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Heathrow to Dublin

Ocean looks like an acrylic painting?

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​Hey, I notice when I fly over the ocean at a reasonable altitude (around 5000 feet + ), the water looks like a painting, with a regular linear pattern that seems frozen and strange looking white reflections from the clouds.  I don't like the effect, because it looks like someone painted it with blue paint and left these undulations with a paint brush.  I don't see movement from above, just this shimmering effect and lines going across the screen.  I am running water on Ultra.  I notice that when I zoom in, the water is indeed moving, but the effect from altitude is very bizarre!  Is it just me or does everyone have this?  I'm running REX4, and I've tried different textures to no avail.

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Waves sparkle even at 30,000 feet and that sparkle varies according to the LOCAL and AC visibility factor, clouds- yes, decidedly more difficult to do then just shadows on undulating terrrain,AC height, distance from them, wind strength, and direction, tidal pull, objects in the water, and probably more than several other forces that I couldn't think of...

 

The water effect slider is a joke

 

0-------------0...

 

Flying over a painting destroys every bit of "eye candy" Lockheed Martin has given us...come on LM... give us ...SOMETHING!

 

Seasons Cheers to all!

 

Chas

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Yes, it does look like hand painted streaks for alleged movement. I turned off the reflections except for "my plane".One notch of slider.

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Note that the water animations changed between v2.3 and v2.4 so if you're trying to use any older addons (FSX) that modify water animations it will kill the wave animations. I believe the changed file was OceanHeight20FieldLayer5.dds. If you use REX4 make sure you select "DX11 enabled (P3D v2.4 - P3D v3)" for wave animations on the main configuration page.

 

I'm not thrilled with the water in P3D either BTW :smile:

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Thought there was another long topic on this subject just a few days ago.  I would seek that out.  I know exactly what you are talking about.  I was trying to think of a good name for it.  Acrylic glass is pretty good :smile:

 

If I remember correct, a suggestion was to make sure to have wind at the surface AND at all cloud layers.  Why that would have an effect is anyone's guess.  Also heard murmurs that v3.1 will have some water improvement.  Hope they do as well as aircraft landing and strobe light fixes.

 

Merry Christmas

 

Clutch

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Speaking of water, Whatever happened to the REX team working on something to change the water color in the sim?

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Speaking of water, Whatever happened to the REX team working on something to change the water color in the sim?

REX 4 HD has water color options along with many water textures/animations. My water looks fantastic...I would highly recommend it! Your clouds will look much better as well!

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REX 4 HD has water color options along with many water textures/animations. My water looks fantastic...I would highly recommend it! Your clouds will look much better as well!

 

Not what he meant....

 

REX were supposed to be offering a way to manually change the shade of the water instead of 'bright, 'medium' and 'dark' which are all way too blue for my tastes.

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REX 4 HD has water color options along with many water textures/animations. My water looks fantastic...I would highly recommend it! Your clouds will look much better as well!

 

I'm using REX4 in p3d v 3 and I'm not liking the look.  What are the best settings in REX4 for realistic water?

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Not what he meant....

 

REX were supposed to be offering a way to manually change the shade of the water instead of 'bright, 'medium' and 'dark' which are all way too blue for my tastes.

 

Ah, wasn't aware of that.  That would be cool as I do agree, it is a bit too blue.

 

I'm using REX4 in p3d v 3 and I'm not liking the look.  What are the best settings in REX4 for realistic water?

 

I use Dark-Default-Pronounced for the water and the Photoreal waves. Those two give a very realistic appearance from altitude IMO..

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Woweeee!.....Santa!?.....here that?

 

Wait...whaaaat?....I don't see no steenking REX 4 HD seenhor...you mean Rex Texture Direct?

 

Chas

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Woweeee!.....Santa!?.....here that?

 

Wait...whaaaat?....I don't see no steenking REX 4 HD seenhor...you mean Rex Texture Direct?

 

Chas

 

:LMAO:

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"Subtle and focused" for me, water color disabled (default P3D v3 water textures). I agree with GHarral, too blue. :smile:

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Superb way to describe the water.  It's very disappointing right now and I hope those "rumblings" about 3.1 maybe addressing the water are true!

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Heathrow to Dublin,

 

Welcome to the wonderful world of........well, not really all that much as far as water is concerned. It seems that some people have excellent water animation in P3D, but that means diddly squat to those of us who don't. I think it's about time that LM worked out what the problem is, and corrected it. Let's hope that v3.1 includes a resolution for this issue, but......to be perfectly honest.....I am not holding my breath.

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Christopher,

I agree that it is a real shame for those who cannot get the water to work. I experienced the same acrylic-looking stuff before, but now dynamic water is working great on my system and have to admit that P3D water is one of the best features in P3D. I just have tessellation all the way to the right and water set to Ultra and mesh set to anything between 1-19. Oh, and I also use REX4 photo-realistic, which is a water type that has dynamic water capabilities. Some of the REX4 water types do not. Hopefully the water feature will be available to you in v3.1. 

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Heathrow to Dublin,

 

Welcome to the wonderful world of........well, not really all that much as far as water is concerned. It seems that some people have excellent water animation in P3D, but that means diddly squat to those of us who don't. I think it's about time that LM worked out what the problem is, and corrected it. Let's hope that v3.1 includes a resolution for this issue, but......to be perfectly honest.....I am not holding my breath.

 

As I recall you said you were using REX3? Did you see my post at the beginning of this thread about the water animations changing between v2.3 and v2.4? If your animations aren't working I wonder if it's because REX3 isn't putting V2.4+ compatible wave animations in the texture folder, they are entirely different.

 

old on the left, new on the right:

 

oceanheightthingy.jpg

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Hmmmmm. Is it possible that the difference between waves working and not working.

 

Is relative to clean install of EVERYTHING.

Or install and copying over precious files and objects

 

...just sayin'

 

Chas

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As I recall you said you were using REX3? Did you see my post at the beginning of this thread about the water animations changing between v2.3 and v2.4? If your animations aren't working I wonder if it's because REX3 isn't putting V2.4+ compatible wave animations in the texture folder, they are entirely different.

 

old on the left, new on the right:

 

oceanheightthingy.jpg

Jim,

Do you know if REX3 even supports v2.4+ or v3 wave animations?

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As I recall you said you were using REX3? Did you see my post at the beginning of this thread about the water animations changing between v2.3 and v2.4? If your animations aren't working I wonder if it's because REX3 isn't putting V2.4+ compatible wave animations in the texture folder, they are entirely different.

 

Thanks for the suggestion, but.....if this is true, then why am I not getting this advice from the REX guys? I have started two threads on the REX forums (one in the past with respect to P3D v2.4, and a current one regarding P3D v3), and neither one (to date) has provided me with a solution.

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Me neither.  

 

I thought I had corrected it all by setting water to Ultra.  I was taxiing down the runway at Corfu and saw water movement, assuming this animation effect had been corrected.  I took off and it still looks lifeless from above.  No change.  DX11 is also set in the  REX4 UI settings.

 

Chris, have you thought about ditching REX 3 and installing REX4 to see if that makes a difference for you?

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Chris, just a thought - but could your missing wave animations have anything to do with a possible conflict with VFR GenX? I seem to recall reading somewhere (a few years back), that some GenX users were having issues with loss of wave animation due to an overwritten shader. 

 

Regards,

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