Everything posted by Bob_D
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New Microsoft Flight Simulator announced!
Who's to say it can't be both. It certainly can be "dumbed down" to reach the wider audience and have a "fly me now" mode. Also still have a more rigorous sim mode. It's just up to the user to select which they want in the menus. If Flight leaves behind all the compatibility that has 'dragged' down FS over the last few versions, instead of spending all that time making sure old stuff still works they can put that into the dual modes the program may have.I'm skeptical too, but waiting to see more first before going into the deep end on one side or another.Wonder when "Train" is going to be announced now. :(
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Sad but true
Shesh the forums are hard to get in to this morn. :( Until MS comes out with word that FS series has been put to bed its just speculation. MS could sit on FS for awhile to send it off to another developer, etc. It's kind of like what has happened with MSTS, although not with the bad economy wrinkle.
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Using Catalyst 7.10
I believe it should. Though I'm not 100% sure since the ATI Tray Tools I use is installed with the 'Omega Drivers' and uninstalled when I uninstall them(when a new version comes out).
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Using Catalyst 7.10
Try here;http://www.guru3d.com/article/atitraytools/189I use ATI Tray Tools as they are apart of the 'Omega Drivers' set. Which is the "normal" latest CATs tweaked for image quality. He hasn't done them for Vista yet, just XP/2K.
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I HAVE 30 FSX DX10 FPS!
The cake is a lie! ;-)
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I wonder if...
If I had to throw out a wild guess I'd say 0 lines.
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1st day of summer and 1st FSX-DX10 Progress report
Keep em coming Phil! No matter what some others think I always think its interesting to take a look inside the "sausage factory". :) Boy the wireframes of Chicago sure bring back some flight sim memories! heh
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DirectX fix for OOM 2GB limit - Working?
So your saying that an AGP's video card memory & aperture isn't both mapped at the same time? Just one or other is sounds like your saying. As example my AGP video card has 256mb w/ an aperture of 256mb. I was under the assumption that that both are mapped in this case mapping 512mb of the mem area between 3-4gb.As mentioned in a recent 'Ask Dan's Data' that I posted about over in the hardware forum."If I had a video card with 512Mb or 768Mb of memory on it, it'd take up even more space in the 3Gb-to-4Gb memory map.And if I were still using an AGP graphics card, there'd be another block of memory reserved for the AGP aperture, used when devices on other buses in the computer want to talk to a graphics card on the AGP bus. I've got a PCIe graphics card, though, which sits on the same bus as all of the other stuff and so doesn't need an aperture."http://www.dansdata.com/askdan00015.htm
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DirectX fix for OOM 2GB limit - Working?
>Normal Win32 processes have 2G of address space, out of the 4G>available. 2G is left to the OS for its needs,drivers, etc.>>The /3G switch makes applications able to address memory above>the 2G line. How does it do this? Normal processes only use 31>bits of the 32 bit address, effectively limiting them to 2G (>2 ^^ 31 ). Toggling this switch for the app lets it use some>of the remaining address space. It needs to be used with care,>since PCI-Express maps the entire address space of the>graphics card into the OS address space. If you set the app to>use 3G with a 768m graphics card, that leaves 256m for the OS.>A better setting is 2560, eg 2.5G, since that leaves 768m for>the OS with a 786m graphics card. Much more reasonable.>Don't forget for us AGP users we also have to include our AGP aperture into that address space on top of our video cards memory.
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What's with the 3Gb memory barrier?
Last week over "Dan's Data" (Letter's) posted a great write up on the problem with 4gbs on a 32-bit machine.http://www.dansdata.com/askdan00015.htmIt's a great read, and can say just about everyone will learn something.
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SP1: Mini Panel Disappears!
Bump, for any homemade remedies?
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SP1: Mini Panel Disappears!
Hmm, It does fit with last 2 test flights which did have Low Fog layers. But its strange that I didn't run across it at all pre-SP1.Drat, this is going to be an annoying one to live with, since there wont be any more fixes any time soon.
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SP1: Mini Panel Disappears!
