Skip to content
View in the app

A better way to browse. Learn more.

The AVSIM Community

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Can you see the difference between 30fps and 60fps?

Featured Replies

1 hour ago, Noel said:

The perception of smooth animation at lower frame rates is intimately tied to frame time variance.

Also at higher frame rates, same concept applies. Like I mentioned not long ago in this thread, I value low FTV higher than high FPS, in almost all situations. If I can get that frame time graph as flat as possible, I’ll sacrifice TLODs and AI traffic to get there. 

I won’t however try to run at 120 FPS as I don’t see any benefit of doing so. But who knows, maybe in 10 years my opinion on this will have changed. 

1 hour ago, Noel said:

I've always maintained there is an inverse relationship between FTV and rate:  the higher the rate, the less critical FTV perfection becomes.  Early on I stated "brute force" could overcome poor FTV, and I fully believe that is what is happening with many or most Frame Generation users, except for myself and CptPiett and a few others, who adopted my method of improving FTV.

That’s interesting. Even more interesting will be if your opinion on this will change after getting your 7800X3D rig ready.

I’ll still stand by my above comment: FTV matters as much to me at 70 FPS as it does on lower FPS. I can clearly tell the difference, and when in doubt I just bring up the RTSS overlay (using the hotkey that you suggested a while back - btw I also use a hotkey for FPS lock on/off, very useful).

1 hour ago, Noel said:

Not at all--panning is still excellent in itself, jerk-free

This is contrary to my observations, and what I failed to demonstrate in my video. The benefit of 60+ FPS becomes obvious the faster things move - fast panning, fast flying at low altitude etc. Sitting in the A300 flight deck at FL380 looking out the window, it’s impossible to tell the difference. 

In this video I tried to get the best of both worlds - TLOD up to 975 at 65 FPS while flying at very low altitude at 300+ kts. Which isn’t possible, at least not with my hardware. I could lower the TLOD and the distant terrain won’t look so good, lower FPS but then the fast movement will start to look jerky. Anyway, there’s a lot of micro-stutters in that video even though FPS is quite high i.e. poor frame time consistency. 

Edited by Cpt_Piett

7950X3D | RTX 4090 | 64GB DDR5

  • Replies 137
  • Views 16.4k
  • Created
  • Last Reply
1 hour ago, Noel said:

I only "went on about" your comment comparing your 30, over his 30, nothing more, nothing less.  Further, if you look at my screen, when panning slowly or rapidly I don't believe you would call that "jerky".  It may be with how you're setup, but not here.  And yes I acknowledge the clear downside of lower frame rates in terms of objects at point blank range being effectively 'stretched' as it were with faster panning actions.   Back in FSX/P3D days I struggled to maintain a rate of 30, and THAT 30, is nowhere near as quality as the current 30 with ultra low FTV.  I can tell the difference between 30, and even 34. Once at 38 or above, sterling FTV, going up beyond that is visible still (a little less "stretch w/ panning"), but doesn't add enough to put up with artifacts out of FG for me.

Edited - Deleted response.
 

Edited by bobcat999

Rob (but call me Bob or Rob, I don't mind).

I like to trick airline passengers into thinking I have my own swimming pool in my back yard by painting a large blue rectangle on my patio.

Intel 14900K in a Z790 motherboard with water cooling, RTX 4080, 32 GB 6000 CL30 DDR5 RAM, W11 and MSFS on Samsung 980 Pro NVME SSD's.  Core Isolation Off, Game Mode Off.

31 minutes ago, Cpt_Piett said:

Also at higher frame rates, same concept applies. Like I mentioned not long ago in this thread, I value low FTV higher than high FPS, in almost all situations. If I can get that frame time graph as flat as possible, I’ll sacrifice TLODs and AI traffic to get there. 

I won’t however try to run at 120 FPS as I don’t see any benefit of doing so.

While the sim feels and looks jerky when sitting on Inibuilds KJFK with just roughly reaching 30FPS, it seems perfectly smooth using FG doubling those 30FPS up to 60, most probably simply because FTV going from 25 to 35 FPS is noticable while 50 to 70 is less noticable. Another doubling, jumping between 100 and 140FPS, it would be even less noticable. 

