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P3D V7 in 2025 or 2026?

Featured Replies

2 hours ago, sloppysmusic said:

Oh I'd expect that, but all the important stuff is there I'm sure.

Yes and no 🙂 I wanted to fly in the US, but the FMS didn't have any data for that, which limited my time to doing pattern work in an A320 - not that I'm complaining 😉

2 hours ago, sloppysmusic said:

Did it have rumble too and turbulence?

Oh yes. Tought me very quickly just how sensitive the side-stick is. The bang on touch-down was also very convincing.

2 hours ago, sloppysmusic said:

Last trip was 2 laps of Nordschleife for 400 euros in a track car.

20 years ago I was spending thousands on track days and Touristenfahrten on the Nordschleife and other tracks, so I get the fascination, I really do. I can, on the other hand, also understand the drawbacks. Thinking of visiting again this year, though, just to watch from the side-lines.

Best regards, Dimitrios

9950X3D - 64 GB - RX 7900 XTX - TrackIR - Power-LC M39 WQHD - Honeycomb Alpha yoke, Saitek pedals & throttles in a crummy home-cockpit - MSFS for props, P3D for jets

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  • All possible bells and whistles are irrelevant if 3rd party developers will not come back.

  • Ray Proudfoot
    Ray Proudfoot

    I was flying FS Labs Concorde from Singapore to Hong Kong the other day. At 60,000ft over the South China Sea I was debating how different the view would be in another sim. Take your pick from XP, MSF

  • Author
17 hours ago, UrgentSiesta said:

They haven't tried.

P3D, in and of itself, isn't FAA certified, either (nor is X-Plane).

You need read back a few pages, we’ve already covered why MSFS can’t be FAA approved.  And how do you know someone/entity hasn’t tried to get MSFS FAA approved for training?

The “in and of itself” debate is ridiculous … sorta like saying the 1000HP Engine in itself can’t move, but if you put it in a Ferrari it will move.  Anyway, suggest you go back several pages and read the thread as to why P3D is approved and why MSFS doesn’t have the software features to be approved.

  • Author

Since this thread has been successfully diverted to once again being about MSFS (in a P3D forum no less), anyone interested in returning to speculation and thoughts on P3D V7?  What you want in V7?  What you don’t want?  Nice to have?  … and lets “Try” to do it without mentioning MSFS or XPlane … mission impossible?

Edited by CO2Neutral

1 hour ago, CO2Neutral said:

Since this thread has been successfully diverted to once again being about MSFS (in a P3D forum no less), anyone interested in returning to speculation and thoughts on P3D V7?  What you want in V7?  What you don’t want?  Nice to have?  … and lets “Try” to do it without mentioning MSFS or XPlane … mission impossible?

I second that motion.

Vic green

22 hours ago, UrgentSiesta said:

They haven't tried.

P3D, in and of itself, isn't FAA certified, either (nor is X-Plane).

They are but not in the sense of the retail (under $100) versions of those simulators with uncertified hardware. You need to spend thousands on (software and hardware) on the certified version of P3D and X-Plane for FAA certification. Other than that they are all entertainment and for study purposes only.

  • Author

If P3D V7 uses streaming scenery for the entire globe, where would they source it?  Would it cost extra?  Would it be optional?  Would LM want or allow bandwidth from their own servers that already house very high resolutions geo data?  Now that Blackshark.ai is open to all, would LM use that to build the globe?

Lockheed Martin is a “commercial” company that happens to have a lot of Military contracts.  Is there anything preventing LM from having an entertainment version, a training version, a military version, and a full commercial version of P3D V7?  Everyone seems to assume LM can’t make a product for entertainment based on a very old agreement with Microsoft going decades back to ESP.  

How much software development legally absolves them from any agreement with Microsoft?  Will P3D V7 be based on anything related to ESP?

Perhaps an entirely new code base?

Does P3D V7 even need to compete in the entertainment arena?  

I’m hoping the following:

1.  Scenery streaming option with ability to permanently cache to local storage.

2. Much more content in the “out of box” experience to entice users to use and stay.

3. An SDK/PDK that greatly reduces development time to get content into the P3D V7 (provide for complex ATC add-on)

4. A light system that makes no compromises (no compatibility with existing products).

5. Provide users with a much easier ability to adjust flight physics both globally (how weather interacts) and local (aircraft).

6. Ability to bring current top tier hardware to it’s knees (makes for good marketing screenshots) 😉

 

Edited by CO2Neutral

  • Moderator

As has already been mentioned time to get back on topic please. Any digressions will be hidden.

Ray (Cheshire, England).

System: P3D v5.3HF2, Intel i9-13900K, MSI 4090 GAMING X TRIO 24G, Crucial T700 4Tb M.2 SSD, Asus ROG Maximus Z790 Hero, 32Gb Corsair Vengeance DDR5 6000Mhz RAM, Win 11 Pro 64-bit, BenQ PD3200U 32” UHD monitor, Fulcrum One yoke, Fulcrum Throttle Quadrant.

