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MSFS 2024 is improving but still so very annoying

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My advice is always the same, you have other simulators and a lot of high quality addons to enjoy.

Uninstall 2024 detox yourself from information and marketing that only creates needs where there really are none. In a year you install it again and I'm sure the story will be very different.

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  • You do realize that MSFS2024 is THE NEXT version of MSFS2020, right? All that hard work and free bug testing in MSFS2020 was supposed to mean something. Or not. 

  • usernamerequired
    usernamerequired

    MSFS2020 was a one-off; a lot of people let the early issues slide because we hadn't seen a new sim since FSX. There’s absolutely zero excuse for MSFS2024. What they’ve released is worse than an alpha

  • A quick summary of this morning's experience. I pick a short IFR hop from KORD to KLSE in the Corvalis, load a flight plan, prepare to start my walk around, but the keyboard stops responding, so I unp

1 hour ago, Christopher Low said:

Would that not require the software to work as advertised in the first place? Or is this a case of "if you don't like paying for half finished beta products, then tough"?


The EULA for almost all commercial software almost always specifically disclaims that it is fit for any purpose. The publisher makes no guarantees that it will work properly, or that it will work at all. This has been the case for decades.

I would point out that in some jurisdictions (the EU) such disclaimers are not legally valid, but here in the US they generally are.

That is why refund is a specified remedy.

Now, the fact is that anyone can sue anyone for any reason, but whether a court accepts such a suit or not depends very much on the wording of things like a EULA. If it contains a binding arbitration clause, it will usually get such a suit thrown out in short order.

Edited by JRBarrett

Jim Barrett

Licensed Airframe & Powerplant Mechanic, Avionics, Electrical & Air Data Systems Specialist. Qualified on: Falcon 900, CRJ-200, Dornier 328-100, Hawker 850XP and 1000, Lear 35, 45, 55 and 60, Gulfstream IV and 550, Embraer 135, Beech Premiere and 400A, MD-80.

Why are people having so much trouble setting up controls in 2024? Search by input/function makes things soooo easy. Asobo already had a profile set up for my Warthog Hotas and 90% of their bindings made sense. Took me less than an hour to do the requisite tweaks and I set my bindings to apply to all aircraft.

 

Sadly, though, I am also plagued by the Vram bug. Granted I do only have 8GB on my GPU but while my fps tanking is frequent, it isn't consistent so my GPU should be capable of a lot more.

5800X3D. 32 GB RAM. 1TB SATA SSD. 3TB HDD. RX  9070XT.

11 hours ago, usernamerequired said:

2024 would have better performance than 2020 right out of the box

It has!

CPU Ryzen 7800X 3D  RAM 32GB Corsair VENGEANCE DDR5 6000MHz GPU GEFORCE RTX 4090
Monitor AOC AGON AG352UCG UltraWide G-Sync @ 3440x1440
Internal Storage 1TB NVMe PCIe SSD 
External Storage Three 4Tb HDs

41 minutes ago, Krakin said:

Sadly, though, I am also plagued by the Vram bug. Granted I do only have 8GB on my GPU but while my fps tanking is frequent, it isn't consistent so my GPU should be capable of a lot more.

It’s not so much a “bug” as a particularly difficult programming challenge for any developer. In DX11, VRAM allocation and management is done automatically by the OS, which will ensure that a running game will not try to use more physical VRAM than is actually available.

In DX12 it is entirely up to the developer to manage VRAM, and in a game where VRAM requirements are dynamically changing constantly, that can be very difficult to get “right” 100 percent of the time.

Jim Barrett

Licensed Airframe & Powerplant Mechanic, Avionics, Electrical & Air Data Systems Specialist. Qualified on: Falcon 900, CRJ-200, Dornier 328-100, Hawker 850XP and 1000, Lear 35, 45, 55 and 60, Gulfstream IV and 550, Embraer 135, Beech Premiere and 400A, MD-80.

1 hour ago, JRBarrett said:


The EULA for almost all commercial software almost always specifically disclaims that it is fit for any purpose. The publisher makes no guarantees that it will work properly, or that it will work at all. This has been the case for decades.

I would point out that in some jurisdictions (the EU) such disclaimers are not legally valid, but here in the US they generally are.

That is why refund is a specified remedy.

Now, the fact is that anyone can sue anyone for any reason, but whether a court accepts such a suit or not depends very much on the wording of things like a EULA. If it contains a binding arbitration clause, it will usually get such a suit thrown out in short order.

Even if the EULA didn't specify that Microsoft could be sued for MSFS 2024, I don't think a court with a reasonable judge or reasonable jury would decide against Microsoft.  It's not like the MSFS team is not fixing the bugs, they are fixing them. And it's not like the typical user can't log into MSFS 2024 at the moment, which was the case in the first few days of MSFS 2024.  Once you can log in to MSFS 2024 to use it, even if there are bugs, the lawsuit becomes weaker. Because if a typical user can login to use MSFS 2024, then it becomes an argument of which other "MMORPG" type video games were bug free on release and the list is very long of "MMORPG" type games that were extremely buggy on release.  And if there was no successful class action lawsuit against so many other buggy MMORPG type games on release, what makes MSFS 2024 any different?

No reasonable judge or reasonable jury would decide against Microsoft.  The strongest argument for a class action lawsuit against Microsoft was when people couldn't even download and login to use MSFS 2024 in the first few days.  But that's not longer a point as there are very few users who are still struggling to download and login as of today.

