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sascha

HU: Another update for EVO2015

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Hi guys,

 

I am going to release another weekend update to my Evo update. This will include autogen improvement, coasts, new golf courses, tweaked roads, further improved clouds plus some other stuff.

 

Have a nice weekend!

Sascha

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Maybe post some screenshots? I'm still happy with my UT- GEPro2 combo but I wouldn't mind taking a look at the updated EVO.

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Maybe post some screenshots? I'm still happy with my UT- GEPro2 combo but I wouldn't mind taking a look at the updated EVO.

Sure! Once it's up I'll post some screenshots.

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Looking forward! Would it be possible to include some beta-Spring textures?

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My lovely wife has been hogging the PC over the weekend to watch the Olympics (she used to be a track runner) so I couldn't do quality control and packaging. Sorry!

 

Sascha

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Here is a series of screenshots for the Evo Summer 2016 update.

 

New, improved and denser Evo autogen, here at one of my favorite spots in FS. LIEO Olbia airport on Sardinian Costa Smeralda.

FS9%2B2016-08-10%2B22-02-39-56.jpg

 

European autogen also improved. Screenshot south of Berlin.

FS9%2B2016-08-10%2B23-32-44-07.jpg

 

New autogen for tropic locations.

FS9%2B2016-08-12%2B00-06-35-89.jpg

 

Just took off from Oshkosh in Milton Shupe's new TP Grumman Mallard. New autogen has additional trees along roads and field edges + fixed placement of objects.

FS9%2B2016-08-10%2B22-19-22-54.jpg

 

New roads and autogen building textures for more contrast in cities.

FS9%2B2016-08-12%2B21-19-10-27.jpg

 

Roads and rails in cities are much improved.

FS9%2B2016-08-12%2B21-29-48-34.jpg

 

New detail.bmp with several options improves ground definition even from altitude. Fields and woods now look better from all altitudes.

FS9%2B2016-08-12%2B00-28-43-83.jpg

 

I improved cirrus clouds too.

FS9%2B2016-08-11%2B23-38-57-13.jpg

 

New cirrus clouds blend well with cumulus to create convincing cloudscapes. I use ASE for weather.

FS9%2B2016-08-12%2B00-19-22-54.jpg

 

New tropical reefs.

FS9%2B2016-08-11%2B23-41-08-87.jpg

 

Two sets of summer trees - darker and lighter. This is the darker. Previous shots with other aircraft registrations had the lighter.

FS9%2B2016-07-31%2B01-06-31-18.jpg

 

Hopefully I will release the update this weekend.

 

Cheers,

Sascha

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Why is the sky so blue?  It looks like you're flying at 80,000 feet in a U-2.

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Why is the sky so blue? It looks like you're flying at 80,000 feet in a U-2.

I was going to ask the same? The ground textures look good but everything looks so dark during the daytime, especially with the dark blue sky. Does look good from an artistic stand point, but not from a realistic view.

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The ground textures really do look beautiful.

 

Does Evo replace Ground Environment and Ultimate Terrain or does it blend with these two?

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I was going to ask the same? The ground textures look good but everything looks so dark during the daytime, especially with the dark blue sky. Does look good from an artistic stand point, but not from a realistic view.

 

I'll post some more screenshots with a different sky set. Sky textures not only change the look of the sky but also ground textures if there is a visibility limit. Also affects lighting on planes, buildings and shadow.

The ground textures really do look beautiful.

 

Does Evo replace Ground Environment and Ultimate Terrain or does it blend with these two?

 Hi Bert,

 

Evo replaces all default textures globally so will do the same stuff as Ground Environment. It is optimized to work with Ultimate Terrain. UT improves landclass and adds more accurate roads, rails, rivers, lakes and coast lines. I have replaced most UT custom textures with Evo textures but running the UT texture configurator should fix that.

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Nice looking shots, but have you processed them in some way? (edit) well obviously you have at least added the vignette.

Imo they should come directly from the sim (not through photoshop) so they show what you get if you decide to buy.

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Nice looking shots, but have you processed them in some way? (edit) well obviously you have at least added the vignette.

Imo they should come directly from the sim (not through photoshop) so they show what you get if you decide to buy.

The screenshots ARE in fact directly from the sim, the effects including the vignette are done in the sim through sweetfx and enbseries. I like the Vignette because it emulates a FOV.

 

Cheers, Sascha

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Here are three screenshots – all taken with the same situation, at the same time and place – showing:

1. The difference that a change in sweetfx and/or enb can make to overall appearance. All three new screenshots have a slightly reduced sweetfx HDR effect and reduced bloom darkness from enb compaed to previous screenshots in this thread..

2. The difference that a sky texture set makes. First new screenshot is the REX set used in the previous screenshots; second is the set from the Soft Horizons package and the third another set that I can't remember the provenance of.

 

REX

FS9%2B2016-08-15%2B01-30-57-94.jpg

 

Soft Horizons

FS9%2B2016-08-15%2B01-37-06-88.jpg

 

Unknown

FS9%2B2016-08-15%2B02-07-07-81.jpg

 

Note the lighter or darker shadows on the plane,cloud contrast, the changing saturation of ground textures and the difference in distant haze.


A more natural look to your sim is also possible.

FS9%2B2016-08-16%2B01-39-12-69.jpg


I am adding more tweaked city autogen + some additional light coverage in the tropics before release.

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The only way to "see" what this product is like is to load it on YOUR PC with YOUR monitor.  I personally don't use SweetFX nor EMB nor any other "colorization" ..... and found that I didn't care for it.  Didn't match what I was naturally seeing "locally" in the Eastern U.S.

Your mileage may vary.

:united-states-flag:

 

:t4020:

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I tend to agree. Need to see how EVO2015 changes the look of FS on it's own how most of us would be using it. What we are seeing in the screenshots is a texture enhancement (EVO2015), mixed with a graphical enhancement, mixed with another graphical enhancement, both of which will affect the look of the original (EVO2015) texture enhancement! lol

 

I think we just need to see what it will look like in a standard FS with no other 3rd party applications running.

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I agree completely with what Skywatcher said. Please give us some screenshots with only your EVO2015 textures, disable any other "enhancements".

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Ok, I will try to see if I can disable sweetfx or enb. I have been running them for so long that I will need to check which files must be deleted.

 

That said, I believe many of us try to get the most out of our FS and so consequently use sweetfx and/or enb. Why install any addons if you are content with default look? Especially since both are so easily configurable to add bloom, HDR and whatnot.

 

How would you judge Evo from my "unenhanced" screenshots seeing that I have a different graphics card and monitor + colour profile? I think the change from default FS9 and even GE is obvious if you look at the ground resolution.

 

Edit: Do I need to add FS9 default sky textures?

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Maybe you can have look at my topics in the screenshots forum, they regularly show FS9Evo ground textures without any shader in use (although - of course not the updated ones). Nevertheless I use FE9G sky textures and HDEv2 clouds.

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I used to use enb but when I reverted back to default I liked that better again. Only thing I need is HDE sky textures.

You know those few top pixels in the sky textures that sets the ambient light color, they make a huge difference.

 

And how would a different gfx card and color profile affect the images you upload. It doesn't work that way.

 

Anyhow it will be interesting to see the "raw" look of your textures.

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