September 25, 2025Sep 25 3 hours ago, Ray Proudfoot said: @Lucky38i, I issue a warning in the hope things will stop there. With multiple reports against the perpetrator I had to read through the whole topic to get a feel how his posts were received. He’s now been given a week off and most of his posts in this topic have been hidden. Thank you. I appreciate your taking the time to do this. It helps the discussion a lot when it’s conducted in good faith. 9800X3d, 4090, 64 GB DDR5 6000 RAM, 4 TB NVME (2x2), 4K Ultra + Framegen
September 25, 2025Sep 25 4 hours ago, ConSimmer said: How many people act like as if, besides the inclusive features, this "game" cannot be used for good simming too (especially with the right addons) is just plain idiotic and polemic. People really forget where flight simming is coming from. This iteration of flightsim has unprecedented scenery worldwide, 1000s of handcrafted POIs, many handcrafted airports, a huge amount of well working airplanes, live weather, live traffic (which doesn't work well yet often), a great physics simulation, free updates for years and thanks to WT a big suite of very well simulated avionics and so on. No other sim or game is coming even close to that in terms of technology and content. Very well said! The work that Working Title has done is unparalleled in flight simulation. I have said this before, but MSFS has the best simulation of the G1000 (NXi), G3000, G5000, and G3X! You can’t even buy a better payware version even if you wanted too! And the GNS 530 and GNS 430 in MSFS are also excellent. And for MSFS 2024, Working Title did the Honeywell Primus Epic 2 and Universal UNS-1! From an avionics perspective, MSFS 2024 has the best default avionics for a civilian flight simulator, and nothing else even comes close to it. As for the flight dynamics in MSFS 2024, I’ll let the flight dynamics thread speak for itself: https://www.avsim.com/forums/topic/654326-msfs-2024-flight-dynamics-and-groundwater-handling-thread/. So many real world pilots have been quoted in that thread and Asobo really stepped it up to improve the flight model in MSFS 2024. And don’t forget that there is a 20 KM CFD around the plane. MSFS 2020/2024 is simulating the air flow up to 20 KM away from the plane, and the air flow over trees, through valleys and through building and other objects, can affect the plane. This is also an amazing feature implemented in MSFS. Last but not least, the ground physics have also improved immensely for the planes in MSFS 2024. In addition, there are procedurally placed rocks and boulders all across the world now in MSFS 2024. You can flip your plane over these rocks or boulders upon takeoff or landing, and this makes MSFS 2024 the most realistic flight simulator for bush flying, IMO. These are all the technical reasons that make MSFS 2020/2024 an excellent flight simulator. But what about what the hardcore flight sim enthusiasts think? Well, if Navigraph is representative of the hard core flight sim enthusiasts (because you have to be to buy a Navigraph subscription), 77% of Navigraph survey takers are using MSFS 2020/2024 as their primary flight simulator in the latest Navigraph survey. Also, there are a lot of real life pilots on Avsim and by far, most of them are here in the MSFS forum. I think the Navigraph survey and all the real life pilots in Avsim using MSFS, is a great endorsement of MSFS 2020/2024 as a flight simulator. Edited September 25, 2025Sep 25 by abrams_tank i5-12400, RTX 3060 Ti, 32 GB RAM
September 25, 2025Sep 25 18 hours ago, filou said: This is definitely the best day for X-Plane. Absolutely; let's make Msfs a dinosaurs game .
September 25, 2025Sep 25 7 minutes ago, Marc22 said: Absolutely; let's make Msfs a dinosaurs game . No
September 25, 2025Sep 25 Moderator 3 hours ago, Seth2021 said: Honestly, I'm getting really tired of seeing the same X-Plane fans coming into MSFS forums just to spread hate and start fights. He’s been dealt with. You can just ignore them you know. Ray (Cheshire, England). System: P3D v5.3HF2, Intel i9-13900K, MSI 4090 GAMING X TRIO 24G, Crucial T700 4Tb M.2 SSD, Asus ROG Maximus Z790 Hero, 32Gb Corsair Vengeance DDR5 6000Mhz RAM, Win 11 Pro 64-bit, BenQ PD3200U 32” UHD monitor, Fulcrum One yoke, Fulcrum Throttle Quadrant. Cheadle Hulme Weather website.
