Jump to content
Sign in to follow this  
Krakin

June 8th, 2023 Development Update

Recommended Posts

Posted by: Microsoft Flight Simulator Team

An F-16 Fighting Falcon flies inverted above water. Clouds and mountains are reflected on the water's surface. The screenshot is flipped upside down so the sky is at the bottom and the reflective water is on the top.

This week’s Screenshot Challenge winner is forum user ExplorerJB, featuring a F-16 Fighting Falcon. If you’re interested in participating in our weekly Screenshot Challenges, check out the details in the Community section below!

Thank you to everyone who has been participating in the public beta test for Aircraft & Avionics Update 02 (AAU_02). Your feedback and bug reports have been incredibly helpful to the development team as we continue preparing for a target launch date of June 23. We released a new beta build (1.33.7.0) to testers yesterday. In case you missed it, you can see the release notes for this build on our forums here.

AAU_02 isn’t the only upcoming release scheduled for June, though! As seen on the latest Development Roadmap, we will also be launching City Update 02: France (CU_02) on June 19. This update will add new photogrammetry to several French cities including Amiens, Angers, Nantes, Nimes, and Reims as well as a bespoke LFPB Paris Le Bourget airport, home of the upcoming Paris Air Show.

Also launching alongside CU_02 is Local Legend 9: Latécoère 631. This French flying boat once held the world record for the longest non-stop passenger service. There are no surviving models that remain today, not even in museums, so bringing a virtual rendition of this aircraft to Microsoft Flight Simulator is truly an act of historical preservation.

Finally, the Microsoft Flight Simulator Team will be attending FlightSimExpo 2023 starting on June 23. We’ll be sharing more about our involvement with the Expo in the coming weeks, so stay tuned!

– MSFS Team

 

Development Update Banner

FEEDBACK SNAPSHOT

Click here for the web-friendly version of the Feedback Snapshot.

Slide1-1.pngSlide2-1.pngSlide3-1.pngSlide4.png

 

 

DEVELOPMENT ROADMAP

Click here for the web-friendly version of the Development Roadmap.

Development_Roadmap_2023_05_04.png

MARKETPLACE BACKLOG

Current Backlog: 512 Total

Marketplace submissions are assigned a priority (P1-P4, with P1 being the top priority) based on defined internal processes and metrics. We review and update the priority system regularly to ensure it is best serving both our players and 3rd Party Developers.

BACKLOG: NEW PRODUCTS
CONTENT TYPE P1 P2 P3 P4 Total
Aircraft 4 1 33 10 48
Mission 0 10 32 0 42
Scenery 0 0 14 143 157
Livery 0 8 34 18 60
Airport 0 2 33 60 95
Other 0 3 16 8 27
Total 4 24 162 239 429

 

BACKLOG: UPDATED PRODUCTS
CONTENT TYPE P1 P2 P3 P4 Total
Content Type P1 P2 P3 P4 Total
Aircraft 3 4 11 1 19
Mission 0 0 0 0 0
Scenery 0 2 1 13 16
Livery 0 2 8 6 16
Airport 0 2 22 2 26
Other 0 1 5 0 6
Total 3 11 47 22 83

 

 

SDK UPDATE

ASOBO
  • No Update this week.
 
WORKING TITLE / MSFS AVIONICS FRAMEWORK
  • MSFS Avionics Framework
    • Check out MSFS Avionics Source Code Mirror to access the latest Avionics Framework source code.
    • Find documentation about the avionics framework here: MSFS Avionics Frameworks and Instruments.
    • Upcoming framework updates:
      • Fixing a bug with the Framework Autopilot Backcourse Director that could cause deviation data to be reversed. (AAU_02)
      • Improving reset behavior of the Framework Autopilot FLC logic to create a smoother initialization of the mode. (AAU_02)
      • Improving the Garmin FlightPlanSyncManager to better accommodate the GNS. (AAU_02)

 

