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VeryBumpy

What do you want to see added to flight sims?

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FSX is great is so many ways but anything can always be better.

 

What would you add to current flight sims to turn them into 'your' perfect sim?

 

I don't mean necessarily just an addon, I'm talking 'anything goes' type situation; functionality from the ground up.

 

Is a new graphic engine really going to make a big difference? IMO, not much really.

 

What I'd like to see is interaction and airport management. Get to the airport, find the briefing room, check the flight and weather info, chat with fellow workers, check the plane history logs, walk outside doing a true walkaround, be forced to do some actual repairs on a plane, control the baggage routine, get and position all the ground equipment, operate the meal truck lifts....things like this, besides just flying.

 

Almost like an RPG Pilot/Airport Career game but with excellent flying sim physics and handling.

 

 

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Boy, I keep a list in my head about P3D.  In no particular order...:

 

  • Better air movement.  Turbulence and lightly moving air.  An airplane is essentially floating and it should behave as such.  Even small fluid movements of air have an influence.
  • Bug fixes for turboprop, turbocharged and mixture. (hugely important!)
  • Real lights and better night lighting.  When your airplane is sitting under a flood light it should be lit up.
  • Tools to help developers.
  • Buildings and vegetation on photoreal.
  • Realistically moving vehicles.
  • Visible rain under rainclouds
  • Solid, solid cloud decks (I haven't tested this in 3.x but 2.x couldn't do it.)  Realisic turbulence in clouds.
  • Sky colors that change based on your atomospheric conditions  (pollution, high humidity, rain coming)...especially at dawn and dusk.
  • Ability to have fly into a city without the performance going to crap.
  • More "Carenado" functionality.  (They stink at making systems work.)  Make some higher level functionality that they can glue to all the stubbed out switches.  For example, make a ground radio that functions outside of the Avionics switch or an FLC mode for autopilot.  This is not a little thing...Carenado makes nearly *all* GA airplanes.
  • Improved algorithm for ILS hold.  From what I see on youtube videos, most RW airplanes lock onto it well.  Many in the sim don't.  It may be because there's almost zero documentation on the variables.  Or it's something else.
  • Ability to have sloped, crowned and undulating runways/taxiways.  (That work with AI).
  • Better ground handling for aircraft.
  • Direct support for fuses/outages.
  • An Ezdoc style built in view system.
  • Atmospheric heat shimmer for those hot days. 
  • Glass edge distortion...you know...near the edge of glass where the light gets bent?
  • Windshield rain effects.
  • Visible icing effects.

Not much...right?

 

EDIT:  It might sound like I'm complaining.  I'm NOT!  I absolutely love the changes in 3.2!  But, if they're looking for another big thing...have at it!  So many wonderful things to do!

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Those first two already exist in 3 aircraft addon own. The iFly 737, 747 and Aeoroworx King Air. All three are affected by the air movement more then any other aircraft I own including FSX add-ons, Pmdg included.

 

That's good to hear.  I've held off getting that King Air due to bugs in the Citation Mustang G1000...I figure they carry over.  (Just realized that that's not the G1000 King Air that Flight1 sells).  The iFly thing is interesting too...I have had my eye on one. :)  The rising ITT is one bug (quite significant) but there are others as well.  It boggles my mind that prop aircraft mixture still has bugs.

 

BTW, what's your framerates in the 747 compare to?  I've heard they improved things with 1.1 but still hearing struggles.

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One other thing that'd be nice (and I'm dreaming)...more realistic snow cover.  Often snow only comes and stays for a couple of days or weeks...it doesn't hang around all winter except in the frozen north.  Also, it comes and goes in late fall and early spring.

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I want ATC to tell me, "You got a pen or pencil ready? Write down this phone number...".

 

It's my understanding that, when the Controller says those words, the Pilot (ME) is in, um, Trouble!

 

Alan  :smile:

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Decent photoscenery of Northern Ireland, and a colour corrected 0.6m version of England & Wales.

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Hi Folks,

  • Fix the default GPS so it can do a correct "Direct To"...
  • Real ATC traffic separation...

Regards,
Scott

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...especially flying into a big city (i.e LAX, SFO, Miami, London Heathrow) without having to adjust for low FPS or VAS

 

JOHN

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I like the ideas from the OP. Talk about as real as it gets. I'm not sure I'd like the ultra realism however. Like this week we had a MD11 where the #3 pneumatic system failed and got MEL'ed. Then it was fixed, Total time? About 40 minutes. Don't know if I'd like to sit and wait for events like that. 

 

Anyway what would I like?

* Yes I would like 64 bits please. Thanks.

