November 22, 2025Nov 22 Author v0.2.4 (pending release) Upgraded to a MSFS 2024 native package (MSFS 2024 only) Added additional model LODs for improved performance (MSFS 2020/2024) and MSFS 2024 compatibility Added Preflight Walkaround support (MSFS 2024 only): Chocks GPU Passenger and service doors (including airstairs) Cargo doors Enter/exit aircraft Added new, modern EFB tablet model (tablet can now be moved between two positions by clicking the top/bottom bezels) Added Jetway External Power logic - Default and GSX jetways, and GSX GPU, can now supply external power. Buttons on the EFB aircraft app allow for the selection of GPU or jetway power once available, or the overhead panel switch can be used as before. Added 'AUTO CABIN MUSIC' option to the EFB, allowing you to control whether the cabin crew switch the cabin music on/off. Added 'KNOB ACCEL' option to the EFB, allowing you to enable/disable knob rotation acceleration. Affects: NAV 1 CRS, NAV 2 CRS, HDG, ALT SEL, CABIN PRESS, ENG N1 bugs. Added support for third-party liveries to include livery configuration files. Added correct external equipment configurations (HF antenna, VHF3 aerial) and EFB KG/LB units for each 146 livery Added MSFS 2024 pilot characters – Cockpit seat positions are locked in MSFS 2024 due to a simulator limitation that prevents the pilot characters from moving with them (MSFS 2024 only) Added SimBrief OFP import functionality to UNS-1 FMS Added customised cabins to passenger liveries Added airstair controls for more accurate operation: Added Airstairs Accumulator (toggle via the EFB) Reworked airstairs controls based on logic from our RJ Professional Added STAIR RETRACTION switch to forward galley (used to extend/retract the airstairs) Added integral lights to the airstairs (controllable via the STAIR RETRACTION switch, toggleable via an option on the EFB) Added collision box to GPU Added drum ‘bounce’ animations to various drums in the cockpit (NAV CRS, ALT SEL, VHF COM 2, ALT BARO, DH) Added cockpit registration decal in cockpit (replacing texture based placard) allowing for greater clarity and customisability via the MSFS main menu Added Just Flight v3 EFB: Redesigned EFB interface Added support for Navigraph En Route Charts Improved data entry logic on the Aircraft page Reorganised EFB Configuration Menu options Added confirmation popup when changing aircraft states Improved transition logic between JS/HTML and WASM EFB pages SimBrief import payload option now syncs the correct passenger number, cargo quantity and ZFW (updated SimBrief profiles for each 146 will be available) Red warnings added to the EFB page when maximum weights have been exceeded Improved “Random Payload” logic Add light and dark themes to aircraft page (based on selected EFB theme) Added new buttons/indicators for external power sources Added Ground Air (GND AIR) button to supply aircraft with air from an external source when on the ground Fixed minor Pushback menu artwork issue Numerous other fixes and improvements to the EFB Added oxygen depletion simulation Added support for CENTRE RUDDER control assignment Added paper effect to interactive paper charts and checklists Added extra cabin/wing camera views Added window heating elements to front and side cockpit windows Added 'Ear' symbols to either side of MCP CRS knobs Added volumetric effects to beacon, nav and strobe lights Fixed aileron trim tab control rod animations Fixed minor bugs with Weather Radar Fixed minor missing cockpit emissives Fixed flap position indicator power source - now requires DC ESS power Fixed roll spoiler position indicators - now require DC ESS power Fixed reversed landing gear override switch logic Fixed engine fire handles illuminating during an overhead annunciator test Fixed rudder pedals animating in wrong direction when no hydraulic pressure is available Fixed minor bugs with speeds flipchart logic when the ‘FLIPCHART WT SYNC’ option on the EFB was toggle on/off multiple times Fixed 146-200 US Air registration typo in aircraft.cfg Fixed RT/INT switch on audio selector panels – is now a 3-position switch Fixed ENG 4 AIR switch incorrectly triggering the AIR SEL ON GRND caption MCP/glareshield button annunciators are now controlled by Captain's FLT ANNUNS BRT/DIM control Fixed EFB configuration menu CABIN LIGHTS slider clickspot Fixed RMI texture issue Fixed reversed emissive texture