November 7, 20223 yr I have 1K textures, FPS aren't a problem. I have noticed aircraft taking off and doing a jerky stepping climb, looks awful, not sure what is doing that. Generally though, sometimes lots of traffic movements, sometime not much, depends where in the world I am. For me it's just background stuff, as long as I can leave and arrive and there's some AI moving around, I'm really not interested in exactly what they are doing. It's just for general effect. I'm just trying to taxi in a straight line and get in or out. Regards, Max (YSSY) i7-12700K | Corsair Vengeance LPX 64GB 3600MHz DDR4 | Gigabyte RTX4090 24Gb | Gigabyte Z690 AORUS ELITE DDR4 | Corsair HX1200 PSU
November 7, 20223 yr 6 minutes ago, flyhalf said: I have noticed aircraft taking off and doing a jerky stepping climb, looks awful, not sure what is doing that. This happens with me when I have AIFlow active. 7950X3D | RTX 4090 | 64GB DDR5
November 7, 20223 yr 16 minutes ago, Cpt_Piett said: This happens with me when I have AIFlow active. I noticed it too. Does it still happen with the new versions of AIFlow and AIGround? I didn't have time to test them yet. Alvega CPU: AMD 7800X3D | COOLER: Cooler Master MasterLiquid 240L Core ARGB | GPU: RTX 4070 TI Super 16GB OC | Mobo: ASUS TUF GAMING X670E-PLUS WIFI |RAM: 32 GB Corsair Vengeance RGB DDR5 6000MHz PC5-48000 2x16GB CL36 | SSDs: WD Black SN770 2TB NVMe SSD (WIN11), WD Black SN850X SSD 2 TB M.2 2280 PCIe Gen4 NVMe (MSFS), Crucial MX500 2TB (Other stuff) | CASE: Forgeon Arcanite ARGB Mesh Tower ATX White | Power Supply: Forgeon Bolt PSU 850W 80+ Gold Full Modular White
November 7, 20223 yr 1 hour ago, Alvega said: I noticed it too. Does it still happen with the new versions of AIFlow and AIGround? I didn't have time to test them yet. I’m not sure, haven’t tested properly. 7950X3D | RTX 4090 | 64GB DDR5
November 7, 20223 yr 9 hours ago, fra147 said: Same for me, I loose 15-20 fps (and I use only 20 or 30 IFR, nothing else). Reducing texture didn't seem so easy for my limited skills Yeah, really love this addon but it takes too much CPU power. KSEA, KLAX, KLAX, KJFK are are doable with LOD and TLOD at 200 but once I add in, even 20 IFR, the FPS goes out the door. I guess there is a way to lower the poly/res of the planes to increase performance? If so, by how much? 7800+4090+64ram Just Flight RJ, 146 and F28, Piper Arrows ---A2A Aerostar and Comanche---Black Square Starship, Duke(s), TBM, Bonanza/BaronV2, KingAir---FSReborn FSR500---COWS Da42---FX P180, HJet & VJet---FlySimWare Chancellor and LearJet---FlightSimStudio EMB175 &P2006T---Fenix 320---PMDG DC6, 737(700+900), 777---C22J---Milviz Cessna 310 & Porter---SimWorksStudios Kodiak, PC12, Zenith & RV14---BigRadials Goose---IndiaFoxEcho MB3339+F35.
November 7, 20223 yr 5 hours ago, Cpt_Piett said: This happens with me when I have AIFlow active. Are you plane spotting by flying/slewing your aircraft around an airport in close proximity with departing AI while having user-AI separation ENABLED (AIPlaneSpoƫtingOnly=0)? If so, the AI is evading the user aircraft when the user flies within the UserAISeparationDistance of the AI. Below 5000 ft agl, holds, above emergency ascents/descents.
November 7, 20223 yr I think I was running Flow and Ground 2.0.2, not sure. Maybe 2.0.3 has cleaned up the jumpy takeoffs (if it was actually this addon doing it, unsure) Regards, Max (YSSY) i7-12700K | Corsair Vengeance LPX 64GB 3600MHz DDR4 | Gigabyte RTX4090 24Gb | Gigabyte Z690 AORUS ELITE DDR4 | Corsair HX1200 PSU
November 8, 20223 yr Using the latest AIFlow and AIGround mods (i.e., v2.0.3) with SU11 Beta, and now getting arrivals as well as departures. And what's very nice is that arrivals are landing properly with no go arounds/touch and go's (so far anyway). Just been watching traffic at OMSJ - although it took a while for everything to get moving it is much better than it had been.