Cheadle Hulme Weather website.

chlive.php

8 hours ago, CO2Neutral said:

Scenery streaming option with ability to permanently cache to local storage.

Good idea to have the option to store the scenery data locally.

I wonder what the storage capacity would need to be for hi-res satellite imagery for the whole world?

Dave

Simulator: P3Dv6.1

System Specs: Intel i7 13700K CPU, MSI Mag Z790 Tomahawk Motherboard, 32GB DDR5 6000MHz RAM, Nvidia GeForce RTX 4070 Video Card, 3x 1TB Samsung 980 Pro M.2 2280 SSDs, Windows 11 Home OS

My website for P3D stuff: https://sites.google.com/view/thep3dfiles/home

32 minutes ago, dave2013 said:

Good idea to have the option to store the scenery data locally.

I wonder what the storage capacity would need to be for hi-res satellite imagery for the whole world?

Dave

When I do my own ortho maps even not so big island can take a few gigabytes, entire world - I think not possible for any desktop computer.

Artur 

  • Moderator
3 hours ago, dave2013 said:

I wonder what the storage capacity would need to be for hi-res satellite imagery for the whole world?

It was reported that MSFS2020 scenery consumed 3.2 Petabytes. That’s 3.2 million gigabytes. As the saying goes “you’re going to need a bigger SSD”. 🤣

Ray (Cheshire, England).

System: P3D v5.3HF2, Intel i9-13900K, MSI 4090 GAMING X TRIO 24G, Crucial T700 4Tb M.2 SSD, Asus ROG Maximus Z790 Hero, 32Gb Corsair Vengeance DDR5 6000Mhz RAM, Win 11 Pro 64-bit, BenQ PD3200U 32” UHD monitor, Fulcrum One yoke, Fulcrum Throttle Quadrant.

Cheadle Hulme Weather website.

chlive.php

16 minutes ago, Ray Proudfoot said:

It was reported that MSFS2020 scenery consumed 3.2 Petabytes. That’s 3.2 million gigabytes. As the saying goes “you’re going to need a bigger SSD”. 🤣

That's why having so much datas stored on everybodys local storage is something from the past.

Most of us already have fiber connection with a bandwidth over 500 Mbps and we have to look ahead in the future, bandwidth will still increase in the future. Scenery datas will also increase in the future so those 3.2 Petabytes today will maybe be 7 Petabytes in a few years.

That's why downloading and storing 3.2 Petabytes on a local storage is a heresy.

Yes, some still have slow DSL and streaming is a problem. But if you only rely on DSL, you won't download 3.2 Petabytes anyway. It would takes months!

My internet is around 600 Mbits right now and trust me, I have absolutely no problems with msfs2024. It's far enough and almost everything is streamed in msfs2024.

Ok, the drawback is that you cannot play if the server is down. But it rarely happend.

It's not only flight simulation, games in general are so large now that most of them now or in the future will rely on streaming.

19 minutes ago, sdirand said:

Most of us already have fiber connection with a bandwidth over 500 Mbps

 I fear that the "most of us" that you refer to is in fact a very small and fortunate elite.
The world is a very large place and "fiber" is only in a tiny proportion of it.

2 hours ago, sdirand said:

That's why having so much datas stored on everybodys local storage is something from the past.

Or.. That's why we need to stop being so ridiculously greedy and choose the areas we want to fly in instead of the whole wna world! In older 32 bit sims we had to manage our scenery well or expect OOM errors. Then 64 bit came along and we apparently don't need to care about memory management anymore. We now need to care about scenery storage instead. 

All we need imo is a sim that gives us generic acceptable worldwide scenery but in options we get to install hi res data for our favourite zones depending on our current storage. Much like the way a gps will let you download satellite imagery for your home town and favorite destinations. 

We don't need the whole world offline or online. That's just sales guff. 

 

Russell Gough

SE London

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  • Moderator
2 hours ago, sdirand said:

Most of us already have fiber connection with a bandwidth over 500 Mbps

Fibre is not widespread. I live 10 miles from a major UK city and it’s still patchy. In rural US it’s even less common. Same for your country I imagine.

2 hours ago, sdirand said:

Ok, the drawback is that you cannot play if the server is down. But it rarely happend.

You omitted the draw on the servers when demand exceeds supply. That’s an unknown and will affect state of the art computers as much as entry level ones.

I’d rather have everything stored on my PC so if there are any problems I know it’s down to my hardware and nothing external.

Ray (Cheshire, England).

System: P3D v5.3HF2, Intel i9-13900K, MSI 4090 GAMING X TRIO 24G, Crucial T700 4Tb M.2 SSD, Asus ROG Maximus Z790 Hero, 32Gb Corsair Vengeance DDR5 6000Mhz RAM, Win 11 Pro 64-bit, BenQ PD3200U 32” UHD monitor, Fulcrum One yoke, Fulcrum Throttle Quadrant.

Cheadle Hulme Weather website.

chlive.php

2 hours ago, sloppysmusic said:

We I don't need the whole world offline or online. That's just sales guff. 

You made a small typo so I fixed it 🙂

Edited by Daube

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