November 21, 20241 yr Obviously I'm not a pilot irl so keep that in mind but I did my first flight tonight in the Baron 58. Pitch sensitivity was way too high with my warthog stick so I went into the options to adjust it. First thing I noticed is that now, the sensitivity can only go back to around -2 when in 2020 we had to dial it all the way back to something like -55! I took it back to about -0.2 and that felt just right for me. Controlling the plane felt way better compared to 2020 from there. It was responding smoothly to all of my inputs. When I landed, I buttered the heck out of it but the really cool thing is that I knew I was going to butter it, just before the wheels hit the ground. Difficult to explain but I could tell when I needed to make the right adjustments and the plane properly responded to them. In 2020, there's a point in the ground effect where the plane kinda becomes a lot less responsive and it just drops down and you're not sure if it's going to be a hard landing or not. Not the case in 2024! 5800X3D. 32 GB RAM. 1TB SATA SSD. 3TB HDD. RX 9070XT.
November 21, 20241 yr Overall good experience with several of the new defaults. Ground handling is MUCH better, and as has been noted, the aircraft act with much more inertia/momentum than before. I was flying with Real Weather, and it's quite unsettled in my neck of the woods - rain bands, high gusty winds, etc. So, it's hard to know what was the new flight model, and what was the weather... BUT all is not great: I flew, among others, the Super Hornet and MAX 8. Both of them were able to get off the ground in literally a couple seconds, accompanied by a LARGE pitch up just after rotation. It felt more like a catapult shot off an aircraft carrier instead of a normal runway take off. Definitely a BIG difference to other High Fidelity addons of the same type. The MAX was rather wallowy at approach speeds, and at one point a heading hold change with a vspeed descent resulted in WILD pitch oscillations of +/- 10deg or so. I let it run and they eventually damped out, but... 😞 All that said, the new FM is, IMHO, overall significantly better, especially since the 172, Vision Jet, and A310 all handled quite nicely, and seemed better than in v2020. So, seems like some of the individual FMs need work, and some are already fairly well dialed in. As expected...! 😉 So far, I'm not really tempted to go back to v2020, as long as it remains stable for me (which it's been since the first run). Probably going to start dumping v2020 World Updates and such for areas that I don't fly often, as well as all but my most favorite 3PD aircraft addons, many of which are already showing up in my v2024 Library! 🙂
November 21, 20241 yr I tried the A330 yesterday and was as well positivly surprised by the flight dynamics. The takeoff roll in EDDM was super weird due to problems with the scenery (lots of bumps and strange terrain spikes, most propably due to streaming problems), but as soon as i was in the air, the 330 felt really heavy and believable and was a joy to handfly. Overall the whole plane ist great for a default aircraft. So I think FS2024 still needs some time but is going in the right direction. If they can ever fix their servers ;-)
November 21, 20241 yr Oh hey, thanks for the quote 🙃 I probably should have prefaced my observations with the fact that I'm not current and it's been some years since I've been in the pilot's seat. But some things stick with you forever... I was going for my tailwheel endorsement before life got in the way, and I will never ever forget my time in a Citabria. The sound of the tailwheel whipping around on the ground when you want to do a 180, which is perfectly captured in 2024. The muscle memory of kicking in the right rudder as the tail lifted off the ground. The nimble roll characteristics with the added spades on the ailerons. The almost panoramic view out the windscreen. Some smooth grass landings and some harrowing pavement landings. I've always been critical of taildraggers in MSFS, but I'm hoping 2024 will get us closer. I haven't tested lateral friction of the main wheels yet, but if it's similar to the alpha, it should be easier to end up in a ground loop if you're sloppy and come in with side load due to a crosswind and not staying coordinated. I came close in real life, and I'm waiting for the sim to punish me in the same way! Also, I'm really hoping for a Citabria/Decathlon like we had from RealAir back in the day... one of my favorite planes in existence.
