Skip to content
View in the app

A better way to browse. Learn more.

The AVSIM Community

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

P3D V4 speculation thread - may as well

Featured Replies

So, generally accepted that V4 will be 64 bit, what else do you think would be a 'plausible' but significant change to the new platform?

 

Also, true or false:   64 bit will rid P3D of blurry textures?

  • Replies 166
  • Views 30.6k
  • Created
  • Last Reply

I suppose it depends to what extent LM change/improve the code when the 64-bit jump occurs.

 

If its just a direct switch then I'd imagine most of the issues relating to the ESP engine will still be present; to be honest I could happily live with that to be rid of OOM's.

 

From a consumer point of view the more they change the code the less backward compatability we will have with existing addons; but maybe to really go forward we need a clean slate with P3D v4.x?

 

From the discusions I've seen across various forums the general opinion is that the majority of scenery addons could be ported to 64-bit without too much work, but aircraft would be a different matter?

MSFS & XP11 - Aviatek G1000 Complex Desktop Trainer - Fulcrum One Yoke - TPR Rudder Pedals - VF TQ6 Throttle - LG 55" OLED Display

  • Author

From the discusions I've seen across various forums the general opinion is that the majority of scenery addons could be ported to 64-bit without too much work, but aircraft would be a different matter?

 

Then you have read the same threads that I have. :)

They could only migrate the scenery and leavle the FDM / Aircraft components in 32 bit, I believe. This would solve most compatibility issues.

 

But above all, they should invest on a new Flight Dynamics engine...

Flying gliders since 1980

Flightsimming since 1992

AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)

probably fs2002 type ground polygons will be completely left behind this time as they almost did with 3.3 making many airports unusable. MCX is able to convert some of GPs to p3d type but it is not perfect as there is lot of flickering. Plus there are no seasons in p3d type ones from what I have read.

i think not that 64 bit will help with blurry textures.

 

64 bit will help with OOM`s.  But blurry textures are usualy a sign of not enough processing power or too much data to process.

sfo_a320.png

 

C. W. ,Ryzen 9 5950X @H2O , 32 GB RAM DDR4 3600 Mhz CL15 , Corsair MP600 Pro Watercooled 2 TB for P3D, Samsung SSD980 1 TB for Addons and Crucial MMX500,  Red Devil Ultimate 6900 XT

Be prepar3d for lots of performance issues when P3D goes 64 bit. Devs will go banas with high rez textures and what not and we'll all be back to square one :)

 

I imagine v4 won't be much different than v1, 2 and 3 in most areas. LM isn't Microsoft ACES and have shown little interest in doing massive upgrades like we were used to every two years from Microsoft.

Simmerhead - Making the virtual skies unsafe since 1987! 

  • Author

jcomm, on 04 Jan 2017 - 11:49 AM, said:

But above all, they should invest on a new Flight Dynamics engine..

But what does that mean? There are some that would argue that the lookup table method used by p3d is no worse or better than blade-element theory or any other flight dynamics methodology employed to create flight models. It seems that the skill lies with the individual FDE designer for his/her aircraft which makes the model an A+ or F result

 

simmerhead, on 04 Jan 2017 - 12:46 PM, said:

LM isn't Microsoft ACES and have shown little interest in doing massive upgrades like we were used to every two years from Microsoft.

That's probably because they've been optimising, updating, fixing the platform for a much broader professional application that the home flightsim market. The changes may not be that massive visually, but it is (for me) a MUCH better sim than FSX was at the time of its demise.

They could only migrate the scenery and leavle the FDM / Aircraft components in 32 bit, I believe. This would solve most compatibility issues.

 

But above all, they should invest on a new Flight Dynamics engine...

 

As a real world pilot with many hours, I don't see what is wrong with the flight dynamics as they are now, providing the aircraft is designed well. 

 

 

 

Only Kelly Johnson could have designed a better flight model... I'm more concerned about the scenery engine - that's were future improvement should be.

Simmerhead - Making the virtual skies unsafe since 1987! 

As a real world pilot with many hours, I don't see what is wrong with the flight dynamics as they are now, providing the aircraft is designed well. 

 

I am a RW GA pilot also, have you tried to get a GA sim aircraft to spin? its not easy and if it does it doesnt spin like it would with 1 stalled wing. 

 

There are many issues with the sims flight dynamic envelope, especially atmospheric physics modelling, have a look at fsdeveloper to get more insight. I agree that generally a well developed airfile is able to mask these deficiencies but as p3d is now marketed as a training tool, these legacy microsoft bugs need ironing out. This will of course unfortunately break the old legacy airfiles

I'll be staying with 32 bit until most add ins like PMDG become 64 bit

Angus Rowlands: i7 8700 RTX Asus Strix 2080, 16 GB RAM

  • Author

 

 


There are many issues with the sims flight dynamic envelope, especially atmospheric physics modelling, have a look at fsdeveloper to get more insight. I agree that generally a well developed airfile is able to mask these deficiencies but as p3d is now marketed as a training tool, these legacy microsoft bugs need ironing out.

 

I believe this to be an issue with any flight dynamics engine taken to the edge - or outside of the flight envelope - even with Level D sims.

 

The A2A models spin very well, for a simulator.

Based on ORBX's somewhat cryptic announcement from a couple of weeks ago, it's more than likely this is 64-bit.  There will be growing pains, but OOMs being a thing of the past would be great.

 

How long popular add-on developers take to catch up will be interesting to see.

 

It would be nice to update airfield layouts since the platform borrows from 2006, and many major airports keep changing.

 

Having 64-bit P3D, DTG, and XP11 makes for great competition and ejoyment.

LUIS LINARES

Processor: Intel Core i9 6700K 9900K (5.0 GHz Turbo) Eight Core; CPU Cooling: NXXT Kraken X62 280mm CPU Liquid Cooler; System Memory: 64GB Corsair DDR4 SDRAM @ 3200 MHz, RGB; Graphics Processor: 11GB Nvidia GeForce RTX 2080 Ti, GDDR6, Primary Drive: 2TB Samsung 850 Pro Solid State Drive (SSD)

 

Be prepar3d for lots of performance issues when P3D goes 64 bit. Devs will go banas with high rez textures and what not and we'll all be back to square one :)

 

I imagine v4 won't be much different than v1, 2 and 3 in most areas. LM isn't Microsoft ACES and have shown little interest in doing massive upgrades like we were used to every two years from Microsoft.

 

Good point! It could well be that developers just do not care any more about texture size, resolution etc. because of 64bit. The overall performance (stutters, fps) could suffer because the hardware is just not ready to handle it.

Regards,

Chris

--

PC: Intel 13900K, Gigabyte Geforce RTX 4090, 64GB Fury Beast DDR5 RAM; Display: Varjo Aero VR

Archived

This topic is now archived and is closed to further replies.

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.