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FSLabs Concorde Released

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well, I might buy it but at CAD$115 or there about's I'll be waiting to see some in depth close up videos first and I'll have to be drooling! :Tounge:

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  • Wow, If discussing pricing of a product is a conspiracy for you then I honestly feel sorry for you. Not only are you doing a poor job on the pricing but maybe you also need some classes on customer re

  • I'll pass. I do not approve of a company charging twice (FSX, then P3D) for essentially the same product.   Furthermore, from the screen shots it even appears that the VC has not been updated. I bou

  • Arthur42417
    Arthur42417

    devs are ex PMDG employees, that's why they charge 2x :Shame On You:  :wink:

Is it really complex to fly? I remember the Project Mach 2 Concorde I used some years ago, this was a nice rendition with a good balance between realism and easy-to-fly. For example those CG calculations and all the things to be considered in flight by pumping fuel from one tank in the other. Can this all be handled by virtual copilot and engineer in the FSLabs Concorde? Or do we have to do this manually? Because if yes, this would not be a product suitable for me, but if no, might be worth a second look...

Greetings, Chris

AMD Ryzen 7 9800X3D, 2x32GB DDR5 6000MT/s RAM, MSI RTX 4090 Ventus 3X, Windows 11 Home, MSFS2024

  • Commercial Member

Can this all be handled by virtual copilot and engineer in the FSLabs Concorde? Or do we have to do this manually? Because if yes, this would not be a product suitable for me, but if no, might be worth a second look...

 

Yes, a Virtual Engineer is included, who will control all of the engineer's systems - leaving you to simply fly the aircraft. There is also a very good tutorial included, that will guide you step-by-step through a flight from London to New York. 

Andrew Wilson

sig_fslDeveloper.jpg

Ok, this sounds promising.

Greetings, Chris

AMD Ryzen 7 9800X3D, 2x32GB DDR5 6000MT/s RAM, MSI RTX 4090 Ventus 3X, Windows 11 Home, MSFS2024

I must say I am actually tempted to get this, even though I've never really been the Concorde-type. I think I'll wait to see if any good vids show up. Besides that, it seems my P3D is suffering from an occasional ntdll.dll issue so maybe I should wait.. 

Richard

7950x3d   |   32Gb 6000mHz RAM   |   8Tb NVme   |   RTX 4090    |    MSFS    |    P3D    |      XP12  

I'm holding off to see some actual reviews and videos as the price is pretty steep for and old product ported over to P3D.  

 

Soon the cheapest thing you can buy will be the actual simulator.  I figure in 5 years time sim craft will cost over $100 each.

Sean Green

  • Moderator

I must say I am actually tempted to get this, even though I've never really been the Concorde-type. I think I'll wait to see if any good vids show up. Besides that, it seems my P3D is suffering from an occasional ntdll.dll issue so maybe I should wait.. 

 

Richard,

 

This complete flight from JFK to Heathrow has over half a million views and is probably the definitive video of FS Labs Concorde-X.

 

 

In addition to that many of us in the beta team have this superb ITVV double DVD recorded back in 1998 of the outbound and return flights on which the FS Labs tutorial is based.

 

https://www.itvv.com/Civil-Aviation-DVD/British-Airways-Concorde-DVD/Concorde-Flight-Deck-Experience.html

Ray (Cheshire, England).

System: P3D v5.3HF2, Intel i9-13900K, MSI 4090 GAMING X TRIO 24G, Crucial T700 4Tb M.2 SSD, Asus ROG Maximus Z790 Hero, 32Gb Corsair Vengeance DDR5 6000Mhz RAM, Win 11 Pro 64-bit, BenQ PD3200U 32” UHD monitor, Fulcrum One yoke, Fulcrum Throttle Quadrant.

Cheadle Hulme Weather website.

chlive.php

  • Commercial Member

...the price is pretty steep for and old product ported over to P3D.  

 

Hi Sean - 

 

The process of porting over Concorde-X into P3D was a huge task, which required significant rework of the flight performance model, autoflight systems and underlying infrastructure to support the new platform and insure the continuation of that support for the foreseeable future. Unlike a conventional airliner - the extreme flight envelopes that Concorde operates within made this process even more tedious. 

 

Concorde-X is indeed entering it's sixth year on the market - and this latest upgrade, in which we have retrofitted some of the latest technologies written for our A320 series into our Concorde-X title, will ensure that people can continue to enjoy flying Concorde on the latest Flight Simulator platforms for years to come.  

Andrew Wilson

sig_fslDeveloper.jpg

I havent had a chance to try the Concorde x for p3d for any more than an hour or so. I have used the fsx Version for several years and have pretty extensive experience With that Product. Right off the bat I can say that the high quality textures in p3d VC is a pretty significant Upgrade over the highest quality in fsx. The gauges are extremely crisp and Sharp. I havent even tried With the New fsl spotlights package yet, but it still takes my breath away.

I also notice that the autothtottle system has had a significant Upgrade to its Logic. Where as before the speed would continue to reduce With more than 10 knots Beyond my target speed when on apprach, the engines now start to spool up and slow the rate of speed reduction significantly already With 10 knots remaining till target speed (ie. going from 190 kts vapp to 160 vref the engines start to spool up at 170 kts and Catch the target speed of 160 just fine).

