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Big update to Just Flight BAe 146 including failures

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  • Commercial Member
9 hours ago, Mace said:

Not as many eons as the JustFlight Tomahawk. 

It's been explained elsewhere before but unfortunately the artist that was working on the Tomahawk had personal/health issues which first delayed and then halted the entire release. The artwork was brought fully in-house earlier this year and great progress has been made in recent weeks and months. We'll have more info on that soon.

Martyn - Just Flight

Martyn - Just Flight

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  • Commercial Member
13 hours ago, evaamo said:

no mention of a wx radar, has anyone tried this update and see if it includes it? thanks!

This update didn't include a WXR but we are working on one, albeit with the longstanding SDK limitations so it'll be simplified. That will be included in a later update, like the UNS-1.

Martyn - Just Flight

Martyn - Just Flight

Even though the F28 is a rust bucket that went out of service years ago, this might be worth buying just for all the cool features they added to the cabin.

Hopefully, this will become the new standard in cabin modeling.

23 minutes ago, Martyn JF said:

That is just the MS/Asobo recommended numbering system. v0.1.9 equates to v1.9 in traditional numbering terms. We don't release anything prior to v1.0.

Unfortunately the RJ has been delayed by work on other projects, including the significant work on the recent PA28 updates and this 146 update. That's one of the challenges of the MSFS being a constantly evolving sim. We will be providing a detailed update on the RJ progress in the next week or two as it's certainly not been forgotten.

Appreciate the explanation on version numbering, Martyn. And on the RJ update, even if it's disappointing to hear.

AMD Ryzen 5800X3D; MSI RTX 3080 Ti ; 32GB Corsair 3200 MHz; ASUS VG35VQ 35" (3440 x 1440)
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  • Commercial Member
17 hours ago, Lucky38i said:

Based on their recent cabin video on the upcoming F28, https://www.youtube.com/watch?v=7yUdunUXio4, I'm sure they have plans to revise the 146's cabin.

Also for those unaware, this update and the UNS were an indepdent development, in-case someone was expecting UNS in this update. The UNS was slated to be included in this update, but as the update itself was complete and the UNS was still undergoing development, it wasn't included. It will follow on at a later date.

One more bit, JF aims to release the F28 to us next month. with the F100 coming potentially later in the summer.

This info was gathered from JF's youtube comments.

 

That's all pretty accurate, thanks.  Are you after a job? 😃

We're looking into what is involved (time and cost) to redo the 146 cabin, might happen or it might not.  Please remember for the original spec for this plane the cabin was never designed to be that detailed. So it's not something we've fallen short on. It was a conscious decision to keep it pretty basic and have the details in other more important areas.  That said we do realise things have moved on a bit to say the least nowadays especially looking at our forthcoming F28 so that has prompted discussions here and maybe it's something we can revisit and update.  But no guarantees on that right now, that's just to answer your post and other queries on this subject.  Thanks.

  • Commercial Member
15 hours ago, Krakin said:

One can only dream but that is for an upcoming aircraft. The 146 is out and one of the employees told me most people are happy with the 146 as it is so they don't see a need to bother with it. Dude told me the 146 was built from the ground up for MSFS but I refuse to believe that. Some of the textures are way too horrendous, especially in the cabin area. I hope you're right.

I can't speak for the comment that you're referring to as I've not seen it but we don't usually dismiss feedback or suggest that we aren't bothering with X or Y. Yes, the 146 cabin falls far short of the quality of our F28 cabin or one like you'd find in the Fenix A320, however that's because the 146 cabin was never designed to be viewed up close, it was designed for use with the exterior model (similar to what you'd see on something like the PMDG DC-6). The level of detail, both mesh and texture, is much much lower for that reason and by design.

We debated when releasing the product whether to make the cabin accessible from the cockpit for this very reason and decided that it was better than having no cabin, which was what other products had at the time. We also tried to explain that at the time to manage expectations and certainly didn't market the product as including a highly detailed cabin. 

