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X-Plane12 RC3 is released

Featured Replies

 

32 minutes ago, peroni said:

Somebody from LR some time ago said most NCP settings would not make a difference with XP. At the time it was version 11.

For me, with XP12 nothing seems to change with any combination of antialising in NVP and X-Plane but people swear it does make a difference for them https://forums.x-plane.org/index.php?/forums/topic/278937-gained-10-15-fps-with-this/

Hasn't worked for me either in 11 or 12.. Never has, never will. "IMO" something they code in keeps NCP from putting the AA hooks in it.

Regards,

Pivot

i9-10900k * 64Gb Ram * MSI RTX 4070 Ti Gaming X Trio * Steel Series Arctis Pro Wireless Headset * Win11 Home x64 * Beam ET * TM Warthog Combo, Honeycomb Alpha & Saitek Pro-Rudders

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apparantly RC3 completely wrecked the Rotatesim MD-11 according to the developer (I havent tested it in the air myself, since FPS were so poor on the ground in RC3).

"So, big news. XP12 RC3 is out, and it is including some flight model changes that make the aircraft fly like s**t.
Lift and Drag are completely messed up and that also makes the AFS not being able to guide the aircraft correctly.
This means at the moment, this aircraft is hardly flyable.
We are working on this at the moment."

source: https://forums.x-plane.org/index.php?/forums/topic/279064-md-11-v106-for-testing/&do=findComment&comment=2466490

 

Edited by SAS443

EASA PPL SEPL + NQ / CB-IR in progress
MSFS24 | X-Plane 12 

 

Apart from the MD-11 does anyone know how the other aircraft fares?

Richard

7950x3d   |   32Gb 6000mHz RAM   |   8Tb NVme   |   RTX 4090    |    MSFS    |    P3D    |      XP12  

Hi,

Latest Nvidia drivers (527.56) seems to have smooth out some of my flickers, but the loss of frame rate issue at dusk/dawn is still there. At dusk, soon as the sun drops below the horizon frames rates come up... Same at dawn, soon as the sun break the horizon frame rates drop.

Former Beta Tester - (for a few companies) - As well as provide Regional Voice Set Recordings

                Two: AMD-9950X | One: AMD-7950X3D | Three: Asus TUF 4090s | Three: 64GB DDR5 RAM 6000mhz | Three: Cosair 1300 P/S | Three: 990Pro 2TB NVME                    One: Eugenius ECS2512 - 2.5 GHz Switch | Three: Ice Giant Elite CPU Coolers | Three: 75" 4K UHDTVs | One: Boeing 737NG Flight Deck

Ok anyone with AMD gpu here? It was looking nice and running smooth in beta but since the RCs its a mess and I even see just 20fps in the default 172 sitting on ground now. Just checked with RC3 but still far away from the smoothness of the beta and AA looking terrible. Getting slightly mad here...

Cheers T.

1 hour ago, Torsen said:

Ok anyone with AMD gpu here? It was looking nice and running smooth in beta but since the RCs its a mess and I even see just 20fps in the default 172 sitting on ground now. Just checked with RC3 but still far away from the smoothness of the beta and AA looking terrible. Getting slightly mad here...

Cheers T.

Have you tried

deleting the shadercache folder.

renaming the preferences folder (so you can put back the control settings after).

I had to do both if these moving to RC1 or it wouldnt even start.

Ive seen people say deleting the shadercache folder never works/is placebo. But I confirmed it by restoring the old one, so if you ever see anyone say this please let them know they are wrong.

You also need the very latest gpu drivers, Laminar are so on the cutting edge here they are using gpu features almost to the day after they are released by amd/nvidia.

Edited by mSparks

AutoATC Developer

25 minutes ago, mSparks said:

Have you tried

deleting the shadercache folder.

renaming the preferences folder (so you can put back the control settings after).

I had to do both if these moving to RC1 or it wouldnt even start.

Ive seen people say deleting the shadercache folder never works/is placebo. But I confirmed it by restoring the old one, so if you ever see anyone say this please let them know they are wrong.

