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FSLTL?

Featured Replies

Explain this...

I had previously set static plane max to 20 in the config.json file.  Just now, out of KPDX again, same gate, now I launch FSLTL and frames drop at the gate from 47 or so with electrics on and setting up the FMC all the way down to 27.  I look outside, tons of parked aircraft.  Killed FSLTL, entered 4 in the .json file and now frames are fine at 41 or so with many less static planes added.  When I look at the console before changing it said 30, not 20, hopefully I just hit the wrong key and didn't notice!  Anyway the current take home for me is massive frame rate hit seems to be associated w/ this value.   

Noel

System:  9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL  64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync.

Aircraft used in MSFS 2024:  Fenix A320,  Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.

 

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On 12/3/2022 at 10:30 PM, cscurlock said:

I am having this same issue.  Comes up showing MSFS is steam version and then just closes right after.  Nothing in the log.  It was working fine before I updated to 1.3.2.  Frustrating.  

Yeah I'm not sure how to fix the issue. Are you still having the same problem or have you found a fix?

B450 Tomahawk Max / Ryzen 7 5800x3D / RTX 3060ti 8G / Noctua NH-UI21S Max Cooling / 32G Patriot RAM / 1TB NVME / 450G SSD / Thrustmaster TCA & Throttle Quadrant / Xiaomi 32" Wide Curved Monitor 1440p 144hz

9 hours ago, Noel said:

Explain this...

I had previously set static plane max to 20 in the config.json file.  Just now, out of KPDX again, same gate, now I launch FSLTL and frames drop at the gate from 47 or so with electrics on and setting up the FMC all the way down to 27.  I look outside, tons of parked aircraft.  Killed FSLTL, entered 4 in the .json file and now frames are fine at 41 or so with many less static planes added.  When I look at the console before changing it said 30, not 20, hopefully I just hit the wrong key and didn't notice!  Anyway the current take home for me is massive frame rate hit seems to be associated w/ this value.   

I've been trying different values for staticaircraftlimitmax. At its default value of 2000, it works as I expect: Historic Parked at 1 corresponds to about 20 aircraft, 2 is 40 etc. It's not a precise percentage value, but close enough. However setting staticaircraftlimitmax to something else (I tried 200 100 and 20) seems to mess up the math.  staticaircraftlimitmax = 20 and Historic Parked = 2 resulted in 88 static aircraft at RJTT. Not sure what is going on, but it seems that setting a low value may actually result in MORE static aircraft.

 

Undercarriage lever a bit sticky was it, Sir?

Also a quick question....does there need to be the AIG oci beta file in the community folder for FSLTL to work?

B450 Tomahawk Max / Ryzen 7 5800x3D / RTX 3060ti 8G / Noctua NH-UI21S Max Cooling / 32G Patriot RAM / 1TB NVME / 450G SSD / Thrustmaster TCA & Throttle Quadrant / Xiaomi 32" Wide Curved Monitor 1440p 144hz

1 hour ago, El Diablito said:

Also a quick question....does there need to be the AIG oci beta file in the community folder for FSLTL to work?

FSLTL doesn't need AIG at all to work. I don't have AIG installed and I'm using FSLTL.

Alvega

CPU: AMD 7800X3D | COOLER: Cooler Master MasterLiquid 240L Core ARGB | GPU: RTX 4070 TI Super 16GB OC | Mobo: ASUS TUF GAMING X670E-PLUS WIFI |
RAM: 32 GB Corsair Vengeance RGB DDR5 6000MHz PC5-48000 2x16GB CL36 | SSDs: WD Black SN770 2TB NVMe SSD (WIN11), WD Black SN850X SSD 2 TB M.2 2280 PCIe Gen4 NVMe (MSFS), Crucial MX500 2TB (Other stuff) | CASE: Forgeon Arcanite ARGB Mesh Tower ATX White | Power Supply: Forgeon Bolt PSU 850W 80+ Gold Full Modular White 

A shame this addon started off so well, with so much promise and then so quickly got turned into spaghetti thrown against the wall because of one MSFS update. 

ASUS ROG STRIX Z390-E GAMING / i9-9900k @ 4.7 all cores w/ NOCTUA NH-D15S / 2080ti / 32GB G.Skill 3200 RIPJAWS / 1TB Evo SSD / 500GB Evo SSD /  2x 3TB HDD / CORSAIR CRYSTAL 570X / IPSG 850W 80+ PLATINUM / Dual 4k Monitors 

3 hours ago, styckx said:

A shame this addon started off so well, with so much promise and then so quickly got turned into spaghetti thrown against the wall because of one MSFS update. 

