November 1, 2025Nov 1 44 minutes ago, Sonosusto said: It's a BETA update that is completely voluntary. Yes, having that stuck on the screen is annoying. Again, it's a beta. Not SU4. That annoying thing on the screen can be removed. I totally agree with you, but that's not the problem. The issue at hand, as I mentioned, is the way they think and let go of new things that are totally ridiculous and unreal. If people still don't understand how it works, if there are programming errors, and those checking (if they actually do) consider this normal and accept it, even in a beta stage, then we really have a bigger issue. Unfortunately, this is not the only issue that shows their lack of understanding of this product. All we can hope for is the best, and then stuff like this pops up. Discouraging even for a beta product. 747 Captain for the last 39 years, and still learning.
November 1, 2025Nov 1 1 hour ago, LRBS said: This is another one for the Guinness Book by their "talented and capable" team. They are a talented team, looking at what they have done so far. Could it have been even better? Yes, definitely. Cheers, Bert AMD Ryzen 5900X, 32 GB RAM, RTX 3080 Ti, Windows 11 Home 64 bit, MSFS 2024
November 1, 2025Nov 1 2 hours ago, bobcat999 said: There is nothing wrong with discussion about 'bugs' or undesirable effects in a beta, but it seems some people are prepared to accept any old tosh. All that insulting talk about support animals and go and touch grass etc. really seems to apply to them, as they are wounded by criticism of their sacred toy. Everyone here can take criticism, I believe. It's the tone and the cynicism in many posts, as well as the condescending remarks regarding the developers, that may trigger some of us, including myself sometimes. Edited November 1, 2025Nov 1 by Rimshot Cheers, Bert AMD Ryzen 5900X, 32 GB RAM, RTX 3080 Ti, Windows 11 Home 64 bit, MSFS 2024
November 1, 2025Nov 1 19 minutes ago, bobcat999 said: I agree. Do it if you need to - it's for people that are too fragile to read genuinely deserved criticism of the Asobo development staff.. There is nothing wrong with discussion about 'bugs' or undesirable effects in a beta, but it seems some people are prepared to accept any old tosh. All that insulting talk about support animals and go and touch grass etc. really seems to apply to them, as they are wounded by criticism of their sacred toy. Too funny! There is a difference between constructive criticism and rude and insulting behaviour. If you show that you are rude and insulting, you will be ignored. Simple. 9800X3d, 4090, 64 GB DDR5 6000 RAM, 4 TB NVME (2x2), 4K Ultra + Framegen
November 1, 2025Nov 1 19 minutes ago, Rimshot said: Everyone here can take criticism I believe. It's the tone and the cynicism in many posts, as well as the condescending remarks regarding the developers, that may trigger some of us, including me sometimes. Well for some of us this is kind of deserved. A few of us try to be as balanced as possible but will not hold back when we see areas where they repetitively drop the ball. As a matter of fact i just received a temp ban for suggesting that the person responsible for the UI needs supervision in the thread about the A to exit button. Maybe a touch harsh ? But i probably would not have come to that conclusion if they had not been under performing in that area since release of 2024 and instead of improvement we still see movement in the opposite direction. At some point frustration is going to set in and get expressed... as shown in how rapidly the votes were tallied in the latest UI blunder on their forums. I simply replied to the mod that i disagree with his opinion and i wont correct my post. I'll just use my account over there much less as it works out better for them and for me as i have no issue with moderation but im not here for the overt protectionism of the dev team .. especially when they screw up repeatedly in certain aspects. At the end of the day on a whole the latest build is quite decent and i have been flying it since Friday but that does not mean that ASOBO is wholly exempt from the occasional harsh criticism if they dont listen and keep doing highly annoying things. At the end of the day though they certainly got the message with that vote tally and we will see how they respond to this latest UI fiasco. Edited November 1, 2025Nov 1 by Maxis AMD Ryzen 9800X3D/ Asus ROG Strix B650E F Gaming WiFi / Asrock Taichi 9070XT / 32GB G.Skill Trident Z5 Neo DDR5 6000 / 2x ADATA XPG 8200 Pro NVME / Arctic Liquid Freezer II 280 / Seasonic Vertex 1000w PSU / Lian Li LanCool II Mesh Performance / Asus VG34VQL3A / Topping E70 Velvet DAC & L70 Amp /Sennheiser HD660s2 Thrustmaster Boeing Yoke + TCA Sidestick + TFRP Rudders