Hmmm, This is a strange one I've been working on myself but so far, with no luck. Clean reinstall w/ SP1 no tweaks or addons yet. On all planes when using the mini-panel (2D of course) when I select any of the panel overlays(such as radio stack or GPS) the shape of the overlay shows up just for a flash, then it and the mini-panel disappear! If I bring any overlay back up again after that its cycles me back to full 2D panel with any past overlays brought up also. This wasn't happening Pre-SP1.If this is happening to more people than just me, I'm assuming it just hasn't been reported since the 3d view is more popular. I miss my mini-panel for both its visability and its gauge info. x( Anyone else run across this yet?
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Astonishing
Try the disabling/stopping and Anti-virus and/or Security software?
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FINALLY DID IT! Zero Stutters...Zero Blurries.
>SP1 is absolutely fantastic now, and I can't wait to try so>much more.>hehehe, Sorry I'm laughing at you. But once you start trying "so much more" your sweet spot will probably move with it. So maybe you should just enjoy things for a few weeks before installing anything new and 'enjoy the view!' ;-)
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April 2007 update for DirectX 9.0c: might help with SP1 stuttering
I just checked.After reinstalling FSX & SP1 a few hours I took a screenshot of the changed file dates in DXDIAG then installed the DX v9.0c (April Redist) And all the same files that changed dates before did so again. BUT all the version #'s are still exactly the same.Edit: spelling
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My Personal Blurry Fix
That fix is a part of SP1 now.
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FSX SP! Pool
"When its done!"
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Ya gotta check this out!
Hey!! Wait a minute we have a NO Smoking Ordinance! :( ;-) Would be cool if someone did an addon for Autogen that puts "smoke/vapor" trails coming out of all/majority of autogen buildings.If I'm not mistaken FSX does a better job of not letting the particle effects showing thru clouds.
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Loss of Shift-Z Display Info
Yes, I've seen this also. I was kind of assuming it was a driver issue, even though it has stuck around after a driver update. Since I'm ATI X850 user I'm waiting for newest Omega drivers based on 6.11 CAT's but they haven't been released yet. :-( Anyway, besides seeing the text going away, sometimes the plane (in spot view) will also go transparent at the same time. Also in the mix the ground textures will go transparent(only autogen left visible) or shutter very badly and FS will soon grind to a halt.Only way I've seen it be 'fixed' is to go into Options (like were you can change Autogen rate and such), change a variable then go back into sim. Things will usually be fixed for a while, though sometimes I've had it go apedoody on me again almost seconds later.I've only see this happen when I'm near or in amongst the clouds, never has happened in clear skies. Once in a while I'll scratch my head and wonder if its not because of edited cloud textures. Thought I haven't put back originals to try any experimenting or anything along those lines.
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Wednesday's I Love FSX So Much....................
>that I tried to feed some of my Halloween candy to DVD#1 and>he didn't want any. ;(;( He said he was sweet enough without>adding any more sugar.:-wave:-wave>He? uh oh. I've been calling my DVD1 Cheryl. :+ That might explain a few things, although not why am I talking to a DVD. :(
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Pulling my hair out!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Ewwwww. Hmm, although I can see it now Microsoft Hair Suite 2007. ;) If you don't activate your new Hair Suite within 30 days it jumps down off your head and kicks a kitten! :(
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DX9c - opinions please
>FSX should have been written using the OpenGL API; then we>would not be wasting time talking about poor frame rates.Muhahaha. An OpenGL Microsoft game. :-lol :-lol :-xxrotflmao That will happen the week following Windows going Open Source.
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Another DirectX 10 write-up! This time @ FiringSquad.
A nice informative write-up about DirectX 10 has been posted over at FiringSquad.com. Follow the link.http://www.firingsquad.com/hardware/direct...iew/default.aspOne of the points I found interesting from the Tim Sweeney interview in the article."FiringSquad: A lot has been made about the speed boost DirectX 10 will bring over DX9. In part due to the new driver model and in part due to other efficiencies. In your position you get to work with the latest hardware
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Few of the bugs that are in the FSX Logbook!
I got you beat. It happened to me after only 4 flights I believe. Corruption seemed to happen easier cause I was "tweak flying" a lot, and deleting those instead of leaving them in the log. The log in the picture is the 2nd, which is backed up after every flight.