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rsrandazzo

[11JUN16] PMDG DC-6 Cloudmaster UPDATED & Other Goodies!

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Captains,

 

A few moments ago we uploaded a major update to the PMDG DC-6 Cloudmaster that we think you will appreciate!

 

This new version is 1.10.0044, and comprises some pretty significant changes that fix issues we received in post-release feedback, as well as to add some functionality that was requested after the product hit the market last week.  The master change list for this new update includes the following:

 

AUDIO

- 3D positioning of all engine sounds

- Open windows/forward right door now admit exterior sounds to cockpit, fade in/out with aperture

- Exterior sounds are doppler-shifted when the airplane is viewed externally

- Exterior sound volume fades appropriately with camera distance from aircraft

- Engine sounds no longer 'pop' when switching views

- Stall horn is silenced

- Stock fire warning bell overwritten with our own correct one

- Aspect ratio is included in exterior volumes (a bit louder in front of the plane)

 

EXTERNAL MODEL

- All light leaks hunted down and killed

- Geometry and coloring tweaks

 

INTERNAL MODEL

- Increased texture resolutions: ceiling, sidewalls, glareshield, fuel dump, etc.

- Bolts, bolts everywhere!

- Improved gauge reflections

- Vibration of the whiskey compass

- Other vibrations added to various cockpit parts

- Artificial horizon corrected for level

- Ball corrected for level

- Little texture anomaly fixes and light leak fixes

- Gust lock housing tweak

 

SYSTEMS

- Modeled fuel volume within the lines so that switching to/thru an empty tank won't immediately kill engine (oops!)

- Engine fire correctly causes engine damage

- Fire warning lights turn off when fire extinguishes

- Increased concentration of CO2 to slightly increase effectiveness as a suppressant

- ADF/RMI needle motion is smooth rather than sudden

- Cold&dark behavior of certain instruments is corrected

- Engines will still turn when mags are off

- BMEP gauges no longer 'go crazy' when cold&dark

- Inactive transponder won't force off-side transponder to deactivate

- Carburetor damage no longer occurs when engine not running, more forgiving of high-OAT climates

- Cabin heater core temp is cooler and POH-compliant

 

DOCUMENTATION

- Tutorial revised with feedback from users

- Graphical livery installation instructions in Pilot Intro

- POH updates including aux blower

 

SCENARIOS

- Autopilot logic corrections

- Mixture levers restore correctly in saved scenarios

- Scenario no longer loads with incorrect control deflections

- Gust lock is unlocked before anything else happens, when loading a scenario

 

MISC

- Additional key commands

- Tweaked 'fall-in compensation' logic that applies to turns

- Tweaked 'artificial dihedral' logic that applies to banks

 

Not a bad update for the week after initial release, eh?  :hi:

 

I recognize that many DC-6 customers may be new to PMDG- so it is worth pointing out that we are firm believers in standing behind our product quality, adding functionality as we go, and continually improving the simulation value over time.  This represents just the first update to the PMDG DC-6 Cloudmaster product line- and I imagine more will follow as we continue to evaluate feedback from users and from our Technical team.

 

I think it is worth pointing out just how much we enjoy working with members of the community who come to us with expert opinions and information, especially when backed by experience operating the airplane.  Our technical team has a number of active DC-6 pilots and flight engineers- and it has been fun for us to pass back customer questions and feedback in order to "double check" our work and iron the kinks out of v1.0.

 

One of the greatest experiences we get to have during the development of our products is to interact with some folks who are out there in the real world "getting it done" with airplanes like the DC-6, and it is fun to watch the development team and the experts compare notes, exchange ideas, teach and learn. 

 

I would also like to throw out a general thank-you to those who have taken the time to offer constructive feedback to help us improve this, our first product on the X-Plane platform.  Since 1999, PMDG has maintained an active presence in this forum for the primary purpose of interacting with you, our customers- and I have said many many times that our products keep getting better because you guys come here and develop relationships and bonds with all of us.

 

As always- you have our deepest gratitude- and we hope you enjoy this update!