* I would like a new graphics engine. If for no other reason the options it would bring the sim

* Seeing people in the terminal would be nice (hard to imagine now, but maybe someday)

* Seeing random service vehicles and having a schedule to adhere to within the sim (not an add on)

* Hot air ballons when VFR

* Air pollution for some major cities (haze layer that can be seen from the air)

* Lights reflecting from clouds from major cities 

* Realistic night lighting on ground

* VR and flight sim controllers (ranging from entry level prices to very high end price points) that replicate being there

* New generation of force feedback controls for the sim (again from entry level to super high cost)

* Integrated ATC that is more than OK

* And everything else the OP listed!

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I absolutely love the changes in 3.2!

 

Do you love the changes in 3.3.3 too?  :smile:

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Do you love the changes in 3.3.3 too? :smile:

 

Uhhh....welllll, I haven't gone there yet.  :)  UK 2000 fan front and center.

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What would you add to current flight sims to turn them into 'your' perfect sim?

 

Many of the things on everyone's lists are present to some degree in one platform or another, one aircraft or another, or one environmental addon or another. Not all platforms have everything of course, and there are still important things missing.

 

But what I would like from a civilian flight sim is the ability to easily install, operate, and maintain the platform. I want one click installs, one click modifications, one click upgrades. There can (and should) always be the ability to augment the platform with more precise scenery or aircraft, but the platform itself should be capable of handling said augmentations easily and precisely, preferably from within the platform itself.

 

The ecosystem relating to the platform should be invisible to the user except through extra content purchase or download.

 

None of our current platforms do this very well at all, without limiting the world within which we fly. There are a handful of tighter, military focused platforms that do it fairly well - they are often meant to be a fully featured game, with some of them adding the ability to purchase or add separate aircraft or gameplay in the form of DLC.

 

Perhaps I'm spoiled by the large library of Steam titles that I own, where I'm able to purchase, click to install, and be playing a feature complete title with zero attention required as to the process involved. Indeed, the biggest concern I have in most other modern titles is how to best assign buttons to my controllers.

 

When platform developers talk about trying to entice a 'new' generation of flight simulation hobbyists, I think they forget this important detail - most people are used to seamlessly purchasing, downloading, and playing gaming titles that simply work (and generally work very well on a visual level) on current generation hardware.

 

I think sometimes, as hobbyists, we have this viewpoint that the extra work required to make a flight simulator look (and perform) at a top notch level makes it somehow an exclusive club, something to be proud of. "If you don't want to do the extra work, then you aren't deserving of it in the first place."

 

I disagree.

 

I want a modern platform that embraces easy installation, easy use, easy upgrading and easy modification. It needs to have the components available to make for successful and realistic flight simulation, but it also needs to let me spend the vast majority of my time simply flying. Anything less, and I want less and less to do with it.

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Solid, solid cloud decks (I haven't tested this in 3.x but 2.x couldn't do it.) Realisic turbulence in clouds.

 

Nope...still can't do it.  Set up a flight at 6000 ft...set the bases at 1000 and the thickness up to 20,000.  Even with that, still holes both with Active Sky and with native weather.  (I think Active Sky was better.)  Native was, at best, broken.

 

EDIT:  To be clear, my test is on 3.2.  Haven't upgraded to 3.3 yet.  FSX could do this much better. 

EDITEDIT:  I turned on Active Sky Enhanced Overcast and was able to get a pretty decent overcast if I cranked settings to a 300 ft base, 10,000 thickness with Stratus clouds.  Cumulonimbus was second with holes. Cumulus had giant holes everywere.

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Depending what happens with air hauler 2

I would like to see more maintenance functionality.A2A have gone part of the way there,but having more reprocutions for older aircraft or higher hours that impact on serviceability and how controls or engine wear will effect the day to day running

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One more thing I'd like to see...a map of the airport to select where to park my airplane.  Guh.  A list of gates and GA parking spots is about useless.

 

I also agree about the ATC and will go a step further.  Enhance the ATC API to make it easier for devs.

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All the current sim platforms could use better weather modeling. The one I fly (X-Plane) is a little behind add-ons available for FSX, but I think there is still huge room for improvement everywhere. I want big scary CB's with internal vertical airflow modeled, and then outflow shear at the base. Heavy rain under CB's. Better modeling of in-flight icing (X-Plane does this, but not very well). 

 

I think every current sim could also do a better job of modeling water colors in coastal areas, especially in the tropics. Use hydrometric data for shallowness and water clarity, so turquoise water colors don't have to be hand-painted in scenery in the Tropics, the Amazon River can be properly brown in color, etc.

 

As a mostly bush pilot in sims, I don't care much about how larger airports are modeled. I'd like to see more options for hazardous small strips. We already have terrain-contoured runways in X-Plane, but we could use more variety in surface quality like high grass, mowed grass, wet grass, dry grass, beach sand, etc. that would affect takeoff and landing. It would be great if every autogen or hand-placed tree within a certain distance of the runway were automatically set to hard collisions as a default behavior in the sim. That would make flying into some of these tiny strips more realistic and more challenging. 

