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Arismac

Good news from LM

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In answer to a question in the Prepar3D Forum about P3D Ver 2.0 being backwards compatible

 

QUOTE:

 

Aircraft and scenery build for 1.x should work fine with 2.0. We will have a new model format version with some added capabilities though, so models built for 2.x won't work with 1.x unless they are exported seperately in the 1.x format.

 

There might be some visual issues with old FS8/9 models that worked in 1.x. (Some models are marketed as FSX/P3D models but still use the the legacy bgl opcodes for rendering.)

 

We've got most of the old bgl stuff working in the new d3d11 rendering system but we can't regression test it against every add-on out there so we likely won't officially support bgl models even though most of them should work.

 

Thanks, Beau

Prepar3D Software Engineer

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Cool. At least they are making a valiant effort  for some compatibility but balancing it with advancement and progress of what FSX was. 

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Is 2.0 still scheduled to come out this year? 

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Is 2.0 still scheduled to come out this year? 

in 2013 whatever that means and assuming big problems dont show up. I would be surprised if there was anything before the fall. More than likely it heads into 2014

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in 2013 whatever that means and assuming big problems dont show up. I would be surprised if there was anything before the fall. More than likely it heads into 2014

Who said 2013 ? Do have a link ?

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Who said 2013 ? Do have a link ?

Yea couldnt remember where I saw it. The link above is the interview. Here is the quote...

 

 

 

  • Performance - As we mentioned earlier, feedback from developers and users in the community indicate that performance is a high priority. We're excited about the future of Prepar3D's new rendering capability and are eager to be able to release it to the community in 2013.

 

 

I would take that with a grain of salt. They retract any release date comments in the prepar3d forum. Understandably so. 

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What this is saying to me is that one can still use v 1.4 even after they release 2.0.  You are not forced to upgrade.  Why you wouldn't would be a different story, of course.

 

Hope they take their time and work out most of the kinks before releasing, even if that means moving the release to 2014.  A lot is riding on this release.

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Hi folks,

I read a thread over at Avsim where a P3D software director was interviewed.  Nice interview, but two times in the interview he made reference to this November, almost like a

"slip of the tongue".  I have tried to find the article to no avail.....hope he's right.

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Any word on the long-term viability for the non-commercial community?

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Any word on the long-term viability for the non-commercial community?

I wouldnt go there again. This will turn into another heated EULA argument thread

 

ORBX appears to have a very strong backing for it. Take that as you will and keep it to yourself and hope for the best. 

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Good news, though it still doesn't guarantee that all newer FSX add-ons will continue to work. Add-ons that do a lot of stuff outside the box (A2A, Majestic Software etc.) might not work since they probably hook into specific memory locations etc. OrbX stuff will probably have to be updated too for the various "Flow" features to continue working.

 

There will probably be a transitional period when we need to have both 1.4 and 2.0 installed to enjoy all our add-ons.

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Lockheed Martin said "Aircraft and scenery build for 1.x should work fine with 2.0" - not that it will. There's a difference.

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Who had thought some years ago that there will be a FS11 after all.

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I really wish that P3D v2 will become some kind of FS11. But i still have my doubts. I know the problems MSFS had/has and now for me P3D is just another service pack for FSX.

One concern is that LM bought ESP while MS already had ESP II in line and is much more advanced. I don`t think that a new FS with backwards compability will give us enough enhancements. I know one thing for sure about software- if you use up to date technology it will not be backwards compatible. So it can`t be that advanced over FSX/P3D v1.4 when they are talking about about backwards compatibilty. I fear that it will become just an enhanced FSX, like v1.4 today.

What facts about P3D are officially released until now (features), are there any pictures or videos released related to v2.0?

I found none and i fear that i will be disappointed when they release some.

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I really wish that P3D v2 will become some kind of FS11. But i still have my doubts. I know the problems MSFS had/has and now for me P3D is just another service pack for FSX.