 

How do I get it?:

Easy!  Log in to your account in our eCommerce system, go to your order history, navigate to the download link and pull a brand new copy.  You can run this installer and it will update the installation for you.

 

You can always uninstall your original installation and then install this new v1.10.0044 too, if you like.  Either method will get you to the same place.

 

Some Other Goodies!:

We have released the paint kit to allow users to create their own DC-6 liveries.  You can find it on the downloads page on our site.

 

If you take the time to create a new livery- make sure you come back here and show it off!

 

MAC Updates:

The MacOS version of the PMDG DC-6 Cloudmaster is over the final approach fix.  We expect to have her available for you shortly!  (Note for our new customers who don't know our forum traditions:  If I say "soon" to something, it is generally recognized as being a kiss-of-death for the schedule... so I was careful to say "shortly" rather than "soon.")  :P

 

Okay- that is all I have for you this evening- we hope you like the changes!

 

Alright... Turn four.  Get out there and get it done.

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I don't have the 6 yet, but that's great service and a pretty speedy update in just a week! (now - get back to the 747!)

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Amazing. Great update, and I can now fly out of Las Vegas in 110 degree heat without the engines frying before I start them. THIS is why I love PMDG.

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Thanks for the update, I hope you'll keep updating the DC-6 for XP10 as you port the aircraft to FSX/P3D.

 

A little bit of nit-picking, but since you're editing the exterior 3D model as well - have you considered adding virtual passengers as 3D models in the cabin, similar to the J41? Also any chance you'll add a pushback function?

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You guys must not sleep at all! What a massive update to complete in a week! Also, it shows your dedication to maintaining the reputation of creating super-duper high quality aircraft ;)

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Thanks a lot for the update!

 

Are there plans to further improve the realism of the engine start procedure?

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Also any chance you'll add a pushback function?

 

You'd be hard pressed to find anyone who pushed back a DC-6. It was much more common to find that you'd pull up parallel to a gate area rather than perpendicular. Note the position of the main cabin door.

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You'd be hard pressed to find anyone who pushed back a DC-6. It was much more common to find that you'd pull up parallel to a gate area rather than perpendicular. Note the position of the main cabin door.

 

Yes I'm aware of this. But XP10 follows modern airport layouts.

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Fantastic! Thanks, downloading now ... can't wait to get my mitts on her.

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Very good news. Thanks for the update.

Thanks Robert, will test later on.

Did you have to quote the whole announcement to say that?
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Yes I'm aware of this. But XP10 follows modern airport layouts.

 

Hi Iain, you have these options which will probably work .. will be testing the ez pushback later myself.

 

http://forums.x-plane.org/index.php?/files/file/19258-ez-pushback/ (I think this will be the better option of the two)

 

http://x-plane.joanpc.com/plugins/xpgs-ground-services ... (I'd only use the pushbackoption with this set ...)

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Fantastic update for a week! 

 

Just something I would like to clear up - seeing as though X-Plane has the ability to simulate rain drops on the cockpit windows, is there any possibility of adding that functionality to the DC-6? 

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seeing as though X-Plane has the ability

 

To be clear: this is not a default function.

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To be clear: this is not a default function.

But its still possible to add the function into the aircraft, unlike FSX or P3D. 

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But its still possible to add the function into the aircraft, unlike FSX or P3D.

 

Possible, sure, but to make it convincing enough, it requires work that is of questionable return.

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Yes I'm aware of this. But XP10 follows modern airport layouts.

In the days of the DC 6 aircraft parked parallel to the terminal. Completely different to modern gates and walkways. So your alternative is either to use the inbuilt sim pushback or an add-on pushback. Or to simulate parking more correctly park on the GA apron instead! It's most likely that a DC 6 flying today would be directed to the GA apron anyway.

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Look I'm not an expert, but the DC 6 feels more *alive* now .. sound's are AWESOME and really add to the immersion.

The whole plane feels a lot more fluid than it did previously and even the taxi feels different; I feel like I'm sitting in this big vibrating crate of nuts & bolts and aluminium, can just about smell the fumes.