November 21, 20241 yr I concur the flight dynamics with default aircraft are improved. Aircraft have weight and inertia. Trimming is much better, less twitchy. No way to land anywhere now - I've tried simulated force landings and you now have to choose a landing site very carefully! Turbulence is great and seems to interact with the terrain/trees better than 2020. Plenty of problems still on day 2 though - streaming is very slow. CPU Ryzen 7800X 3D RAM 32GB Corsair VENGEANCE DDR5 6000MHz GPU GEFORCE RTX 4090 Monitor AOC AGON AG352UCG UltraWide G-Sync @ 3440x1440 Internal Storage 1TB NVMe PCIe SSD External Storage Three 4Tb HDs
November 21, 20241 yr I mod for racing sims and any of these physics changes could of been done now for 2020, modders can change the physics now if they wanted. And showing textured fields is not that impressive to someone who knows their way around blender, textured assets are not special. Plenty of that already in MSFS 2020 from 3rd party like parallel 42. Ryzen 5 3600 / RTX 2070 8GB / 2x8 RAM/
November 21, 20241 yr Flight dynamics are exactly what I expected them to be - nothing to write home about ... But, well, I was well aware of that since I tried the Alpha, even though some claimed it was still wip... Taking the gliders for tests revealled nothing much different, or better, than what I experienced in FS 2020... I haven't had the time to try the many new default planes I have in my Standard edition, but I picked two "Red Bull" racers, the T6 and the new AG "sprayer" and they were a deception regarding an acceptable simulation of the expected prop effects, namely torque and slipstream... Even more "on raills" than other prop aircraft I had for FS 2020 😞 I didn't even feel inspired to try an heliopter ... but I noticed that by default the Accessibility options for simplifying helicopter control are enebled, so, if you' want the most realistic experience make sure you disable all of the 3 which are heli-related. This all being said, I still like FS 2024, and although I'm a bit afraid of the streaming burden on my internet link, and will have to give it at least a pair of months to evaluate the traffic impact, I am sure I will keep playing it, if not for other reasons, for the World Scenery. Edited November 21, 20241 yr by jcomm Flying gliders since 1980 Flightsimming since 1992 AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)
November 21, 20241 yr Author 54 minutes ago, flightyjoe said: I mod for racing sims and any of these physics changes could of been done now for 2020, modders can change the physics now if they wanted. And showing textured fields is not that impressive to someone who knows their way around blender, textured assets are not special. Plenty of that already in MSFS 2020 from 3rd party like parallel 42. Sure thing, there there, all will be well.. 2020 is still around, still great, and very stable. And best of luck in modding it to bring it up to 2024 levels, let us know when you've done this! ... and absolutely, all these 2024 visual fidelity improvements ain't all that impressive to a trained and expert eye like yours (obviously, duh). I hope you have received enough validation today (or for this hour at least) to comfort you in your decision to stick to 2020. Edited November 21, 20241 yr by lwt1971 Len 1980s: Sublogic FS II on C64 ---> 1990s: Flight Unlimited I/II, MSFS 95/98 ---> 2000s/2010s: FS/X, P3D, XP ---> 2020+: MSFS Current system: i9 13900K, RTX 4090, 64GB DDR5 4800 RAM, 4TB NVMe SSD
November 21, 20241 yr Author More feedback below... I see a very definite trend here from the vast majority. Thanks for all the feedback so far! Once again this is all based on the *default* birds, so in the hands an expert aircraft dev very familiar with their particular aircraft we're gonna have lots to look forward to! V1 Simulations (IRL A320 captain) - "i really truly believe can feel a difference between the two sims, the ground handling on big and small aircraft feels much better hand flying is pretty good" - he likes the clouds and atmospheric tones/colors too (what he sees is what he was able to get with REX atmos with msfs 2020) - "there is a difference in physics/handling of 2020 vs 2024, want to do more tests with various takeoffs and landings in different wind conditions, it feels better for sure" https://www.avsim.com/forums/topic/654485-afraid-to-install-fs2024/#findComment-5240195 "I have only flown a few of the default GA aircraft and have found the flight characteristics to be the best I have experienced. No surprises at all. Ground handling and braking is accurate. Spent several hours flying over the Colorado River in the Grand Canyon with various planes and nothing but stunning. No issues connecting today. Loaded the sim several times and load times are dramatically improved." https://www.avsim.com/forums/topic/654485-afraid-to-install-fs2024/#findComment-5240348 "and did a circuit in the 152 and the 172 and both the ground handline and flight felt natural and quite convincing." https://www.avsim.com/forums/topic/654485-afraid-to-install-fs2024/#findComment-5240336 "Better flight model with 172, seems more natural, during crosswind landings especially" https://forums.flightsimulator.com/t/msfs2024-day-two-check-in-hows-your-experience-now/666712/6?u=lwtxb "C-172 - seems to fly much closer to a real one (I am a pilot with recent 172 experience) than in 2020, but still seems a little too twitchy on the rudder and in light turbulence." Edited November 21, 20241 yr by lwt1971 Len 1980s: Sublogic FS II on C64 ---> 1990s: Flight Unlimited I/II, MSFS 95/98 ---> 2000s/2010s: FS/X, P3D, XP ---> 2020+: MSFS Current system: i9 13900K, RTX 4090, 64GB DDR5 4800 RAM, 4TB NVMe SSD
