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[Beta Preview] DC-6 for X-Plane

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OK, I guess I have no excuse now to break the 20 years of dependence on fsx/p3d. Xplane here I come. The dc-6 looks amazing, and I'm sure it will be.

<p>Dassault Falcon, Lear, Embraer and Challenger and Cessna Mechanic.Broadcasting live from former Soviet Missile Silo.Rhys Legge

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  • Phantom88
    Phantom88

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Amazing! The DC-6 will be difficult to take in hand.

Looks fantastic! Can't wait to pick it up. 1 question. Afaik in x plane you cannot assign, for instance, engines 1 and 2 to 1 axis, and 3 and 4 to another. It's either 1 engine per axis or all engines one 1 axis. Has PMDG done anything to address this, for those of us that don't have 4 axis, but want to assign them to 2 axis to still have control of both sides?

 

 

 

 

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Kyle,

 

Will there be an SDK for this A/C so the guys over at FS2Crew can do a first officer and engineer, if they so choose?

 

I notice you did not include a shot of the Flight Engineers panel.....could you post that please?

 

I would think this is definitely a plane you would need an AI First Officer and Flight Engineer?

 

Bill Clark 

Windows 10 Pro, Ver 21H2

CPU I5-8600K 5.0GHz, GPU Nvidia RTX 3090 VRAM 24GB

Gigabyte Z370 Gaming 7, 2TB M2.NVMe, RAM 32GB

 

 


LORAN, of course, popped up on the civilian side a little later for those spots outside of VOR coverage. GPS isn't too incredibly different from the latter concept - it just relies on satellites instead of ground-based antennas.

Now that's something that would be interesting to model; Hyperbolic Nav systems using an oscilloscope. I find that stuff trickier than Celestial. 

Joe Sherrill

PMDG doing an awesome job as always!

Philip LaBianca

_____________________

 

 

"I think, therefore I am."

I can't wait for this one.

 

          JeffG

Is it just me or do the gauges on the pictures just look like someone took a photograph of the real gauge and pasted it in? If so I would assume the gauges will be modeled at a later date.

Excellent, and really nice pictures, Kyle. I'm just wondering - is anyone from Laminar Research in the beta team? :P I'm hoping for a pre-Christmas release.

 

P.S. Tony, that PC Pilot article was at once both enlightening and annoyingly secretive about PMDG's future plans. Captain Randazzo teased us about what's coming, but no real details, in true PMDG style. I like it.

Is it just me or do the gauges on the pictures just look like someone took a photograph of the real gauge and pasted it in? If so I would assume the gauges will be modeled at a later date.

Gauges in my opinion have always looked much sharper and more realistic in X-Plane so I would imagine they are the real in-sim gauges, not cut and paste photos

Jason E Row

Follow me on Youtube https://www.youtube.com/user/JasonRowPhotography

 

 

 

Thank you for the first beta pictures, she looks gorgeous. At some point if possible any chance of a video of an engine start? Looking forward to the next beta details :)

Alaister Kay

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Is it just me or do the gauges on the pictures just look like someone took a photograph of the real gauge and pasted it in? If so I would assume the gauges will be modeled at a later date.

I can't think of any gauge in those pictures that isn't functional (they're all, in fact "modeled" by their presence), apart from the DME, which will be in one of the upcoming beta builds (which is also why it's off).

Kyle Rodgers

Thanks for those shots , looks great and it's really nice to see PMDG is building an Xplane fleet!

I'm really happy to see that you are taking advantage of every thing Xplane has to offer , especially graphics wise , things like gauges reflections , HDR lightning etc...

 

 

Gal Cohen

Kyle,

 

I can't resist much longer asking how the devs at PMDG were able to overcome the limitations of X-Plane when it comes to modeling the prop effects, specially on a powerful 4 engined DC6...

 

I was always convinced that the late introduction of those "magic" 6 datarefs allowing developers to give a final touch to prop effects in as far as rolling and yawing, but also pitching moments are concerned resulted exactly from the fact of PMDG having embraced X-Plane and decide to go probably the hardest way and start by such a powerful multiprop.

 

What can you tell us about the way the DC6 will handle in this regard?  Have the devs found the way to turn those huge / overdone / irreallistic rolling moments into yawing moments and proper application of rudder and rudder trim to overcome them ?

Flying gliders since 1980

Flightsimming since 1992

AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)

  • Commercial Member

Kyle,

 

Will there be an SDK for this A/C so the guys over at FS2Crew can do a first officer and engineer, if they so choose?

 

I notice you did not include a shot of the Flight Engineers panel.....could you post that please?

 

I would think this is definitely a plane you would need an AI First Officer and Flight Engineer?

 

Bill Clark 

Bill,

 

As far as I know the DC-6 has no extra engineer panel. The engineer sits aft between the pilots and manipulates the controls.

Chris Makris

PLEASE NOTE PMDG HAS DEPARTED AVSIM

You can find us at http://forum.pmdg.com

 

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