March 26, 201412 yr can you take the f22 out for a spin for us "big grin" please? Word Not Allowed is that you? ... sure, let me turn everything that FSX can't do OFF in P3D, then take the F22 out for spin ... actually isn't there an A10 designed for P3DV2? Oh wait, the A10 can't do 1100 KTS @ 500' AGL ... probably too slow But, I'll do it for you dream chasers ... AB's on? Until I run out fuel? Hi Rob -- has the grainy textures (where shadows fall) with the latest nvidia drivers been fixed? I haven't noticed any grainy textures, but I'll take a look tonight. Cheers, Rob.
March 27, 201412 yr Thanks for the info Rob, all of your other videos are great as well. P3D 2.2 is looking very promising! How is VAS usage at a large addon airport with a complex jetliner, especially once you start throwing AI traffic into the mix?
March 27, 201412 yr How is VAS usage at a large addon airport with a complex jetliner, especially once you start throwing AI traffic into the mix? I have Aerosoft's Dublin and Thessaloniki and Oslo 2.0 ... I don't really have any large Jetliners that are designed for P3DV2.x, I can try the Q400 (that had issues in 2.1 but not in 2.0), I can try the QW Avro RJ100. Will report back later tonight (or early morning most likely).
March 27, 201412 yr P3D is definitely coming together. Thanks for the update! Intel i7 10700K | Asus Maximus XII Hero | Asus TUF RTX 3090 | 32GB HyperX Fury 3200 DDR4 | 1TB Samsung M.2 (W11) | 2TB Samsung M.2 (MSFS2020) | Arctic Liquid Freezer II 280mm AIO | 43" Samsung Q90B | 27" Asus Monitor
March 27, 201412 yr LOL - no this is not Word Not Allowed...but proabably he's thinking the same thing! I think this is a good way to stress test the new engine...show what the autogen/texture loading can do.
March 27, 201412 yr Commercial Member Rob, Thanks for keeping the community informed with the latest in regards to v2.2. Sure looks promising. By the way, have you noticed or heard of any changes to water rendering? I personally like how it looks, but I believe Beau mentioned some time ago that it is a work in progress. Thanks again. REX AccuSeason Developer REX Simulations
March 27, 201412 yr I understand what you're saying about the new i7 4960X but any help in this area without a lot more expense would be excellent. Very little difference here for CPU power, even when you compare single core performance which is under 7% difference. Overclockability is slightly in the i7 3960X's camp as well, now you're looking at maybe 5% better cpu performance. I would content if you're seeing blurry textures with your max o'clocked 3960X you will likely see them in your 4960X, though maybe a few degrees nearer in your FOV. At least that is my take from reading benchmarks. Noel System: 9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL 64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync. Aircraft used in MSFS 2024: Fenix A320, Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.
March 27, 201412 yr There are two new lines in the cfg that allow you to configure the range of the LOD Does this LOD affect land class textures (eg. photoscenery) too? Disclaimer: [email protected] on Asus Maximus X Formula, G.Skill TridentZ RGB 4x8GB 4266/17 XMP, EVGA 2080 ti Kingpin (8400/2160Mhz), Samsung 960 EVO 250GB PCIe M.2 NVMe SSD , 28TB HDD total - 4TB+ photoscenery, Romex Software PrimoCache RAM and SSD cache (must have!), 3x1080p 30" monitors, Samsung Odyssey VR HMD, Pimax 4k & BE HMDs, Samsung Gear VR '17, Homdio v1, Cardboard, custom loop 2x 360x64ML Rads, Thermaltake View 71, VRM watercool, Thermal Grizzly Conductonaut CPU (naked die), Fujipoly / ModRight Ultra Extreme System Builder Thermal Pad on MB VRM. 8x Corsair ML120 (slight positive pressure). 🙂
March 27, 201412 yr By the way, have you noticed or heard of any changes to water rendering? I have not really looked at water differences from 2.1 to 2.2 ... not my focus, VAS has been my focus -- specifically around AutoGen. I think this is a good way to stress test the new engine...show what the autogen/texture loading can do. Not sure I agree with that, but I'll test it out if you like ... my hunch is it will be similar to FSX, P3DV2.0, P3DV2.1, XP10. I think we're still a few years away from being able to achieve 1100 Kts at 500' AGL and keep frames and data flowing consistently. But it will be good to see how VAS reacts, so I'll give it a go. I would content if you're seeing blurry textures with your max o'clocked 3960X you will likely see them in your 4960X, though maybe a few degrees nearer in your FOV. Tend to agree with you Noel, memory latency and bandwidth are better in the 4960x but if you push the envelope you'll initiate delayed hires texture loads in any of today's hardware ... maybe when we see DDR5 motherboards and chipsets and CPU supporting that and next generation of SSDs (1GBps speeds). For flight simulations, it's really about taking the entire system into consideration ... it's about moving data, processing data, and avoiding bottlenecks ... and single weak link can negate the benefit or one or more capable components. I really didn't want this to turn into a performance thread ... my focus is VAS and AutoGen.