November 8, 20223 yr 1 hour ago, MorrisMinor said: Using the latest AIFlow and AIGround mods (i.e., v2.0.3) with SU11 Beta, and now getting arrivals as well as departures. And what's very nice is that arrivals are landing properly with no go arounds/touch and go's (so far anyway). Just been watching traffic at OMSJ - although it took a while for everything to get moving it is much better than it had been. This is with FSLTL injector? According to the dev* there's an issue in SU11 preventing most arrivals from happening. Apparently they have not been able to find a workaround yet, and say it's more or less up to Asobo. If things are working well with AIFlow+AIGround that's promising. I'm back in the beta, but for the last few days I've just used rea-time online traffic. *https://forums.flightsimulator.com/t/traffic-changes-implications-to-simconnect-fsltl-aig/549164/165 7950X3D | RTX 4090 | 64GB DDR5
November 8, 20223 yr Also, there's this (from the dev): https://forums.flightsimulator.com/t/fsltl-fs-live-traffic-liveries-is-live/546014/1693 Quote Confirmation from Asobo they will not be doing any further fixes regarding the issues with simconnect traffic in SU11. This will basically mean limited landings with FSLTL Injector and approach paths will be very wrong. Disappointing but i guess nothing unexpected given the short beta timeframe and a fixed delivery date. While improvements to AI traffic have been on my wish list for a long time, it's disappointing that when these changes arrive, they break something else. It's a bit ironic that while AI have pretty much stopped spinning around on taxiways in SU11 beta, the best addons (IMO) for AI traffic will not work properly when SU11 goes live. And perhaps even more ironic that at the same time as all of this, two freeware mods appeared (AIFlow+AIGround) that singlehandedly has fixed most of the Asobo-related problems with AI traffic i.e. spinning aircraft, number of go-arounds, taxi speed. 7950X3D | RTX 4090 | 64GB DDR5
November 8, 20223 yr Well maybe I'll just disable active IFR & VFR traffic and just use FSLTL for "additional parked aircraft". After all, I only visually see or want to see aircraft at airports. i913900KF (5.8GHz) | Case: Fractal PopAir RGB I Gigabyte Z790 UD AX| MSI Gaming RTX 4070Ti Super 16GB | Kingston Fury Beast 64GB DDR5 5200Mhz | SOLIDIGM P41 Plus 2TB NVMe M.2 SSD | Samsung SSD 870 EVO 2TB | Thermalright Frozen Notte 240 MM Liquid Cooling | LG EVO 42" Monitor 3840 x 2160 120Hz | Honeycomb Alpha & Bravo | Logitech G Pro pedals | Tobii EyeTracker | 850W Thermaltake 80+ GOLD |
November 8, 20223 yr I missed this update from earlier today on their Discord: Quote November FSLTL Update Sim Update 11 Asobo has changed its AI handling for SU11. Unfortunately, this has had a negative effect on AI behaviour injected via 3rd party software which includes FSLTL. The team has been in regular contact via their dev groups but at this stage, the changes are committed and cannot be delayed. As result, SU11 will bring a significant impact on the FSLTL tool and any other 3rd Party AI addon. Whilst FSLTL can continue to be used, more errant AI behaviour can be expected, especially for arriving and landing traffic which cannot find its way to its destination via the STAR procedures Asobo has updated. We will continue to liaise with Asobo in the hope this can be improved but for now, there is little we can do, unfortunately. Keep checking on our Discord chat for any community solutions or workarounds that come up in the meantime. Models Our own FSLTL E190 has entered the paint shop and we hope to make it available very soon, E170 will follow in due course but has not been started as yet. CRJ700 is in testing using the FSX model under the Microsoft game content licence. We have also obtained permission from SBAI to include their A220 models in FSLTL so these will be started in the near future, a very nice addition to the package. Finally but by no means least….we are working on an A380. Bear with us on this as there are a lot of windows to deal with Liveries The Livery team has been highly active and we have plenty of new additions to bring. There are currently 1218 in the library. We've also made some large-scale changes and fixes to the models and Alpha layers which means a larger update to the base model pack is required, needing some support from the FBW team. Once ready, these will deploy. That is it from the FSLTL team for this update, as always if you want to contribute, get in touch…but for now, we hope you continue to enjoy FSLTL as best able in this compromised SU11 phase. (edited) I'm currently in SU11 spotting at CYYZ Toronto Intl. Been observing for perhaps 20 minutes and there's been a few takeoffs, but no landings. Local time 11:13AM and there should be more activity according to FR24. I'm also using AIFlow and AIGround. 7950X3D | RTX 4090 | 64GB DDR5
November 8, 20223 yr They're going to word not allowed a lot of people off if they release this thing broken, including myself. I'm not going to hold back saying how pleased I am either. Jacek G. Ryzen 5800X3D | Asus RTX4090 OC | 64gb DDR4 3600 | Asus ROG Strix X570E | HX1000w | Fractal Design Torrent RGB | AOC AGON 49' Curved QHD |
November 8, 20223 yr OUCH! As it was in WU10 for Canada, here we go in SU11 for most AI traffic add-ons.. !!
November 8, 20223 yr 11 minutes ago, Drumcode said: They're going to word not allowed a lot of people off if they release this thing broken, including myself. I'm not going to hold back saying how pleased I am either. I agree with you. It's a shame they had to do it this way. 7950X3D | RTX 4090 | 64GB DDR5
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