 

As I said, I havent had the chance yet to try her out properly, but so far there are some changes that are warmly welcomed. It IS a steep price to pay for the p3d Version, especially if you already paid for the fsx Version like many of us did, but I dont mind it since we all know that the p3d AddOns always cost a bit more than the fsx Versions, and it wasnt a simple "port over". It was real work that had to be done.

 

Edit: sorry for the wonky capitalization. I'm writing on English on my Norwegian work pc, and it autocorrects the hell out of my text... :(

Andreas Stangenes

http://www.youtube.com/user/krsans78
Add me on gamertag: Bullhorns78

Not upgraded mine yet but will be sure to over the weekend and maybe try a flight across the pond!

 

 

 

 

In addition to that many of us in the beta team have this superb ITVV double DVD recorded back in 1998 of the outbound and return flights on which the FS Labs tutorial is based.

 

https://www.itvv.com/Civil-Aviation-DVD/British-Airways-Concorde-DVD/Concorde-Flight-Deck-Experience.html

 

Glad someone mentioned the DVD, this is one of my all time favourites! Superbly filmed and presented.

Tom Wright, UK PPL(A) SEP + Night Rating + IMC/IR(R)

Microsoft Flight Simulator 2024 | AMD Ryzen 7 7800X3D | 32GB DDR5 6000MHz RAM | 16GB RTX 4080 Super | 2x 2TB Samsung 990 PRO M.2 | Thrustmaster TCA Airbus Sidestick + Quadrant | Logitech G Saitek Pro Flight Rudder Pedals | WinCTRL Airbus FCU + EFIS + MCDU

Richard,

 

This complete flight from JFK to Heathrow has over half a million views and is probably the definitive video of FS Labs Concorde-X.

 

 

In addition to that many of us in the beta team have this superb ITVV double DVD recorded back in 1998 of the outbound and return flights on which the FS Labs tutorial is based.

 

https://www.itvv.com/Civil-Aviation-DVD/British-Airways-Concorde-DVD/Concorde-Flight-Deck-Experience.html

 

Thanks for posting my video Ray. I was just about to do that.

I havent had a chance to try the Concorde x for p3d for any more than an hour or so. I have used the fsx Version for several years and have pretty extensive experience With that Product. Right off the bat I can say that the high quality textures in p3d VC is a pretty significant Upgrade over the highest quality in fsx. The gauges are extremely crisp and Sharp. I havent even tried With the New fsl spotlights package yet, but it still takes my breath away.

I also notice that the autothtottle system has had a significant Upgrade to its Logic. Where as before the speed would continue to reduce With more than 10 knots Beyond my target speed when on apprach, the engines now start to spool up and slow the rate of speed reduction significantly already With 10 knots remaining till target speed (ie. going from 190 kts vapp to 160 vref the engines start to spool up at 170 kts and Catch the target speed of 160 just fine).

 

As I said, I havent had the chance yet to try her out properly, but so far there are some changes that are warmly welcomed. It IS a steep price to pay for the p3d Version, especially if you already paid for the fsx Version like many of us did, but I dont mind it since we all know that the p3d AddOns always cost a bit more than the fsx Versions, and it wasnt a simple "port over". It was real work that had to be done.

 

Edit: sorry for the wonky capitalization. I'm writing on English on my Norwegian work pc, and it autocorrects the hell out of my text... :sad:

 

Nice to hear, I was on the Beta team but only tested in FSX-SE.  After seeing some of the screenshots and hearing comments like yours I am seriously considering getting P3D to experience this improvement.

 

And yes you are correct on the throttle and general autopilot logic,  huge improvements over the original.

Mark   CYYZ      

 

One small point that I noticed in the video is that the nose wheel didn't turn when the aircraft turned on the ground. Is this true of the P3D version? It's a minor point, but it does affect realism.

Christopher Low

AMD Ryzen 7 9800X3D CPU / 64GB DDR5-6000 RAM / 12GB Nvidia RTX 4070 Super GPU / Gigabyte X870E Aorus Elite Wifi 7 / 1+2TB Samsung Evo Plus M2 Nvme

UK2000 Beta Tester

  • Moderator

Thanks for posting my video Ray. I was just about to do that.

 

Every time I watch it Mark your flying skills impress me. All that plus doing the job of the co-pilot and FE too! You could have got a job at BA! :smile:

One small point that I noticed in the video is that the nose wheel didn't turn when the aircraft turned on the ground. Is this true of the P3D version? It's a minor point, but it does affect realism.

 

I can confirm the nose wheel does turn as the aircraft turns. That's with FSX:SP2. Can't imagine it's any different with P3D.

Ray (Cheshire, England).

System: P3D v5.3HF2, Intel i9-13900K, MSI 4090 GAMING X TRIO 24G, Crucial T700 4Tb M.2 SSD, Asus ROG Maximus Z790 Hero, 32Gb Corsair Vengeance DDR5 6000Mhz RAM, Win 11 Pro 64-bit, BenQ PD3200U 32” UHD monitor, Fulcrum One yoke, Fulcrum Throttle Quadrant.

Cheadle Hulme Weather website.

chlive.php

One small point that I noticed in the video is that the nose wheel didn't turn when the aircraft turned on the ground. Is this true of the P3D version? It's a minor point, but it does affect realism.

 

Chris,

 

I just tried it now in FSX-SE and I can assure you the nose wheel turns on the ground with rudder input.

Mark   CYYZ      

 

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