Now if the majority of users still could not login to use MSFS 2024 today, and there is no evidence that the MSFS team is attempting to patch or fix the problems a month after release, then sure, a class action lawsuit would have a much higher chance of succeeding.

Edited by abrams_tank

i5-12400, RTX 3060 Ti, 32 GB RAM

1 hour ago, JRBarrett said:

In DX12 it is entirely up to the developer to manage VRAM, and in a game where VRAM requirements are dynamically changing constantly, that can be very difficult to get “right” 100 percent of the time.

Presumably there is a very good reason why they chose to implement VRAM management like this in DX12.......

Edited by Christopher Low

Christopher Low

AMD Ryzen 7 9800X3D CPU / 64GB DDR5-6000 RAM / 12GB Nvidia RTX 4070 Super GPU / Gigabyte X870E Aorus Elite Wifi 7 / 1+2TB Samsung Evo Plus M2 Nvme

UK2000 Beta Tester

17 hours ago, TacomaSailor said:

The scenery was not as clear and crisp as in 2020.  I was in the Cascade mountain range foothills and Mt Rainer looked a bit melted (global warming I suppose) and the other mountains were just a bit blurry and off color.  But, still quite attractive

Then suddenly, for no apparent reason, the FPS dropped to the low single digit, the GPU load went to 100%, and the network activity and rolling cache reads fell to almost zero.  One CPU was at 10%, the other 7 cpus were at less than 2%, and only one thread was running in the sim.  Nothing I did made the frame rate/hardware usage change.  

Don't put all of this on Microsoft.

I've encountered virtually none of this. Some stutters once and awhile but no FPS drops like what you mention. I believe there are many factors effecting performance. Certainly over the weekend with VR or No VR I had very acceptable frame rates above 30FPS at probably 90+% of the time.

Just sayin' it may not always be about the game being the problem!

9 hours ago, Fiorentoni said:

VRAM bugs

Specifically what do you mean by VRAM bugs???

1 minute ago, tpete61 said:

Specifically what do you mean by VRAM bugs???

It seems like once above a certain amount of shared memory used, it will not empty it anymore, therefore increasing the used memory more and more until FPS come down to a crawl. It made me use 50% more VRAM (and shared memory) at Aerosoft's EDDF in 2024 than on 2020 with the exact same aircraft, AI traffic, graphics settings, scenery etc, continously increasing over a period of 10 minutes when I was there.

For transparency: I'm a community mentor at the BATC discord. However, I do not get paid for it in any way.

20 minutes ago, Fiorentoni said:

It seems like once above a certain amount of shared memory used, it will not empty it anymore, therefore increasing the used memory more and more until FPS come down to a crawl. It made me use 50% more VRAM (and shared memory) at Aerosoft's EDDF in 2024 than on 2020 with the exact same aircraft, AI traffic, graphics settings, scenery etc, continously increasing over a period of 10 minutes when I was there.

Interesting.

I have an RTX4090 and have not seen performance degrade in this manner.

This is why I'm always skeptical when people make broad statements saying the performance sucks!

Different people are getting different results. I can't answer as to why this is.

I for one have had acceptable performance as of late.

25 minutes ago, tpete61 said:

Interesting.

I have an RTX4090 and have not seen performance degrade in this manner.

This is why I'm always skeptical when people make broad statements saying the performance sucks!

Different people are getting different results. I can't answer as to why this is.

I for one have had acceptable performance as of late.

Obviously with 24GB of VRAM you won't notice any VRAM bugs.

For transparency: I'm a community mentor at the BATC discord. However, I do not get paid for it in any way.

40 minutes ago, Fiorentoni said:

Obviously with 24GB of VRAM you won't notice any VRAM bugs.

On another point, this topic/post is just bogus on it's face as another trying to say how bad MSFS2024 is for all of us! When facts are known the problem also is evident with people trying run the game on antiquated PC's.

Edited by tpete61

4 minutes ago, tpete61 said:

I actually only have 4gb of VRAM.

On another point, this topic/post is just bogus on it's face as another trying to say how bad MSFS2024 is for all of us! When facts are known the problem also is evident with people trying run the game on antiquated PC's.

You just stated you have an RTX4090, so if that is the case, you have 24GB of VRAM.  

General comment:

I have to lower from 4k High End settings to 2k Medium settings to get the same performance in MSFS2024 as I get in MSFS 2020 DX11.  And no, medium settings in MSFS2024 are not the same as High End settings in MSFS2020 as I heard some people say.

Ryan

 

 

 

2 minutes ago, rjack1282 said:

I have to lower from 4k High End settings to 2k Medium settings to get the same performance in MSFS2024 as I get in MSFS 2020 DX11. 

I use DX12 4k Ultra in both sims - no problems?

Edited by SierraDelta

Cheers, Søren Dissing

Intel i9-13900K @5.6-5.8 Ghz | ASUS ROG RYUJIN III | ASUS ROG Astral RTX 5090 OC | ASUS ROG Maximus Z790 Hero | 64Gb DDR5 @5600 | 1Tb Samsung M.2 980 PRO (Win11), 1Tb Samsung M.2 980 PRO, | ASUS ROG Helios 601 | 32” ASUS PG32UCDM 240hz 4K | Chaseplane | TM TCA Captain's Edition, Winwing FCU + EFIS L/R, Tobii 5 | Win 11 Pro 64 | MSFS 2024 | BA Virtual | PSXT, RealTraffic w/ AIG models

 

 

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