July 17, 2025Jul 17 5 hours ago, guenseli said: It's not about the release notes (however they are too short looking at all the bugs that sim has) It's about the interaction from Asobo /Microsoft with us. I await that there is probably some longer text/statement what problems they face, what they are currently working on, IF they are even really aware of the arrival stutters etc. If there is any idea what could be the culprit, and so on. And give us then just one sentence which says nothing in the end, fits in my negative picture I have meanwhile unfortunately. Out of curiosity, you tune into the Twitch Q&As, right? i5-12400, RTX 3060 Ti, 32 GB RAM
July 17, 2025Jul 17 5 hours ago, SeedyL said: If you are looking for information about other things the dev team is working on, I suggest tuning in to our regular Developer Livestreams on Twitch SeedyL, not everyone has 90+ minutes time to listen/watch the developer stream. Not a lack of interest, but just life in general. Maybe there is a way, with the help of AI or otherwise to post a summary the after a stream. The summary in the weekly developer update is too sparse, I find. In general it is really hard to keep up with the latest information/insides that the community managers post. It is all over the forum, cluttered in different posts. Yes, it is there, but hard to find for a person that has limited time to hunt down information.
July 17, 2025Jul 17 No fix to the long/infinite loading times in Free Flight? Long loading/infinite time for free flight after pressing "Start flight" - LOD reduce as workaround - Bug Reporting Hub / Install, Performance & Graphics - Microsoft Flight Simulator Forums Hate having to turn terrain LOD down to 10 before even starting a flight in Free Flight, maybe this will be resolved in SU4 so the workaround will no longer be needed. MacBook Neo: A18 Pro with 6-core processor and 5-core graphics 8GB Unified Memory, macOS Tahoe, X-Plane 12 (12.40). Mac mini: M4 chip with 10 core processor, 10 core graphics, 16 GB Unified Memory, 256GB SSD, macOS Tahoe, X-Plane 12 (12.40), X-Plane 11 (11.55). Lenovo Legion 5 16IRX9: Intel Core i9-14900HX, 32GB DDR5-4800 RAM, 1TB Micron NVMe SSD, NVIDIA GeForce RTX 4060 8 GB GPU and Intel UHD Graphics 16EU iGPU, Windows 11 Home, MSFS 2024 and 2020, X-Plane 12 (12.40), X-Plane 11 (11.55) and Lenovo LOQ 15 15IAX9: Intel Core i5-12450HX, 24GB DDR5-4800 RAM, 1TB Solidigm NVMe SSD, NVIDIA GeForce RTX 2050 4GB GPU and Intel UHD Graphics 16EU iGPU, Windows 11 Home, MSFS 2024 and 2020, XX-Plane 12 (12.40), X-Plane 11 (11.55). Alienware m15 R7: Intel Core i7-12700H, 16GB RAM, 1TB SSD, NVIDIA GeForce RTX 3070 Ti 8GB, Windows 11 Home, MSFS 2024 and 2020, X-Plane 12 (12.40), X-Plane 11 (11.55).
July 17, 2025Jul 17 16 minutes ago, Silicuss said: SeedyL, not everyone has 90+ minutes time to listen/watch the developer stream. Not a lack of interest, but just life in general. Maybe there is a way, with the help of AI or otherwise to post a summary the after a stream. The summary in the weekly developer update is too sparse, I find. In general it is really hard to keep up with the latest information/insides that the community managers post. It is all over the forum, cluttered in different posts. Yes, it is there, but hard to find for a person that has limited time to hunt down information. They do a written transcript of the Twitch Q&As. Check the official MSFS forum, about 1 week after the Twitch Q&A. Here are some examples: https://forums.flightsimulator.com/tags/c/official/news-and-announcements/141/dev-stream-recap Oddly enough, I don’t see the transcripts for the 2025 Twitch Q&As. But you can see the transcripts there for previous years. Edited July 17, 2025Jul 17 by abrams_tank i5-12400, RTX 3060 Ti, 32 GB RAM
July 17, 2025Jul 17 7 hours ago, SeedyL said: Hello guenseli, Today's pre-release test build is relatively small and thus it doesn't contain a lengthy list of changes. However, if you look at all the release notes from every SU3 beta build so far (from my previous link above), you'll see that the total number of changes in SU3 is quite extensive. As for your comment about stutters on arrival, that issue has the #bug-logged tag on the official forums which means we have entered it into our internal tracking tool and the devs have confirmed that it is, indeed, a valid bug. You can find the discussion thread for this issue on the official forums here: https://forums.flightsimulator.com/t/horrible-stuttering-fps-drops-at-airports-during-landing-beta-2-1-4-14-0/717741 If you are looking for information about other things the dev team is working on, I suggest tuning in to our regular Developer Livestreams on Twitch (with the VODs subsequently posted to YouTube). The panel of Jorg, Seb, and Martial address many questions from the community, discuss the development roadmap, and reveal other future updates coming to the sim. As announced in our regular weekly Development Update blog (published on our website every Thursday), the next Developer Livestream is next week: July 23, 2025. Thanks, SeedyL, MSFS Community Manager Thanks for taking the time to get back to me ... Last Livestream is from 2 month ago, right? In this stream I haven't found any information regarding the occuring stutters. Something introduced with SU2beta, discovered during SU2 Beta, released anyway. Since then - other then "bug logged" we do not get any information about. I know, we handle with a big company here and I do not expect to discuss with Jörg personally in the forums. But if you would like a hint what could be useful for the community, then please talk to us! Explain, why many of us have these issues since many month now. Is development on a kind of track to fixing it? Will it be fixed with SU3 or released again anyway? And all this with more then one sentence. Edited July 17, 2025Jul 17 by guenseli Guenter Steiner -------------------------------------------------------------------------------------- Betatester for: A2A, LORBY, FSR-Pillow Tester --------------------------------------------------------------------------------------
July 17, 2025Jul 17 2 hours ago, abrams_tank said: They do a written transcript of the Twitch Q&As. Check the official MSFS forum, about 1 week after the Twitch Q&A. Here are some examples: Yap, I know about the transcripts, but they are as long as stream.... Just a one or two page summary would be great!