THIRD PARTY UPDATE

  • As of 06/03, we have now approved 210 (+0) third parties into the in-sim marketplace and – so far 195 (+0) have released 2,149 products on PC (+63) and 1,855 on Xbox (+62).
  • In total, 3,135 products (+4) have already been released in 3rd party stores and the in-sim marketplace. Beyond that, another 819 products (+6) from 3rd party developers are in production (350 announced, 469 unannounced). In total, over 3,962 3rd party products (+10) have either been released or are in development.
  • Airports:
    • 1,973 airports (+5) are either released or are in various stages of development.
      • 1,729 airports (+2) have been released on the platform so far in various stores.
      • 1,185 airports (+0) have been released in the in-sim marketplace.
      • 121 airports (+0) beyond the released airports have been announced.
      • 123 airports (+3) are not announced, but the dev let us know that an airport is in production.
  • Aircraft:
    • 610 aircraft (+0) are either released or are in various stages of development.
      • 251 aircraft (+2) have been released on the platform so far in various stores.
      • 186 aircraft (+0) have been released in the in-sim PC marketplace.
      • 167 aircraft (+0) have been released in the in-sim Xbox marketplace.
      • 206 aircraft (-1) beyond the released aircraft have been announced.
      • 153 aircraft (-1) are not announced, but the dev let us know that an aircraft is in production.
  • Scenery:
    • 914 scenery packs (+1) are either released or are in various stages of development.
      • 814 scenery packs (+0) have been released on the platform so far in various stores.
      • 337 scenery packs (+0) have been released in the in-sim marketplace.
      • 22 scenery packs (+0) beyond the released scenery have been announced.
      • 78 scenery packs (+1) are not announced but the dev let us know that scenery is in production
  • Mission Packs:
    • 184 mission packs (+1) are either released or are in various stages of development.
      • 159 mission packs (+0) have been released on the platform so far in various stores.
      • 98 mission packs (+0) have been released in the in-sim marketplace.
      • 0 mission packs (+0) beyond the released missions have been announced.
      • 25 mission packs (+1) are not announced, but the dev let us know that they are in production.
  • Livery Packs:
    • 248 livery packs (+3) are either released or are in various stages of development.
      • 158 livery packs (+0) have been released on the platform so far in various stores.
      • 153 livery packs (+0) have been released in the in-sim marketplace.
      • 1 livery pack (+0) beyond the released scenery has been announced.
      • 89 livery packs (+3) are not announced, but the dev let us know that scenery is in production.
  • Ships & Watercraft:
    • 33 ships & watercraft (+0) are either released or are in various stages of development.
      • 24 ships & watercraft (+0) have been released on the platform so far in various stores.
      • 14 ships & watercraft (+0) have been released in the in-sim marketplace.
      • 0 ships & watercraft (+0) beyond the released scenery have been announced.
      • 9 ships & watercraft (+0) are not announced, but dev let us know that scenery is in production.

 

 

Community-Banner-GIF.gif

PRIDE LIVERIES

Fly the Pride flag in Microsoft Flight Simulator! In celebration of Pride Month, check out some of these player-created freeware mods based on the Pride liveries of several real-world airlines!

 

AlaskaAirlinesPride.png

 

COMMUNITY FLY-IN

June 8 is World Oceans Day, an event to foster public interest in the protection of Earth’s oceans and the sustainable management of their resources! To recognize this occasion, our weekly fly-in will be an island-hopping tour of some Pacific Ocean atolls which received scenery enhancements in World Update 13: Oceania.

This flight will also see us visit the island nation of Kiribati. Our telemetry data shows that Kiribati is home to more Microsoft Flight Simulator players per capita than any other country!

Event details are available here. All are welcome to participate!

OceanDay_FlyIn_June9.png

 

COMMUNITY VIDEO

One of the most unforgettable stories from the world of aviation occurred on January 15, 2009. Following a bird strike that knocked out power to both engines shortly after takeoff, Captain Chesley “Sully” Sullenberger and First Officer Jeffrey Skiles successfully landed their Airbus A320 on New York’s Hudson River, saving the lives of all 155 people on board.

Recently on YouTube, content creator TmarTn2 attempted to re-create this famous event in Microsoft Flight Simulator. Were his simulated passengers as fortunate as the real passengers from 2009? Watch the video to find out!

 

 

SCREENSHOT CHALLENGE

You can submit your screenshot via Twitter with #MSFSchallenge or the Weekly Forum Post! This week’s screenshot challenge: The High Seas

This past week’s Screenshot Challenge was Reflections“!

An F-16 Fighting Falcon flies inverted above water. Clouds and mountains are reflected on the water's surface. The screenshot is flipped upside down so the sky is at the bottom and the reflective water is on the top.

Weekly Screenshot Challenge Winner: ExplorerJB (Forum)

A high wing taildragger GA aircraft is parked on the ground. The sun is reflecting off the side of the plane.

Screenshot by AN2Felllla (Forum)

A CF-18 Hornet with an RCAF livery flies low over a body of water. The screenshot is flipped upside down so the water and reflection of the plane are on the top.

Screenshot by canuck695 (Forum)

A P-38 Lightning with a reflective metallic finish flies over a green countryside.

Screenshot by CpuGeta486 (Twitter)

A Supermarine Spitfire flies low above a body of water. The clouds and sun are reflected in the water.

Screenshot by JohnStarp (Forum)

Side view of the P-51 Mustang "Goldfinger" featuring a metallic silver and gold finish. Parts of the plane are reflected on the fuselage.

Screenshot by klrkjp1 (Twitter)

Forward facing view of a jet airliner's nose section. The plane is on a runway about to takeoff.

Screenshot by mk89ns (Forum)

A Pitts Special flies over Mount Fuji in Japan. The sun is rising at the very top of the mountain. The sun is reflected in a lake below the plane.