It's working well now FWIW, takeoffs, landings, limiting traffic and one of the most pleasant side issues w/ FSLTL is finally no longer see the heinous square nav lights!  That alone is worth something!

Noel

System:  9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL  64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync.

Aircraft used in MSFS 2024:  Fenix A320,  Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.

 

Working well here too, with some minor problems that need to be solved by Asobo.

Alvega

CPU: AMD 7800X3D | COOLER: Cooler Master MasterLiquid 240L Core ARGB | GPU: RTX 4070 TI Super 16GB OC | Mobo: ASUS TUF GAMING X670E-PLUS WIFI |
RAM: 32 GB Corsair Vengeance RGB DDR5 6000MHz PC5-48000 2x16GB CL36 | SSDs: WD Black SN770 2TB NVMe SSD (WIN11), WD Black SN850X SSD 2 TB M.2 2280 PCIe Gen4 NVMe (MSFS), Crucial MX500 2TB (Other stuff) | CASE: Forgeon Arcanite ARGB Mesh Tower ATX White | Power Supply: Forgeon Bolt PSU 850W 80+ Gold Full Modular White 

uninstalled GSX pro and now the FLSTL traffic is perfect again !!!!!

Ugh the audio on one of audio tracks of the jets is killing my OCD. It's badly mixed audio of VooooooooVooooooVooooooVoooooVooooooVooooo. Sounds like a broken vacuum cleaner

ASUS ROG STRIX Z390-E GAMING / i9-9900k @ 4.7 all cores w/ NOCTUA NH-D15S / 2080ti / 32GB G.Skill 3200 RIPJAWS / 1TB Evo SSD / 500GB Evo SSD /  2x 3TB HDD / CORSAIR CRYSTAL 570X / IPSG 850W 80+ PLATINUM / Dual 4k Monitors 

1 hour ago, styckx said:

Ugh the audio on one of audio tracks of the jets is killing my OCD. It's badly mixed audio of VooooooooVooooooVooooooVoooooVooooooVooooo. Sounds like a broken vacuum cleaner

I noticed that too. I think its the recent change that FSLTL introduced to counter the high power setting of aircraft taxiing. They did mention that the in sim code fights against this so that is what I assume is causing the sound modulation. Annoying but again, out of FSLTL's control.

9 hours ago, Alvega said:

FSLTL doesn't need AIG at all to work. I don't have AIG installed and I'm using FSLTL.

It doesn't "need" it, but it sure helps when you have it installed alongside FSLTL. From 1800 liveries with just FSLTL to over well 10,000 including many missing models.

Edited by Dave_YVR

i7-13700KF, 32gb DDR4 3200,  RTX 4080, Win 11, MSFS 2024

4 minutes ago, Dave_YVR said:

It doesn't "need" it

That's what he asked and why I said he doesn't need it. Looks like we agree then. 😉

Alvega

CPU: AMD 7800X3D | COOLER: Cooler Master MasterLiquid 240L Core ARGB | GPU: RTX 4070 TI Super 16GB OC | Mobo: ASUS TUF GAMING X670E-PLUS WIFI |
RAM: 32 GB Corsair Vengeance RGB DDR5 6000MHz PC5-48000 2x16GB CL36 | SSDs: WD Black SN770 2TB NVMe SSD (WIN11), WD Black SN850X SSD 2 TB M.2 2280 PCIe Gen4 NVMe (MSFS), Crucial MX500 2TB (Other stuff) | CASE: Forgeon Arcanite ARGB Mesh Tower ATX White | Power Supply: Forgeon Bolt PSU 850W 80+ Gold Full Modular White 

Lol.. fair enough, very used car salesman like. 😉

i7-13700KF, 32gb DDR4 3200,  RTX 4080, Win 11, MSFS 2024

This probably deserves a thread of its own, but I think it is relevant enough for the FSLTL discussion as it addresses parking positions at many major airports.

There is an extensive collection of AFCADS available on flightsim.to: https://flightsim.to/file/32064/airport-parking made by b757. I have been using it for some time now and I find it is a substantial improvement.

 

Undercarriage lever a bit sticky was it, Sir?

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