September 25, 2025Sep 25 18 hours ago, GimbalAxis said: I want MSFS to be a stable, reliable, enjoyable, profitable platform, for the long haul. I will just say this to anyone tempted by the pre-order: I will never, ever pre-order software from Microsoft or Asobo ever again. Microsoft is again going for short profit over long profit. You only get 1 chance to make a first impression - and last November, Microsoft released MSFS 2024 in a barely functional state that did not live up to half of the marketing video. A year later, MSFS 2024 is still not very stable or reliable on PC, let alone Xbox (even though there is some improvement in Sim Update 4 Beta testing, WASM, VRAM, and CTD issues still require leaving most of the default planes in the hangar and live traffic off.) So how they expect anything but disappointment on Playstation before it works for existing users on the native PC platform is a mystery to me. I wish them luck. I do want the platform to be a success - but letting the marketing department dictate when things are ready, as opposed to the software engineers, is repeating a costly mistake, and burning any goodwill that the user base has left, in my opinion. It seems Microsoft only cares about the initial bump in numbers of people trying it, and doesn't really care about the numbers of people who then abandon it because it simply doesn't work as advertised or as expected. 2024s launch was definitely sub optimal, and yeah, it should’ve been left to bake for several more months. but the rest of your post is just regurgitated nonsense. the sim is stable and performant, it offers a substantially improved experience over 2020, and there’s no reason to bitterfly cling to these unfounded negative takes. Edited September 25, 2025Sep 25 by UrgentSiesta
September 25, 2025Sep 25 Lots of sugar coating going on in this thread, lets just remember the last time they released an update to coincide with a new platforms release; SU5 (2020) ....'nuff said 😄 Pico Neo3 Link VR - Windows 11 64bit, Gigabyte Z590 Aorus Elite Mobo, i7-10700KF CPU, Gigabyte RX 9070 XT OC 16gb (AMD GPU), 32gig Corsair 3600mhz RAM, SSD x2 + M.2 SSD 1tb x1 Saitek X45 HOTAS - Saitek Pro Rudder Pedals - Logitech Flight Yoke - Homemade 3 Button & 8-directional Joystick Box, SNES Controller (used as a Button Box - Additional USB Numpad (used as a Button Box)
September 25, 2025Sep 25 18 hours ago, Tuskin38 said: a famous aircraft on December 8th, the Northrop T-38A Talon." Did MilViz/BBS finally figure out their Talon for MSFS…?
September 25, 2025Sep 25 9 hours ago, filou said: "the most realistic flight simulator" You don't lack strategic humor. outside of the earthly framework, can you explain to me where the realism is? Can you make me a list please so I can go and check. Love your screenshots, bro. stick to those. 🤙
September 25, 2025Sep 25 5 hours ago, Ray Proudfoot said: He’s now been given a week off and Appreciate it, Ray. “most likely of his posts in this topic have been hidden.” IMHO, too many remain. 🤙
September 25, 2025Sep 25 Given MSFS 2024 is currently beta testing SU4 and won't release for a while yet, and the PS5 public beta testing is to start soon (https://forums.flightsimulator.com/t/microsoft-flight-simulator-2024-coming-to-sony-playstation-5/739490/29), it feels like whatever changes Asobo would have wanted to do in the MSFS 2024 codebase common to all platforms to support PS5 would've already been done by SU4? Obviously the PS5 codebase is already in pre-beta testing so any vital changes needed in the common codebase for the PS5 is already in SU3/SU4 I'd think. Not sure if MSFS 2024 SU5 is the release where they'd spring big changes on us needed for the PS5 platform given the timeline, and I don't think they even called out SU5 for this year? Going by their last roadmap update, I guess one of the "surprises" is likely this PS5 announcement 🙂 Edited September 25, 2025Sep 25 by lwt1971 Len 1980s: Sublogic FS II on C64 ---> 1990s: Flight Unlimited I/II, MSFS 95/98 ---> 2000s/2010s: FS/X, P3D, XP ---> 2020+: MSFS Current system: i9 13900K, RTX 4090, 64GB DDR5 4800 RAM, 4TB NVMe SSD