Expectations have obviously changed significantly since then, with the introduction of highly detailed cabins in some other airliners, hence all the work on our F28 cabin, which is probably the most detailed and functional cabin/galley to date for MSFS. As I'm sure you can imagine, that's a lot of work and cost, so we do have to look at just how much demand there is and whether the community are happy with the existing cabin. Maybe that's what the comment you referred to was trying to convey.

If there is enough interest then we can certainly look at working on a detailed cabin for a future update.

Martyn - Just Flight

Martyn - Just Flight

Is this "an install update over the current version", or remove current version 1st, update??

T45

49 minutes ago, Martyn JF said:

probably the most detailed and functional cabin/galley to date for MSFS. As I'm sure you can imagine, that's a lot of work and cost, so we do have to look at just how much demand there is

asking me? none! save the time and money. I sit in the cabin IRL too often, no need to replicate that. thanks for pushing that last update out without waiting for the cabin. now products take longer and are more expensive just because of all that interior stuff? funny how expectations change. but I am afraid nobody really asks me...

Phil Leaven

i5 10600KF, 32 GB 3200 RAM, ASUS 4070 12GB EVO, Asus ROG Z490-H, 2 WD Black NVME for each Win11 (500GB) and MSFS (1TB), Rolling Cache 16GB, Photogrammetry always OFF, Live Weather and Live Traffic always ON, Res 2560x1440 on 27"

3 minutes ago, DAD said:

asking me? none! save the time and money. I sit in the cabin IRL too often, no need to replicate that.

Your opinion, but if JF thought it wasn't worth doing they wouldn't have. People who fly Aerowinx probably don't think you need to replicate VCs either yet here we are.

3 minutes ago, DAD said:

thanks for pushing that last update out without waiting for the cabin. now products take longer and are more expensive just because of all that interior stuff? funny how expectations change. but I am afraid nobody really asks me...

Products have always taken long, this isn't anything new. How have products gotten more expensive though? Yeah expectations change, as is the world of evolving graphics, recall the introductions of VCs in FS9? You're more than free to go back to FS9 with 2D cockpits but the graphical world isn't going to wait around for your ancient expectations. We're at a point in the simming world where having good systems isn't enough to provide a good experience, we need good sound, modelling, texturing, etc all the idiosyncrancies of an aircraft that makes us feel we're there without the pleasure of g-forces and physical touch. Not to mention I'm sure a lot of devs have been waiting for a good game engine to really take aircrafts to the next level in terms of visual fidelity but were constrained by texture size limits, simplified sound engine, polygon limitations, constrained rigid body physics etc etc.

1 hour ago, JustFlightScott said:

That's all pretty accurate, thanks.  Are you after a job? 😃

Won't say no to some more income 😂

1 hour ago, JustFlightScott said:

We're looking into what is involved (time and cost) to redo the 146 cabin, might happen or it might not.  Please remember for the original spec for this plane the cabin was never designed to be that detailed. So it's not something we've fallen short on. It was a conscious decision to keep it pretty basic and have the details in other more important areas.  That said we do realise things have moved on a bit to say the least nowadays especially looking at our forthcoming F28 so that has prompted discussions here and maybe it's something we can revisit and update.  But no guarantees on that right now, that's just to answer your post and other queries on this subject.  Thanks.

Entirely understandable. There's a lot of decisions that go into producing payware especially with financial and time constraints. It's nice to hear that there is discussion as @Krakin sounds like they'll appreciate it. Personally it's always a nice plus and the interaction in the cabin is always something that tends to be neglected by devs so it's nice you guys are bringing light to the "other side" so to speak.

2 hours ago, Martyn JF said:

I can't speak for the comment that you're referring to as I've not seen it but we don't usually dismiss feedback or suggest that we aren't bothering with X or Y. Yes, the 146 cabin falls far short of the quality of our F28 cabin or one like you'd find in the Fenix A320, however that's because the 146 cabin was never designed to be viewed up close, it was designed for use with the exterior model (similar to what you'd see on something like the PMDG DC-6). The level of detail, both mesh and texture, is much much lower for that reason and by design.

