March 27Mar 27 Got it through MS Store, as usuual. RELEASE NOTES Sim Update 5 Beta - 1.7.16.0 Stability & Performance Fixed Model Instance being potentially destroyed upon a Build Package while reloading active LODs (could crash the sim when building the package of the currently used aircraft) General Bug Fixes Fixed an issue where the mission steps panel and the discovery objective panel could be truncated after switching between full screen and windowed using the ALT+ENTER shortcut Fixed text in logbook that was not correctly translated Aircraft The PERFORMANCE_DATA section of the flight_model.cfg has been moved to the flight_performance.cfg file. It will still be loaded from the flight_model.cfg if it is missing from the flight_performance.cfg to ensure backwards compatibility. Boeing 737 MAX 8 Fixed an issue where the flight director could sometimes command the wrong pitch/bank angle immediately after turning the flight director on or when activating a flight director mode when no mode was previously active. Adjusted FLC mode to more closely adjust for target speed. Fixed an issue where the FMC message TAKEOFF SPEEDS DELETED could be shown in flight. Improved Glideslope tracking to reduce pitch oscillations. Improved autothrottle response and tracking in SPD target modes. Improved autothrottle tracking accuracy in thrust target modes. Fixed an error during automatic PERF INIT when the plane spawns in the air. Aircraft Core Systems Added VarSet capabilities for Hydraulic and Pneumatic valves’ target positions, to replace their respective malfunctionning Key Events. Simvars are: HYDRAULIC_VALVE_TARGET_POS and PNEUMATICS_VALVE_TARGET_STATUS ModelBehaviors: To reflect this change, new “EX1” parameters have been added to functions “ASOBO_Hydraulic_Valve_Parameters” and “ASOBO_Pneumatics_Valve_Parameters” that uses proper simvars to set the targets positions of valves. Glass Cockpits G1000 NXI Fixed an issue where the flight director could sometimes command the wrong pitch/bank angle immediately after turning the flight director on. Garmin G3000 / G5000 Fixed an issue where the flight director could sometimes command the wrong pitch/bank angle immediately after turning the flight director on. Garmin G3X Touch Fixed an issue where the flight director could sometimes command the wrong pitch/bank angle immediately after turning the flight director on. GNS 430/GNS 530 Fixed an issue where the flight director could sometimes command the wrong pitch/bank angle immediately after turning the flight director on. Primus Epic 2.0 Integrated Avionics System Fixed an issue where the flight director could sometimes command the wrong pitch/bank angle immediately after turning the flight director on. Pro Line 21 Integrated Avionics System Optimized the PFD’s artificial horizon for memory savings. Fixed an issue where the flight director could sometimes command the wrong pitch/bank angle immediately after turning the flight director on. UNS-1Ew SBAS-Flight Management System Fixed an issue where the flight director could sometimes command the wrong pitch/bank angle immediately after turning the flight director on. EFB Fixed an issue where stale chart data could sometimes overwrite chart data from a newly selected airport. Planner App - Fixed an issue where stale chart data could sometimes overwrite chart data from a newly selected airport. Career Changed misleading name of the Super Heavy specialization and Heavy certification to Oversized General Bug Fixes Fixed taxi to gate clearance sent twice when infringed Added “Stop after holdshort line” step validation if overpassed but not infringed Fixed Announce taxi to helipad flow not available. Fixed acknowledge frequency change not automatically completing when infringed Fixed ATC broken after taking off without clearance Fixed part of the flightplan not displayed in some IFR missions Free Flight Modified the ‘Fly Now’ button to be grayed out when selecting an helipad while an airplane is selected Fixed aircraft fuel resetting to its default quantity