November 21, 20241 yr 3 minutes ago, lwt1971 said: he likes the clouds and atmospheric tones/colors too Clouds in 2024 are vastly improved. Over the South West UK at the moment there is an area of snow, clearing to blue sky towards the NE. Here is a screenshot over south London as I left the snow behind. the lower shower cloud can be seen to the right with a very convincing higher stratus layer clearing to the North East in the distance. Turbulence effects are really good in 2024, and this with the improved trimming makes the flight feel very good. CPU Ryzen 7800X 3D RAM 32GB Corsair VENGEANCE DDR5 6000MHz GPU GEFORCE RTX 4090 Monitor AOC AGON AG352UCG UltraWide G-Sync @ 3440x1440 Internal Storage 1TB NVMe PCIe SSD External Storage Three 4Tb HDs
November 21, 20241 yr Author From one of BlackBox711's initial flights (737 Max).. a lot of commentary on various aspects in this stream, i.e. at the timestamp link onwards in the video below he says: - "the aircraft feels different, difficult to describe" - "so hand flying it, it started with taxiing the aircraft, it did feel like there was weight behind it, i.e. inertia ... it feels nicer, more realistic than in 2020" - "the pitch axis is still a bit sensitive, but that could be because of the yoke settings" <after adjusting his controller settings> - "I like it, this is better, I have been complaining so much about the flight model in MSFS, this is much better" - "I am still skeptical", "all I can say is that the way the aircraft reacts feels a lot more realistic, feels much better" - "this actually makes me feel more optimistic about aircraft feel in MSFS 2024, if they can sort out the servers 🙂" - "I wanted to try the 737 Max since they said it has the new flight dynamics, and yes! that feels better definitely, people that know me know how critical I can be about MSFS 2020 and the flight model there, so it's at least good news for me" Edited November 21, 20241 yr by lwt1971 Len 1980s: Sublogic FS II on C64 ---> 1990s: Flight Unlimited I/II, MSFS 95/98 ---> 2000s/2010s: FS/X, P3D, XP ---> 2020+: MSFS Current system: i9 13900K, RTX 4090, 64GB DDR5 4800 RAM, 4TB NVMe SSD
November 21, 20241 yr Author 10 minutes ago, MrBitstFlyer said: Clouds in 2024 are vastly improved. Over the South West UK at the moment there is an area of snow, clearing to blue sky towards the NE. Here is a screenshot over south London as I left the snow behind. the lower shower cloud can be seen to the right with a very convincing higher stratus layer clearing to the North East in the distance. Turbulence effects are really good in 2024, and this with the improved trimming makes the flight feel very good. Yup noticing that in various videos/reports!, including BlackBox711's above. Len 1980s: Sublogic FS II on C64 ---> 1990s: Flight Unlimited I/II, MSFS 95/98 ---> 2000s/2010s: FS/X, P3D, XP ---> 2020+: MSFS Current system: i9 13900K, RTX 4090, 64GB DDR5 4800 RAM, 4TB NVMe SSD
November 21, 20241 yr Just now, lwt1971 said: Yup noticing that in various videos/reports!, including BlackBox711's above. Lighting and tone are another area that is improved. Here I am north of London looking towards the south and the poorer weather. Completely default and I have a smooth 100fps too. CPU Ryzen 7800X 3D RAM 32GB Corsair VENGEANCE DDR5 6000MHz GPU GEFORCE RTX 4090 Monitor AOC AGON AG352UCG UltraWide G-Sync @ 3440x1440 Internal Storage 1TB NVMe PCIe SSD External Storage Three 4Tb HDs
November 21, 20241 yr Author Anyone tried any water aircraft and can speak to water physics changes/improvements in 2024? I did see a couple of reports but got lost amongst the tonne of threads 😅 Also if anyone has tried out the aviation activities and the new physics there and how it impacts flight dynamics (i.e. carrying loads impact heli, banners impacting the small GA towing it, etc). Also would be interested in balloon physics if folks have had a go with those 🙂 Edited November 21, 20241 yr by lwt1971 Len 1980s: Sublogic FS II on C64 ---> 1990s: Flight Unlimited I/II, MSFS 95/98 ---> 2000s/2010s: FS/X, P3D, XP ---> 2020+: MSFS Current system: i9 13900K, RTX 4090, 64GB DDR5 4800 RAM, 4TB NVMe SSD
November 21, 20241 yr 50 minutes ago, lwt1971 said: Sure thing, there there, all will be well.. 2020 is still around, still great, and very stable. And best of luck in modding it to bring it up to 2024 levels, let us know when you've done this! ... and absolutely, all these 2024 visual fidelity improvements ain't all that impressive to a trained and expert eye like yours (obviously, duh). I hope you have received enough validation today (or for this hour at least) to comfort you in your decision to stick to 2020. Your the desperate one spamming 4 posts in a row to validate yourself. ASOBO could of just updated 2020, but they wanted to make it more like a game for children on consoles to shift more units and that's what you got. If and when i feel 2024 is worth it i'll buy it, your not getting anything i can't get right now, but i don't want it right now as its many patches away from being a valid product.... thankfully your and others money is paying for the game i might get in a few weeks or months... so thanks... Ryzen 5 3600 / RTX 2070 8GB / 2x8 RAM/
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