September 25, 2025Sep 25 Author 30 minutes ago, lwt1971 said: Not sure if MSFS 2024 SU5 is the release where they'd spring big changes on us needed for the PS5 platform given the timeline, and I don't think they even called out SU5 for this year? My understanding has been that the Xbox was essentially just a desktop computer (PC) with benefits, whereas the PlayStation is a unique architecture and therefore a bit more difficult to transfer things to, and not amenable to a simple straight port unless you are using a multi-platform engine like unreal..... If that's true, the PS5 version might turn out to be at its core a completely separate program that simply looks and acts the same..... We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically. Devons rig Intel Core i5 13600K @ 5.1GHz / G.SKILL Trident Z5 RGB Series Ram 64GB / GIGABYTE GeForce RTX 4070 Ti GAMING OC 12G Graphics Card / Sound Blaster Z / Meta Quest 2 VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 1x Samsung SSD 850 EVO 500GB / 2x Samsung SSD 860 EVO 1TB / 1x Samsung - 970 EVO Plus 2TB NVMe / 1x Samsung 980 NVMe 1TB / 2 other regular hd's with up to 10 terabyte capacity / Windows 11 Pro 64-bit / Gigabyte Z790 Aorus Elite AX Motherboard LGA 1700 DDR5
September 25, 2025Sep 25 4 hours ago, btacon said: Buy it and fly it then, and enjoy it. Blue skies, -B Actually, I am getting Battlefield 6 on release day 10/10/25. Time to take a long break from flight simming. Eric
September 25, 2025Sep 25 So somebody asked, "Does this mean that, as developers, we’ll need to purchase a PS5 for testing before we can release our products on the platform, similar to the current requirement for Xbox?" As a response to this, Seedy, one of the the Community Managers, said this: Quote We’ll have more info to share about Marketplace addon products (info pertinent to both PS5 simmers and to third-party developers) in the future. Thanks, MSFS Team If PS5 isn't going to have the marketplace, I think the MSFS team would have come straight out and said there is no marketplace for PS5. The fact that they will share more information about the marketplace in the future for PS5, tells me that there is probably going to be an MSFS marketplace for PS5. Now we don't know if the complex airliners, such as PMDG, will work for PS5, but if any add-on is going to work on PS5, it will be the scenery add-ons. So if you are a scenery developer, this gives you even more incentive to develop for MSFS. Not only will you be exposed to the PC and XBox market for MSFS, but now you'll be exposed to the PS5 market for MSFS. I think Simbol said something like 30% of his sales came from XBox. Assuming the breakdown is similar for scenery developers, that is, 30% of sales come from XBox, that's a considerable amount of money to make from XBox. Assuming PS5 marketplace sales are comparable to XBox, that's a huge boost in additional sales from the PS5 marketplace. This is a huge win for 3rd party scenery developers that develop scenery for MSFS, they are going to benefit a lot from PS5. And if some of the less complex planes are able to work on PS5, that's also a nice sales bump for those developers as well. If you ask me, I think the 3rd party development scene for MSFS can grow even stronger - and right now, the 3rd party development scene is already the strongest for MSFS by far. Of course, this hinges on there being a normal marketplace for PS5. We'll see the final verdict, but based on what Seedy is saying, it does seem a marketplace for PS5 is likely. Edited September 25, 2025Sep 25 by abrams_tank i5-12400, RTX 3060 Ti, 32 GB RAM
September 25, 2025Sep 25 14 minutes ago, HiFlyer said: My understanding has been that the Xbox was essentially just a desktop computer (PC) with benefits, whereas the PlayStation is a unique architecture and therefore a bit more difficult to transfer things to, and not amenable to a simple straight port unless you are using a multi-platform engine like unreal..... If that's true, the PS5 version might turn out to be at its core a completely separate program that simply looks and acts the same..... Ah yes good point, ya it well might be a completely separate client codebase, with common server-side pieces. In one way that's good since less chances of issues/regressions in MSFS for PC due to PS5 🙂 Len 1980s: Sublogic FS II on C64 ---> 1990s: Flight Unlimited I/II, MSFS 95/98 ---> 2000s/2010s: FS/X, P3D, XP ---> 2020+: MSFS Current system: i9 13900K, RTX 4090, 64GB DDR5 4800 RAM, 4TB NVMe SSD
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