when selecting a fuel amount then exiting and going back in the aircraft configuration screen Airports Generic Airports EGLC : Fixed missing water around airport KHRF : Fixed wrong ICAO : 6S5 to KHRF KGRR : Fixed missing terminal KGDK : Fixed wrong ICAO : I19 to KGDK KGDA : Fixed wrong ICAO : 5M9 to KGDA KGDA : Fixed missing buildings KDVO : Fixed misplaced beacon tower KPDG : Fixed misplaced beacon tower KGLN : Fixed airport needed to be closed according to real life OKKK : Fixed wrong ICAO : OKBK to OKKK KDWA : Fixed missing runway designators KMII : Fixed airport needed to be closed according to real life KJRO : Fixed wrong ICAO : I43 to KJRO KBRG - Fixed wrong airport altitude 01V : Fixed airport needed to be closed according to real life 02K : Fixed airport needed to be closed according to real life 02MU : Fixed airport needed to be closed according to real life 02ND : Fixed airport needed to be closed according to real life 02NE : Fixed airport needed to be closed according to real life 02OR : Fixed airport needed to be closed according to real life 02PS : Fixed airport needed to be closed according to real life 02Y : Fixed airport needed to be closed according to real life 03FD : Fixed airport needed to be closed according to real life 03I : Fixed airport needed to be closed according to real life 03IN : Fixed airport needed to be closed according to real life 03NE : Fixed airport needed to be closed according to real life 03PS : Fixed airport needed to be closed according to real life 03WY : Fixed airport needed to be closed according to real life 04F : Fixed airport needed to be closed according to real life Traffic Air Traffic Fixed Offline AI Traffic. We have fixed and reactivated it. It wasblocking some traffic add-ons. Traffic that can be in “sleeping” state for various reasons, will now be ignored by the traffic conflict system to avoid lock ups. Various traffic behavior improvements when taxiing onto the runway and taking off. Fixed an issue that had Live Traffic planes spin when holdingshort. Traffic will now have NAV and TAXI lights on during daytime also. Virtual Reality Fixed loss of inputs sometimes occurring when launching the Preflight training in VR Fixed an issue that caused the Yoke/Collective highlight not to be active in VR on some aircraft. Fixed an issue sometimes causing the yoke/collective to not be grabbable in VR Fixed an issue that caused the yoke/collective interaction to fail if the second controller was targeting a collideable glasscockpit. Fixed an issue that caused the yoke/collective interaction to fail if the second controller was targeting a collideable glass cockpit. Fixed lighting issues with clouds fogging (fixes cockpit glass flickering through clouds, and lighting differences using Quad Views) Peripherals Remapped “VR - camera Reset” on gamepads to RB+Menu / R1+Options Various Peripheral Fixes Fixed DualSense wireless controller scroll axis in menus. DevMode Removed option to select old LOD curve General Fixed AutoSet filter disappearing from the console after Build Added “Debug biomes” and “Debug surface type” in the “Debug > Terrain” menu Scenery Editor Fixed VectorPlacement no longer in groups when loaded by the editor. SimObject Editor Added missing hydraulic actuator types LiquidDroppingDoor and ThrustReverser Fixed edit in place mode + live reload wrongly saving files Updated cockpit.cfg params in the editor SDK Changed the way status update message are sent when the user enables/disables the addon camera through the ingame panel Fixed SimVarWatcher documentation links Few Camera API changes: Added functions to load some parts of the world Changed the way position and rotation referential are handled Added the possibility to focus a SimObject and follow its movement based on its object Id Keep the world arounf the arocraft loaded while using the Camera API and going far away of the aircraft to avoid it to fall under the ground Samples Fixed SimVarWatcher debug build in SDK samples WASM API Fixed fstat for stdin, stdout and sterr Added “fsMapViewSetWeatherRadarTiltInRadians”, “fsMapViewSetWeatherRadarStabilization”, “fsMapViewSetWeatherRadarPitchLimitsInRadians”, “fsMapViewSetWeatherRadarBankLimitsInRadians” and “fsMapViewSetWeatherRadarScanRate” in MapView API Exporter Blender Fixed landing gears animations in DA62 Sample. Fixed invalid vertex normal on skinned meshes. Edited March 27Mar 27 by Blueline308
