March 23, 201610 yr Moderator Working flawlessly now. So Mike - are you saying that YOUR problem was not with ASN but rather the REX cloud mod? Might be good to report that to HiFi and REX. Vic RIG#1 - I9 14900K MSI Pro z790 RTX 5070Ti 40" 4K Monitor 3840x2160
March 23, 201610 yr REX is cooking the update that would allow to change the size of the clouds via their interface 9950X3D, X870E ROG CROSSHAIR HERO, Corsair Dominator Titanium 64GB DDR5-6000 PC5-48000, ASUS RTX 5070Ti 16GB, 9100 PRO 4TB Samsung ,990 PRO 4TB Samsung, AX1600i 1600 Watt 80 Plus Titanium ATX, ASUS 360 ARGB EXTREME 360mm Liquid CPU Cooling Kit.
March 23, 201610 yr Check line 311 of the cloud.fx file in the ShadersHLSL and see what the values are for GETSCREENQUADPOSITIONS If they are both at .67 change them to .50 and then rebuild shaders and try again. .50 is default from LM. This is the change REX put in to reduce the popcorn cloud issue but I have a feeling it impacting fps. I don't have the issue because I backed up my cloud.fx before I installed soft clouds because I knew they modified the file then overwrote the file they modified with the original. Sean, thank you so much. This appears to have restored performance on my initial test. Going to try a longer flight and see what happens. Really appreciate your help there. Cheers Stu. Stuart Furley
March 23, 201610 yr Quote from Damian from today : "Ok, here is a status update: We've been trying lots of different things since P3D 3.2 release. Our initial 5912 3.2 compatibility update was made available via open beta and was reported to have problems with maximum upper visibility restriction. It was found that P3D 3.2 volumetric fog rendering was "improved" or otherwise changed and this affected how visibility was rendered with volumetric fog. We then made several attempts (B5913, B5919, B5921) to re-enable the "maximum visibility restriction" that many users sought. We were finally successful with B5921 with only a few compromises, and modified our maximum upper visibility setting effect to account for this. This was open beta tested for several days with nearly 100% success results reported so we released it as official. Now, we have several reports of lower FPS in certain cloud scenarios. We have been able to confirm this and are now working on potential solutions in this regard. It has become apparent that there is a fundamental change in P3D 3.2 regarding visibility handling/rendering, and that there may not be a "good" solution. Likely, there will be changes in the next build of P3D as well and we may have to do this all over again. While we work on further builds, we appreciate your patience and understanding, and continued great feedback." You can resize clouds back to 0.5 / 0.5 if REX has changed it to 0.76 / 0.67 and or Go back to ASN update 5912 ( the one with the visibility issues ) For all info : http://www.hifisimtech.com/forums/showthread.php?5861-LOW-FPS-with-latest-build-5921!/page2 5950x3d 5.4-5.7 GHz - Asus ROG 870 Crosshair Apex - GSkill Neo 2x 24 Gb 6000 mhz / cas 26 - MSI RTX 5090 Gaming Trio OC - 1x SSD M2 6000 2TB - 1x SSD M2 2800/1800 1Tb - Corsair 5400 case - Corsair 360 liquid cooling set - 3x 75’ TCL tv. 13600 6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb - 1x SSD M2 2800/1800 2TB - 2x Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - FOV : 200 degrees My flightsim vids : https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0
March 23, 201610 yr Author So Mike - are you saying that YOUR problem was not with ASN but rather the REX cloud mod? Might be good to report that to HiFi and REX.Vic So Mike - are you saying that YOUR problem was not with ASN but rather the REX cloud mod? Might be good to report that to HiFi and REX.Vic Is wasn't just my problem it was for many others also. I was mistaken, wasn't mad about the whole thing I was just posting my findings and waiting patiantly for a fix. Good idea to report it, thou probably know already. Strange thou how it was not doing it when I set user define weather with extremely dense cloud I was maintaining 30fps with Rex cloud.fx at 0.67 Once live mode ASN was active it was a fps mess. Cheers Mike
March 23, 201610 yr +1 for those whose FPS tanked in heavy clouds post B5919 in 3.2. Deleting the shaders folder seems to have helped somewhat. I'm back to 30 fixed in heavy clouds. James McLees
March 23, 201610 yr To prevent REX SC TD4 from altering the default P3d cloud settings, just set cloud.fx to "read only" in properties. SC TD4 still installs the SC textures but doesn't alter cloud.fx.
March 23, 201610 yr Commercial Member To prevent REX SC TD4 from altering the default P3d cloud settings, just set cloud.fx to "read only" in properties. SC TD4 still installs the SC textures but doesn't alter cloud.fx. That is actually good idea, I can't believe I've never thought of that! Current system: ASUS PRIME Z690-P D4, Intel 12900k, 32GB RAM @ 3600mhz, Zotac RTX 3090 Trinity, M2 SSD, Oculus Quest 2.
March 23, 201610 yr Quote from Damian from today : "Ok, here is a status update: Thanks Gerard Rich Sennett
March 23, 201610 yr Yep, my problem was 3 viruses that somehow got in my system within the last few days since the previous scan and were eating my CPU up without showing up in Project Lasso. Just made a quick flight from KLFT >> KMSY in dense low-level clouds and could maintain a steady 30fps.
March 24, 201610 yr I'll chime in with low FPS. Running ASN and REX. A. Ortega AMD Ryzen 7 9800X3D Processor, MSI MAG B850 Tomahawk MAX WiFi Motherboard, Samsung 980 Pro 2TB SSD, Samsung 870 4TB SATA, Nvidia GeForce RTX 5090 Founders Edition Video Card, Rosewill VMG 1000W 80+ Gold Power Supply, Phanteks XT Pro Ultra Mid-Tower Gaming Chassis, Windows 11 x64 Home, 2.5gb fiber ISP.
March 24, 201610 yr I found that disabling volumetric fog helped my FPS to be playable in dense cloud situations. Also, gave my proper blue sky back. Take it with a grain of salt though. I haven't done much testing to really confirm this. Daniel Moser
March 24, 201610 yr So new ASN Version. http://www.hifisimtech.com/forums/showthread.php?5872-ASN-for-P3D-Open-beta-update-March-24-2016 Anyone can explain us how does this change? I mean, what settings do we have to put now on ASN? Giorgio La Pira
March 24, 201610 yr This is getting a little tricky .... It seems that using multiple cloud layers with multiple visibility settings can have an impact on your framerate. Or going back to an earlier version will give a better framerate, but will also reintroduce the max visibility issue ( read : stays fixed and the slider does nothing ). Hopefully we are not going back to tweak simulator ... 5950x3d 5.4-5.7 GHz - Asus ROG 870 Crosshair Apex - GSkill Neo 2x 24 Gb 6000 mhz / cas 26 - MSI RTX 5090 Gaming Trio OC - 1x SSD M2 6000 2TB - 1x SSD M2 2800/1800 1Tb - Corsair 5400 case - Corsair 360 liquid cooling set - 3x 75’ TCL tv. 13600 6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb - 1x SSD M2 2800/1800 2TB - 2x Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - FOV : 200 degrees My flightsim vids : https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0
March 24, 201610 yr Staying with 5921 for now. 9950X3D, X870E ROG CROSSHAIR HERO, Corsair Dominator Titanium 64GB DDR5-6000 PC5-48000, ASUS RTX 5070Ti 16GB, 9100 PRO 4TB Samsung ,990 PRO 4TB Samsung, AX1600i 1600 Watt 80 Plus Titanium ATX, ASUS 360 ARGB EXTREME 360mm Liquid CPU Cooling Kit.
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