July 17, 2025Jul 17 getting back on topic, SU3 .17 continues to work perfect here. Just took the Fenix from ENGM to EKCH, wheather was great in terms of cloudy and overcast at EKCH, the plane was nicely swaying in the wind, correcting some wind shifts. all smooth. we can continue like that, please Phil Leaven i5 10600KF, 32 GB 3200 RAM, ASUS 4070 12GB EVO, Asus ROG Z490-H, 2 WD Black NVME for each Win11 (500GB) and MSFS (1TB), Rolling Cache 16GB, Photogrammetry always OFF, Live Weather and Live Traffic always ON, Res 2560x1440 on 27"
July 17, 2025Jul 17 9 hours ago, SeedyL said: Hello guenseli, Today's pre-release test build is relatively small and thus it doesn't contain a lengthy list of changes. However, if you look at all the release notes from every SU3 beta build so far (from my previous link above), you'll see that the total number of changes in SU3 is quite extensive. As for your comment about stutters on arrival, that issue has the #bug-logged tag on the official forums which means we have entered it into our internal tracking tool and the devs have confirmed that it is, indeed, a valid bug. You can find the discussion thread for this issue on the official forums here: https://forums.flightsimulator.com/t/horrible-stuttering-fps-drops-at-airports-during-landing-beta-2-1-4-14-0/717741 If you are looking for information about other things the dev team is working on, I suggest tuning in to our regular Developer Livestreams on Twitch (with the VODs subsequently posted to YouTube). The panel of Jorg, Seb, and Martial address many questions from the community, discuss the development roadmap, and reveal other future updates coming to the sim. As announced in our regular weekly Development Update blog (published on our website every Thursday), the next Developer Livestream is next week: July 23, 2025. Thanks, SeedyL, MSFS Community Manager Very nice to see you post over here, Seedy. I, for one, can't wait for these stutters to be fixed! i7 12700K , DDR4 64GB RAM @3600MHz, Asus Z690-Plus D4 MB, Gainward 4090 RTX Graphics, 850W Corsair PSU, Kraken AIO watercooler, Nvme 1TB ssd, 1TB ssd, 500GB ssd.
July 17, 2025Jul 17 2 hours ago, jarmstro said: What is a 'back end fix' out of interest? In a generic way, it is about a fix that is located in the part of the program that you do not see or access directly (contrary to "front-end"). Typically, it means it's a fix that has been applied on their end, on the servers, something that was changed without needing any update/patch for the files on your computer. Edited July 17, 2025Jul 17 by Daube
July 17, 2025Jul 17 Author I don't know what they fixed / updated, but 1.5.17.0 still has that CTD leaving LEBL 😞 Flying gliders since 1980 Flightsimming since 1992 AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)
July 17, 2025Jul 17 "General Bug Fixes Various back-end updates; no user-facing changes." You see, this is what people are on about. That information is about as much use as nothing. How do us beta testers know what to look for? Rob (but call me Bob or Rob, I don't mind). I like to trick airline passengers into thinking I have my own swimming pool in my back yard by painting a large blue rectangle on my patio. Intel 14900K in a Z790 motherboard with water cooling, RTX 4080, 32 GB 6000 CL30 DDR5 RAM, W11 and MSFS on Samsung 980 Pro NVME SSD's. Core Isolation Off, Game Mode Off.
July 17, 2025Jul 17 27 minutes ago, bobcat999 said: "General Bug Fixes Various back-end updates; no user-facing changes." You see, this is what people are on about. That information is about as much use as nothing. How do us beta testers know what to look for? Sometimes it's about passive testing. In other words not specific issues but rather feedback on performance, stability, etc. I would assume they want to know if there are increased reports of CTDs or connection losses, things like that off the back of these back-end changes.
July 17, 2025Jul 17 Has anyone noticed ground textures being nerfed at all? Just flew into Antalya and the distant mountains looked like absolute mush, which they did a few months ago.
July 17, 2025Jul 17 2 hours ago, jcomm said: still has that CTD leaving LEBL literally leave LEBL then and pick another airport 😁 Phil Leaven i5 10600KF, 32 GB 3200 RAM, ASUS 4070 12GB EVO, Asus ROG Z490-H, 2 WD Black NVME for each Win11 (500GB) and MSFS (1TB), Rolling Cache 16GB, Photogrammetry always OFF, Live Weather and Live Traffic always ON, Res 2560x1440 on 27"
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