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richbarry

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  1. Download FaceTrackNoIR and have a go with that if you don't want to wear anything. It's pretty good for a) free (if you have a webcam) and b ) not having to wear anything, and gives you an idea of what head tracking is about. You can cheaply make your own tracker hat or clip if you have a few practical skills rather than buying TrackIR.
  2. There were a few people a bit critical about the affect on frame rate of Wildlife+. I think this may have mainly been on older PC's, but irrespective, I think I've got a fix which I'll put in place once the current project I'm working on is done, so v3 of Wildlife+ shouldn't be too far away.
  3. Are you saying you tried it and it didn't work for you, or is this just a "does it work in v3?" question? I have just pointed a new install of P3D v3.3.2 to the Antartcia X install in the old v2.4 folder, and it seems to be working fine, but I wouldn't say I went to great lengths to test it. Regards Richard
  4. What are the key features for you that EZCA gives you that you want to achieve without it?
  5. FS Recorder is a very slick piece of software, and I suspect anyone who thinks they can re-create it in a short space of time will find otherwise...... I'd like to suggest a read of where the developer got to with LM, and why he didn't publish a P3D compatible version. http://www.fs-recorder.net/forum/viewtopic.php?f=2&t=740
  6. I can probably give you a hand if you're happy with a Text Menu displaying on the screen that would load an 1- In air, 2- Lined up for take off, 3- Lined up for Landing Saved Flights depending which option you selected. It could re-show the menu after a crash or paused for X minutes. Starting P3D on Windows boot you just do by adding it to the startup items.
  7. The PS3 Eye for Track Hat is highly likely to have had a filter added to block visible light, which would explain why the image is so dark. It is unlikely you will have success using a camera set up for IR Head Tracking with the Face Recognition that needs visible light and vice versa. If your camera is working as you say it is, I suggest you turn on your Hat Track IR LED's, verify they show up, then you can work on fine tuning the camera in the Point Tracker settings.
  8. I think source of UDP is for FaceTrackNoIR to receive 6DOF streamed from another application. Try changing source to PointTracker for a IR clip or FaceAPI for facial recognition to use the camera.
  9. Jamang1999 mentioned all 3 monitors were different. If they can be run at the same resolution, Matrix TripleHead2Go would be an option, but if the vertical resolution of 1 cannot match the others, I imagine that would shoot down the Matrox option.
  10. You could give this a try for ease of alignment and linking of undocked views if you want. https://youtu.be/8adbZIvoV_U?t=235
  11. Like "eyepoint" suggests, you are moving your head, not the panel, so Y +ve = head moves up (and the panel relative to your head moves down)
  12. jfmitch - A complete user manual is in the original download along with required Simobjects and cfg files at http://library.avsim.net/search.php?SearchTerm=wildlife%20v2&CatID=root&Go=Search The Dropbox download is just an alternative exe if the one in the original download doesn't work for you. I do seem to be getting the message from a few sources that default settings are a bit dense so will reduce these back in the next round of changes.
  13. As there have been a reasonable of downloads of Wildlife+, could a few of the P3D users please provide some feedback on whether it is installing and functioning correctly in P3D. I have so far only had feedback from FSX users so don't know how P3D users are going. The exe was compiled with the FSX SP1 Simconnect DLL to try and get compatibility across all FSX & P3D with one exe, but in some cases this doesn't seem to be working as intended, and I did subsequently compile a FSX SP2 DLL version for people having problems. This is available at https://www.dropbox.com/s/2iir5nyz7s5ezfu/Wildlife%2B.exe?dl=0 I'm also happy to provide an exe using the P3D DLL if necessary, but the grand plan is to figure out how to get the 'one size fits all' exe working in the manner I originally intended. Some feedback from FSX users has been that they prefer to lower the "Number of Objects Created" sliders back lower than my defaults to reduce FPS impact. If FPS is worrying you, then one thing I would suggest in addition to lower slider settings is that if you are not flying near the sea, then deactivate the Sea objects so that they don't get spawned in the first place. I appreciate any feedback as to how it's going for you. Cheers
  14. I've got a few things to try out that may smooth it out a bit. It seems to be a bit of lag sometimes in synching the right eye for the continual movements with head tracking, something that isn't really noticeable unless using head tracking. The left eye XZ position in the cockpit is locked, but as you turn your head, I have to keep calculating and moving the right eye to a new XZ. To be honest, I didn't spend so much time checking the head tracking as I don't use it so often. I'm trying to finish off another application, so not too sure which one will get done first. Will let you know when something new ready to try on the 3D head tracking. Cheers Richard
  15. In regards to pegruder's problems with the exe, I'm guessing you just downloaded the dropbox exe file. The program also needs some cfg files etc, so you need to search Avsim Library or Simviation for P3D Native 3D and download the complete v2 package. The install info is in the manual. You can replace the v2 exe with the v2.1 you got from dropbox if you use head tracking. Regards Richard

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