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hjsmuc

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Everything posted by hjsmuc

  1. I wonder, did anyone say that variations are bad? To the contrary. There need to be variations but they should be realistic. A flat green pond over miles is not realistic in the Caribbean e.g. We saw great water masks advertised but I couldn't locate one yet in the sim. Maybe it's just one of those "wait a year" things.
  2. Thank you Bert. I had overlooked the tiny + sign for further settings. My eyes and 4K are sometimes not the best friends. Without the bezel it fits.
  3. Thanks Frank, my understanding is that the instruction on page 5 refer to the 2D window. I will see what else I can find. I am trying to properly put the GTN750 into the VC of the Milviz Beaver.
  4. Unfortunately, I see the same. Water was nice last time in the early alphas.
  5. Sorry to warm up this old thread. I just switched to the RXP GTN. The manual shows that one is supposed to be able to change the dimensions of the gauge. However, when I replace the F1 GTN with the RXP model then it appears smaller and the frame from the F1 gauge is still visible. I don't see the option to change the size in the installation tool. Do we have to manually change the size?
  6. The real Mr. Bond has left the building. RIP.
  7. So what's the common view about add-ons: Do they only slow down the loading process or also the active task when flying?
  8. I like the HiFi product like e.g. the GTN products. My impression is that they stop working if they don't find the expected executables or dll's they are looking for. It's usually fixed quickly and that's fine. Just wondering why they can't sort this out before a patch release. In the meantime I resort to free alternatives which don't seem to have this problem (weather here).
  9. Just use the available Freeware. Working fine for me.
  10. If you like flying the 930 this little app may also come in handy for you: https://play.google.com/store/apps/details?id=com.pohperformance.TBM&hl=en_US&gl=US
  11. hjsmuc

    It's COLD!

    That's an effect of global warming.
  12. You see, your products are so good that even when they do not work properly they are still essential for some of us. Looking forward to the next versions.
  13. I used a method described here https://simmershome.de/prepar3d-v4-installer-in-prepar3d-v5-nutzen/. It's in German but all steps are easy to follow. You create symbolic links to make the v4 installer put all files into the proper v5 folders. This is meant to be used if you don't have v4 anymore on your computer. I believe that a manual install with the add-on.xml method should also work provided that the xmltools are installed into v5 and that the MVAMS folder is copied from the v4 appdata\local folder into the corresponding one of v5. A new version with PBR and a proper installer would of course be better than the above.
  14. The Beaver also works for me in v5.
  15. It seems to work. Here is what I did: Make a file named build.py with the following content as shown here: http://www.pilote-virtuel.com/viewtopic.php?id=94919 import os import json import sys def check_prerequisites(): if sys.version_info[0] < 3 or sys.version_info[1] < 6: raise Exception("Must be using Python 3.6 or later") def build_layout(project_dir): layout_entries = [] for root, _, files in os.walk(project_dir): for filename in files: filepath = os.path.join(root, filename) if not filepath.endswith(".json") and not filepath.endswith(".py"): rel_dir = os.path.relpath(root) rel_file = str(os.path.join(rel_dir, filename)) if rel_file[0] == '.': rel_file = rel_file[2:] print(" -- Processing " + rel_file) entry = {} entry["path"] = rel_file.replace('\\', '/') entry["size"] = os.path.getsize(filepath) entry["date"] = "132402817714110148" layout_entries.append(entry) layout_entries.sort(key=lambda e: e["path"]) return layout_entries if __name__ == "__main__": check_prerequisites() cwd = os.getcwd() layout_content = build_layout(cwd) layout_json = { "content": layout_content } with open("layout.json", "w") as outfile: json.dump(layout_json, outfile, indent=4) Make a folder named "KL-traffic-ships". In this folder create a folder "scenery" Copy all bgl files from Henrik's package into this folder. Drop your buid.py file into the "Kl-traffic-ships" folder and run it (Python 3.6 or higher required). This creates your layout.json file. You can then delete build.py. Then add to your "KL-traffic-ships" folder a file "manifest,json" and a folder named "ContentInfo". You can take those from any other scenery package you have. Create another folder "Simobjects" in "KL-traffic-ships" and in this folder "Simobjects" create a folder "boats". Copy all boat files from Henrik's package into this "boat" folder. Move the whole "KL-traffic-ships" folder into your Community folder. Open flightsimulator.cfg (usually to be found at (C:\Users\xxx\AppData\Local\Packages\Microsoft.FlightSimulator_8wekyb3d8bbwe\LocalCache) and add the link to your "KL-traffic-ships\Simobjects\boats" in the Main section beneath the other simobjects. Let us know if it works. All credit goes to FlyingV at pilote-virtuel and of course to Henrik for his amazing package.
  16. Followed the steps. Now testing. The flightsimulator.cfg was at C:\Users\xxx\AppData\Local\Packages\Microsoft.FlightSimulator_8wekyb3d8bbwe\LocalCache in my case. If it works I will summarize the steps in English after dinner.
  17. Merci. I get most of it, just a bit shy of what is meant by creating the build.py. Does it mean to copy the sample content on the other linked page into a blank text file and later run this through python? I'll give it a try.
  18. Nice, was the package for MSFS released? The latest I read was that Henrik is still working on the conversion.
  19. If the mod has no aircraft.cfg file, like the CJ4 mod, would we then have to modify the default aircraft files if a livery doesn't show up? I have a couple of liveries now for both the X-Cub and the CJ4 which I just put into my Community folder. I have the impression that some liveries just don't work, even if they are for a default aircraft. In this case they would not work for the mod either, I believe.
  20. Thanks a lot, I think I have an idea where I made an error. Will try again.
  21. That's where I have mine as well. However, only as links to another folder so that I can enable and disable them with the MSFS AddonsLinker tool.
  22. Thanks for the detailed explanations. I can't get it to work though. I am trying to a add a livery to the X-Cub performance. I first need to add the entry for the new livery in the aircraft.cfg, that should be the one in the mod folder, right? Then I need to copy the Texture folder from the desired livery to the aircraft folder. However, contrary to the Bonanza v2 there are no Texture folders in the X-Cub mod folder. Do I still have to add it there? Finally, the json file, I assume I need to add all texture related entries from the json file which comes with the livery into the json file of the mod X-Cub. Then drag it to the LayoutGenerator. I did the above but the livery does not show up. Any idea of what I might be doing wrong? Thanks again.
  23. How do you get this Synthetic Vision, I only have a map on the MFD? Thanks.
  24. Give up on it in this forum. Over in the official one the criticism is real and still civilized. Leave the rest to the people who are content. It's similar to the COVID discussion, you can't argue with many people who believe everything they are being told.
  25. I think the problem is that we have a product here which wants to be immune to criticism and sarcasm at the same time. All good, it's an illusion anyway to believe that customers' input can change anything. Have fun whatever you use to play or sim.
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