on AUTO SPLR switch Fixed small gap in rear cockpit window Fixed minor emissive texture issue with fuel quantity indicator Fixed UNS-1 FMS button emissive texture Fixed airstairs slightly clipping forward galley crew seat Fixed minor exterior model gaps Fixed main landing gear hydraulic lines not animating with gear Fixed FD pitch bars not commanding 10 degrees nose up when starting a flight on the runway Fixed various minor livery bugs Fixed beacon light flickering Fixed missing GPU beacon light on 146-200 Fixed EXT AC PWR AVAILABLE dimming functionality Support added for up to 15 interactive checklists and 20 charts Fixed direction of port nav lights to prevent them illuminating the wing Improved Electrical system: Extensively upgraded for greater accuracy Reworked battery contact and busbar logic Added Auto Cut-Out (ACO) logic Reworked external power logic Adjusted GPU start/stop timings for greater accuracy Reworked warning light/annunciator power source logic for greater accuracy Reworked ground service bus for greater simulated depth Improved passenger cabin electrical sources Improved Air-conditioning system: Extensively reworked air-conditioning system Improved DUCT TEMP and CABIN TEMP relationship Improved temperature simulation that takes into account direct sunlight, door status, etc. Added ground air-conditioning simulation (via a button on the EFB aircraft page) Improvements to air-conditioning electrical power source logic for greater accuracy Improved Master Warning System (MWS): Fixed numerous MWS trigger conditions Improved Ground Op and dimming logic Fixed FLT REC OFF MWP caption not illuminating during a MWS test Improved APU system: Improved APU start/stop timings adjusted for greater accuracy Added APU RPM/TGT needle bounce when APU switch set to STOP (simulating an aircraft not fitted with the APU ECU mod) Improved APU electrical power sources for greater accuracy Increased APU fuel flow to closer match the real-world aircraft values Improved call/intercom system logic Improved trigger conditions Cabin > cockpit calls now correctly play a single chime Improved pilot callouts/cabin crew callouts/announcements Improved trigger conditions (most notably, flap callouts during approach now occur at more accurate, lower speeds) Improved cabin crew callouts triggers during taxi – “Cabin Is Secured” callout will now automatically trigger 5-8 minutes after the doors are closed, simulating the time it takes for a safety briefing and seat belt check. “Cabin Crew Seats For Take-off” logic remains the same, either triggered via the “CAB CALL” button on the overhead panel when the aircraft is in a take-off state, or automatically during the take-off run. Improved ASI bug logic Added dragging interaction to all speed bugs Added interaction logic between bugs Improved accuracy of bug positions that are set automatically from the speeds flipchart Improved Hydraulic system: Reworked PTU and hydraulic pressure depletion logic Increased rate of yellow and green system pressure increase AC pump is now powered by AC 1 busbar Improved DC pump simulation Improved PTU simulation Improved green system supply simulation Improved standby generator simulation Added hydraulic airstairs accumulator simulation Improved “LO PRESS” pressure annunciators logic Improved brake pressure accumulator discharge simulation and rate Improved brake temperature logic (brake cooling has been tuned to be closer to the real aircraft figures, both with and without brake fans operational) Improved Ice protection system: Improved Q-pot pressure head - power is now affected by the standby generator and landing light conditions Improved intake low pressure and valve annunciator light simulation Improved Fuel system: Fixed fuel feed low annunciator power source Improved fuel tank pump logic, including added delay to annunciators when switching pumps on/off Fixed fuel tank gravity feed logic Improved fuel low pressure annunciators logic to no longer take account of throttle lever position (HP cocks) Improved Lighting system: Added finer control added to cockpit lighting controls (more 'steps') Added cargo bay (forward/aft) lighting Added Airstairs lighting (controlled via the STAIR RETRACTION switch, togglable via an option on the EFB) Added cockpit ‘bounce’ lighting for more realistic illumination of areas such as the glareshield and overhead Improved