November 1, 2025Nov 1 Il y a 3 heures, Shrek1970 a dit : If you want to remove the Shift+C to exit aircraft annoying pop up this was posted by a legend over at the MSFS forums. This method keeps all other UI tabs operational. Navigate to D:\MSFS24\Microsoft Flight Simulator 2024\Content\Packages\fs-base-ui\cookedcomps (or where your contents folder is located) find the file {5D8D140B-0F7E-4213-B2F7-E16727D57DDC}.html Open the file in notepad delete all contents and replace with <input-bar resource-id="{5D8D140B-0F7E-4213-B2F7-E16727D57DDC}" resource-path="coui://html_ui/VFS/components/shortcutspage/shortcutspage.uxml" name="ShortcutsPage" class="transform absolute" style="width: calc(var(--unscaledScreenHeight) * 1920px / 1080); height: calc(var(--unscaledScreenHeight) * 50px / 1080); --h-anchor: 50%; --v-anchor: 50%; --pivot-x: -50%; --pivot-y: -50%; top: calc(var(--v-anchor) + calc(var(--unscaledScreenHeight) * 495px / 1080)); transform-origin: 50% 50%; opacity: 1;"><ui-resource-element resource-id="{93025B24-B5CD-4A25-BE31-EF67B7747DDF}" name="ShortcutsBar_Left" class="transform flex flex-row justify-expand items-stretch children-spacing gap-first-item absolute" templateid="{93025B24-B5CD-4A25-BE31-EF67B7747DDF}" id="pDmnKrVg" style="height: calc(var(--unscaledScreenHeight) * 50px / 1080); --h-anchor: 50%; --v-anchor: 50%; --pivot-x: 0%; --pivot-y: -100%; left: calc(var(--h-anchor) + calc(var(--unscaledScreenHeight) * -940px / 1080)); top: calc(var(--v-anchor) + calc(var(--unscaledScreenHeight) * 25px / 1080)); transform-origin: 0% 100%; min-width: unsetpx; min-height: unsetpx; max-width: unsetpx; max-height: unsetpx; --selfSpacing: calc(var(--unscaledScreenHeight) * 18px / 1080); padding-left: calc(var(--unscaledScreenHeight) * 6px / 1080); padding-top: calc(var(--unscaledScreenHeight) * 6px / 1080); padding-right: calc(var(--unscaledScreenHeight) * 6px / 1080); padding-bottom: calc(var(--unscaledScreenHeight) * 6px / 1080); width: auto; --gapShortcutsBar_Left: calc(var(--screenHeight) * 18px / 1080);"></ui-resource-element></input-bar> Thank you very much @Shrek1970 For those who have MSFS 2024 via Steam, the path is: ....\Steam\steamapps\common\Limitless\Packages\fs-base-ui\cookedcomps Edited November 1, 2025Nov 1 by Area Config : AMD Ryzen 7 9800X3D - MSI PRO B850-S WIFI6E - RAM G.Skill 2 x 32 Go DDR5 6000 MHz CL30 - MSI GeForce RTX 5080 16G VENTUS 3X OC PLUS - 2 WQHD (2560x1440) screens and only one of which is for MSFS
November 1, 2025Nov 1 I get the impression both here and on the official forums, that a lot of beta users have only played MSFS in beta and not other products. So their knowledge of what a beta process should be is purely one sided, from my perspective Asobo/MS have long since got these beta processes wrong and these fundamental mess ups of new bugs/features are a prime example of not understanding themselves how to go about things. If this new UI change was deliberate, why add it now? When the beta is coming to a close? It makes zero sense, if it is indeed a bug then again the question needs to be asked - Why is there no internal testing team? No internal regression testing team? No quality control? I've said it before and I'll say it forever more, Asobo are extremely talented on hand, but they're very amateurish on the other hand and not seemingly learning from past mistakes & issues. Pico Neo3 Link VR - Windows 11 64bit, Gigabyte Z590 Aorus Elite Mobo, i7-10700KF CPU, Gigabyte RX 9070 XT OC 16gb (AMD GPU), 32gig Corsair 3600mhz RAM, SSD x2 + M.2 SSD 1tb x1 Saitek X45 HOTAS - Saitek Pro Rudder Pedals - Logitech Flight Yoke - Homemade 3 Button & 8-directional Joystick Box, SNES Controller (used as a Button Box - Additional USB Numpad (used as a Button Box)
November 1, 2025Nov 1 Some people keep crying. Other people keep flying. I completed two successful flights today, with the Blacksquare TBM 850 - my new favorite GA airplane. Smooth as butter, from takeoff to touchdown. Flight 1: EFHK (Helsinki) - to EYVI (Vilnius) - the new airport from Lisium Design Flight 2: EYVI - EFHK I had 6 different applications running outside the sim, with no issues whatsoever: 1. AeroTune 2. Active Sky (new beta build available) 3. REX Atmos (new beta build available) 4. FSHud 5. The Garmin Trainer software for the TDS GTN 750NXi 6. Traffic injection via FSTL And I have a very middle of the road/lower end system, with a 3060TI But, yeah, keep spreading fake news and misinformation about "lack of quality control" and "Asobo/Microsoft incompetence". 😉 Edited November 1, 2025Nov 1 by Ricardo41