March 27, 201412 yr I no longer use Unlimited and Vsync and Triple Buffer are OFF You mentioned early on you were setting frames internally in P3D to 30 or something like that. Every time I use any internal frame limit I get this behavior: if the actual unrestricted frame rate was 30 due high demand conditions, and I had frames locked internally at 30, I would always see a frame rate of around 25 or 24. I see no downside to unlimited--texture loading is fine, frame rate and ultimate smoothness are excellent. Why lock frames internally? Noel System: 9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL 64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync. Aircraft used in MSFS 2024: Fenix A320, Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.
March 27, 201412 yr I would love to see some serious stress load for VAS and Autogen. From from P3D1.4 testing days (see older threads). QW146 took the most VAS from all the other big famous tubeliners. Fly low and full speed with QW146 for famous KSEA area with full autogen to stress. And KSEA inside Orbx's PNW. Maybe a flight from KSEA to KPAE at 1500-1900Ft. I use Eyefnity resolution at 5760x1200, and VAS is critical for me also. Thanks, -S How I Evaluate Third Party Sim Addon Developers Refined P3Dv5.0 HF2 Settings Part1 (has MaddogX) and older thread Part 2 (has PMDG 747)
March 27, 201412 yr Holy batman ! These are dramatic improvements which will obviously give LM ample room and time for further improvements until a 64bit version of P3D is released. Was this an entire re-write of the autogen scenery management ? I'd appreciate the following test: 1 hour flight, large aircraft, high speed flight over forested areas preferably in cloudy/rain weather. Ex:Airbus 300mph, 18,000-24k ft alt, overcast 25,000ft approaching Seattle from the east. Thanks for your time and efforts
March 27, 201412 yr Why lock frames internally? Stutters is the reason why. If I lock to a few frames below what I can achieve I get NO stutters at all. Did some more testing tonight from Oslo 2.0 ENGM (Aerosoft) to ENCN in the QW BAe146 (RJ100). TEST 1 Add-Ons Used Aerosoft Oslo 2.0 Orbx FTX Global PILOTS FS Global 2010 FTX Edition Orbx Vector 1.1 Opus P3D 3.41 for weather (many clouds and layers) QW BAe146 (HD livery) - FL200 Same settings as before, VAS started at 2.4GB, landed with 2.9GB. Clouds remain a significant performance hit when using NI SGSS 4X. Notice that as I gained altitude the terrain was using a much lower texture resolutions (much lower than in 2.1) -- I've reported this to LM to determine is this is expected behavior. TEST 2 Add-ons used Aerosoft Dublin v1.2 Orbx EU Ireland & North Orbx Vector 1.1 QW BAe146 (HD livery) Customer weather stratus layer only VAS use was extremely high, started at 3.7GB and hit 3.9GB with just a few view changes (started getting the chimes). TEST 3 Add-Ons Used Aerosoft Thessaloniki Orbx FTX Global PILOTS FS Global 2010 FTX Edition Orbx Vector 1.1 Opus P3D 3.41 for weather (many clouds and layers) QW BAe146 (HD livery) VAS use was 2.3GB start, flew around Italy for about 1 hour and returned to Thessaloniki, finished with 2.7GB VAS TEST 4 Add-Ons Used Aerosoft Thessaloniki Orbx FTX Global PILOTS FS Global 2010 FTX Edition Orbx Vector 1.1 Opus P3D 3.41 for weather (many clouds and layers) P3D F22 - 1100 Kts at 500' AGL No OOMs, but as expected the terrain and autogen system can't keep up ... massive blurries Not sure what is going on with Dublin? Find it hard to believe a single airport is consuming 1.4GB more VAS than other Aerosoft airports like Oslo and Thessaloniki. Off to bed, exhausted.
March 27, 201412 yr Hello ! Thanks for your video =) Did you make this video with your i73960x at 4.8-5 Ghz on not ? and with HT off or not ? DId you OC your video card ? Have a nice day JM i9 14900KF 64 Gb DDR5 @ 6 Ghz CAS 32 Asus Apex Z790 W11 64 bits pro sur Kingston FURY Renegade 2 To, MSFS 2024 sur 2 ème Kingston FURY Renegade 2 To, RTX 5090 Alim Asus Thor 1600 W Gold Ecran Samsung G9 57 pouces 8K WC AIO ARTIC liquid freezer II 420 Boitier Gigabyte 3d mars https://www.youtube.com/channel/UCEFAk464aSg22aGFZ2LxeFg/videos
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