flight deck storm and emergency light logic Improved navigation lights logic - high and low intensity settings are now simulated, each nav light on each wing now have separate power sources Fixed navigation lights disappearing when moving the camera further from the aircraft Added fade in/out effect to all external incandescent lighting (landing, taxi, wing, turnoff and logo lights) Improved electrical power sources for all exterior lights (including addition of ground service busbar) Improved panel states: Updated default lighting states based on aircraft state and time of day Updated autopilot altitude selector to now default to 10,000ft in ‘Ready for Takeoff’ and ‘Turnaround’ states Improved flight models: Updated maximum weights on all variants to FCOM ‘absolute’ weight standards Corrected maximum occupancy limit to 118 occupants (-200 and -300 variants are now correctly limited to 113 passengers each) Improved pitch stability in level flight Improved configuration horn logic Navigation instrument needles/indicators (ADI, HSI, RMI) will now exhibit drift based on signal strength Improved WASM initialisation logic Increased refresh rate of VHF NAV 1 radio display Improved tooltips throughout aircraft Improved potable water refill logic Improved EFB pushback functionality Improved 'No Smoking' signs logic, AUTO position now correctly takes into account nose gear position Improved engine oil quantity, temperature and pressure simulation Higher resolution text on glareshield/MCP for greater clarity Improvements to audio control panel volume logic Improved tiller and nose-wheel steering logic Improved lift spoiler and airbrake simulation, lift spoilers now more effective Improved flap baulk logic for greater accuracy Improved flap fault/inop and associated test logic Improved GPWS logic Improved Main ADI gyro logic, wobble added when applying powering to the ADI Improved Standby ADI gyro and caging logic, wobble added when caging the Standby ADI Failure Simulation logic tweaked to improve performance (FPS) Improved engine start and ignition logic Improved glass detail textures (MSFS 2024 only) Improved 146-300 Flap Trim Compensation (FTC) - trim change rate reduced Improved landing/taxi light models to given rounder edges (higher poly) Improved ADI aircraft symbol and flight director bar colours and emissive added Improved jetway auto attach/detach logic when boarding Improved default cockpit camera views Added support for brake axis control assignments Moved ‘navdata’ folder externally to the package to comply with MSFS 2024 SDK (Navigraph Hub has been updated to support the new location) Updated Simbrief profiles Updated UNS-1 FMS default nav database to AIRAC 2401 Updated Operations Manual Updated EFB Manuals Updated UNS-1 FMS Operations Manual 😮 9950X3D - X870E Aorus Master- TUF 5090 OC - 64GB DDR5 - 1500W HXi - Titan 360 RX LCD - 9100 Pro x 2 - LG 45GX950A - HOTAS Warthog with Ava Base
November 22, 2025Nov 22 I have the RJs, should I get the BAe? What are the main differences aside from the gauges? Shom MSFS2024 running on Win 11, 4K screen, Z790 AORUS ELITE AX-W, i9-14900K, MSI 3080Ti, Corsair 2x32GB 6000 MHz, 1+2TB M.2 NVMEs
November 22, 2025Nov 22 7 hours ago, St Mawgan said: v0.2.4 (pending release) Upgraded to a MSFS 2024 native package (MSFS 2024 only) Added additional model LODs for improved performance (MSFS 2020/2024) and MSFS 2024 compatibility Added Preflight Walkaround support (MSFS 2024 only): Chocks GPU etc etc 😮 And that, ladies and gentlemen, is Just Flight - the best developer out there. Surely not everybody was kung fu fighting. https://rationalwiki.org
November 22, 2025Nov 22 46 minutes ago, Paul K said: And that, ladies and gentlemen, is Just Flight - the best developer out there. To be truly in with a shout as the best Developer, they need to develop their own Installer/updater. I know they are looking at it, but they need to put it into action. AMD 9800X3D, NZXT X73 RGB AIO COOLER, Gigabyte X870 Aorus Elite WIFI7, 64GB 6000MHZ RAM, 4TB Samsung Pro NVME, 4 TB Crucial P3+ NVME, 4TB Crucial SSD, Gigabyte Gaming OC Geforce RTX5090, Antec C8 ARGB Case, X55 JOYSTICK/THROTTLES, LG 4K C4 42" TV/Monitor 120 Hz, 2 Dell 1080 monitors. Honeycomb Alpha Yoke, Bravo Throttle. Thrustmaster TPR Pedals. Moza AB6 FFB Joystick, Pimax Crystal Light VR, Tobii Eye tracker, Steelseries Arctis 7+ Wireless Headphones.
