November 29, 2025Nov 29 9 minutes ago, Kaiii3 said: Models are 2020 native and build in 2020 by our developer (he has no 2024). Weitere saw those missing wheels/ignored LoDs already in 2020 so I am not sure if this is actual a 2024 only issue.... When I am back home I will collect some data and forward that to ASOBO It's definitely not a 2024 only issue. Indeed it was at some point over the past year Asobo changed something and all of a sudden AI LOD broke. Not just Landing gear, you can sometimes see the whole AI model change LOD detail if it's past a certain distance from you. I can't remember exactly when it happened unfortunately but this is absolutely an issue that was introduced to 2020 after the release of 2024... Have a Wonderful Day -Paul Solk
November 29, 2025Nov 29 yes, this is a sim a year after release that has aeroplanes without wheels. a steam rating of below 50 percent, and a with small group of people clinging on the idea that a bunch of people (who seemily walk on water) are going to fix it all with su4. If id said to you back in fs2000 or fs98 days that microsoft where modelling planes without wheels and the community were only to happy to pay 120 dollars to pay to beta test a game, you would of thought i was on drugs. Yet here we are. Edited November 29, 2025Nov 29 by fluffyflops
November 29, 2025Nov 29 I experienced the disappearing landing gear issue in MSFS 2020 and am now seeing it again in MSFS 2024. It occurs with AIG, FSLTL, and FSTraffic (JF). I honestly don’t understand how some users still don’t notice this. Either they aren’t using third-party AI traffic add-ons, or their systems are somehow miraculously unaffected. - Harry 9800x3D (Strix x870e-E) - 64GB RAM (DDR5 6000, CL 30) - RTX 5090, 34'' 1440p OLED HDR - Windows 11 Pro (1TB M.2) - MSFS 2024 (MS Store, 4TB M.2).
November 29, 2025Nov 29 55 minutes ago, psolk said: I can't remember exactly when it happened unfortunately but this is absolutely an issue that was introduced to 2020 after the release of 2024... I have completed hundreds of flights in MSFS2020 and I haven't had this issue a single time in FS20. I switched from 20 to 24 in March 2025, few months after release of MSFS2024 and 'till then, never had this issue in MSFS2020.
November 29, 2025Nov 29 4 minutes ago, Konterhalbe said: I have completed hundreds of flights in MSFS2020 and I haven't had this issue a single time in FS20. I switched from 20 to 24 in March 2025, few months after release of MSFS2024 and 'till then, never had this issue in MSFS2020. I still use 2020 daily and it's absolutely there... Maybe you left before it was introduced into 2020. As I mentioned, it was NOT always like this, in fact I had never seen this before until a few months ago... Now I see it every flight. Especially the Nose Gear... I also run at 5K which means in terms of overall pixels nose gear is tiny on my setup, what's your resolution? Have a Wonderful Day -Paul Solk
November 29, 2025Nov 29 34 minutes ago, Nemo said: I honestly don’t understand how some users still don’t notice this. I'm one who's only noticed it on very rare occasions. It's a testament to how we use sims differently, sometimes very differently. Way too busy trying to fly perfectly using SLC to score my piloting actions, versus scanning the outside view looking for defects, and I really like it that way! This in part is why I'm a little less enamored with GSX and what it offers than others might be because I rarely look outside the aircraft at what GSX is doing anyway! Noel System: 9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL 64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync. Aircraft used in MSFS 2024: Fenix A320, Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.
November 29, 2025Nov 29 2 hours ago, Kaiii3 said: Models are 2020 native and build in 2020 by our developer (he has no 2024). Weitere saw those missing wheels/ignored LoDs already in 2020 so I am not sure if this is actual a 2024 only issue.... When I am back home I will collect some data and forward that to ASOBO The missing landing gear at relatively short distances is definitely not only a 2024 issue. I have the entire AIG model and flightplan database installed exclusively in MSFS 2020, and the missing landing gear is one of the most annoying (and immersion breaking) issues in the simulator. EDIT: For the record, I have been using MSFS 2020 since November 2023 (and the AIG AI planes probably since early 2024), and as far as I can remember it has always been a problem. Edited November 29, 2025Nov 29 by Christopher Low Christopher Low AMD Ryzen 7 9800X3D CPU / 64GB DDR5-6000 RAM / 12GB Nvidia RTX 4070 Super GPU / Gigabyte X870E Aorus Elite Wifi 7 / 1+2TB Samsung Evo Plus M2 Nvme UK2000 Beta Tester
November 29, 2025Nov 29 1 hour ago, psolk said: I still use 2020 daily and it's absolutely there... Maybe you left before it was introduced into 2020. As I mentioned, it was NOT always like this, in fact I had never seen this before until a few months ago... Now I see it every flight. Especially the Nose Gear... I also run at 5K which means in terms of overall pixels nose gear is tiny on my setup, what's your resolution? 1440p on a 27'' screen. Interesting observation about bugs finding their way into MSFS2020. I recall never having any issues starting flights in daylight and arriving at night but at some point, all airports remained completely dark in this case. No approach lights, no taxiway lights, no centerline lights... This was the point where I decided to move on to MSFS2024 as I couldn't do any flights anymore that start in daylight and landing at night. In MSFS2024, many AIG and FSLTL planes are missing their landing gear 😄 Less worse than being completely blind at night but still frustrating.
