June 1, 201610 yr Hi Christopher, the early access release is 30GB already. Are you sure you want your early access testers downloading even more GB's - thats not practical on a regular basis. I think the developers have stated that higher resolution textures will be available eventually although I can see them releasing this as an optional pack. You misunderstood me. I wasn't suggesting that the early access version should be more than 30GB. I was simply saying that I would need consistent high resolution coverage across the entire south western USA region in the finished product to be interested. Christopher Low AMD Ryzen 7 9800X3D CPU / 64GB DDR5-6000 RAM / 12GB Nvidia RTX 4070 Super GPU / Gigabyte X870E Aorus Elite Wifi 7 / 1+2TB Samsung Evo Plus M2 Nvme UK2000 Beta Tester
June 1, 201610 yr I think the X-Plane approach is the right one. I've yet to see anything that looks more realistic than photoscenery + 3D OSM objects. Of course, for best results it requires good OSM coverage and good art assets for buildings. OSM coverage is better in Europe than in USA, but fortunately OSM coverage linearly improves every week/month/year. It's much better than it was 5 years ago, and in 5 years it will be much better than now. Here's Innsbruck with photoscenery + 3D OSM objects: Yup, that is convincing and hard to beat! Sascha Rieger | EVO Developer What is EVO • How to get Evo 2016 • FS9 Evolution Forum
June 1, 201610 yr I would also like to see consistent high resolution photoscenery coverage across the entire southwestern region in the finished product along with OSM objects. Intel i-9 13900KF @ 6.0 Ghz, MSI RTX 4090 Suprim Liquid X 24GB, MSI MAG CORELIQUID C360, MSI Z790 A-PRO WIFI, MSI MPG A1000G 1000W, G.SKILL 48Gb@76000 MHz DDR5, MSI SPATIUM M480 PCIe 4.0 NVMe M.2 2TB, Windows 11 Pro Ghost Spectre x64 “We sleep safe in our beds because rough men stand ready in the day and night to visit violence on those who would do us harm”.
June 4, 201610 yr You have to get to there fora and say what you like to be changed, don't stare/nag and do nothing, they are willing to listen to you!!!! Say your needs on the forum!!!!!!!!
June 9, 20169 yr How smooth is that! :smile: We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically. Devons rig Intel Core i5 13600K @ 5.1GHz / G.SKILL Trident Z5 RGB Series Ram 64GB / GIGABYTE GeForce RTX 4070 Ti GAMING OC 12G Graphics Card / Sound Blaster Z / Meta Quest 2 VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 1x Samsung SSD 850 EVO 500GB / 2x Samsung SSD 860 EVO 1TB / 1x Samsung - 970 EVO Plus 2TB NVMe / 1x Samsung 980 NVMe 1TB / 2 other regular hd's with up to 10 terabyte capacity / Windows 11 Pro 64-bit / Gigabyte Z790 Aorus Elite AX Motherboard LGA 1700 DDR5
June 9, 20169 yr How smooth is that! :smile: Smooth yes!, Almost off the runway, also yes Thanks Tom My Youtube Videos! http://www.youtube.com/user/tf51d
June 9, 20169 yr Smooth yes!, Almost off the runway, also yes The only thing lit up at night is the runway. Looks like the plane is docking at the space station! Let me guess.... you want 64bit. Josh Daniels-Johannson
June 9, 20169 yr it's smooth because many many features are missing.....no air traffic, no water, no cars/boats, no weather, etc.
June 9, 20169 yr it's smooth because many many features are missing.....no air traffic, no water, no cars/boats, no weather, etc. Speculation. Buy it, then judge it. [an FSX-SE user]
June 9, 20169 yr Speculation. Buy it, then judge it. [an FSX-SE user] Fact: It runs smooth because it's missing so many fetures Speculation: It might not run as smooth when/if those missing features are implemented. P3D, X-Plane and AFS 2 user -
June 9, 20169 yr Unless one is a programmer and has the source code, I'm not certain how one can to tell either way; most especially if your expectations are based on experience of older programs. It's probably a good bet that adding complexity would normally tend to slow things down, but not as much as previous experience might lead one to expect if the program is taking excellent advantage of modern computer architecture. Outerra, for instance is so GPU oriented, that it practically doesn't care what your cpu is up to. All those cpu resources are then available for physics and systems while barely affecting the graphics, a situation our current Sims don't give us much to base any assumptions on. Add in 64bit, and I suspect its all blue sky speculation for now. We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically. Devons rig Intel Core i5 13600K @ 5.1GHz / G.SKILL Trident Z5 RGB Series Ram 64GB / GIGABYTE GeForce RTX 4070 Ti GAMING OC 12G Graphics Card / Sound Blaster Z / Meta Quest 2 VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 1x Samsung SSD 850 EVO 500GB / 2x Samsung SSD 860 EVO 1TB / 1x Samsung - 970 EVO Plus 2TB NVMe / 1x Samsung 980 NVMe 1TB / 2 other regular hd's with up to 10 terabyte capacity / Windows 11 Pro 64-bit / Gigabyte Z790 Aorus Elite AX Motherboard LGA 1700 DDR5
June 9, 20169 yr Fact: It runs smooth because it's missing so many fetures Speculation: It might not run as smooth when/if those missing features are implemented. P3D, X-Plane and AFS 2 user Speculation: It runs smooth because it's missing so many features. The presence of that because implies a cause-effect relationship. Unless you can prove such relationship with some kind of hard data, based on a test of AF2 final version, using not yet existing addons, I maintain that your statement is pure speculation. In the best scenario, you are applying your experience with 32-bit legacy simulators to a different product with a more advanced engine and a quite different code, as Devon correctly pointed out.
June 9, 20169 yr One thing is for sure - flight dynamics wise, and admiting it is at least as good as version 1, which I own, it is ahead of both X-Plane and FSX / P3D in their present encarnations .... It now has navaids, and they can actually be used. Don't know with which level of detail they've been implemented, but given the region, it would be great to test iv VORs are line of sight and thus a mountain between our aircraft and a station can bring problems, something that MS FLIGHT started to implement, even if it wan't yet perfect.... Flying gliders since 1980 Flightsimming since 1992 AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)
June 9, 20169 yr One thing is for sure - flight dynamics wise, and admiting it is at least as good as version 1, which I own, it is ahead of both X-Plane and FSX / P3D in their present encarnations .... It now has navaids, and they can actually be used. Don't know with which level of detail they've been implemented, but given the region, it would be great to test iv VORs are line of sight and thus a mountain between our aircraft and a station can bring problems, something that MS FLIGHT started to implement, even if it wan't yet perfect.... Should I get it ? Ryzen 5 1600x - 16GB DDR4 - RTX 3050 8GB - MSI Gaming Plus
June 9, 20169 yr No Zulfi, not yet, specially given the difficulties for you to get it where you live, and the big D/L.... Let's see what the SDK brings. Flight dynamics wise you have the best UH-1H, the best Mi-8 and the BEST Mig-21 available EVER! Flying gliders since 1980 Flightsimming since 1992 AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)
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