March 27Mar 27 Author I played it and it was the smoothest release so far. Things are looking good. Edited March 27Mar 27 by Blueline308
March 27Mar 27 31 minutes ago, Blueline308 said: WASM API Fixed fstat for stdin, stdout and sterr Added “fsMapViewSetWeatherRadarTiltInRadians”, “fsMapViewSetWeatherRadarStabilization”, “fsMapViewSetWeatherRadarPitchLimitsInRadians”, “fsMapViewSetWeatherRadarBankLimitsInRadians” and “fsMapViewSetWeatherRadarScanRate” in MapView API Weather Radar tilt finally? 31 minutes ago, Blueline308 said: Added the possibility to focus a SimObject and follow its movement based on its object Id That could be useful for plane spotting Edited March 27Mar 27 by Tuskin38
March 27Mar 27 Personally I like reading it to determine whether I want to join the beta or not and to see the progress of the beta. Dave Current System (Running at 4k): ASUS ROG STRIX X670E-F, Ryzen 7800X3D, RTX 5090, 55" Samsung Q80T, 64GB DDR5 6000 RAM, EVGA CLC 280mm AIO Cooler, Brunner CLS-E NG Yoke, Thrustmaster Warthog HOTAS & Stick, Thrustmaster TCA Quadrant & Add-on, VirtualFly Ruddo+, TQ6+ and Yoko+, GoFlight MCP-PRO and EFIS, Skalarki FCU and MCDU
March 27Mar 27 and the usual DLSS swapper 310.5.3 update routine reminder, after each MSFS update, update has reset it back to 310.1. AMD 7800X3D, Windows 11, Gigabyte X670 AORUS Elite AX Motherboard, 64GB DDR5 G.SKILL Trident Z5 NEO RGB (AMD Expo), RTX 4090, Samsung 980 PRO M.2 NVMe SSD 2 TB PCIe 4.0, Samsung 980 PRO M.2 NVMe SSD 1 TB PCIe 4.0, 4K resolution 50" TV @60Hz, VR: Pimax Crystal Light + HP Reverb G2 @ 90 Hz, Honeycomb Bravo Throttle Quadrant, be quiet 1000W PSU, Noctua NH-U12S chromax.black air cooler. 60-130 fps. no CPU overclocking. very nice.
March 27Mar 27 42 minutes ago, turbomax said: and the usual DLSS swapper 310.5.3 update routine reminder, after each MSFS update, update has reset it back to 310.1. only if you're on MSstore. Beta updates on Steam don't touch it. Edit: Well actually, this patch seems to have done it on Steam too 56 minutes ago, magdrop said: Lack of fog/low vis still not fixed did you make a bug report? Edited March 27Mar 27 by Tuskin38
March 28Mar 28 I'm glad they fixed the slowly spinning AI planes. It used to annoy me but I kept quiet about it. "I am the Master of the Fist!" -Akuma
March 28Mar 28 Have anyone noticed the Simbreif icon is missing from the default EFB. And when you try ti import flight plan or .pln from folder, sim freezes. Is this just me or should I file a SU5 complaint. Bill McIntyre Asus StrixB650E-F Gamer, AMD Ryzen 9 7900X3D, Corsair Titanium DDR5 64GB, Samsung 990 PRO-4TB M.2, (4) 2TB SSD's, Corsair H1150i liquid cooler, RTX 2080TI Founders Edition, (2) LG 34" HD Curved Monitor, Sound Blaster Audigy X, 1Kw PC Power & Cooling Power Supply, Corsair Obsidian Full tower Case. MSFS 2024, WIN11 Pro x64
March 28Mar 28 Is there a detectable reduction in VRAM requirements with the SU5 beta? I visited EGLC London City for the first time today in MSFS 2024, and it was also the first time where I have experienced real problems with hitting the VRAM limit. The scenery seemed to look OK, apart from a handful of "squares" in the ground textures after loading that disappeared after a few seconds. However, when I started to accelerate down runway 09 for take off, I experienced major (unflyable) stutters. I had to make a couple of adjustments to the graphics settings (the main one was disabling displacement mapping) before I could get a smooth departure. Central London is almost certainly the most demanding scenery area in MSFS 2024 for me, so this was not entirely unexpected considering that I only have 12GB VRAM on my RTX 4070 Super GPU. That being the case, any improvements at all with respect to VRAM allocation would be very welcome! My flights are currently in broad daylight with clear skies, so adding clouds and night lighting could cause major problems. Edited March 28Mar 28 by Christopher Low Christopher Low AMD Ryzen 7 9800X3D CPU / 64GB DDR5-6000 RAM / 12GB Nvidia RTX 4070 Super GPU / Gigabyte X870E Aorus Elite Wifi 7 / 1+2TB Samsung Evo Plus M2 Nvme UK2000 Beta Tester
