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BAe 146 MSFS2024 news

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v0.2.4 (pending release)

Upgraded to a MSFS 2024 native package (MSFS 2024 only)

Added additional model LODs for improved performance (MSFS 2020/2024) and MSFS 2024 compatibility

Added Preflight Walkaround support (MSFS 2024 only):

Chocks

GPU

Passenger and service doors (including airstairs)

Cargo doors

Enter/exit aircraft

Added new, modern EFB tablet model (tablet can now be moved between two positions by clicking the top/bottom bezels)

Added Jetway External Power logic - Default and GSX jetways, and GSX GPU, can now supply external power. Buttons on the EFB aircraft app allow for the selection of GPU or jetway power once available, or the overhead panel switch can be used as before.

Added 'AUTO CABIN MUSIC' option to the EFB, allowing you to control whether the cabin crew switch the cabin music on/off.

Added 'KNOB ACCEL' option to the EFB, allowing you to enable/disable knob rotation acceleration. Affects: NAV 1 CRS, NAV 2 CRS, HDG, ALT SEL, CABIN PRESS, ENG N1 bugs.

Added support for third-party liveries to include livery configuration files.

Added correct external equipment configurations (HF antenna, VHF3 aerial) and EFB KG/LB units for each 146 livery

Added MSFS 2024 pilot characters – Cockpit seat positions are locked in MSFS 2024 due to a simulator limitation that prevents the pilot characters from moving with them (MSFS 2024 only)

Added SimBrief OFP import functionality to UNS-1 FMS

Added customised cabins to passenger liveries

Added airstair controls for more accurate operation:

Added Airstairs Accumulator (toggle via the EFB)

Reworked airstairs controls based on logic from our RJ Professional

Added STAIR RETRACTION switch to forward galley (used to extend/retract the airstairs)

Added integral lights to the airstairs (controllable via the STAIR RETRACTION switch, toggleable via an option on the EFB)

Added collision box to GPU

Added drum ‘bounce’ animations to various drums in the cockpit (NAV CRS, ALT SEL, VHF COM 2, ALT BARO, DH)

Added cockpit registration decal in cockpit (replacing texture based placard) allowing for greater clarity and customisability via the MSFS main menu

Added Just Flight v3 EFB:

Redesigned EFB interface

Added support for Navigraph En Route Charts

Improved data entry logic on the Aircraft page

Reorganised EFB Configuration Menu options

Added confirmation popup when changing aircraft states

Improved transition logic between JS/HTML and WASM EFB pages

SimBrief import payload option now syncs the correct passenger number, cargo quantity and ZFW (updated SimBrief profiles for each 146 will be available)

Red warnings added to the EFB page when maximum weights have been exceeded

Improved “Random Payload” logic

Add light and dark themes to aircraft page (based on selected EFB theme)

Added new buttons/indicators for external power sources

Added Ground Air (GND AIR) button to supply aircraft with air from an external source when on the ground

Fixed minor Pushback menu artwork issue

Numerous other fixes and improvements to the EFB

Added oxygen depletion simulation

Added support for CENTRE RUDDER control assignment

Added paper effect to interactive paper charts and checklists

Added extra cabin/wing camera views

Added window heating elements to front and side cockpit windows

Added 'Ear' symbols to either side of MCP CRS knobs

Added volumetric effects to beacon, nav and strobe lights

Fixed aileron trim tab control rod animations

Fixed minor bugs with Weather Radar

Fixed minor missing cockpit emissives

Fixed flap position indicator power source - now requires DC ESS power

Fixed roll spoiler position indicators - now require DC ESS power

Fixed reversed landing gear override switch logic

Fixed engine fire handles illuminating during an overhead annunciator test

Fixed rudder pedals animating in wrong direction when no hydraulic pressure is available

Fixed minor bugs with speeds flipchart logic when the ‘FLIPCHART WT SYNC’ option on the EFB was toggle on/off multiple times

Fixed 146-200 US Air registration typo in aircraft.cfg

Fixed RT/INT switch on audio selector panels – is now a 3-position switch

Fixed ENG 4 AIR switch incorrectly triggering the AIR SEL ON GRND caption

MCP/glareshield button annunciators are now controlled by Captain's FLT ANNUNS BRT/DIM control