You also need the very latest gpu drivers, Laminar are so on the cutting edge here they are using gpu features almost to the day after they are released by amd/nvidia.

Shadercache I did but it looks like placebo indeed. Preferences folder I will try.
I'm a bit splitted with latest driver. I'm usually on the latest officially recommended by amd but looks like there is indeed a new one from yesterday

Adrenalin 22.11.2 Recommended (WHQL) 8.12.2022

Looks like will play around with it then...

Thx for the feedback.

Cheers T.

...and just for feedback... shadercache deleted again, newest latest gpu driver, preferences renamed... same. And as there is no real difference between full maxed or low settings I'm still puzzled. Especially cause I had around 40-50fps in Beta maxed out. Trouble started with RC.

Cheers T.

21 hours ago, SAS443 said:

apparantly RC3 completely wrecked the Rotatesim MD-11 according to the developer (I havent tested it in the air myself, since FPS were so poor on the ground in RC3).

"So, big news. XP12 RC3 is out, and it is including some flight model changes that make the aircraft fly like s**t.
Lift and Drag are completely messed up and that also makes the AFS not being able to guide the aircraft correctly.
This means at the moment, this aircraft is hardly flyable.
We are working on this at the moment."

source: https://forums.x-plane.org/index.php?/forums/topic/279064-md-11-v106-for-testing/&do=findComment&comment=2466490

 

Explanation:

 

 

Summary:

  • Austin messed up a sign in an equation in X-Plane 1(!!)
  • Equation got fixed for 12rc3
  • All swept wing aircraft need to be fixed because they were all tuned for the wrong equation
  • Critical mach number for each airfoil needs to be set in Airfoil Maker, wing sweep should be correct in PlaneMaker
  • Engine thrust at altitude and body and flap drag must to be readjusted to restore correct performance

It may be annyoing for devs to implement as it involves lots of flight testing, but the long-term benefit is yet another replacement of unrealistic inputs to have something perform correctly with realistic inputs out of the box.

Edited by Bjoern

7950X3D + 7900 XT + 64 GB + Linux | 4800H + RTX2060 + 32 GB + Linux
My add-ons from my FS9/FSX days

Problem even for LR since their citation x can't cruise properly now...

Flying gliders since 1980

Flightsimming since 1992

AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)

4 hours ago, Torsen said:

Ok anyone with AMD gpu here? It was looking nice and running smooth in beta but since the RCs its a mess and I even see just 20fps in the default 172 sitting on ground now. Just checked with RC3 but still far away from the smoothness of the beta and AA looking terrible. Getting slightly mad here...

Cheers T.

22.5.1 is still the best driver. 

AMD Ryzen 7 5800X3D, RTX 4080S, Ram - 32GB, 32" 4K Monitor, WIN 11.

Eric Escobar

2 hours ago, strider1 said:

22.5.1 is still the best driver. 

Exactly this. Was using it till today and never had problems before. XP11 plus the other two major sims on my pc running nice and smooth. Only XP12 a mess atm. Lets wait and see...

Cheers T.

1 hour ago, Torsen said:

Exactly this. Was using it till today and never had problems before. XP11 plus the other two major sims on my pc running nice and smooth. Only XP12 a mess atm. Lets wait and see...

Cheers T.

I just tried the latest driver, lost about 6FPS. Going to roll back to 22.5.1

AMD Ryzen 7 5800X3D, RTX 4080S, Ram - 32GB, 32" 4K Monitor, WIN 11.

Eric Escobar

3 hours ago, Torsen said:

Only XP12 a mess atm

Only XP12 a Beta atm.

CPU Ryzen 7800X 3D  RAM 32GB Corsair VENGEANCE DDR5 6000MHz GPU GEFORCE RTX 4090
Monitor AOC AGON AG352UCG UltraWide G-Sync @ 3440x1440
Internal Storage 1TB NVMe PCIe SSD 
External Storage Three 4Tb HDs

5 hours ago, MrBitstFlyer said:

Only XP12 a Beta atm.

Taken out of context, eh? 😉 Its a RC atm and that one is behaving worse than the Beta versions before for me. Should have been clear through my prior posts. 

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