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Pete5

Why all the freeware and some payware have no virtual cockpit?

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I mean how hard is it to make a simple cockpit I don't care If It doesn't have apu or you can't like press every button but really? whats the use for aircraft without vc? I can't see with the 2d

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Short answer is: probably more work than the entire rest of the model!

And to make it clickable: much more...

 

If you "can't see" then you're doing it wrong - try cycling through the 2D views, you'll probably get a minipanel, or at least an open view. Or even, go to VC view; if no VC you get a full screen.

Perhaps use Shift-Z to bring up vital flight information.

Lots of different ways of flying, depending on flight conditions.

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I think those that complain about "how hard is it?" should try having a go at making one themselves. I'm sure you will come to the quick conclusion that it is not easy!

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A 2D panel can be whipped up in minutes, but a VC takes a very long time (and a lot of effort) to perfect. It's not easy in the least. 

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Until you make a VC yourself I'd say you ought to be happy with anything you get.

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A 2D panel can be whipped up in minutes

 

Really?

 

I know it takes seconds to whip out a VC. :lol:

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I can't even type 2d panel in seconds. :D

 

That's why you were given 2  hands :)

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If the question is why some"payware" aircraft have no vc, then I think that's a fair question.

 

Until you make a VC yourself I'd say you ought to be happy with anything you get.

Is that your business model? 

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If the question is why some"payware" aircraft have no vc, then I think that's a fair question.

 

Agree!

But "all the freeware"? You must have missed a lot of freeware planes with fine VCs. I'd begin with the SCS Tu-134...

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Agree!

But "all the freeware"? You must have missed a lot of freeware planes with fine VCs. I'd begin with the SCS Tu-134...

You're right about that.To say, "all freeware" It's not factually true. cheers

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To make a vc to the standard of say PMDG is a mountain of work. "Everything" has to be photographed and measured from all angles in order to create the correct 3d effect. The VC is in effect a model within a model. Then placing the gauges correctly so that they don't look like postage stamps as they do in some models.

 

Sometimes a really good 2d cockpit is better. It also takes quite a lot of work to convert that to widescreen so that nothing is stretched.

 

There will be an example (2d widescreen) in the near future for FS2004 in avsim of a Super VC10. When I've finished the manuel (it has over 700 gauges now) !!

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vololiberista

 

I am eagerly awaiting your next update to the VC-10. The work you have put into David Maltby's original model is very, very much appreciated. I recently did a complete reinstall of FS9 following acquiring a new computer, and have been having great fun getting reaquainted with the VC-10.

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well for over 2 weeks I have been looking for a freeware for an a319, a318,a320 but no there all 2d I can't even see inside a 2d cockpit when Im landing and were can I go and make one?

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OP,

 

Typically, the VC is made as part of the Airplane Model. You would need the Model coding from the original Developer, in order to construct one.

 

As many have said above... compiling a VC is a very time consuming and exacting process.

 

I would think that the flight characteristics of a given airplane would take precedence over the inclusion (or lack of) a VC, but that's just me.

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well for over 2 weeks I have been looking for a freeware for an a319, a318,a320 but no there all 2d I can't even see inside a 2d cockpit when Im landing and were can I go and make one?

 

You could start with the helpfully named section Creating XML Gauges in the FS2004 SDK

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No idea how to make one. I use 2d for all my flying. Just raise your seat height for landing if you can't see, but if you are correct weight/speed for landing you shouldnot have a problem.

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Piratepete5,

 

It's not as simple as it seems. As a published author of several 2D panels for FS2004, I tried to go down the VC path when FSX was released. In short, it is almost impossible for 3rd party authors to modify existing aircraft VC panels. As already mentioned the VC panel is part of the original aircraft and part of the .mdl file which is very hard to reverse engineer and in most cases breaches the  EULA.

 

As far as including it in the aircraft by the original designer, it is tedious and painstaking work where a knowledge of code programming (for the gauges) image manipulation and rendering and then testing, of the whole project I would say that the simple VC panel takes up 60% of the overall project time.

 

As most freeware aircraft are offered by designers who do it in their spare time, the time just isn't available for them to do it. Payware is different, the product is sold for reward and I consider purchasing these products on the quality of the VC panels, sometimes this is just an after thought and detracts form the realism of the aircraft.

 

It gets down to a matter of choice by the purchaser or which freeware is suitable for you.

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Just jack up the pilot's seat, dude...

<Shift>-Enter

 

Or, just Cycle the Views (S) until you get to the MiniPanel... then you have an unobstructed View of the Runway!

 

piratepete5 - if you're looking for PMDG VC quality & functionality, then PMDG, with FSX, is your only option.

 

Sorry to put it that way, but there it is.

 

:mellow:

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Well... perhaps the OP should read all the above posts and then spend some quality time in the sim, we are starting to repeat ourselves here. 