November 22, 2025Nov 22 26 minutes ago, Amon1973 said: To be truly in with a shout as the best Developer, they need to develop their own Installer/updater. I know they are looking at it, but they need to put it into action. Well, I'm not quite sure what you mean because I don't have a problem with installing or updating - I delete the earlier version, and install the latest update, same as I have done with most other developers. However, if they have identified improvements, as you suggest, I'm all for it. As far as 'in with a shout as the best developer' - I think their track record is already a very loud shout, installer issues notwithstanding. Surely not everybody was kung fu fighting. https://rationalwiki.org
November 22, 2025Nov 22 1 hour ago, Paul K said: Well, I'm not quite sure what you mean because I don't have a problem with installing or updating - I delete the earlier version, and install the latest update, same as I have done with most other developers. However, if they have identified improvements, as you suggest, I'm all for it. As far as 'in with a shout as the best developer' - I think their track record is already a very loud shout, installer issues notwithstanding. I agree that they're right up there as one of the best Devs in the MSFS market. I was speaking to a Just Flight Dev last weekend and he confirmed that they are looking into an installer app, something like Contrail. AMD 9800X3D, NZXT X73 RGB AIO COOLER, Gigabyte X870 Aorus Elite WIFI7, 64GB 6000MHZ RAM, 4TB Samsung Pro NVME, 4 TB Crucial P3+ NVME, 4TB Crucial SSD, Gigabyte Gaming OC Geforce RTX5090, Antec C8 ARGB Case, X55 JOYSTICK/THROTTLES, LG 4K C4 42" TV/Monitor 120 Hz, 2 Dell 1080 monitors. Honeycomb Alpha Yoke, Bravo Throttle. Thrustmaster TPR Pedals. Moza AB6 FFB Joystick, Pimax Crystal Light VR, Tobii Eye tracker, Steelseries Arctis 7+ Wireless Headphones.
November 22, 2025Nov 22 12 hours ago, Shomron said: I have the RJs, should I get the BAe? What are the main differences aside from the gauges? Generally it’s much like the RJ, but with less automation, more basic autopilot etc given it’s the predecessor of the RJ. I enjoy having both myself, similar but different enough to warrant having both. Dave Current System (Running at 4k): ASUS ROG STRIX X670E-F, Ryzen 7800X3D, RTX 5090, 55" Samsung Q80T, 64GB DDR5 6000 RAM, EVGA CLC 280mm AIO Cooler, Brunner CLS-E NG Yoke, Thrustmaster Warthog HOTAS & Stick, Thrustmaster TCA Quadrant & Add-on, VirtualFly Ruddo+, TQ6+ and Yoko+, GoFlight MCP-PRO and EFIS, Skalarki FCU and MCDU
November 22, 2025Nov 22 It’s close to tier 1. For me the fact we can’t use hardware fmc to display their fmc is a huge negative. All the other airliners I fly can do this. 5800X3D, 4090FE, 64GB DDR4 3600C16, Gigabyte X570S MB, EVO 970 M.2's, Alienware 3821DW and 2 22" monitors, Corsair RM1000x PSU, 360MM MSI MEG, MFG Crosswind, T16000M Stick, Boeing TCA Yoke/Throttle, Skalarki MCDU and FCU, Logitech Radio Panel/Switch Panel, Spad.Next
November 22, 2025Nov 22 13 hours ago, Shomron said: I have the RJs, should I get the BAe? What are the main differences aside from the gauges? TL, DR: it’s the same aircraft with significantly higher pilot workload. the IRL airframe the 146 was modeled after didn’t even have an FMC…! (Tho JF eventually added one to appease certain virulent customers). I always feel like I’ve had a workout at the end of the flight - so much to do! so, if you’re into retro radio nav flying, and you really enjoy managing throttles, systems and nav, it’s a good one to add to the collection. I’m going the other way - will finally pick up the RJ and enjoy the advanced systems. 👍