Behind this lies (imho) the fact that if you get 25FPS, this equals a novel image every 40ms, going up to 35FPS means an image every 28ms. This 12ms "lag" is just more noticable than the 6ms "lag" at 50 vs. 70FPS and even more noticable than the 3ms "lag" between 100 and 140FPS

Means: yes, higher FPS do indeed compensate for bad FTV. In reality, FTV does not even increase linear as in my example, but more like when running at 120FPS, the FPS do not jump between 100 and 140, but only between 110 and 130FPS, reducing the "lag" further down to only 1.4ms. Hardly noticable. 

Greetings, Chris

AMD Ryzen 7 9800X3D, 2x32GB DDR5 6000MT/s RAM, MSI RTX 4090 Ventus 3X, Windows 11 Home, MSFS2024

With a G-sync compatible monitor and G-sync enabled? YES, BUT... that's because, in my rig, LFC kicks in at 30 FPS. So, basically, you're not seeing a change from 30 FPS to 29 FPS, but from 30 to 58... and that kills any ultralow FTV and any immersion you may have. I understand this is not a problem with a true G-sync monitor (the ones that can sync down to 1 Hz), but I'm not sure. Also, somehow G-sync is consuming some CPU cycles, and I can never get a flat frametime curve.

Last night I tried disabling G-sync and well, those 30 FPS were a lot smoother, with no frametime variation at all. The frametime curve was a perfectly flat line. I tested in both the Nvidia pendulum demo and P3D v4. I have yet to try in MSFS.While the results in the other sim are promising, there's still the camera transition issue in MSFS.

And for the record, while I can see the difference between 30 FPS and 60 FPS, the difference is more tolerable (as long as these 30 FPS are with G-sync disabled). Now I want an actual 1080/1440 G-sync monitor.

Edited by Luis Hernandez

Best regards,
Luis Hernández 20px-Flag_of_Colombia.svg.png20px-Flag_of_Argentina.svg.png

Main rig: self built, AMD Ryzen 7 5700X3D (with SMT off and CO -50 mV), 2x16 GB DDR4-3200 RAM, Nvidia RTX 5060Ti 16GB, 256 GB M.2 SSD (OS+apps) + 2x1 TB SATA III SSD (sims) + 1 TB 7200 rpm HDD (storage), ID-Cooling SE-224-XTS air cooler, Viewsonic VX2458-MHD 1920x1080@120-144 Hz (G-sync compatible), Windows 11. Running P3D v5.4 (with v4.5 scenery objects as an additional library, just in case), FSX-SE, MSFS2020, MSFS2024 and even FS9! Lossless Scaling for all my sims. What a godsend...

Mobile rig: ASUS Zenbook UM425QA (AMD Ryzen 7 5800H APU @3.2 GHz and boost disabled, 1 TB M.2 SSD, 16 GB RAM, Windows 11 Pro). Running FS9 there .

VKB Gladiator NXT Premium Left + GNX THQ as primary controllers. Xbox Series X|S wireless controller as standby/mobile.

1 hour ago, AnkH said:

Behind this lies (imho) the fact that if you get 25FPS, this equals a novel image every 40ms, going up to 35FPS means an image every 28ms. This 12ms "lag" is just more noticable than the 6ms "lag" at 50 vs. 70FPS and even more noticable than the 3ms "lag" between 100 and 140FPS

Means: yes, higher FPS do indeed compensate for bad FTV. In reality, FTV does not even increase linear as in my example, but more like when running at 120FPS, the FPS do not jump between 100 and 140, but only between 110 and 130FPS, reducing the "lag" further down to only 1.4ms. Hardly noticable. 

That's an excellent explanation. Which will make me amend my previous statement, in reply to @Noel's comment. FTV matters less the higher FPS is. It still matters at 70 FPS though (which is my current FPS-lock). 

Quote

70 FG-FPS = 14.3ms
35 "native" FPS = 28.6ms

Just arrived at iniBuild's Heathrow ILS 27L on the Lambourne initial approach which involves overflying PG/Orbx-London CBD at 3500ft at 180kts - frametime graph completely flat with FPS RTSS-locked at 70. Caveat - without AI traffic. TLOD 150 reducing to 100 at 1000ft using AutoFPS in AutoTLOD mode.