We debated when releasing the product whether to make the cabin accessible from the cockpit for this very reason and decided that it was better than having no cabin, which was what other products had at the time. We also tried to explain that at the time to manage expectations and certainly didn't market the product as including a highly detailed cabin. 

Expectations have obviously changed significantly since then, with the introduction of highly detailed cabins in some other airliners, hence all the work on our F28 cabin, which is probably the most detailed and functional cabin/galley to date for MSFS. As I'm sure you can imagine, that's a lot of work and cost, so we do have to look at just how much demand there is and whether the community are happy with the existing cabin. Maybe that's what the comment you referred to was trying to convey.

If there is enough interest then we can certainly look at working on a detailed cabin for a future update.

Martyn - Just Flight

Thank you very much for replying!

To be honest, I don't need you guys to put as much effort into it as you've done with the F28. I just don't want to go into the cabin and think I'm flying in FSX or P3D. The cabin is worse but the cockpit needs work too. Lots of low poly objects and low resolution textures in there as well, especially when you zoom in. The exterior I have absolutely no problem with. As far as whether or not this will be financially expedient, I have a suggestion. Do the visual upgrade then advertise it. Don't just announce a change log. Put a video out showing off the changes and there will be a good chance that you guys will recoup your costs. It will put the plane in the spotlight again and the sales will come.

Of course, you guys would know better than I what the market situation is but I can only hope that what I'm suggesting would be feasible after you crunch the numbers. It is still an excellent module that I love very much.

5800X3D. 32 GB RAM. 1TB SATA SSD. 3TB HDD. RX  9070XT.

3 hours ago, Martyn JF said:

This update didn't include a WXR but we are working on one, albeit with the longstanding SDK limitations so it'll be simplified. That will be included in a later update, like the UNS-1.

Martyn - Just Flight


Thanks for the updates Martyn.. as for the WXR SDK limitations, w.r.t Matt Nischan's recent post on this below, are the limitations functionality like manual tilt?
 

 

Len
1980s: Sublogic FS II on C64 ---> 1990s: Flight Unlimited I/II, MSFS 95/98 ---> 2000s/2010s: FS/X, P3D, XP ---> 2020+: MSFS
Current system: i9 13900K, RTX 4090, 64GB DDR5 4800 RAM, 4TB NVMe SSD

This is awesome! Thanks for the update!

7800+4090+64ram

Just Flight RJ, 146 and F28, Piper Arrows ---A2A Aerostar and Comanche---Black Square Starship, Duke(s), TBM, Bonanza/BaronV2, KingAir---FSReborn FSR500---COWS Da42---FX P180, HJet & VJet---FlySimWare Chancellor and LearJet---FlightSimStudio EMB175 &P2006T---Fenix 320---PMDG DC6, 737(700+900), 777---C22J---Milviz Cessna 310 & Porter---SimWorksStudios Kodiak, PC12, Zenith & RV14---BigRadials Goose---IndiaFoxEcho MB3339+F35.

 

4 hours ago, Martyn JF said:

It's been explained elsewhere before but unfortunately the artist that was working on the Tomahawk had personal/health issues which first delayed and then halted the entire release. The artwork was brought fully in-house earlier this year and great progress has been made in recent weeks and months. We'll have more info on that soon.

Martyn - Just Flight

Thanks for posting here!  It's appreciated.   I have followed the Tomahawk in every way I know of, on Facebook as well as on JF forums and never saw that information.  What I did see posted was that the artist was having issues communicating with Just Flight due to Ukraine, but I never saw that he had health issues.  In that case I can empathize, and I wish him good health -- good health is the most important thing we can have in life.

Anyway, I'm excited about the F28, and the 146...I really do like the cockpit of the F28, you guys seem to really be replicating it well.

 

Rhett

7800X3D 96 GB G.Skill Flare  Gigabyte 4090  Crucial P5 Plus 2TB

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