One concern is that LM bought ESP while MS already had ESP II in line and is much more advanced. I don`t think that a new FS with backwards compability will give us enough enhancements. I know one thing for sure about software- if you use up to date technology it will not be backwards compatible. So it can`t be that advanced over FSX/P3D v1.4 when they are talking about about backwards compatibilty. I fear that it will become just an enhanced FSX, like v1.4 today.

What facts about P3D are officially released until now (features), are there any pictures or videos released related to v2.0?

I found none and i fear that i will be disappointed when they release some.

 

+1

 

Take Flight for example, does it look better compare to FSX in some aspect,...yes...does it run better....yes...well... put back what they took away like car, boat traffic, AI, and more and you will see some pretty good hit on your FPS, add the rest of the world and....you know.

 

How long did MS work on Flight with a room full of developers to get it out and about...two years +, and that was a trimmed FSX renamed and repackaged with some fixed bugs, same old engine.

 

Can LM improve FSX....sure....they can fix some bugs, the can retuned it to be less CPU bond and channel more work to the GPU (DX10 preview), will it be FS11...far from that, if they want to built FS11 from FSX they need to be ready to spit out some serious cash on developers, strip FSX to the bone and rebuilt a lot of the engine from ground zero, even MS did not do that with Flight.

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This is a good news for fsx users, sure. But maybe it's time to change and start a new era for our hobby.

 

A P3D 2.0 completely new from scratch could bypass all Fsx bugs, run smoother and deliver news features, such as sloped runways, cloud shadows, rain effect and so on.

 

I hope at least that 2.0 could be DX11 and 64 bit.

 

 

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This is a good news for fsx users, sure. But maybe it's time to change and start a new era for our hobby.

 

A P3D 2.0 completely new from scratch could bypass all Fsx bugs, run smoother and deliver news features, such as sloped runways, cloud shadows, rain effect and so on.

 

I hope at least that 2.0 could be DX11 and 64 bit.

 

nono.gif

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When they mentioned being rather occupied decifering some files from the late 70s, I believe they were referring to the original SIM1.DLL, where, for instance and among other parameters, rolling and sideways friction coefficients are set.

 

Then they also talked about a remake of Autogen, probably something in the line of what was done for MS FLIGHT, shaders, etc...

 

Add to that also some modiification, say, to weather effects, and P3D v2, being DX11 will already be worth the investment for many.

 

What alternatives are there? X-Plane, and FSX. X-Plane has future, but still a long way to walk until it can offer the same broad universe of features and add-ons that FSX has. P3D v2 could be a good alternative, specially if supported by those that having developed for FSX can get a good software dev kit to port their models to the new version.

 

Everything is in open right now...

 

(BTW: Sim of the week is ELITE v8.6.... just got the upgrade :-) , and DCS World, of course...Most recently uninstalled FSX and X-Plane10... Never uninstalled: ELITE and DCS World... )

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Take Flight for example, does it look better compare to FSX in some aspect,...yes...does it run better....yes...well... put back what they took away like car, boat traffic, AI, and more and you will see some pretty good hit on your FPS, add the rest of the world and....you know.

 

Flight runs better on higher settings with denser autogen and higher detail objects than FSX does, even with all AI turned off. The engine is all around better optimized. And adding the whole world does not affect performance whatsoever. The engine loads the detail for what is nearby.

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Like another topic I started, I do believe P3D V2.0 will be our new flight sim platform for the furture. 

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I hope at least that 2.0 could be DX11 and 64 bit.

 

V2 is expected to be DX11 as they have talked about it. 64 bit is a long term thing and highly unlikely to be 64bit especially since they talk about most addons are expected to be compatible with V2. 64bit is probably at least a few years away as it is such a monumental task to tackle the old fsx code unless they have some miraculous programmers.

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It doesn´t matter how one slices it. Any new version of P3D (aka FSX, be it a overhaul or "just" a service pack) is good news. At least in my book.

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