Fixed EFB configuration menu CABIN LIGHTS slider clickspot

Fixed RMI texture issue

Fixed reversed emissive texture on AUTO SPLR switch

Fixed small gap in rear cockpit window

Fixed minor emissive texture issue with fuel quantity indicator

Fixed UNS-1 FMS button emissive texture

Fixed airstairs slightly clipping forward galley crew seat

Fixed minor exterior model gaps

Fixed main landing gear hydraulic lines not animating with gear

Fixed FD pitch bars not commanding 10 degrees nose up when starting a flight on the runway

Fixed various minor livery bugs

Fixed beacon light flickering

Fixed missing GPU beacon light on 146-200

Fixed EXT AC PWR AVAILABLE dimming functionality

Support added for up to 15 interactive checklists and 20 charts

Fixed direction of port nav lights to prevent them illuminating the wing

Improved Electrical system:

Extensively upgraded for greater accuracy

Reworked battery contact and busbar logic

Added Auto Cut-Out (ACO) logic

Reworked external power logic

Adjusted GPU start/stop timings for greater accuracy

Reworked warning light/annunciator power source logic for greater accuracy

Reworked ground service bus for greater simulated depth

Improved passenger cabin electrical sources

Improved Air-conditioning system:

Extensively reworked air-conditioning system

Improved DUCT TEMP and CABIN TEMP relationship

Improved temperature simulation that takes into account direct sunlight, door status, etc.

Added ground air-conditioning simulation (via a button on the EFB aircraft page)

Improvements to air-conditioning electrical power source logic for greater accuracy

Improved Master Warning System (MWS):

Fixed numerous MWS trigger conditions

Improved Ground Op and dimming logic

Fixed FLT REC OFF MWP caption not illuminating during a MWS test

Improved APU system:

Improved APU start/stop timings adjusted for greater accuracy

Added APU RPM/TGT needle bounce when APU switch set to STOP (simulating an aircraft not fitted with the APU ECU mod)

Improved APU electrical power sources for greater accuracy

Increased APU fuel flow to closer match the real-world aircraft values

Improved call/intercom system logic

Improved trigger conditions

Cabin > cockpit calls now correctly play a single chime

Improved pilot callouts/cabin crew callouts/announcements

Improved trigger conditions (most notably, flap callouts during approach now occur at more accurate, lower speeds)

Improved cabin crew callouts triggers during taxi – “Cabin Is Secured” callout will now automatically trigger 5-8 minutes after the doors are closed, simulating the time it takes for a safety briefing and seat belt check. “Cabin Crew Seats For Take-off” logic remains the same, either triggered via the “CAB CALL” button on the overhead panel when the aircraft is in a take-off state, or automatically during the take-off run.

Improved ASI bug logic

Added dragging interaction to all speed bugs

Added interaction logic between bugs

Improved accuracy of bug positions that are set automatically from the speeds flipchart

Improved Hydraulic system:

Reworked PTU and hydraulic pressure depletion logic

Increased rate of yellow and green system pressure increase

AC pump is now powered by AC 1 busbar

Improved DC pump simulation

Improved PTU simulation

Improved green system supply simulation

Improved standby generator simulation

Added hydraulic airstairs accumulator simulation

Improved “LO PRESS” pressure annunciators logic

Improved brake pressure accumulator discharge simulation and rate

Improved brake temperature logic (brake cooling has been tuned to be closer to the real aircraft figures, both with and without brake fans operational)

Improved Ice protection system:

Improved Q-pot pressure head - power is now affected by the standby generator and landing light conditions

Improved intake low pressure and valve annunciator light simulation

Improved Fuel system:

Fixed fuel feed low annunciator power source

Improved fuel tank pump logic, including added delay to annunciators when switching pumps on/off

Fixed fuel tank gravity feed logic

Improved fuel low pressure annunciators logic to no longer take account of throttle lever position (HP cocks)

Improved Lighting system:

Added finer control added to cockpit lighting controls (more 'steps')

Added cargo bay (forward/aft) lighting

Added Airstairs lighting (controlled via the STAIR RETRACTION switch, togglable via an option on the EFB)

Added cockpit ‘bounce’ lighting for more realistic illumination of areas such as the glareshield and overhead

Improved flight deck storm and emergency light logic

Improved navigation lights logic - high and low intensity settings are now simulated, each nav light on each wing now have separate power sources

Fixed navigation lights disappearing when moving the camera further from the aircraft

Added fade in/out effect to all external incandescent lighting (landing, taxi, wing, turnoff and logo lights)