Screenshot by ninwo_ninnin222 (Twitter)

A Supermarine Spitfire parked on the ground at night. A Full moon is visible above the plane. The moon and parts of the aircraft are reflected on the rain-slick tarmac.

Screenshot by Spook1234567890 (Forum)

Rear-looking view of a wing, engine, and fuselage of a Boeing 787 Dreamliner with KLM livery. The wing is reflected in the aircraft's skin.

Screenshot by Stanty16 (Forum)

Nose-on view of a jet airliner. The ground and clouds are reflected on the plane's skin.

Screenshot by Zeanuck (Forum)


NEXT DEVELOPMENT BLOG UPDATE – June 15th, 2023

Sincerely,

Microsoft Flight Simulator Team

  • Like 7

5800X3D. 32 GB RAM. 1TB SATA SSD. 3TB HDD. RTX 3070 Ti.

Share this post


Link to post
Share on other sites

They should use the nowadays IAs to try to find that unresolvable bug of the horizon line. I am not too much pro of today IAs, but in this case 100%.

Share this post


Link to post
Share on other sites

Do i have to feel bad for not knowing what "TIN" is?

  • Upvote 1

Intel i9-13900K | Gigabyte Z790 Aorus Master | RTX4090 | 2x16GB Corsair Vengeance DDR5-6000 | Be quiet! Pure Loop 2 FX AiO | Win 11

Share this post


Link to post
Share on other sites

TIN = Triangular Irregular Network, another term for Photogrammetry.

Kind regards, Michael

  • Like 1

MSFS, Beta tester of Simdocks, SPAD.neXt, and FS-FlightControl

Intel i7-13700K / AsRock Z790 / Crucial 32 GB DDR 5 / ASUS RTX 4080OC 16GB / BeQuiet ATX 1000W / WD m.2 NVMe 2TB (System) / WD m.2 NVMe 4 TB (MSFS) / WD HDD 10 TB / XTOP+Saitek hardware panel /  LG 34UM95 3440 x 1440  / HP Reverb 1 (2160x2160 per eye) / Win 11

Share this post


Link to post
Share on other sites

What is an "IA"?

  • Upvote 1

Rhett

7800X3D ♣ 32 GB G.Skill TridentZ  Gigabyte 4090  Crucial P5 Plus 2TB 

Share this post


Link to post
Share on other sites

Anyone observed that they changed the status for Seasons from started to planned? So, it seems that we will have to wait a bit more for this. I had hope that the seasons are parts of the July surprise…

  • Upvote 1

Share this post


Link to post
Share on other sites
5 hours ago, peloto said:

They should use the nowadays IAs to try to find that unresolvable bug of the horizon line. I am not too much pro of today IAs, but in this case 100%.

I don't think an AI would help.

Share this post


Link to post
Share on other sites

Better 🌲 this since no one posted last weeks update.

  • Like 1

Avsim Board of Directors | Avsim Forums Moderator

Share this post


Link to post
Share on other sites
17 hours ago, pmb said:

TIN = Triangular Irregular Network, another term for Photogrammetry.

Kind regards, Michael

I was going to say that.

 

Not really. 😃


Eva Vlaardingerbroek, an inspiratiom.

Share this post


Link to post
Share on other sites
10 hours ago, Tuskin38 said:

It's a visual bug not a code bug.

But the bug is in the code, deep in it, said by MSFS, I remember read it somewhere. Visuals can be code too, specially that line created by the sim sometimes, it is not maps or photogrammetry.

Edited by peloto

Share this post


Link to post
Share on other sites
2 minutes ago, Sticky said:

Seasons are now back to planned?...

Seasons seem to be really hard to do properly. I recall Bijan Habashi once made a stab into them but never got rid of the popping squares. REX has them "planned" for months (or years?) now without something to show. 

I may be wrong, but I don't know any sim/addon realizing proper procedureal seasons so far.

I am not sure about Xenviro (don't have it), their site says WIP, on flightsim.to they claim it's implemented now... Anyone?

Kind regards, Michael


MSFS, Beta tester of Simdocks, SPAD.neXt, and FS-FlightControl

Intel i7-13700K / AsRock Z790 / Crucial 32 GB DDR 5 / ASUS RTX 4080OC 16GB / BeQuiet ATX 1000W / WD m.2 NVMe 2TB (System) / WD m.2 NVMe 4 TB (MSFS) / WD HDD 10 TB / XTOP+Saitek hardware panel /  LG 34UM95 3440 x 1440  / HP Reverb 1 (2160x2160 per eye) / Win 11

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.
Sign in to follow this  

  • Tom Allensworth,
    Founder of AVSIM Online


  • Flight Simulation's Premier Resource!

    AVSIM is a free service to the flight simulation community. AVSIM is staffed completely by volunteers and all funds donated to AVSIM go directly back to supporting the community. Your donation here helps to pay our bandwidth costs, emergency funding, and other general costs that crop up from time to time. Thank you for your support!

    Click here for more information and to see all donations year to date.
×
×
  • Create New...