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XP12.2.0

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1 hour ago, Rimshot said:

I may have missed them ever choosing a descending phase

If I count the number of CAPS in a typical Austin post, I'd probably go with 'to infinity and beyond'.

 

14 hours ago, Mike_CFII_MEL said:

networking

Sorry man. This is now on my "sensible chuckle" list. The rug did get yoinked.

Friendly reminder: WHITELIST AVSIM IN YOUR AD-BLOCKER. Especially if you're on a modern CPU that can run a flight simulator well. These web servers aren't free...

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  • This has changed, Dave. Since Laminar now has Marco, a very competent release manager (who is also a super nice guy, may I add), the release process has become much more orchestrated and organize

  • Another vote for Lossless Scaling, it extended life of my GTX 1070 which by the way was perfectly fine with any other simulator out there but for XP12 needed some external help. Oh and Laminar re

  • And Austin continues working on core updates and fine tuning of the flight dynamics. I recently sent him an email about that right rolling effect on twin props and he answered with rather promisi

That it will bring 12.2 lighting corrections?

  • Author
On 3/2/2025 at 2:54 AM, Mike_CFII_MEL said:

Hi,

Only thing that will excite me now is networking, other than that I can care less.

 

17 hours ago, Aglos77 said:

That it will bring 12.2 lighting corrections?

My understanding (although could be very wrong) is 12.2 will focus on major art updates.

AutoATC Developer

The ATC is one of the areas where I've been very positively impressed with X-Plane 12 after the latest beta releases.

I am now using it 100% in X-Plane 12, and since my sim sessions are mainly "airliner" flights with IFR being used, it works beautifully, particularly after I finaly found the correct way to fill the flightplan.

But there is still room for improvement, in areas like those related to VFR, declaring and tackling with emmergencies, diversions due to weather or other factors, etc... Ah! and it would be just great if they could make it also aware of injected traffic.

But overall I am now more satisfied with Xp12's ATC and JustFlight's Global Traffic than in MSFS with either FSHUD or BATC with AIG or FSLTL, and it's a lot simpler to install and use.

 

 

Edited by jcomm

Flying gliders since 1980

Flightsimming since 1992

AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)

I am not sure what's planned.

The last thing I've seen properly communicated was https://developer.x-plane.com/2024/09/around-the-office-friday-the-13th-edition/.

Planned for 12.1 and still missing: Capable plugin-controlled Weather API + new Weather Radar API. (And for @Mike_CFII_MEL: "weather branch also has network sync of trucks and jetways to external visuals"...)

Planned for 12.2: Dark cockpits/lighting

 

  • Moderator
3 hours ago, mSparks said:

My understanding (although could be very wrong) is 12.2 will focus on major art updates.

I'm hoping also for the G1000 update with synthetic vision.

3 hours ago, flightwusel said:

I am not sure what's planned.

The last thing I've seen properly communicated was https://developer.x-plane.com/2024/09/around-the-office-friday-the-13th-edition/.

Planned for 12.1 and still missing: Capable plugin-controlled Weather API + new Weather Radar API. (And for @Mike_CFII_MEL: "weather branch also has network sync of trucks and jetways to external visuals"...)

Planned for 12.2: Dark cockpits/lighting

 

Hi,

Yep.... as per Ben at the expo last year, networking is scheduled for 3rd quarter, something that's been broke since day one in Xplane 10, 11 and now 12. Will it be broken in XP13? Guess we'll find out soon enough!

Former Beta Tester - (for a few companies) - As well as provide Regional Voice Set Recordings

                Two: AMD-9950X | One: AMD-7950X3D | Three: Asus TUF 4090s | Three: 64GB DDR5 RAM 6000mhz | Three: Cosair 1300 P/S | Three: 990Pro 2TB NVME                    One: Eugenius ECS2512 - 2.5 GHz Switch | Three: Ice Giant Elite CPU Coolers | Three: 75" 4K UHDTVs | One: Boeing 737NG Flight Deck

4 hours ago, tonywob said:

I'm hoping also for the G1000 update with synthetic vision.

That would be a good fit with the weather radar logic since both require (or at least suggest) scanning of the surrounding environment.

7950X3D + 7900 XT + 64 GB + Linux | 4800H + RTX2060 + 32 GB + Linux
My add-ons from my FS9/FSX days

And Austin continues working on core updates and fine tuning of the flight dynamics.

I recently sent him an email about that right rolling effect on twin props and he answered with rather promising news!

I like to see other aspects of xplane continuing to be developed and fine tuned, but for me it is particularly rewarding to learn that the flight dynamics are still under continuous development!

Flying gliders since 1980

Flightsimming since 1992

AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)

I find that the sim is pretty good as it is, if I really wanted to ask for 2 things it would be 1.) better performance or even frame generation natively built in and 2.) better scenery! 

7 hours ago, jcomm said:

d, but for me it is particularly rewarding to learn that the flight dynamics are still under continuous development

Is an odd statement, since there has being very few releases where some tweak hasnt happened somewhere. Austin just needs lots of convincing, which is fair enough considering all the random , " its wrong", statements we have seeing over the years.

8 hours ago, mjrhealth said:

since there has being very few releases where some tweak hasnt happened somewhere.

This has changed, Dave.

Since Laminar now has Marco, a very competent release manager (who is also a super nice guy, may I add), the release process has become much more orchestrated and organized.

Nowadays releases are "themed" and will group things together that make sense to be grouped together. For exampe the latest release, 12.1.4 was mostly focused on the new physical camera and the flight lessons. There are some "emergency" (or hair-on-fire as we at LR call it) fixes included, but the myriad of weather, lighting, flightmodel fixes that are already done and waiting to be release, were not.

So it is correct that the flight model is always under development, but the improvements and fixes are not rolled out constantly, instead they will be released in FM-focused versions, which makes it easier to maintain stability by not changing too many parameters in the simulator simultaneously.

The next release, 12.2, will focus on lighting, so again, no flightmodel changes or weather changes will happen, those are slated for 12.3 and 12.4, respectively.

Edited by Litjan

  • Commercial Member
12 hours ago, Ianrivaldosmith said:

frame generation natively built in

It has FSR Supersampling.  This makes it compatible with both nvidia and amd cards.  Is this what you're referring to?

  • Author
2 hours ago, GoranM said:

It has FSR Supersampling.  This makes it compatible with both nvidia and amd cards.  Is this what you're referring to?

FSR is upscaling, making high res images from low res images.

frame generation predicts the next frame or 3 similar to motion smoothing.

Edited by mSparks

AutoATC Developer

4 hours ago, mSparks said:

FSR is upscaling, making high res images from low res images.

frame generation predicts the next frame or 3 similar to motion smoothing.

Correct. I believe AMD's version of frame generation is called AMD Fluid Motion Frames(AFMF)

Flight Sim PC - OS: Windows 11 Pro. CPU: i9-13900K.  RAM: 64GB. GPU: NVidia RTX 4090 OC
Flight Sim Xbox - Seriex X, 3TB

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