DTG Martin

Ask Dovetail Games about DTG Flight Simulator [Official]

Recommended Posts

Hi everyone.


 


My name is Martin and I am the Community Manager for all flight simulation projects here at Dovetail Games. It is great to see so many of you already talking about DTG Flight Simulator.


 


With so many threads popping up here in forum it is simply not possible for me to respond to everyone and keep track of everything.


 


To this end I have created this thread where you can talk to me and ask questions about the upcoming sim. At the moment we are working hard on developing DTG Flight Simulator, and we are not ready just yet to lift the lid on the full extent of our plans. However, we are really interested in hearing your questions and what things you would like to us to show you in the build up to launch. 


 


As soon as I can start talking about DTG Flight Simulator in detail and answering your questions then I will. I am looking forward to talking to you all again soon. 


 


If you are looking for the latest news about DTG Flight Simulator then you can find the news thread here


 


If you would like to just have a general chat about DTG Flight Simulator then you can find the discussion thread here


 


- Martin 


  • Upvote 1

Share this post


Link to post
Help AVSIM continue to serve you!
Please donate today!

Hi Martin,

 

As always, your efforts are highly appreciated! Thanks for staying in touch with us.

 

I'd like to know, how DTG has evaluated the release of Flight School? Is DTG satisfied with that title and the reviews/feedback you've got? And how has the experience with Flight School and its possible shortcomings affected/changed the way you approach the full Flight Sim title? Or do you go ahead with development as originally planned?

 

Cheers,

Dom

Share this post


Link to post

Seems to me at least, the next flight Simulator be it from DTG or Lockheed Martin of even X-Plane should have realistic ATC and realistic AI aircraft, is that going to be possible with DTG Fight Simulator ???

Share this post


Link to post

NOTA BENE: I've taken the liberty to "Pin" all three topics so they will remain at the very top of the forum for quicker notice and access.

  • Upvote 3

Share this post


Link to post

Hi Martin,

 

and thanks for the thread.

 

A couple of questions:

 

1) Are any updates to the flight dynamics being considered / already worked on, or will DTG Flight Simulator inherit the core MSFS FDM, just like Flight School did ?

 

2) Same as above regarding weather;

 

3) Same as above regarding ATC;

 

Thanks!

Share this post


Link to post

Will this new sim be a serious effort or, converesly, lite weight fair similar to the very poorly conceived Flight?

 

Will it be compatable with existing FSX addons?

 

Cheers.

 

...I am holding off on buying P3D until we know what this new sim is all bout...

Share this post


Link to post

I have a couple of questions.

Will there be cloud shadows?

Will there be sloped airfields (and have AI Traffic usable with them at the same time)?

Will the jetway system be retrified as in will there be more than one jetway in a single gate for larger aircraft?

Will autogen poping be fixed?

And finally, will ATC be improved (both voices (compared to Flight School) and IFR (compared to FSX)).

Share this post


Link to post

I know these questions are bound to be asked so I'll ask them now. How many planes will DFS be supplied with as part of the purchase at release? Will these planes be full featured as in all the buttons/switches working? Will these planes be a mixture of GA and airliners? How many other planes are likely to be available as addons at DFS release?

Share this post


Link to post

Thank you, Martin :)

What kind of planes are you aiming at? I know Steve vision is about a transition from GA to other planes, but i hope that DFS will be released already with a selection of different kind of aircrafts, and not some multi engine props

Share this post


Link to post

Taking in consideration the poor performance delivered by Dtg FlightSchool - the only way to play it for me is to disconnect all my hard-ware to avoid crash it  - drop in performace after updates - in the end i have to uninstall it -  how do you expect simmers will trust Dtg do deliver a full blow sim ?

Share this post


Link to post

Taking in consideration the poor performance delivered by Dtg FlightSchool - the only way to play it for me is to disconnect all my hard-ware to avoid crash it  - drop in performace after updates - in the end i have to uninstall it -  how do you expect simmers will trust Dtg do deliver a full blow sim ?

 

Given your consistently negative views ever since DTG announced their products the only thing I expect from you is further negative postings.Most people don't seem to have suffered your issues with their hardware. Have you even raised a call with their helpdesk about your problems and supplied them with diagnostic info?

Share this post


Link to post

NOTA BENE: I've taken the liberty to "Pin" all three topics so they will remain at the very top of the forum for quicker notice and access.

 

Thank you kindly SIr. We tip our hat to you! This is one of things we really love about Avsim, you are all so helpful and considerate of each other. 

 

- Martin 

 

 

Will it be compatable with existing FSX addons?

 

That one I can answer for you Helo_Head as we spoke a lot about this in the build up to the launch of DTG Flight School.  

 

DTG Flight Simulator will not be backwards compatible with existing FSX(SE) add-ons. The reason for this is we strongly believe that in order to move the genre and the technology that powers it forward, you need to break away from the past. Focusing on backwards compatibility would place a lot of restrictions on the type of simulator we could develop. 

 

It would be a bit like if Blu-ray players had backwards compatibility for video tapes. Having that functionality would impact on a multitude of design elements for the player, and ultimately result in something much more chunky and cumbersome than it

could to be.  

 

FSX is not going anywhere. It is too well established, and developers will not doubt continue to support it for years to come. Likewise, we will have no plans to withdraw support for FSX: Steam Edition either. This all means that if you are currently playing FSX(SE) then there is lots to look forward too and you can continue to enjoy your current add-in collection for years to come. 

 

- Martin 

  • Upvote 7

Share this post


Link to post

- Will be compatible with Nvidia Sli or Ati Crossfire? for more performance

 

- The trees will be replaced in 3D? Currently in 2D, simple pics? 

