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Microsoft CEO Steve Ballmer to retire ....Hope for the future?

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No one? If you read this forum you will see differently. You don't have the right to speak for everyone dude! Don't you have something more constructive to do? The sim/game is what you make of it. If you never leave the big island you have no idea! Not every one wants to blow stuff up! enough.

 

Steve

 

OK Steve Dude. It is his opinion and you don't have the right to speak for the 15 Flight users either. Pull your head out of the big island sand and admit that Flight was a failure and that is why it is dead.

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OK Steve Dude. It is his opinion and you don't have the right to speak for the 15 Flight users either. Pull your head out of the big island sand and admit that Flight was a failure and that is why it is dead.

Hey the AVISM troll is back.

My hope for future flight simulation is that some day some company besides Microsoft will deliver the premier flight simulator product.

Keith Guillory

Hey the AVISM troll is back.

Thanks for the warning.

I think the "15 FLIGHT users" are quit capable of speaking for themselves, thanks anyway.

 

Steve

Come on guys, let's not let this spiral into another insult thread. Microsoft Flight was not a "failure" from an economic standpoint. It was making money (a good amount too I'd think) but it wasn't enough for Microsoft. So they pulled the plug far too early

 

Of course we are all entitled to our opinion, but we respect other's sim of choice. Simply because you think that Flight was a failure does not mean everyone does. Nor does it mean that you can come in here and say Flight is a failure and that we should just move on. I'd refer you to the Microsoft Flight Archive to see what that leads to.

 

Far more than 15 people play Flight and enjoy it. Perhaps if you logged into Flight for just one more time and looked for a multiplayer server you would see this. Many people were purchasing content until the Microsoft point cutoff. Many still enjoy the big island in a biplane and a floatplanes. 

 

Now please guys, if you hate Flight, simply leave it alone. If you have nothing nice to say, say nothing at all.

Well, Microsoft Flight was a failure. It barely progressed, and never became what it was hyped to become. It barely scratched the surface of its potential. But that doesn't mean it's bad. In many ways, it's superior to FSX, and there's still people including me that enjoy it for what it is.

FLIGHT was a failure in the eyes of the corporate hierarchy who lacked any vision. Because they stopped dreaming and were all well fed. A little like sheep with no shepherd, randomly chomping on what grass remains, with no idea where the field of new grass is.

 

I enjoy FLIGHT and when I fly it, it still transports me into the cockpit of what feels like the real thing. The suits at Microsoft however, could not. They could not look into the future and see how this flying thing could make them any money. Until the company is led by a visionary the company is lost.

 

I'm not trying to say that resurrecting a flying game is the savour of a company, its the visionary concept that will do that.

 

As a side note, because i couldn't resist, I say to those that still knock FLIGHT, you are entitled to your opinion. Personally, I'd rather be a shepherd than a sheep.

  • Moderator

One of the chief reasons for "Flight's" failure is that the program manager was replaced during late development cycle, and came to that job with the express mandate to kill the program.

 

It appears to me that he succeeded quite brilliantly... :mad:

Fr. Bill    

AOPA Member: 07141481 AARP Member: 3209010556


     Avsim Board of Directors | Avsim Forums Moderator

Personally, I'd rather be a shepherd than a sheep.

 

If you're the shepherd, you're leading us to a field of no grass.

I think the "15 FLIGHT users" are quite capable of speaking for themselves, thanks anyway.

 

Steve

Make that 16.... :)

Ken

Well, Microsoft Flight was a failure. It barely progressed, and never became what it was hyped to become. It barely scratched the surface of its potential. But that doesn't mean it's bad. In many ways, it's superior to FSX, and there's still people including me that enjoy it for what it is.

 

 

I still use it as well.  It has the best flight dynamic modeling of any sim out there.  I would have loved to see what big iron would have been like in it.  

FS2020 

Alienware Aurora R11 10th Gen Intel Core i7 10700F - Windows 11 Home 32GB Ram
NVIDIA GeForce RTX 4070 Ti Super OC 16GB - Pimax Crystal Light VR 

An airplane is not bad (a failure), if the pilot decides to jump out mid flight.

An airplane is not bad (a failure), if the passengers dont want to board the plane because they cannot bring their own seat and carpet like they are used to with the old model.

 

Seeing how MS has changed their mind/strategy with XboxOne in relation to PS4, you can see that even MS sometimes changes its mind.

This could have happened to flight as well in regard to 3rdparty/user-made content, but we probably will never know.

Flight was a good start, but it never got out of beta really, but it was going to have continuous updates so who knows what it could have become.

One of the chief reasons for "Flight's" failure is that the program manager was replaced during late development cycle, and came to that job with the express mandate to kill the program.

 

It appears to me that he succeeded quite brilliantly...

 

How much of that was the 'Free to Play' model?

 

 

Flight's failure was that it was far too niche, not everyone flies GA or Hawaii & Alaska. The offerings were very limited and couldn't attract the majority of the simmer community.

 

 

FS9/FSX had had a little bit of everything, the generic sampling approach.played to their success.

 

 

Flight also was a gross miscalculation of demographics, the concept was to bring in casual gamers (i.e. Ace Combat players) unfortunately Flight had absolutely nothing to interest that demographic. A tragedy since FSX 3rd party content has established the potential of a MMO combat flightsim (something the casual demographics would be interested in.)

 

 

As it is Flight has it's charms, not for me though. I personally love globetrotting in Boeing's far too much. I do GA less frequently (mainly Southeast Asia and the Caribbean.)

How much of that was the 'Free to Play' model?

 

 

Flight's failure was that it was far too niche, not everyone flies GA or Hawaii & Alaska. The offerings were very limited and couldn't attract the majority of the simmer community.

 

 

FS9/FSX had had a little bit of everything, the generic sampling approach.played to their success.

 

 

Flight also was a gross miscalculation of demographics, the concept was to bring in casual gamers (i.e. Ace Combat players) unfortunately Flight had absolutely nothing to interest that demographic. A tragedy since FSX 3rd party content has established the potential of a MMO combat flightsim (something the casual demographics would be interested in.)

 

 

As it is Flight has it's charms, not for me though. I personally love globetrotting in Boeing's far too much. I do GA less frequently (mainly Southeast Asia and the Caribbean.)

If it wasn't for MS Flight (550hrs in a year) I wouldn't have started in FSX which I have 600hrs since the beginning of the this year. So tell me again how it failed to bring new people into the FS community.

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