Improved electrical power sources for all exterior lights (including addition of ground service busbar)

Improved panel states:

Updated default lighting states based on aircraft state and time of day

Updated autopilot altitude selector to now default to 10,000ft in ‘Ready for Takeoff’ and ‘Turnaround’ states

Improved flight models:

Updated maximum weights on all variants to FCOM ‘absolute’ weight standards

Corrected maximum occupancy limit to 118 occupants (-200 and -300 variants are now correctly limited to 113 passengers each)

Improved pitch stability in level flight

Improved configuration horn logic

Navigation instrument needles/indicators (ADI, HSI, RMI) will now exhibit drift based on signal strength

Improved WASM initialisation logic

Increased refresh rate of VHF NAV 1 radio display

Improved tooltips throughout aircraft

Improved potable water refill logic

Improved EFB pushback functionality

Improved 'No Smoking' signs logic, AUTO position now correctly takes into account nose gear position

Improved engine oil quantity, temperature and pressure simulation

Higher resolution text on glareshield/MCP for greater clarity

Improvements to audio control panel volume logic

Improved tiller and nose-wheel steering logic

Improved lift spoiler and airbrake simulation, lift spoilers now more effective

Improved flap baulk logic for greater accuracy

Improved flap fault/inop and associated test logic

Improved GPWS logic

Improved Main ADI gyro logic, wobble added when applying powering to the ADI

Improved Standby ADI gyro and caging logic, wobble added when caging the Standby ADI

Failure Simulation logic tweaked to improve performance (FPS)

Improved engine start and ignition logic

Improved glass detail textures (MSFS 2024 only)

Improved 146-300 Flap Trim Compensation (FTC) - trim change rate reduced

Improved landing/taxi light models to given rounder edges (higher poly)

Improved ADI aircraft symbol and flight director bar colours and emissive added

Improved jetway auto attach/detach logic when boarding

Improved default cockpit camera views

Added support for brake axis control assignments

Moved ‘navdata’ folder externally to the package to comply with MSFS 2024 SDK (Navigraph Hub has been updated to support the new location)

Updated Simbrief profiles

Updated UNS-1 FMS default nav database to AIRAC 2401

Updated Operations Manual

Updated EFB Manuals

Updated UNS-1 FMS Operations Manual

😮

 9950X3D - X870E Aorus Master- TUF 5090 OC - 64GB DDR5 - 1500W HXi - Titan 360 RX LCD - 9100 Pro x 2  - LG 45GX950A - HOTAS Warthog with Ava Base

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Most Popular Posts

  • Hi all. The v2.4 upgrade for MSFS 2020 and 2024 has now been released on our website. It’s in the process of being sent to the other stores, including both the 2020 and 2024 Marketplaces (PC and Xbox)

  • Some developers say that there's no money in updating past releases... tell that to me! Im a loyal JF customer exactly because how they keep improving their products after release. That's a company th

  • I do find it interesting that PMDG says we can't possibly expect a free upgrade for '24 with all the man hours put in meanwhile JustFlight has upgraded 9 of their aircraft to native '24 spec for.. fre

I have the RJs, should I get the BAe?

What are the main differences aside from the gauges?

Shom

 

MSFS2024 running on Win 11, 4K screen, Z790 AORUS ELITE AX-W, i9-14900K, MSI 3080Ti, Corsair 2x32GB 6000 MHz, 1+2TB M.2 NVMEs

7 hours ago, St Mawgan said:

v0.2.4 (pending release)

Upgraded to a MSFS 2024 native package (MSFS 2024 only)

Added additional model LODs for improved performance (MSFS 2020/2024) and MSFS 2024 compatibility

Added Preflight Walkaround support (MSFS 2024 only):

Chocks

GPU

etc etc

😮

And that, ladies and gentlemen, is Just Flight - the best developer out there. 

Surely not everybody was kung fu fighting.

https://rationalwiki.org

46 minutes ago, Paul K said:

And that, ladies and gentlemen, is Just Flight - the best developer out there. 

To be truly in with a shout as the best Developer, they need to develop their own Installer/updater. I know they are looking at it, but they need to put it into action.