November 1, 2025Nov 1 59 minutes ago, LRBS said: I totally agree with you, but that's not the problem. The issue at hand, as I mentioned, is the way they think and let go of new things that are totally ridiculous and unreal. If people still don't understand how it works, if there are programming errors, and those checking (if they actually do) consider this normal and accept it, even in a beta stage, then we really have a bigger issue. Unfortunately, this is not the only issue that shows their lack of understanding of this product. All we can hope for is the best, and then stuff like this pops up. Discouraging even for a beta product. I am not going to "ignore you" by the way. I am flying the DC6 in the latest update and do not have this on my screen. I turned off the external hud view and all is well. There is nothing discouraging me on this beta. It's working wonderfully. The message disappears after a few seconds on taxi.... 7800+4090+64ram Just Flight RJ, 146 and F28, Piper Arrows ---A2A Aerostar and Comanche---Black Square Starship, Duke(s), TBM, Bonanza/BaronV2, KingAir---FSReborn FSR500---COWS Da42---FX P180, HJet & VJet---FlySimWare Chancellor and LearJet---FlightSimStudio EMB175 &P2006T---Fenix 320---PMDG DC6, 737(700+900), 777---C22J---Milviz Cessna 310 & Porter---SimWorksStudios Kodiak, PC12, Zenith & RV14---BigRadials Goose---IndiaFoxEcho MB3339+F35.
November 1, 2025Nov 1 12 minutes ago, Ricardo41 said: Some people keep crying. Other people keep flying. I completed two successful flights today, with the Blacksquare TBM 850 - my new favorite GA airplane. Smooth as butter, from takeoff to touchdown. Flight 1: EFHK (Helsinki) - to EYVI (Vilnius) - the new airport from Lisium Design Flight 2: EYVI - EFHK I had 6 different applications running outside the sim, with no issues whatsoever: 1. AeroTune 2. Active Sky (new beta build available) 3. REX Atmos (new beta build available) 4. FSHud 5. The Garmin Trainer software for the TDS GTN 750NXi 6. Traffic injection via FSTL And I have a very middle of the road/lower end system, with a 3060TI But, yeah, keep spreading fake news and misinformation about "lack of quality control" and "Asobo/Microsoft incompetence". 😉 Fully agree. Nearly everything is working just fine. Better, in fact. Criticisms are deserved towards asobo. This beta build deserves little of it...It makes me think people are just reading things online. Or maybe time to find a different hobby for a few days? 7800+4090+64ram Just Flight RJ, 146 and F28, Piper Arrows ---A2A Aerostar and Comanche---Black Square Starship, Duke(s), TBM, Bonanza/BaronV2, KingAir---FSReborn FSR500---COWS Da42---FX P180, HJet & VJet---FlySimWare Chancellor and LearJet---FlightSimStudio EMB175 &P2006T---Fenix 320---PMDG DC6, 737(700+900), 777---C22J---Milviz Cessna 310 & Porter---SimWorksStudios Kodiak, PC12, Zenith & RV14---BigRadials Goose---IndiaFoxEcho MB3339+F35.
November 1, 2025Nov 1 19 hours ago, MarcG said: meh still no VR Mouse/Controller fix, the wait continues..... 🙄 I noticed that if i leave the controllers off when loading MSFS 2024 that the mouse retains full functionality in VR as long as i don't use the controllers. ... Its easy to do with Pimax, not sure of others like Quest 3 which don't require a bootup. Maybe remove their batteries? Edited November 1, 2025Nov 1 by John-Allen i9-14900K, 64G DDR5, 24G VRAM RTX4090 Velocity One Yoke and Quadrant LG rudder pedals Bluetooth earbuds
November 1, 2025Nov 1 6 minutes ago, John-Allen said: I noticed that if i leave the controllers off when loading MSFS 2024 that the mouse retains full functionality in VR as long as i don't use the controllers. ... Its easy to do with Pimax, not sure of others like Quest 3 which don't require a bootup. Maybe remove their batteries? I've since posted that it's fixed after all 🙂 Pico Neo3 Link VR - Windows 11 64bit, Gigabyte Z590 Aorus Elite Mobo, i7-10700KF CPU, Gigabyte RX 9070 XT OC 16gb (AMD GPU), 32gig Corsair 3600mhz RAM, SSD x2 + M.2 SSD 1tb x1 Saitek X45 HOTAS - Saitek Pro Rudder Pedals - Logitech Flight Yoke - Homemade 3 Button & 8-directional Joystick Box, SNES Controller (used as a Button Box - Additional USB Numpad (used as a Button Box)
November 1, 2025Nov 1 Am I the only one - again with this build as with the previous - that don't feel the need for swapping default DLSS v310.1 ? I had good performance and not yet warning of VRAM overused. Vincent B. Check my free MSFS sceneries : https://flightsim.to/profile/vbazillio/trending and my hardware configuration.
