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Why 2024 beta improves performance so much.

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Starts at 10:37 of this video....

 

5800X3D, RTX4070, 600 Watt, one or two 1440p 32" screens, 64 GB RAM, 4 TB  PCle 3 NVMe, Warthog throttle, VKB NXT EVO stick, Honeycomb Alpha yoke, CH quad, 3 Logitech panels, 2 StreamDecks, Desktop Aviator Trim Panel. Crystal Light VR.

 

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  • I wonder how many more would enjoy the sim more if they turned off the performance tracking of their PC and just flew? 

  • No, this is a video by developers talking technical reasons performance improved. But you stick with your everything on youtube is garbage and anyone who posts it is spreading garbage animosity..

  • Yes it's as clear as day in that comparison, could be a ton of reasons why it happened (server load at the time, users cache not loading quick enough, an actual regression by Asobo etc etc) which is w

Already posted but you proved that you can do it without having to be dramatic, comparing it to other sims or start a flame war (that you will then play the victim in) in the process... 🙂  

I wonder if this is all client based or some of the Asynch is also on the server side so there is less wait time serving multiple clients...  Not wait time trying to log in but wait time on the server between calls... 

Edited by psolk

Have a Wonderful Day

-Paul Solk

Boeing777_Banner_BetaTeam.jpg

Awesome job team!  Looks like multicore support is the ticket.

dd

For me only su4 beta 1 and 2 saw performance increases, i think ots almost back to su3 levels again

 

Lian Li 011 Air Mini | AMD 9800X3D | Asus ROG STRIX B650E-F | Arctic Cooling Liquid Freezer II 280mm RGB | 2x32GB G.Skill DDR5-6000 | ASUS TUF RTX 5090 | Seasonic Prime Platinum 1000W | Pimax Crystal Light

 

I wonder how many more would enjoy the sim more if they turned off the performance tracking of their PC and just flew? 

3 hours ago, Sky_Pilot071 said:

Awesome job team!  Looks like multicore support is the ticket.

dd

True. And X-plane 12 is said to be improving multicore too in their roadmap

DA B760M PRO4 | i5-13400F | RTX 3060 12 GB | G.Skills Ripjaws 32GB | MSI MAG A550BN | Ace Power 1 TB NVMe  | Cooler Master Hyper 212

I run a reasonably modest system and get excellent results but am continually considering becoming "Current" with a new system, I will eventually.

 

BUT with each sim update it's seems Microsoft are doing my job for me by making my system more efficient pushing my upgrade further down the line.

I think it's best to wait until SU4 is public before lording over the optimisation improvements too much, a few betas in the past have started off with improved performance but they've gradually decreased as each beta release came out and the public release ended up being the tail end of that. Already in SU4 there's some reports of performance not being as good as early beta, but that could be for a whole manner of reasons.

Signs are very good though, after the promised improvements pre-release (that IMO we never got) it's good to finally see some light at the end of the troubled DX12 inclusion tunnel. I'm running in VR with TAA and currently the overall performance in MSFS2024 has never been better, as mentioned elsewhere there's still ground stutters that need urgent fixing, but overall I'm very happy currently.....just don't screw it up Asobo!

Pico Neo3 Link VR - Windows 11 64bit, Gigabyte Z590 Aorus Elite Mobo, i7-10700KF CPU, Gigabyte RX 9070 XT OC 16gb (AMD GPU), 32gig Corsair 3600mhz RAM, SSD x2 + M.2 SSD 1tb x1

Saitek X45 HOTAS - Saitek Pro Rudder Pedals - Logitech Flight Yoke - Homemade 3 Button & 8-directional Joystick Box, SNES Controller (used as a Button Box - Additional USB Numpad (used as a Button Box)

11 hours ago, psolk said:

I wonder if this is all client based or some of the Asynch is also on the server side so there is less wait time serving multiple clients...

The improvements they talked about are on the client. Specifically, they talked about "getting rid of the main thread".