March 28Mar 28 47 minutes ago, Christopher Low said: Is there a detectable reduction in VRAM requirements with the SU5 beta? I visited EGLC London City for the first time today in MSFS 2024, and it was also the first time where I have experienced real problems with hitting the VRAM limit. The scenery seemed to look OK, apart from a handful of "squares" in the ground textures after loading that disappeared after a few seconds. However, when I started to accelerate down runway 09 for take off, I experienced major (unflyable) stutters. I had to make a couple of adjustments to the graphics settings (the main one was disabling displacement mapping) before I could get a smooth departure. Central London is almost certainly the most demanding scenery area in MSFS 2024 for me, so this was not entirely unexpected considering that I only have 12GB VRAM on my RTX 4070 Super GPU. That being the case, any improvements at all with respect to VRAM allocation would be very welcome! My flights are currently in broad daylight with clear skies, so adding clouds and night lighting could cause major problems. Chris, not to derail this topic but have you tried the Autofps app by Reset XPDR? it’s an absolute game changer , I can fly into the places like London and New York for example and let the app handle increasing or decreasing settings to keep fps and VRAM under control. It’s definitely worth a try. cheers Steve
March 28Mar 28 Thanks for the suggestion, but visual quality is very important to me. Letting a utility have control over my detail settings in the simulator is not something that I really want. Christopher Low AMD Ryzen 7 9800X3D CPU / 64GB DDR5-6000 RAM / 12GB Nvidia RTX 4070 Super GPU / Gigabyte X870E Aorus Elite Wifi 7 / 1+2TB Samsung Evo Plus M2 Nvme UK2000 Beta Tester
March 28Mar 28 So there's still no ATC Toolbar Window Performance Drop fix? crikey Asobo come on 🙄 Pico Neo3 Link VR - Windows 11 64bit, Gigabyte Z590 Aorus Elite Mobo, i7-10700KF CPU, Gigabyte RX 9070 XT OC 16gb (AMD GPU), 32gig Corsair 3600mhz RAM, SSD x2 + M.2 SSD 1tb x1 Saitek X45 HOTAS - Saitek Pro Rudder Pedals - Logitech Flight Yoke - Homemade 3 Button & 8-directional Joystick Box, SNES Controller (used as a Button Box - Additional USB Numpad (used as a Button Box)
March 28Mar 28 50 minutes ago, Christopher Low said: Thanks for the suggestion, but visual quality is very important to me. Letting a utility have control over my detail settings in the simulator is not something that I really want. Same here. That's why Autofps is so important to me. It's honestly worth reading up about and giving it a try. Back on topic; yay! They've fixed the missing water at EGLC 🫡
March 28Mar 28 3 hours ago, Christopher Low said: Thanks for the suggestion, but visual quality is very important to me. Letting a utility have control over my detail settings in the simulator is not something that I really want. You'll actually gain visual clarity with auto fps. Default TLOD sucks imo. It's a downgrade from 2020.(Yes I'm saying that as a diehard 2024 fan). In 24, TLOD 400 is similar to 200 in 20. With auto fps you have total control over how far settings can drop. Generally speaking outside of tht busiest airports I run a very high TLOD maybe 600 with great performance still. | My Liveries | FAA ZMP | PPL ASEL | | Windows 11 | MSI Z690 Tomahawk | 12700K 4.7GHz | MSI RTX 4080 | 64GB 6000 MHz DDR5 | 500GB Samsung 860 Evo SSD | 2x 2TB Samsung 970 Evo M.2 | EVGA 850W Gold | Corsair 5000X | HP G2 (VR) / LG 27" 1440p |
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