March 24, 201610 yr Moderator The max visibility issue is an issue 1) ONLY if you have volumetric fog enabled, 2) ONLY if you are on 3.2 and 3) ONLY if you notice it! I venture a guess from reports I've read that most users have no clue what the problem is and wouldn't recognize it if it bit them. Not an insult so please don't jump in with "Well, I see it!". Many people DO notice the issue and it bothers them - which is why HiFi is making changes. But a great many of us haven't noticed a thing. If you like what you have now, you can use the latest beta and just do not enable the new option. For me, I have no visibility issue - if I set vis at 100 miles and when I'm flying it looks more like 60 miles - so what? It still looks great, so I keep flying. I am NOT demeaning those with serious issues but I really do think there are some that are nit-picking a bit on some of this. Just enjoy what we have! Vic RIG#1 - I9 14900K MSI Pro z790 RTX 5070Ti 40" 4K Monitor 3840x2160
March 24, 201610 yr Author The max visibility issue is an issue 1) ONLY if you have volumetric fog enabled, 2) ONLY if you are on 3.2 and 3) ONLY if you notice it! I venture a guess from reports I've read that most users have no clue what the problem is and wouldn't recognize it if it bit them. Not an insult so please don't jump in with "Well, I see it!". Many people DO notice the issue and it bothers them - which is why HiFi is making changes. But a great many of us haven't noticed a thing. If you like what you have now, you can use the latest beta and just do not enable the new option. For me, I have no visibility issue - if I set vis at 100 miles and when I'm flying it looks more like 60 miles - so what? It still looks great, so I keep flying. I am NOT demeaning those with serious issues but I really do think there are some that are nit-picking a bit on some of this. Just enjoy what we have! Vic +1 Mate I am using max visibility with volumetric fog cloud layers 3 And like you sai I don't spot anything unusual looks great. Well after adjusting cloud.fx to 0.50 frames are up again. Would you recommend me installin the latest asn build? 5926? With my settings? Cheers Mike
March 24, 201610 yr Does the VOLUMIZE tweak also turn off volumetric fog or does it just impact the softness of the cloud textures?
March 24, 201610 yr Does the VOLUMIZE tweak also turn off volumetric fog or does it just impact the softness of the cloud textures? It doesn't affect volumetric fog. It only affects the clouds, but I haven't noticed anything visually from disabling it. Plus, I am able to increase the sprite size to larger sizes with less of an FPS hit when it's disabled, which helps to reduce that ugly popcorn cloud effect. Nonetheless, I turn off volumetric fog too. Not only does it hurt my performance in overcast, but it messes with the true color of the sky. Volumetric fog on: Volumetric fog off: Below the overcast layers, I don't even see a huge difference with fog or off if my ASN is configured correctly. Volumetric fog on: Volumetric fog off: This is a Rex 3 cloud set, so IDK how it would look with REX4 or Soft Clouds. Daniel Moser
March 24, 201610 yr I have P3D 3.2.3, ASN B5926 setting to default but with 3 cloud layers and "Multiple visibility layers" on, REX 4 + soft clouds with cloud size 0.67, no Volumize tweak, and all works fine. i7 3770K, 2xGTX 980 in SLI, monitor refresh rate 49, frame unlimited, Vsync in P3D on.
