May 23, 20179 yr And the $1.000.000 question------------ Will your ai ships work in P3V4, otherwise there's no reason to buy P3Dv4 :-) Jorn Lundtoft I don't always stop and look at airplanes.........Oh wait, Yes I do. Intel I7-13700F, 32GB Fury DDR5 - 6000, Kingston 1TB NVMe PCIe 4.0 SSD, Asus Geforce RTX 4070 TI 12GB, Kingston 2TB M2 NVMe SSD, Corsair 750W PCU, Windows 11
May 23, 20179 yr 10 hours ago, airernie said: Both the Global AI Ship Traffic V1 and 200 AI Ships an AI Ship Traffic packages. Thankyou Ernest that's great. Cheers Rod.
May 24, 20179 yr 15 hours ago, jlund said: And the $1.000.000 question------------ Will your ai ships work in P3V4, otherwise there's no reason to buy P3Dv4 :-) That's what I am keen to know too. Ian S
May 24, 20179 yr Author 7 hours ago, Ian S said: That's what I am keen to know too. Well, me too.... I hope it will, unfortunately I will not be able to install V4 until the end of June, so I hope some of the first who moves onto the new Platform will let us know. My intention is to be able to move the project to V4, but of course everything dépends on the effort needed... remember there are more than 800 ships which might have to be adjusted or...
May 24, 20179 yr Author On 23-05-2017 at 1:26 PM, airernie said: Both the Global AI Ship Traffic V1 and 200 AI Ships an AI Ship Traffic packages. Thanks for helping out with the support :D I have been a bit busy this week so no time to check-in here.
May 27, 20179 yr Author Hi Good news.... It seems the ships will work in P3Dv4... There might be a few exceptions with models done in a different way than my models, as just a small test run was done, but routes and ships coming from GMAX and compiled for FSX seems to work perfectly in a Beta test. That means that at least 95 % of the ships should be fine in the 64 bit version. So the project will go on :D
May 27, 20179 yr Great news! That was the first thing I was going to check. I can be flexible with different aircraft until they all work properly, but wouldn't have fully moved across until the AI was (both air and sea) was working okay. Still a bit to do with the airborne AI I think, work is in progress though. Ian S
May 31, 20179 yr Nice, so its safe to go head and install this for P3D v4 or should we wait? ASUS ROG Maximus Hero XII ▪︎ Intel i9-10900K ▪︎ NVIDIA RTX 3090 FE ▪︎ 64GB Corsair Vengeance RGB Pro ▪︎ Windows 10 Pro (21H1) ▪︎ Samsung 970 EVO Pro 1TB NVME SSD (OS Drive) ▪︎ Samsung 860 EVO 2TB SATA SSD ▪︎ Seagate 4TB SATA HDD ▪︎ Corsair RMx 850W PSU
May 31, 20179 yr Author 8 hours ago, captain420 said: Nice, so its safe to go head and install this for P3D v4 or should we wait? I cannot install myself untill two weeks from now as I am travelling without my gaming computer. With the images I saw most should work well; you might experience an effect not working or a ship not displaying, but I hope people will go ahead and install - the sooner I get some feedback the sooner I can start doing the updates because there will almost guaranteed be something to correct. And to everybody - please post screenshots here of ships working and not working - that will speed up the job of getting the project up to date again.
May 31, 20179 yr Hi Henrik I have installed the the Global package and 2017 update into P3D v4. It is late here so i only spent a few minutes doing some tests off the coast of Gibraltar. At first I thought there was a problem with the effects as there was no wake on any of the dozen or so ships in that locality. However I moved further out to sea and found a ship on the move with wake and bow wave working fine. I'll do some more testing and check out some different locations tomorrow and report back with some pictures hopefully. Safe travels Ian Ian S
May 31, 20179 yr 21 minutes ago, Ian S said: Hi Henrik I have installed the the Global package and 2017 update into P3D v4. It is late here so i only spent a few minutes doing some tests off the coast of Gibraltar. At first I thought there was a problem with the effects as there was no wake on any of the dozen or so ships in that locality. However I moved further out to sea and found a ship on the move with wake and bow wave working fine. I'll do some more testing and check out some different locations tomorrow and report back with some pictures hopefully. Safe travels Ian Is there a way to just reference the ships to the objects.cfg similar to how you do it with MyTraffic6 where the models are actually located in another location (in this case P3D v3) ? without having to install the entire thing into the new sim ? Mark CYYZ
May 31, 20179 yr Author 21 minutes ago, Ian S said: Hi Henrik I have installed the the Global package and 2017 update into P3D v4. It is late here so i only spent a few minutes doing some tests off the coast of Gibraltar. At first I thought there was a problem with the effects as there was no wake on any of the dozen or so ships in that locality. However I moved further out to sea and found a ship on the move with wake and bow wave working fine. I'll do some more testing and check out some different locations tomorrow and report back with some pictures hopefully. Safe travels Ian Thanks a lot. I look forward to that. It is a bit frustrating to sit and not be able to test it.
May 31, 20179 yr Working fine for me in v4. Ships also show up in LittleNavMap. 9800X3D + RTX 4080 + 64GB DDR5
May 31, 20179 yr Author 17 minutes ago, TonyD said: Working fine for me in v4. Ships also show up in LittleNavMap. Thanks - good news - if you happen to get a nice screenshot please post :D
May 31, 20179 yr 1 hour ago, TonyD said: Working fine for me in v4. Ships also show up in LittleNavMap. Thanks Tony. I will release the final of LNM in the next days. That allows you to use P3D v4 without changing paths. Alex Alex' Projects: Little Navmap
Archived
This topic is now archived and is closed to further replies.