This is NOT for bragging rights - I bet anyone with a RTX40-series GPU (probably also RTX30-series with FG mod) and a "decent" CPU can do this. 

Fs144Ls.jpeg

Edited by Cpt_Piett

7950X3D | RTX 4090 | 64GB DDR5

2 hours ago, Cpt_Piett said:

FTV matters less the higher FPS is

It's what I've stated all along.

Noel

System:  9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL  64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync.

Aircraft used in MSFS 2024:  Fenix A320,  Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.

 

7 hours ago, threexgreen said:

1) Does a 4090 make that much of a difference in VR?

2) Do you fly GA or

3) airliners

4) out of big airports?

yes

yes

rarely

rarely

AMD 7800X3D, Windows 11, Gigabyte X670 AORUS Elite AX Motherboard, 64GB DDR5 G.SKILL Trident Z5 NEO RGB (AMD Expo), RTX 4090,  Samsung 980 PRO M.2 NVMe SSD 2 TB PCIe 4.0, Samsung 980 PRO M.2 NVMe SSD 1 TB PCIe 4.0, 4K resolution 50" TV @60Hz, VR: Pimax Crystal Light + HP Reverb G2 @ 90 Hz, Honeycomb Bravo Throttle Quadrant, be quiet 1000W PSU, Noctua NH-U12S chromax.black air cooler.

60-130 fps. no CPU overclocking.

very nice.

3 hours ago, Cpt_Piett said:

Even more interesting will be if your opinion on this will change after getting your 7800X3D rig ready.

Which, "on this"?  I think the "artifacts" described *should* resolve w/ the new CPU.  What I'm dobutful about is 2-screen problem.  Near as I can tell no way that will resolve.   And as I've said if I can maintain a rate of 45 or greater, w/o FG, I'll be more than happy w/ the 7800X3D.  With perfect FTV and a rate of 45, there's not a whole lot of need to increase rate.   I'm certain I'll easily hit 45 in any plane anywhere.

There are also other sources of lack of perfection and I'm never sure what to attribute those to.  I can have major CPU main thread, GPU and VRAM headroom and yet get the odd stutter here and there.   And this varies greatly by flight.  Sometimes never a single stutter, other times some occasional ones.  Hopefully the better CPU reduces these but TBH they're already minimal.

Noel

System:  9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL  64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync.

Aircraft used in MSFS 2024:  Fenix A320,  Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.

 

3 hours ago, Cpt_Piett said:

I’ll still stand by my above comment: FTV matters as much to me at 70 FPS as it does on lower FPS

100% agree with you there Captain !!

Even FTV is important at any FPS setting, I have shown it many times on here before. Locked 80fps with FG and zero artifacts = a sublime experience. You need to have evenly matched hardware for it to happen though.

30 fps on a 55 inch 120Hz 4K TV is a horrible vomit and headache inducing mess 

 

Richard

i7-12700K | Noctua NH-D15S Black Version | MSI Pro Z690 - A | 32 GB DDR4 3600 | Gigabyte Gaming OC 4090 | 1TB WD Blue NMVe (MSFS 2020) | 500 GB WD Black Gen 4 NVMe | 4TB WD Black Conventional | Fractal Design Torrent Case | Seasonic 1000W Gold Plus PSU | Thrustmaster Boeing Yoke | Honeycomb Throttle | Airbus Side Stick | Virpil Rudder Pedals | Sony X90K 55 Inch TV |

mmBbmS1.png

 

44 minutes ago, turbomax said:

yes

Okay shut up. Don't make me buy one... :rolleyes:

too late for me , ive got a TCL 120 hz coming tomorrow 😐

ROG Crossair Hero X670e , 9900X, TUF 4090 , X4 NVME's. OS  2TB 980 Pro , MSFS  2TB WD Black , Kington Fury 64GB ram ( 6000) Corsair RM1000 PSU, Artic Freezer iii 360 AIO  . Phanteks P600s Case ,TCL QM8B 50" 120 Hz  TV,second 24 inch screen for charts you tube etc, and 11" touch screen for the EFB. Warthog Stick and TCA Captains throttle ( full pack)  Velocity 1 Rudder Pedals , extreme3D for the Tiller,Streamdeck XL x2 / Streamdeck +/Streamdeck mini because i like pressing buttons 