March 24, 201610 yr Moderator +1 Mate I am using max visibility with volumetric fog cloud layers 3 And like you sai I don't spot anything unusual looks great. Well after adjusting cloud.fx to 0.50 frames are up again. Would you recommend me installin the latest asn build? 5926? With my settings? I don't see any problem. Vic RIG#1 - I9 14900K MSI Pro z790 RTX 5070Ti 40" 4K Monitor 3840x2160
March 24, 201610 yr It doesn't affect volumetric fog. It only affects the clouds, but I haven't noticed anything visually from disabling it. Plus, I am able to increase the sprite size to larger sizes with less of an FPS hit when it's disabled, which helps to reduce that ugly popcorn cloud effect. Nice shots - good idea on Rich Sennett
March 24, 201610 yr Author It doesn't affect volumetric fog. It only affects the clouds, but I haven't noticed anything visually from disabling it. Plus, I am able to increase the sprite size to larger sizes with less of an FPS hit when it's disabled, which helps to reduce that ugly popcorn cloud effect. Nonetheless, I turn off volumetric fog too. Not only does it hurt my performance in overcast, but it messes with the true color of the sky. Volumetric fog on: Volumetric fog off: Below the overcast layers, I don't even see a huge difference with fog or off if my ASN is configured correctly. Volumetric fog on: Volumetric fog off: Sky looks more natural on. IMO Cheers Mike This is a Rex 3 cloud set, so IDK how it would look with REX4 or Soft Clouds. I have P3D 3.2.3, ASN B5926 setting to default but with 3 cloud layers and "Multiple visibility layers" on, REX 4 + soft clouds with cloud size 0.67, no Volumize tweak, and all works fine. i7 3770K, 2xGTX 980 in SLI, monitor refresh rate 49, frame unlimited, Vsync in P3D on. Really? With 0.67 in live mode ?
March 24, 201610 yr If you use the Volumize tweak with Softclouds you probably will not notice any difference. If you try it with cumulus set you will see them become softer... With the words of our late Johan Cruijff " Every disadvantage has it's advantage ..," 5950x3d 5.4-5.7 GHz - Asus ROG 870 Crosshair Apex - GSkill Neo 2x 24 Gb 6000 mhz / cas 26 - MSI RTX 5090 Gaming Trio OC - 1x SSD M2 6000 2TB - 1x SSD M2 2800/1800 1Tb - Corsair 5400 case - Corsair 360 liquid cooling set - 3x 75’ TCL tv. 13600 6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb - 1x SSD M2 2800/1800 2TB - 2x Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - FOV : 200 degrees My flightsim vids : https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0
March 24, 201610 yr Well, Mikey I would agree if I was flying low, like in the planetary boundary layer, where lots of dust and haze lay. That would produce a similar milky sky color if volumetric fog was on. However, those shots were at 20,000' MSL, well into the free atmosphere where the air is much clearer and the sky is darker and a more pure blue. So I find volumetric fog is only appropriate for certain conditions. Daniel Moser
March 24, 201610 yr Interesting conversation as I updated to 3.2 and saw a massive performance hit when heavy clouds were present (using ASN with latest update). I wasn't sure what was going on and I ended up changing my Affinity Mask. This improved things but I still am not back to where I was on P3D 3.1 regarding FPS. I do use REX so will try this cloud size tweak and report back! Eric i9-12900k, RTX 5070ti OC, 32GB ddr5 5600 RAM, 2TB 980 Pro SSD, Titan 240RX AIO, Samsung CRG90 49", Win 11
March 24, 201610 yr Author Well, Mikey I would agree if I was flying low, like in the planetary boundary layer, where lots of dust and haze lay. That would produce a similar milky sky color if volumetric fog was on. However, those shots were at 20,000' MSL, well into the free atmosphere where the air is much clearer and the sky is darker and a more pure blue. So I find volumetric fog is only appropriate for certain conditions. u It would be nice if the fog faded in and out through certain conditions.or altitude? Cheers Mike
March 24, 201610 yr It doesn't affect volumetric fog. It only affects the clouds, but I haven't noticed anything visually from disabling it. Plus, I am able to increase the sprite size to larger sizes with less of an FPS hit when it's disabled, which helps to reduce that ugly popcorn cloud effect. Thanks.
March 24, 201610 yr Thanks. I guess I may want to add that I use only three ASN layers at the most. This will help performance. I find that more layers usually creates more distracting, cloud behavior. I'm a bit of cloud nut, so having it right is important to me. Daniel Moser
March 24, 201610 yr Commercial Member I found two entries in cloud.fx: #define VOLUMIZE #ifdef VOLUMIZE and changed it to: //#define VOLUMIZE //#ifdef VOLUMIZE I guess that is ok now? EDIT: NOT OK, lost clouds completely in the sim. What I did wrong? I also deleted shader cache prior to launching p3d again to see differences. Current system: ASUS PRIME Z690-P D4, Intel 12900k, 32GB RAM @ 3600mhz, Zotac RTX 3090 Trinity, M2 SSD, Oculus Quest 2.
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