 

The water interface for floatplanes and flying boats could also be a lot better. Aside from better hydrodynamics in the flight model, the water surface should be tied to realtime data for wind direction, intensity, and resulting wave height. It gets boring knowing you can land anywhere, including mid-ocean, because the water is always the same.

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FSX is great is so many ways but anything can always be better.

 

What would you add to current flight sims to turn them into 'your' perfect sim?

 

I don't mean necessarily just an addon, I'm talking 'anything goes' type situation; functionality from the ground up.

 

Is a new graphic engine really going to make a big difference? IMO, not much really.

 

What I'd like to see is interaction and airport management. Get to the airport, find the briefing room, check the flight and weather info, chat with fellow workers, check the plane history logs, walk outside doing a true walkaround, be forced to do some actual repairs on a plane, control the baggage routine, get and position all the ground equipment, operate the meal truck lifts....things like this, besides just flying.

 

Almost like an RPG Pilot/Airport Career game but with excellent flying sim physics and handling.

wow man sounds like you wanna play airport !  I used to do all that for a living for about a decade.  Had to get out, too many changes, glory days were gone, instability in job security and pay, yada yada.  

 

I'd like to see more realistic faults (mechanical and instrumentation)

Better weather effects such as with ice and snow

As far as all the stuff you mentioned, I could go for that, as long as you had the ability to turn much of it "off" at times when you wanted to.

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As a mostly bush pilot in sims, I don't care much about how larger airports are modeled. I'd like to see more options for hazardous small strips. We already have terrain-contoured runways in X-Plane, but we could use more variety in surface quality like high grass, mowed grass, wet grass, dry grass, beach sand, etc. that would affect takeoff and landing. It would be great if every autogen or hand-placed tree within a certain distance of the runway were automatically set to hard collisions as a default behavior in the sim. That would make flying into some of these tiny strips more realistic and more challenging. 
 

 

Once and a while, you'll just need to switch sims, for additional variety.  Orbx's Tapini airport addon for FSX/P3D has the best in terrain-contoured airstrips. Just one of those places where a lot of programming has gone into it, along with Holger mesh (required).  It's what mountain strips, combined with lots of elevation points, should be.  Quite frankly, a much better deal, than the majority of sloped runways in X-Plane.  Note: some sloped runways in X-Plane work (even if exaggerated) , some are impossible.  The Tapini scenery with a number of mountain slope airports is just plain fun. 

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Once and a while, you'll just need to switch sims, for additional variety.  Orbx's Tapini airport addon for FSX/P3D has the best in terrain-contoured airstrips. Just one of those places where a lot of programming has gone into it, along with Holger mesh (required).  It's what mountain strips, combined with lots of elevation points, should be.  

 

Right, I'm familiar with handmade individual airports like that in FSX/P3D. Since this is a "blue sky wish list" thread, I'm basically looking for this kind of thing to be the default sim, based on whatever real-world data is available, so we don't always need handmade scenery to experience it.

 

Quite frankly, a much better deal, than the majority of sloped runways in X-Plane.  Note: some sloped runways in X-Plane work (even if exaggerated) , some are impossible.  

 

True, but it's improving all the time. Version 10.50 will let users keep "runways follow terrain contours" set ON all the time, and designers of individual airports can set an "always flatten" flag that overrides it. Or else not set the flag and let the runway follow the mesh, if the terrain data is good enough. That's a big improvement, especially considering the huge number of free user-added airports that are constantly being added to the sim.

 

The remaining problem is non-custom default runways where the underlying mesh is weird, but again, this is improving all the time as the data sources are updated and the terrain mesh resolution improves. For me, it beats having perfectly flat runways everywhere, which for bush strips is boring. When it's a default feature of the sim, it means you don't have to pay extra for these little jewel-box airstrips that are handmade and you have to buy separately as payware.  :wink:

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That exists already. Why I still use fs9.

 

Ok, make that "Good performance while not looking like **** ".

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Ok, make that "Good performance while not looking like **** ".

 

 

 

I'll take fs9's visual look over fsux and p3dud anyway.

 

I doubt the original intent of the thread was to bash.  EVERY existing platform has it's failings, depending on what your priorities are. If there was a perfect platform to fly in, we'd ALL be there.

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Lots of great ideas. For me the biggest is ATC to feel more real rather then the limited capabilities and the very scripted feel It currently has. ATC has never been changed through various releases at this point

 

Would also like to see AI following SIDs and STARs in and out of airports and better separation between aircraft. Holding would be a great and/or annoying addition as well.

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