what are they on about FTV ?, too tired to read the whole thread 

ROG Crossair Hero X670e , 9900X, TUF 4090 , X4 NVME's. OS  2TB 980 Pro , MSFS  2TB WD Black , Kington Fury 64GB ram ( 6000) Corsair RM1000 PSU, Artic Freezer iii 360 AIO  . Phanteks P600s Case ,TCL QM8B 50" 120 Hz  TV,second 24 inch screen for charts you tube etc, and 11" touch screen for the EFB. Warthog Stick and TCA Captains throttle ( full pack)  Velocity 1 Rudder Pedals , extreme3D for the Tiller,Streamdeck XL x2 / Streamdeck +/Streamdeck mini because i like pressing buttons 

8 minutes ago, sonny147 said:

what are they on about FTV ?, too tired to read the whole thread 

It means "Frame Time Variance" it is basically the timing between each frame. The more consistent it is the smoother the experience in the sim will be. For any given hardware setup if you make adjustments to the settings accordingly you can get a consistent FTV even at lower fps although having a low fps with a consistent FTV may help to eliminate stutters it is not so good on a large display such as a TV as I described in a post above.

Hope this helps

Edited by RJC68

 

Richard

i7-12700K | Noctua NH-D15S Black Version | MSI Pro Z690 - A | 32 GB DDR4 3600 | Gigabyte Gaming OC 4090 | 1TB WD Blue NMVe (MSFS 2020) | 500 GB WD Black Gen 4 NVMe | 4TB WD Black Conventional | Fractal Design Torrent Case | Seasonic 1000W Gold Plus PSU | Thrustmaster Boeing Yoke | Honeycomb Throttle | Airbus Side Stick | Virpil Rudder Pedals | Sony X90K 55 Inch TV |

mmBbmS1.png

 

14 minutes ago, sonny147 said:

too late for me , ive got a TCL 120 hz coming tomorrow 😐

Lucky B!  :biggrin:  Which one?  55 inch?

Edit:  Just noticed I crossed with Richard.

FTV = Frame Time Variance, or roughly speaking the amount of time it takes for your PC to render a complete frame, which can vary depending on complexity of course.
Some think the holy grail is to get them paced out equally to get the best in smoothness even if you have lower frame rates.   A bit obvious really, but not that important if you can just power through it.

So I am not too concerned with it.  While it is a useful measure for some struggling for smoothness, if you want to be locked at say 60 fps, and you have the headroom to hit 75 / 80 fps without the 60 lock or vsync, it matters not one iota. 

It all goes out the window at a complex airport with high traffic anyway!  :laugh:

Rob (but call me Bob or Rob, I don't mind).

I like to trick airline passengers into thinking I have my own swimming pool in my back yard by painting a large blue rectangle on my patio.

Intel 14900K in a Z790 motherboard with water cooling, RTX 4080, 32 GB 6000 CL30 DDR5 RAM, W11 and MSFS on Samsung 980 Pro NVME SSD's.  Core Isolation Off, Game Mode Off.

3 minutes ago, RJC68 said:

It means "Frame Time Variance" it is basically the timing between each frame. The more consistent it is the smoother the experience in the sim will be. For any given hardware setup if you make adjustments to the settings accordingly you can get a consistent FTV even at lower fps although having a low fps with a consistent FTV may help to eliminate stutters it is not so good on a large display such as a TV as I described in a post above.

Hope this helps

oh it does thanks a lot RJC

ROG Crossair Hero X670e , 9900X, TUF 4090 , X4 NVME's. OS  2TB 980 Pro , MSFS  2TB WD Black , Kington Fury 64GB ram ( 6000) Corsair RM1000 PSU, Artic Freezer iii 360 AIO  . Phanteks P600s Case ,TCL QM8B 50" 120 Hz  TV,second 24 inch screen for charts you tube etc, and 11" touch screen for the EFB. Warthog Stick and TCA Captains throttle ( full pack)  Velocity 1 Rudder Pedals , extreme3D for the Tiller,Streamdeck XL x2 / Streamdeck +/Streamdeck mini because i like pressing buttons 

Archived

This topic is now archived and is closed to further replies.

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.