I also noticed the slight compression when applying the brakes and I could also *feel* the compression on landing which I couldn't pick previously .. basically she *feels* as I would image how she would feel .. great job PMDG! Thanks again.  :wub:

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Very good news. Thanks for the update.

Did you have to quote the whole announcement to say that?

 

No

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So your alternative is either to use the inbuilt sim pushback or an add-on pushback. Or to simulate parking more correctly park on the GA apron instead! It's most likely that a DC 6 flying today would be directed to the GA apron anyway.

 

There's no inbuilt pushback or slew mode in XP10, although there are addons like JARDesign's $10 pushback plugin. The gate select feature doesn't tell you which type it is, and a lot of GA parking doesn't have numbers.

 

I was just wondering because the DC-6 has 3D models of the pushback tug and towbar, and IIRC all XP10 payware airliners have their own in-built pushback.

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There's no inbuilt pushback or slew mode in XP10, although there are addons like JARDesign's $10 pushback plugin. The gate select feature doesn't tell you which type it is, and a lot of GA parking doesn't have numbers.

 

I was just wondering because the DC-6 has 3D models of the pushback tug and towbar, and IIRC all XP10 payware airliners have their own in-built pushback.

Correct, most do anyways.

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I'm just going to say it...Wow.

 

Longtime customer here, and the thing I'm hoping that people notice is the number of major issues that needed to be fixed on release. Almost none. The plane could be flown without these, unlike some other companies releases where the purchaser was effectively the beta team, if not the alpha! This was polished from the start with relatively minor polishes needed here and there.

 

The AFE is awesome in its execution as it allows those of us who are planning to utilize the flight engineer because that was procedure. But there is the option to use for some things and not others or even not at all. That is a first.

 

The start procedure I've seen discussed... While I am all about realism as well, I can't think of a reasonable way to accomplish what is needed to pull this off. In addition, the suggestions that have been made to just click more buttons to make it start doesn't increase realism. If there could be a reasonable suggestion made that increases realism I'm sure it would be considered.

 

Parking at the airport or pushing back. Watching operations with the Evertt's Air Cargo here in Alaska really drives home that tugs are used to pull the bird around, while pushing back... not so much. I realize I'm talking about a cargo plane, and you are thinking a passenger plane, but hear me out

 

1. Door placement. Remember this was designed in the 1940's. There were no "jetways" or "Jet bridges" yet. And as the article states, they weren't develped until sometime in the late 1950's. See this article http://www.usatoday.com/story/travel/flights/2016/02/24/jet-bridge-jetway/80806044/ and especially notice the first photo. That looks like it could be A United DC6, an notice how it is perpendicular to the building. Look at the other planes too, looks more like pit row at Indy. Notice how when the jetway was built, the aircraft's door placement along with the wing placement required a different operations procedure than planes designed later.

 

2. Realism. If we are being realistic, you are going to see almost 0 mainline operations of a DC6 in 2016. We have them running cargo here in Alaska, an there are a few in use in South America and Africa, but they aren't pulling up to modern jetways. So if we are striving for realism, it is likely the early to mid 1950's when we sim with this bird. So we would use procedures common to the era, and photos show these plane's fuselages, parallel to the building and perpendicular to the entrance.

 

3. Modern day airports. Most airports have areas to park away from the terminal building that can be used for this purpose. I've done this in real life as a passenger at Anchorage, Seattle, Salt Lake, Minneapolis, and Los Angeles. Almost always going to a prop plane such as a Dash-8, Saab 340, Cessna Caravan or a Beech 1900. And a range of airlines, American Eagle, Northwest, Delta, Alaska, Horizon, Great Lakes, Grant's Aviation just to name a few. Rarely are any of these guys pushed back, though I remember one that pushed itself using reverse thrust. So modern airports are still useable, we just have to take on a new procedure, 727 or 737 pulls directly to the terminal, DC-6 goes to parking.

 

Thank you PMDG, I am loving this bird, and I'm still flying south along the Pacific coast with it, left Anchorage, Alaska and by using 1-2 hour hops, am now in Panama City, Panama.

 

Eirik Mcferrin

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