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P3DV2.2 Beta 2 info/video

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  • Moderator

And yes, they have already started work on v2.3 and it will have some improvements that folks have asked for. So before you get worried about their silence for the next few months, I can assure you they are working to continue moving the platform forward.

Should be made a STICKY on every forum!!

 

Vic

 

RIG#1 - I9 14900K MSI Pro z790 RTX 5070Ti
40" 4K Monitor 3840x2160 

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Where it always has been, on LM's website  http://www.prepar3d.com/news/2014/04/4944/ ... so stop the phalafel (that's a technical term) in this thread and go get it. :)

 

And yes, they have already started work on v2.3 and it will have some improvements that folks have asked for.  So before you get worried about their silence for the next few months, I can assure you they are working to continue moving the platform forward.

 

Cheers, Rob.

 

 

 

 

Thanks, I remember reading those, just couldn't remember the links.

 

Any hints as to what those improvements are? They seem to have implemented everything that they have talked about so far except for SLI.

 

 


Any hints as to what those improvements are?

 

I'm not sure if I'm permitted to divulge limited information I have on 2.3, sorry.  But the hint is it's improvements many have asked for ... yes the LM crew do listen.

Do you know how end users of XP10x find the cloud/weather rendering quality?

Sorry, no, I've uninstalled XP 10, but keep in mind the default weather/clouds/sky for XP10 is somewhat pedestrian. When I used to frequent the XP10 subforum, most people there seemed happy with SkyMAXX Pro. There were a few grouches, but there are everywhere in flight sim land.

P3D v 2.2. is stunning.  Flew VFR over Hoover dam - and then over the Vegas strip- saw the dancing fountains fully animated from the AIR!  WOW!!

 

Have Orbx FTX Global and Orbx vector 1.1 along with PNW and NorCal.  Have Rex Direct Texture 4, and waiting on Rex Direct Weather 4 which is coming soon.  

 

Debt of gratitude to Rob Ainscough for his hard work testing P3D.  It's really FS XI in my book.  VERY pretty.  Nice flight dynamics too.

 

I have Skymaxx on XP10.  It's nice, but overall the experience on P3D is what's happening now, IMHO.  Great job by LM.

 R. Scott McDonald  B738/L   Information is anecdotal only-without guarantee & user assumes all risks of use thereof.                                               

RQbrZCm.jpg

KqRTzMZ.jpg

Click here for my YouTube channel

It's nice, but overall the experience on P3D is what's happening now, IMHO. Great job by LM.

Here's an opinion you can take to the bank.

James McLees

Here's an opinion you can take to the bank.

 

heh.  Thanks Jimmy.  And it can only be better and better.  I enjoy both platforms, but clearly LM is putting the heat on in terms of "as real as it ever has gotten"

 R. Scott McDonald  B738/L   Information is anecdotal only-without guarantee & user assumes all risks of use thereof.                                               

RQbrZCm.jpg

KqRTzMZ.jpg

Click here for my YouTube channel

Well I guess this thread is done now. I did a complete removal of the 2.1 and clean install of Nvidia 337.50 then installed V2.2.

As Is my custom I tried to brake it by setting everything to the max Scenery, Traffic, the works. Checked every check box and took off in the Bonanza Midday building storm from CYVR and flew around for half an hour before I ran out of time. The vanilla install actually looks fantastic with all that autogen and I didn't get anywhere near an OOM. Its clear that they did it. I really can't see anything causing an OOM in this sim.

It really is time to say goodbye to FSX. Only hope there is an NGX for P3DV2.2 soon. Thanks for keeping us all informed Rob. Much appreciated.

Hard to say but those beta drivers I think made a difference too. My GTX 780 was stable at a significantly higher clock than before and with those max setting is was seeing the frame rate up and down around 20 fps. and surprisingly smooth even at those low frame rates. I going to have to spring for another GTX 780 now :biggrin:

I'm not sure if I'm permitted to divulge limited information I have on 2.3, sorry.  But the hint is it's improvements many have asked for ... yes the LM crew do listen.

Rob, thanks for all the hard work you did on this thread.  You gave us all hope and now it's Christmas Day! :-)

 

Ken

Thanks for all the kind words ... but LM should get credit for all the truly hard work, I just tested from a "consumers" perspective.

 

I can probably make 2.2 OOM, I got real close once at 3.9GB but you really have to toss everything and the kitchen at it (in terms of 3rd party add-ons).

  • Commercial Member

 

 


It really is time to say goodbye to FSX.

I hope more and more people realize this and start to move forward with this superb platform.  I am floored by how good it is. The more users on P3D, the  more DX11 innovation from our third party producers.

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REX AccuSeason Developer

REX Simulations

Thanks for all the kind words ... but LM should get credit for all the truly hard work, I just tested from a "consumers" perspective.

 

I can probably make 2.2 OOM, I got real close once at 3.9GB but you really have to toss everything and the kitchen at it (in terms of 3rd party add-ons).

I do hope that 3rd party add-on developers continue to optimise their products and don't get complacent because we have a wee bit more VAS headroom now, otherwise we'll be back to square one! :)

I do hope that 3rd party add-on developers continue to optimise their products and don't get complacent because we have a wee bit more VAS headroom now, otherwise we'll be back to square one! :)

 

This. I'm looking at you, Carenado.

  • Commercial Member

I do hope that 3rd party add-on developers continue to optimise their products and don't get complacent because we have a wee bit more VAS headroom now, otherwise we'll be back to square one! :)

I really want to see them innovate and create something that will blow us away.

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REX AccuSeason Developer

REX Simulations

A big thanks to LM and Rob for giving us a great platform with 2.2! Now developers can go to work!

Regards

 

Lamar Wright

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