Thr servers already have to be capable of serving many clients independently, or you'd never be able to scale to the number of users that MSFS has. For every service that MSFS runs (and I'm sure there are many), you'll have many processes running on many machines. A lot of the time, queries from different clients will be completely independent anyway, which makes parallelism in the services easier to achieve than in the client, where each part of the system needs to use results that a different part is producing.

Something has surely happened with FS 2024 with this new line of SU4 betas because at the same time it performs smoother than ever it also started hammering my CPU and GPU more then it used to...

I used to opt flying MSFS vs XP12 because of the intense use Xp12 puts into my CPU / GPU, which translates into higher temps and fans noise... Now I experience almost the exact same level of activity when I run FS 2024, specially if I use external AI and ATC...

This means better use of the PC resources I guess (?) but for me it's a problem because I hate when the PC starts screamming 🙂

Flying gliders since 1980

Flightsimming since 1992

AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)

6 minutes ago, jcomm said:

This means better use of the PC resources I guess (?) but for me it's a problem because I hate when the PC starts screamming 🙂

What you can do in this case is to set a fps limit in the settings.

Without a fps limit, you're essentially telling MSFS to use as much of the system resources as it can. It's now more optimized, so it can do that better, but that means a hotter CPU and GPU and hence more noise. If you dial the fps back to what you were seeing previously, the CPU and GPU usage should also reduce back to what you were seeing previously.

Exactly. Limited mine on 36FPS (72 with framegen then), adjusted the curve on my Ryzen that it uses only 1.160V (instead of 1.250V or more), undervolted my 4090 to 0.950V (resulting in 250W peak usage in the sim) and as such, my case fans never go above 600rpm (basically silent) and my CPU fan never above 500rpm (also silent). All I hear even after three hours sim load is the GPU fans, a faint buzzing noise. Perfect, if now the improvements allow to maintain those 36FPS even with the ini A350 on e.g. EGLL with lots of AI traffic (currently only getting roughly 30FPS in such scenarios), I will be an absolute happy camper...

Greetings, Chris

AMD Ryzen 7 9800X3D, 2x32GB DDR5 6000MT/s RAM, MSI RTX 4090 Ventus 3X, Windows 11 Home, MSFS2024

3 hours ago, martinboehme said:

What you can do in this case is to set a fps limit in the settings.

Without a fps limit, you're essentially telling MSFS to use as much of the system resources as it can. It's now more optimized, so it can do that better, but that means a hotter CPU and GPU and hence more noise. If you dial the fps back to what you were seeing previously, the CPU and GPU usage should also reduce back to what you were seeing previously.

That's what I do using Rivatuner - set to 30 FPS 🙂

AA is set to TAA, resolution FullHD (1920 x 1080). Monitor is 60Hz LED 0,5 ms.

I also have TLOD and LOD at 75 - fixed, no variable LOD solution.

 

Edited by jcomm

Flying gliders since 1980

Flightsimming since 1992

AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)

I had to switch back to MSFS 2020 as MFS 2024 SU 3, as MFS 2024 SU 3's FPPS dropped to below 10 FPS. In MSFS 2020, I used to fly with no problems, with FPS around 30+ FPS.

My system configuration explains my reasons for the low FPS, and what you wrote, SU3, is forcing me to switch back to MSFS 2020.

ASUS RGG Maximus XIII Extreme, 11700K CPU, RTX 3080 GPU with 10GB

32GB DDR4

Samsung SSD Pro 980 with 4TB

5 monitors, each 4K resolution, 3840x2160. 2 Monitors on the top operated via ThunderBolt 4 via the GPU in the CPU, and 3 Monitors via my RTX3080 GPU

I wanted to increase the DDR4 memory, 16GB modules, to 4 of these; I had to learn that only memory modules work with those in the kit. So I had to return my second 2x 16GB modules and tried to purchase a memory kit consisting of 2x 32GB memory modules. Impossible to get via Amazon or eBay. Not available anymore:

54826525378_4e0f6a2070_c.jpg

Yawn, another thread started because 1 YouTube Expert says something that is gospel.

Everyone will have different performance results based on differing hardware.

I wouldn't waste any time watching the video. Just come here and TELL us what the supposed major change is!

 

 

 

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