November 1, 2025Nov 1 4 hours ago, Shrek1970 said: If you want to remove the Shift+C to exit aircraft annoying pop up this was posted by a legend over at the MSFS forums. This method keeps all other UI tabs operational. Navigate to D:\MSFS24\Microsoft Flight Simulator 2024\Content\Packages\fs-base-ui\cookedcomps (or where your contents folder is located) find the file {5D8D140B-0F7E-4213-B2F7-E16727D57DDC}.html Open the file in notepad delete all contents and replace with <input-bar resource-id="{5D8D140B-0F7E-4213-B2F7-E16727D57DDC}" resource-path="coui://html_ui/VFS/components/shortcutspage/shortcutspage.uxml" name="ShortcutsPage" class="transform absolute" style="width: calc(var(--unscaledScreenHeight) * 1920px / 1080); height: calc(var(--unscaledScreenHeight) * 50px / 1080); --h-anchor: 50%; --v-anchor: 50%; --pivot-x: -50%; --pivot-y: -50%; top: calc(var(--v-anchor) + calc(var(--unscaledScreenHeight) * 495px / 1080)); transform-origin: 50% 50%; opacity: 1;"><ui-resource-element resource-id="{93025B24-B5CD-4A25-BE31-EF67B7747DDF}" name="ShortcutsBar_Left" class="transform flex flex-row justify-expand items-stretch children-spacing gap-first-item absolute" templateid="{93025B24-B5CD-4A25-BE31-EF67B7747DDF}" id="pDmnKrVg" style="height: calc(var(--unscaledScreenHeight) * 50px / 1080); --h-anchor: 50%; --v-anchor: 50%; --pivot-x: 0%; --pivot-y: -100%; left: calc(var(--h-anchor) + calc(var(--unscaledScreenHeight) * -940px / 1080)); top: calc(var(--v-anchor) + calc(var(--unscaledScreenHeight) * 25px / 1080)); transform-origin: 0% 100%; min-width: unsetpx; min-height: unsetpx; max-width: unsetpx; max-height: unsetpx; --selfSpacing: calc(var(--unscaledScreenHeight) * 18px / 1080); padding-left: calc(var(--unscaledScreenHeight) * 6px / 1080); padding-top: calc(var(--unscaledScreenHeight) * 6px / 1080); padding-right: calc(var(--unscaledScreenHeight) * 6px / 1080); padding-bottom: calc(var(--unscaledScreenHeight) * 6px / 1080); width: auto; --gapShortcutsBar_Left: calc(var(--screenHeight) * 18px / 1080);"></ui-resource-element></input-bar> Thank you! Didn't have time to test (and record) the official forum's post. It works great here. Unfortunately, the HUD instruments in cockpit view that appears immediately after selecting an external view is... annoying. Anyone found a workaround (except not using once an external view)? Restarting the flight doesn't remove these instrument. Only relaunching the whole MSFS... Edited November 1, 2025Nov 1 by vbazillio Vincent B. Check my free MSFS sceneries : https://flightsim.to/profile/vbazillio/trending and my hardware configuration.
November 1, 2025Nov 1 47 minutes ago, vbazillio said: Am I the only one - again with this build as with the previous - that don't feel the need for swapping default DLSS v310.1 ? I had good performance and not yet warning of VRAM overused. I don't switch anymore myself, High frame rates and smooth for me. No issues Ed Windows 11 PRO-AMD RYZEN 9 9950X3D-MSI MAG X870E TOMAHAWK-NVIDIA RTX 5080 16GB-64GB GSKILL 6000-2TB NVMe-1050PSU- It goes to Eleven! Si ATC. IRL Pilot C152 - C172SP - PA-28-181 Archer II - Piper PA-28 Cherokee - Evektor Harmony - AOPA# 09053717 https://www.flightventuresaviationacademy.com/ https://www.pcflyers.org/
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