November 30, 2025Nov 30 12 hours ago, fluffyflops said: If id said to you back in fs2000 or fs98 days that microsoft where modelling planes without wheels and the community were only to happy to pay 120 dollars to pay to beta test a game, you would of thought i was on drugs. No, just that you have very high expectations, which is fine. So do I. But curious, in FSX and FS98 and FS2000 … we have floating buildings (lots of them). We also had twirling clouds at specific view angles. Clouds didn’t case shadows. Autogen scenery was a disconnected hodgepodge of roads/buildings/terrain. We also could only do about 20 FPS with top tier hardware of the day. We had AutoGen that would stop rendering in long distance flights, we had OOM (out of memory errors - this time system RAM - actually the 4GB address space limit of 32bit - but today is’t VRAM). And I could go on for the list of things we needed to use a blind eye. You could say how something’s never change … but why I’m enduring these rather obvious issues is because the rest of the simulated world looks and works reasonably well. But yeah, it has some issues … I continue to take the abuse and pay for it because … it does so well in other aspects. For me, SU4 will be the make or break, if these issues persist, I’ll move along to my other hobbies and wait and hope for 2028 (or something else to come along in the flight simulation world, maybe XP13, maybe P3D 7, or maybe something else). But simulation always (no exceptions) pushes computer hardware to it’s limits, it’s not some lame short LOD and boring 3D shooter carrying the same plot (kill kill kill) over and over and over again. Why are flight simulations so hard to get right, simple, LOD. Rendering objects miles away. Add that to MS/Asobo trying to make that to work on grossly under powered hardware like consoles, and you end up on the road of “optimization” … in this case it’s render less type of optimization and force LOD creation on content providers (which I think is only “part” of the issue here). Edited November 30, 2025Nov 30 by SayAgain Extraordinary claims require extraordinary evidence. - Carl Sagan
November 30, 2025Nov 30 I read a lot about the lánding gear issue, but it never really bothered me. Because of this thread I started checking it myself and indeed landing gears appear at the last moment. What I wonder is in what situations it bothers you. Yes, it is there, but so is popping in scenery and other items that pop up at the last moment. I feel they are far more irritating. Personaly I hardly look at other planes (in detail) when flying (or taxing or starting up) I9-14900K, Gigabyte B760 Aorus Elite AX, RTX 4080, 32 ram.1 tb nvme M.2 SSD, MSFS 2020 on 2 tb nvme m.2 SSD
November 30, 2025Nov 30 3 minutes ago, hansb57 said: What I wonder is in what situations it bothers you. And I wonder how people can not be bothered by it. For me, simming is all about immersion. And AI traffic I use to get an immersive surrounding on huge airports. And nothing is more immersion-killing than having AI planes missing the gear or being blocky low LOD models. Greetings, Chris AMD Ryzen 7 9800X3D, 2x32GB DDR5 6000MT/s RAM, MSI RTX 4090 Ventus 3X, Windows 11 Home, MSFS2024
November 30, 2025Nov 30 "Pop in" is a problem with everything to a certain extent. I would prefer to see taxiway signs at a greater distance, but it is in no way (as far as I am concerned) comparable to seeing airliners floating above the ground. My brain perceives that as total fake.......and that is not what simulation is about. Edited November 30, 2025Nov 30 by Christopher Low Christopher Low AMD Ryzen 7 9800X3D CPU / 64GB DDR5-6000 RAM / 12GB Nvidia RTX 4070 Super GPU / Gigabyte X870E Aorus Elite Wifi 7 / 1+2TB Samsung Evo Plus M2 Nvme UK2000 Beta Tester
November 30, 2025Nov 30 Just a side note: Since the last SU from MSFS2020, the problem has also been visible with AI ships. Just like with MSFS2024. A huge step backwards for MSFS2020.
November 30, 2025Nov 30 Christopher and AnkH you are absolute right. But ASOBO seems not very interested in it. There is no solution since one year and no statement by ASOBO themselves. If it is not a MSFS issue they can tell us and IVAO, Vatsim or AIG, FSLTL etc. can look into it. But absolut nothing happens. So our only chance is to vote for this topic and comment about it in their forum Edited November 30, 2025Nov 30 by mobiel
November 30, 2025Nov 30 Author Why on earth are people playing a flight sim on an XBox? And why are we all paying for it? And I say this as someone who is a console gamer. It's like pulling an ice cream van out of a hangar to go and do your PPL in. Edited November 30, 2025Nov 30 by Langeveldt
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