AMD 9800X3D,  NZXT X73 RGB AIO COOLER, Gigabyte X870 Aorus Elite WIFI7, 64GB 6000MHZ RAM, 4TB Samsung Pro NVME, 4 TB Crucial P3+ NVME, 4TB Crucial SSD, Gigabyte Gaming OC Geforce RTX5090, Antec C8 ARGB Case, X55 JOYSTICK/THROTTLES, LG 4K C4 42" TV/Monitor 120 Hz, 2 Dell 1080 monitors. Honeycomb Alpha Yoke, Bravo Throttle. Thrustmaster TPR Pedals. Moza AB6 FFB Joystick, Pimax Crystal Light VR, Tobii Eye tracker, Steelseries Arctis 7+ Wireless Headphones.

 

26 minutes ago, Amon1973 said:

To be truly in with a shout as the best Developer, they need to develop their own Installer/updater. I know they are looking at it, but they need to put it into action.

Well, I'm not quite sure what you mean because I don't have a problem with installing or updating - I delete the earlier version, and install the latest update, same as I have done with most other developers. However, if they have identified improvements, as you suggest, I'm all for it. As far as 'in with a shout as the best developer' - I think their track record is already a very loud shout, installer issues notwithstanding.

Surely not everybody was kung fu fighting.

https://rationalwiki.org

1 hour ago, Paul K said:

Well, I'm not quite sure what you mean because I don't have a problem with installing or updating - I delete the earlier version, and install the latest update, same as I have done with most other developers. However, if they have identified improvements, as you suggest, I'm all for it. As far as 'in with a shout as the best developer' - I think their track record is already a very loud shout, installer issues notwithstanding.

I agree that they're right up there as one of the best Devs in the MSFS market. I was speaking to a Just Flight Dev last weekend and he confirmed that they are looking into an installer app, something like Contrail.

AMD 9800X3D,  NZXT X73 RGB AIO COOLER, Gigabyte X870 Aorus Elite WIFI7, 64GB 6000MHZ RAM, 4TB Samsung Pro NVME, 4 TB Crucial P3+ NVME, 4TB Crucial SSD, Gigabyte Gaming OC Geforce RTX5090, Antec C8 ARGB Case, X55 JOYSTICK/THROTTLES, LG 4K C4 42" TV/Monitor 120 Hz, 2 Dell 1080 monitors. Honeycomb Alpha Yoke, Bravo Throttle. Thrustmaster TPR Pedals. Moza AB6 FFB Joystick, Pimax Crystal Light VR, Tobii Eye tracker, Steelseries Arctis 7+ Wireless Headphones.

 

12 hours ago, Shomron said:

I have the RJs, should I get the BAe?

What are the main differences aside from the gauges?

Generally it’s much like the RJ, but with less automation, more basic autopilot etc given it’s the predecessor of the RJ.

I enjoy having both myself, similar but different enough to warrant having both.

Dave

Current System (Running at 4k): ASUS ROG STRIX X670E-F, Ryzen 7800X3D, RTX 5090, 55" Samsung Q80T, 64GB DDR5 6000 RAM, EVGA CLC 280mm AIO Cooler, Brunner CLS-E NG Yoke, Thrustmaster Warthog HOTAS & Stick, Thrustmaster TCA Quadrant & Add-on, VirtualFly Ruddo+, TQ6+ and Yoko+, GoFlight MCP-PRO and EFIS, Skalarki FCU and MCDU

It’s close to tier 1. For me the fact we can’t use hardware fmc to display their fmc is a huge negative. All the other airliners I fly can do this. 

5800X3D, 4090FE, 64GB DDR4 3600C16, Gigabyte X570S MB, EVO 970 M.2's, Alienware 3821DW  and 2  22" monitors, Corsair RM1000x PSU,  360MM MSI MEG, MFG Crosswind, T16000M Stick, Boeing TCA Yoke/Throttle, Skalarki MCDU and FCU, Logitech Radio Panel/Switch Panel, Spad.Next

13 hours ago, Shomron said:

I have the RJs, should I get the BAe?

What are the main differences aside from the gauges?

TL, DR: it’s the same aircraft with significantly higher pilot workload. 

the IRL airframe the 146 was modeled after didn’t even have an FMC…! (Tho JF eventually added one to appease certain virulent customers). 

I always feel like I’ve had a workout at the end of the flight - so much to do!

so, if you’re into retro radio nav flying, and you really enjoy managing throttles, systems and nav, it’s a good one to add to the collection. 

I’m going the other way - will finally pick up the RJ and enjoy the advanced systems. 👍

3 hours ago, regis9 said:

Generally it’s much like the RJ, but with less automation, more basic autopilot etc given it’s the predecessor of the RJ.