November 22, 2025Nov 22 3 hours ago, regis9 said: Generally it’s much like the RJ, but with less automation, more basic autopilot etc given it’s the predecessor of the RJ. I enjoy having both myself, similar but different enough to warrant having both. 1 hour ago, UrgentSiesta said: TL, DR: it’s the same aircraft with significantly higher pilot workload. the IRL airframe the 146 was modeled after didn’t even have an FMC…! (Tho JF eventually added one to appease certain virulent customers). I always feel like I’ve had a workout at the end of the flight - so much to do! so, if you’re into retro radio nav flying, and you really enjoy managing throttles, systems and nav, it’s a good one to add to the collection. I’m going the other way - will finally pick up the RJ and enjoy the advanced systems. 👍 Thanks guys, does it follow a FMC or GPS route? Shom MSFS2024 running on Win 11, 4K screen, Z790 AORUS ELITE AX-W, i9-14900K, MSI 3080Ti, Corsair 2x32GB 6000 MHz, 1+2TB M.2 NVMEs
November 22, 2025Nov 22 1 hour ago, UrgentSiesta said: I always feel like I’ve had a workout at the end of the flight - so much to do! Very true, the -146 is not one I’ll fly if I’m tired or want a relaxing flight, it requires all of your attention and mental acuity. Very satisfying to get through a flight smoothly though. Dave Current System (Running at 4k): ASUS ROG STRIX X670E-F, Ryzen 7800X3D, RTX 5090, 55" Samsung Q80T, 64GB DDR5 6000 RAM, EVGA CLC 280mm AIO Cooler, Brunner CLS-E NG Yoke, Thrustmaster Warthog HOTAS & Stick, Thrustmaster TCA Quadrant & Add-on, VirtualFly Ruddo+, TQ6+ and Yoko+, GoFlight MCP-PRO and EFIS, Skalarki FCU and MCDU
November 23, 2025Nov 23 9 hours ago, Amon1973 said: To be truly in with a shout as the best Developer, they need to develop their own Installer/updater. I know they are looking at it, but they need to put it into action. Why do you want another 'installer/updater'? It would put me off buying an aircraft if I needed to install a special app just to install the aircraft. So far I have only got flightsim.to packages and some direct from developers that are managed via addonlinker and some marketplace aircraft. I have avoided installing any of the third party marketplaces so I don't understand the appeal. Perhaps I am missing something.
November 23, 2025Nov 23 Commercial Member I cannot wait to do some Atlantic Airways flights to Vagar again and increase my blood pressure a little 🙂 Developer of Self-Loading Cargo - The Cabin Crew and Passenger Simulation Addon for MSFS, X-Plane, P3D and FSX
November 23, 2025Nov 23 36 minutes ago, bailout said: Why do you want another 'installer/updater'? It would put me off buying an aircraft if I needed to install a special app just to install the aircraft. So far I have only got flightsim.to packages and some direct from developers that are managed via addonlinker and some marketplace aircraft. I have avoided installing any of the third party marketplaces so I don't understand the appeal. Perhaps I am missing something. 100% The current system is great, sans having to fetch account details at install. But that’s a minor annoyance compared to dealing with yet another app. Why reinvent the wheel? There’s marketplace if you want automated updates and streaming/install options. There’s Contrail and all the benefits that come with it. I don’t see the point in spending development resources when this is a solved problem.
November 23, 2025Nov 23 9 hours ago, bailout said: Why do you want another 'installer/updater'? It would put me off buying an aircraft if I needed to install a special app just to install the aircraft. So far I have only got flightsim.to packages and some direct from developers that are managed via addonlinker and some marketplace aircraft. I have avoided installing any of the third party marketplaces so I don't understand the appeal. Perhaps I am missing something. Maybe a compromise then, make it optional. AMD 9800X3D, NZXT X73 RGB AIO COOLER, Gigabyte X870 Aorus Elite WIFI7, 64GB 6000MHZ RAM, 4TB Samsung Pro NVME, 4 TB Crucial P3+ NVME, 4TB Crucial SSD, Gigabyte Gaming OC Geforce RTX5090, Antec C8 ARGB Case, X55 JOYSTICK/THROTTLES, LG 4K C4 42" TV/Monitor 120 Hz, 2 Dell 1080 monitors. Honeycomb Alpha Yoke, Bravo Throttle. Thrustmaster TPR Pedals. Moza AB6 FFB Joystick, Pimax Crystal Light VR, Tobii Eye tracker, Steelseries Arctis 7+ Wireless Headphones.
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