds and the light engine.

I didn't include the cloud pictures in the quote because they were just full of just cumulus again.

 

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On 7/5/2022 at 9:37 AM, Noel said:

Weather/clouds from a distance largely look better to me, but up close they've taken a serious resolution hit.

I agree

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On 7/3/2022 at 8:08 PM, Cpt_Piett said:

Probably a little while until MSFS clouds look like this:

yojjT4V.jpg

If they ever do look exactly like this, and I then see a thread complaining about slowdowns in heavy clouds..... 😢

We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically.
 
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3 hours ago, Keto Ketchup said:

Are you using ReShade or something? Your images look way more realistic than what I've got, kinda like they've been through software HDR processing. I was able to improve things somewhat by dialing back the saturation using NV control panel, but it doesn't "pop" like your screenshots.

For these shots not at all they are by default and date from the year 2020/2021. Today I use nvidia freestyle to try to find this balance but I can't even do it with.

I found the clouds and the light engine much more realistic before:

A few more examples:

OBkuo9t.jpg

 

bv5pp8q.jpg

 

VVyncpM.jpg

It seems to me that people complained about pixelation and so Asobo produced lower resolution clouds.  This combined with the addition of the 'density' variable to produce clouds that are generally more blobby and darker/muddier in their shadows.

I don't know that its possible to have high res clouds that will run well that also don't have apparent pixelation.

Edited by sightseer

|   Dave   |    I've been around for most of my life.

There's always a sunset happening somewhere in the world that somebody is enjoying.

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