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With 2d panels you can do a lot by adjusting the settings in the panel.cfg. However, that also depends on the quality of the original 2d panel. Most 2d 737 panels for example concentrate on easily legible gauges thus leaving a tiny slit to look out from. Yes, the 737 cockpit does in reality have letter box windows from which to fly but in the sim it's quite unrealistic. A compromise has to be made when setting the size of the panel bmp so that instruments can still be read and that the view outside is "acceptable".

 

The freeby Super VC10 (now in its closing stages ie writing up the manuel) has large cockpit windows (also in reality) Thus the instruments are small but large enough to be easily legible. The view outside however, is extremely realisitic even more so with the 2d panel created specifically for a widescreen.

 

That said, to get that kind of view requires a lot of tweaking in the panel.cfg and the numbers are most definately aircraft specific. It's unfortunate that the avsim image posting rules now don't allow ad hoc images other than having to create links to other sites. Otherwise I would post an image here as an example.

 

Anyway, the key entries in the panel.cfg are ZOOM and DIR. Here are mine to give you an example of what you have to do.

[VIEWS]
VIEW_FORWARD_WINDOWS=0,RADIO_STACK_PANEL,GPS_PANEL,150,186,160,180,185,181,41

VIEW_FORWARD_ZOOM=0.850
VIEW_FORWARD_DIR=2.400, 0.000, 3.300

VIEW_FORWARD_RIGHT_ZOOM=0.820
VIEW_FORWARD_RIGHT_DIR=4.030, 0.000, 48.000

VIEW_RIGHT_ZOOM=0.820
VIEW_RIGHT_DIR=4.330, 0.000, 90.000

VIEW_REAR_LEFT_ZOOM=0.820
VIEW_REAR_LEFT_DIR=2.000, 0.000, 225.000

VIEW_LEFT_ZOOM=0.820
VIEW_LEFT_DIR=2.000, 0.000, 260.000

VIEW_FORWARD_LEFT_ZOOM=0.820
VIEW_FORWARD_LEFT_DIR=2.000, 0.000, 315.000

 

I have left out some others for clarity. You can see that ZOOM is set to about .82 because I have a 15:9 widescreen format.

DIR has three parameters vertical eyepoint, angled eyepoint and compass direction. Vertical eyepoint is fairly obvious it determines how much of the ground you can see from your seat.

 

The correct way to establish this is to choose a runway that is modelled "only" in afcad. ie not an overlay bmp as is sometimes supplied with add on airports.

 

Go to an outside view parallel with the cockpit and <shift> P until the eye position in the cockpit is directly above a rwy marking preferably the back end of an arrow. You need to know how high above the ground you are so that you can calculate the correct view angle thus how much of said arrow is visible fro mthe cockpit by looking directly ahead. Replicate that  by adjusting the first DIR parameter.

 

If you know how much ground should be visible then measure the distance using afcad and adjust you sim view to match the image.

 

The angled eyepoint will almost always be 0.00 as it creates tilt.

 

The last parameter is the horizontal angle out of the cockpit. Similar to a compass rose with N being directly ahead. Here you can see in my example

VIEW_FORWARD_DIR=2.400, 0.000, 3.300

That is because in the sim the centreline of the rwy is fixed to run down the centre of the panel. In reality however you the captain are seated to the left of centre and because of your height above the runway in reality you see the centreline more to the left. To illustrate try this quick experiment. Put one index finger from one hand directly above the other index finger. Look directly down from above and the lower finger is obscured. Move your head to the left and the lower finger comes into view. So in my case the 3.300  is equal to the perceived displacement. So 3.300  is 3.3 degrees to the left thus putting the centreline more in front of the captain as he would see it in real life.

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Or, just Cycle the Views (S) until you get to the MiniPanel... then you have an unobstructed View of the Runway!
 
piratepete5 - if you're looking for PMDG VC quality & functionality, then PMDG, with FSX, is your only option.
 
Sorry to put it that way, but there it is.

 

I have some freeware that there's only 2 clickable things I don't care if the only thing clickable is the ap and lights


This was not put together in minutes. B)

 

how does that have anything to do with this?

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how does that have anything to do with this?

 

Nothing……jus' thought I'd slip it in. :mellow:

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Pete5 or pirate pete, whichever you are.

 

Flightsim is a great comunity with plenty of people willing to help with issues, and the clever amongst us (myself not inclded), willing to make available for free, projects they have spent many many hours working on.

 

If your purpose on these forums is to moan  about freeware quality, because you either dont understand the complexity involved or are too mean to buy payware, then you will not get a welcome response from the regulars on here.

 

I suggest you park your attitude, or look elsewhere for a hobby. You have not been on here very long and I suggest that when you do find a plane you like you may find a problem with it. One that has an easy solution. But no-one will be willing to help because you behave like a spoilt brat. So the choice is yours.

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