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espent

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Everything posted by espent

  1. Basically you need a gfx card that supports DirectX 12 to get the good stuff like Nanite and Lumen. RTX20xx ->
  2. System Requirements for Running and Developing with Unreal Engine 5 Unreal Engine 5 is highly anticipated by game developers like yourself, but is your current PC setup compatible with the latest Unreal Engine system requirements? Unreal Engine renders graphics at high quality, so it is best to run the program on mid-range to premium computers or laptops. Recommended Hardware Minimum Requirements Windows Mac OS X Linux Operating System Windows 10 64-bit Latest MacOS Monterey Ubuntu 20.04 Processor (CPU) Quad-core Intel or AMD, 2.5 GHz or faster Quad-core Intel, 2.5 GHz or faster Quad-core Intel or AMD, 2.5 GHz or faster Memory 8 GB RAM 8 GB RAM 32 GB RAM Graphics/Video Card (GPU) DirectX 11 or 12 Compatible Graphics Card Metal 1.2. Compatible Graphics Card NVIDIA GeForce 960 GTX or Higher with the latest NVIDIA drivers Video RAM - - 8 GB or more RHI Version · DirectX 11: Latest drivers · DirectX 12: Latest drivers · Vulkan: AMD (21.11.3+) and NVIDIA (496.76+) - · DirectX 11: Latest drivers · Vulkan: AMD (21.11.3+) and NVIDIA (496.76) Unreal Engine 5 consumes a certain percentage of memory, so ensure that you have enough storage (we recommend SSD - solid state drive type ) before proceeding to install the engine. It’s also worth noting that certain rendering functions have more demanding requirements than the recommended specs. Unreal Engine 5 Feature Requirements Unreal Engine 5 Feature System Requirements (Windows only) Lumen Global Illumination and Reflections Hardware Ray Tracing: · Windows 10 with DirectX 12 support · NVIDIA GeForce RTX 2080 series video card or higher, AMD Radeon RX-6000 series or higher Software Ray Tracing: · DirectX 11 video card, support for Shader Model 5 Nanite Virtualized Geometry · Windows 10 with support for DirectX 12 Agility SDK · DirectX 12 or Vulkan Virtual Shadow Maps · Windows 10 with support for DirectX 12 Agility SDK · DirectX 12 or Vulkan · Latest Graphics Drivers Temporal Super Resolution Runs on any video card with Shader Model 5 support, however, performance may be constrained Don’t know where to download Unreal editor and UE5? Visit the official Unreal Engine download page and follow the instructions to set up your game development journey with Unreal Engine.
  3. Not defending the textures, but surely it must be allowed to develop for the casual gamers.
  4. I think xplane needs every simmer they can get so that am sure they will welcome you with open arms. Xplane have released 14 updates the last weeks so if you don’t like tinkering you might consider a new hobby for a while.
  5. Aahhh. Good old Sparks. He will of course not admit anything wrong, but instead change his lie to “I do not see anything in the plan for 2024. That’s it! MSFS is dead”. what a weirdo.
  6. Is this upload approved by FBW? very strange to see this from a random account. Apart from that the aircraft looks amazing.
  7. Fabio have streamed the A310 for 3.5 hours now. No stutters to see.
  8. So how many good days do you have when simming? Sounds like a depressing hobby.
  9. Have you gone back and read your posts in the MSFS forum in the year before it was released? It is actually so cringe to read all your whacko theories that I am surprised that you have the guts to post more related to this topic.
  10. Please let moderators moderate. This is just annoying.
  11. What is the general opinion in Chicago today? My guess is that people rather have a park there than the airport.
  12. Good trolling there. They have always presented the plans going forward in 3 month cycles. Just like thy will do in the beginning of December where we will see the plans for Jan-March.
  13. If they have some solid foundation in place I think that is very good news.
  14. From their forum: Hi Captains, It's been a long time since our latest official news, after the summer break we were busy developing our next Maddog version for MSFS2020, which mostly took us long time to build a "bridge" application needed to overcome some simulator limits (MSFS2020 as you know is a sandboxed environment), thus allowing us to bring back many of the missing features from the P3D version. It's not our habit to make announcements without being sure of the result and this time the whole process has been particularly painful, but the good news is we’re nearing the end of the beta testing phase and we expect to release it in the next couple of weeks. Here is a list of features in the upcoming release: - added tray application ‘MDClient' to overcome limitation of the sandboxed environment; - added back all missing ACARS pages; - added back wx clients for METAR/ATIS (VATSIM/IVAO) and CPDLC; - added back 'printing' of ACARS message to Pushover app; - added automatic retrieval of latest OFP from SimBrief; - full GSX Pro integration. All the documentation has been updated as well, and there are also many improvements and bug fixes (performance, fms, autoland, etc). Now that we have managed to "get out of the sandbox", in the near future we plan to add the additional missing pieces of the Maddog (i.e. the 83-88) and development can resume at the normal pace our customers are used to. Thank you all for your patience!
  15. With most of the world experiencing almost double digit inflation numbers the only way is up.
  16. I am pretty sure FAA sectionals are not included. I am trying to find the source where I read this. Found it:
  17. Is this aircraft involved in more accidents than it should be? I feel I read quite often about them being involved in something.
  18. I’m guess small videos that shows the history of FS. Hopefully interviews with the early development teams.
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