I enjoy having both myself, similar but different enough to warrant having both.

 

1 hour ago, UrgentSiesta said:

TL, DR: it’s the same aircraft with significantly higher pilot workload. 

the IRL airframe the 146 was modeled after didn’t even have an FMC…! (Tho JF eventually added one to appease certain virulent customers). 

I always feel like I’ve had a workout at the end of the flight - so much to do!

so, if you’re into retro radio nav flying, and you really enjoy managing throttles, systems and nav, it’s a good one to add to the collection. 

I’m going the other way - will finally pick up the RJ and enjoy the advanced systems. 👍

Thanks guys, does it follow a FMC or GPS route?

Shom

 

MSFS2024 running on Win 11, 4K screen, Z790 AORUS ELITE AX-W, i9-14900K, MSI 3080Ti, Corsair 2x32GB 6000 MHz, 1+2TB M.2 NVMEs

1 hour ago, UrgentSiesta said:

I always feel like I’ve had a workout at the end of the flight - so much to do!

Very true, the -146 is not one I’ll fly if I’m tired or want a relaxing flight, it requires all of your attention and mental acuity.  Very satisfying to get through a flight smoothly though.

Dave

Current System (Running at 4k): ASUS ROG STRIX X670E-F, Ryzen 7800X3D, RTX 5090, 55" Samsung Q80T, 64GB DDR5 6000 RAM, EVGA CLC 280mm AIO Cooler, Brunner CLS-E NG Yoke, Thrustmaster Warthog HOTAS & Stick, Thrustmaster TCA Quadrant & Add-on, VirtualFly Ruddo+, TQ6+ and Yoko+, GoFlight MCP-PRO and EFIS, Skalarki FCU and MCDU

9 hours ago, Amon1973 said:

To be truly in with a shout as the best Developer, they need to develop their own Installer/updater. I know they are looking at it, but they need to put it into action.

Why do you want another 'installer/updater'? It would put me off buying an aircraft if I needed to install a special app just to install the aircraft. 

So far I have only got flightsim.to packages and some direct from developers that are managed via addonlinker and some marketplace aircraft. I have avoided installing any of the third party marketplaces so I don't understand the appeal. Perhaps I am missing something.

  • Commercial Member

I cannot wait to do some Atlantic Airways flights to Vagar again and increase my blood pressure a little 🙂 

Developer of Self-Loading Cargo - The Cabin Crew and Passenger Simulation Addon for MSFS, X-Plane, P3D and FSX

36 minutes ago, bailout said:

Why do you want another 'installer/updater'? It would put me off buying an aircraft if I needed to install a special app just to install the aircraft. 

So far I have only got flightsim.to packages and some direct from developers that are managed via addonlinker and some marketplace aircraft. I have avoided installing any of the third party marketplaces so I don't understand the appeal. Perhaps I am missing something.

100%

The current system is great, sans having to fetch account details at install. But that’s a minor annoyance compared to dealing with yet another app.

Why reinvent the wheel? There’s marketplace if you want automated updates and streaming/install options. There’s Contrail and all the benefits that come with it.

I don’t see the point in spending development resources when this is a solved problem.

9 hours ago, bailout said:

Why do you want another 'installer/updater'? It would put me off buying an aircraft if I needed to install a special app just to install the aircraft. 

So far I have only got flightsim.to packages and some direct from developers that are managed via addonlinker and some marketplace aircraft. I have avoided installing any of the third party marketplaces so I don't understand the appeal. Perhaps I am missing something.

Maybe a compromise then, make it optional. 

AMD 9800X3D,  NZXT X73 RGB AIO COOLER, Gigabyte X870 Aorus Elite WIFI7, 64GB 6000MHZ RAM, 4TB Samsung Pro NVME, 4 TB Crucial P3+ NVME, 4TB Crucial SSD, Gigabyte Gaming OC Geforce RTX5090, Antec C8 ARGB Case, X55 JOYSTICK/THROTTLES, LG 4K C4 42" TV/Monitor 120 Hz, 2 Dell 1080 monitors. Honeycomb Alpha Yoke, Bravo Throttle. Thrustmaster TPR Pedals. Moza AB6 FFB Joystick, Pimax Crystal Light VR, Tobii Eye tracker, Steelseries Arctis 7+ Wireless Headphones.

 

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