 

- They will correct the bugs as flickering, popping, ctd, objects that sink into the ground and more 

 

 

Lorenzo

Share this post


Link to post

Hi Martin

 

Thanks for addressing all these questions.

 

I've been creating terrain mesh since FS2002 first as founder of FSGenesis, now as Toposim, and one big problem that has never been addressed through all the versions is the flat-airport limitation, which has created plateau headaches for high-resolution terrain developers and end-users alike.

 

Will DTGFS have airports that undulate with the underlying terrain, as in real-life, or will airports still be pool-table flat?

 

Thanks

 

Justin Tyme

Toposim.net

Share this post


Link to post

Hi Martin, I'm a proud user of FSX:SE, here my suggestions for DTG FS:

 

- 64 bit

- Updatable AIRAC, via Navigraph or NavData Pro

- Realistic ATC instructing AI traffic via SID/STARs. Or at least SDK for a solid 3rd party ATC addons

- No one default aircraft, just only one for testing purpose. I never used them

- No weather engine, I'm very confortable with ASN

- Real damage effect (bird strike, collision, hard landing etc etc)

- 3D clouds, icing effect

- GPU correct loading vs CPU

- correct mesh database

- global scenery like in MSFS

- sloped runways

- global illumination (like XP10)

-real Terra Haze (like in XP10)

- included FSUIPC module

- included FSRecorder module

 

Regards,

Ric

Share this post


Link to post

- No one default aircraft, just only one for testing purpose. I never used them

 

 

I think it's important to have a small number of aircraft in the usual categories like glider, single engine trainer, twin engine turboprop, and one heavy airliner (basic model, not PMDG level). It would be nice to have a fast mover too -- a military jet of some type -- to evaluate how it handles transsonic flight, and more importantly how well the scenery engine handles terrain loading at low altitude and high speeds. 

 

Since none of the previous a/c in FSX/P3D will work in the sim, how will we evaluate the flight model otherwise?  This is being marketed as a general-purpose flight sim, and I'll want to know how these basic types of aircraft fly before spending money on any additional payware. So I think it needs at least the basic types included as default planes. I'd like to see a helicopter too, but I think Martin has said they're not doing helos in the first iteration of the sim.

 

Since this is an "ask" thread, maybe Martin can comment here about plans for the initial planes to be included in the sim. 

 

- included FSUIPC module

 

 

I believe Martin has said that this won't be supported. They're making their own connection protocol, and it will have to be supported by 3rd party add-ons and hardware.

Share this post


Link to post

Hi Martin.

 

One of the features missing from FSX was the ability to conditionally display objects and their textures. Conditions such as time of day, season, date, wind direction or speed, snow or rain, as well as dry conditions... Are these going to be available in Flight Simulator?

 

Dick

Share this post


Link to post

Another developer question.

 

3DS Max is too costly for small freeware developers. A great alternative is Blender, to make objects and aircraft fro FSX. Would Dovetail consider releasing enough info for a Blender exporter for 3d creation, or perhaps develop one of it's own for Blender?

 

Dick

  • Upvote 2

Share this post


Link to post

Another developer question.

 

3DS Max is too costly for small freeware developers. A great alternative is Blender, to make objects and aircraft fro FSX. Would Dovetail consider releasing enough info for a Blender exporter for 3d creation, or perhaps develop one of it's own for Blender?

 

Dick

 

Come talk to us Dick. We have the perfect discussion thread for you! 

 

http://www.avsim.com/topic/491841-what-do-you-want-from-an-sdk-in-dtg-flight-simulator-official-discussion/?p=3453093

 

- Martin 

Share this post


Link to post

Hi Martin,

 

Looking forward to DTG Flight Sim!

Did you already set some kind of "priorities" for DTG release late this year? (i.e. graphics engine, ATC, pilot career, UI, etc) or.. you will try to improve a little on every area ? or didn't define that yet :)

I guess you can't fill the gap of ten years in one or two.

Share this post


Link to post

Please keep the questions coming, they are really useful everyone. We will be lifting the lid on DTG Flight Simulator very soon. 

 

- Martin 

Share this post


Link to post

Seems to me at least, the next flight Simulator be it from DTG or Lockheed Martin of even X-Plane should have realistic ATC and realistic AI aircraft, is that going to be possible with DTG Fight Simulator ???

 

I'm not DTG but I am pretty sure that the ATC won't be realistic. Especially since standalone ATC addon itself like Pro ATC will cost around 50 euros.

It's not realistic to expect such features from a default in-sim ATC. Personally I would be pleased with something more intermediate, something that is better then what

we have as default in FSX but that is still not as advanced/extensive as ProAtc and similar atc-addons..

Share this post


Link to post

Hi Martin,

 

Will the new simulator be able to apply different settings without ever opening up the configuration files (eg. FSX.cfg)? Currently, I think FSX requires you to set things such as vertical sync in the FSX.cfg file. There's no option for it in-game.

Share this post


Link to post

Hi Martin,

 

Will the new simulator be able to apply different settings without ever opening up the configuration files (eg. FSX.cfg)? Currently, I think FSX requires you to set things such as vertical sync in the FSX.cfg file. There's no option for it in-game.

Now that it was mentioned, there is also Anti-Aliasing options. There is no option for setting how much MSAA you want. There is only On or Off. +1 for V-Sync as well.

Share this post


Link to post

Hi DTG !

 

i'm wondering will the default airport layout will be updatable by AIRAC navdata updates ?? (with fsx/p3d we need afcad made by someone, not automatically from the AIRAC/CHARTS data)

 

will we have ground markings with gate numbers on default airports ?

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now