Alex Kulak

PMDG 737 Update for P3D V4

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HEllo,

 This has been discussed before. An update for the NGX which will include split Scimitars, LED lighting, the new idle switches, etc? Will these bee added for P3D V4 release of the ngx? 

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I doubt there's an actual update containing new features for the NGX underway. At least not with regards to the Prepar3D V4. What I assume is gonna happen, is that PMDG will release an update which sole function is to make sure, that you can install, setup and use the NGX (and the rest of the fleet) within Prepar3D V4.

New features for the PMDG aircrafts, will come - also with feature updates for the new technologies which are available in Prepar3D V4. They'll be rolled out with the Operations Center in due time - but not at first... 

At least that's the way I've come to understand it.

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1 minute ago, Anders Gron said:

I doubt there's an actual update containing new features for the NGX underway. At least not with regards to the Prepar3D V4. What I assume is gonna happen, is that PMDG will release an update which sole function is to make sure, that you can install, setup and use the NGX (and the rest of the fleet) within Prepar3D V4.

New features for the PMDG aircrafts, will come - also with feature updates for the new technologies which are available in Prepar3D V4. They'll be rolled out with the Operations Center in due time - but not at first... 

At least that's the way I've come to understand it.

It would not surprise me, and i personally think its the right thing to do in this matter. I think a lot of people are jumping the gun considering the recommended setup for P3D V4 is for high end computers that most of us may have, and it hasnt even came out yet so we dont know how well it will perform on the sim itself. Im hoping 64 bit helps in many cases and should, as i have talked to many producers of sceneries, planes, and etc addons for the sim and most of them will roll out of May 30th or with in the week. 

The 2 companies i have not been able to get in touch with is REX simulations and ORBX, so as far as Rex cloud graphics and ORBX ftx scenery being released for P3D V4 within next week i have no idea. 

What would be really nice is for P3D V4 to  already have FTX global installed or a trial base package that we can activate with our activation code when we bought orbx ftx global. 

Other than that May 30th and in the future of may 30th im hoping the NGX will get these updates, and new planes come about!

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31 minutes ago, Alex Kulak said:

The 2 companies i have not been able to get in touch with is REX simulations and ORBX, so as far as Rex cloud graphics and ORBX ftx scenery being released for P3D V4 within next week i have no idea. 

What would be really nice is for P3D V4 to  already have FTX global installed or a trial base package that we can activate with our activation code when we bought orbx ftx global. 

As far as I understood the ORBX/FTX products will be compatible, not sure at launch or not, but it will come. I think it'll need an FTX Central update to detect/install in P3Dv4 as well. I'm not sure at all about REX but I4m not using their product anymore ;)

I don't think having preinstalled stuff is a good idea, honestly that something I would not like. No matter how good FTX Global is, it's a bit like imposing something even more with a trial. There are many developers and I don't think having one of them preinstalled is fair to the others. It would also mean to have a way to uninstall it cleanly, so really the good bare sim is all I need, and then I make my own choice of software.

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I'm fairly certain, that FTX Global and FTX Central is already compatible with Prepar3D V4.

Can't remember where I found it, but it was announced somewhere on their forums. Also, they've uploaded images of FTX Global (and regions) being installed and tested with Prepar3D V4 Beta.

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Moved to the NGX subforum.

If the title of the thread will include the name of one of the subfora, please ensure that you start the thread there, as a general rule of thumb.

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Hello,

 

unfortunately this other topic

was closed without an official statement from PMDG to my last Q (so please forgive me from insisting).

The actual NGX has some bugs which should have been fixed in another SP (e.g.: TOGA on GA). The SP has been dropped in favor of a makeover (new version). Would the new 64bit NGX package include some minor fixes or is it just a portover to the 64bit platform?

Thank you.

Regards,

Gerald

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What happened to the long and lamented SP2?

 

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16 hours ago, G7USL said:

What happened to the long and lamented SP2?

 

An update is planned; however, if there are enough customers demanding it I'm sure PMDG will delay introducing the NGX to P3Dv4 until there is a major update done and tested and ready. 

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5 hours ago, downscc said:

An update is planned; however, if there are enough customers demanding it I'm sure PMDG will delay introducing the NGX to P3Dv4 until there is a major update done and tested and ready. 

I'm sorry mate but I don't think this "thinking" is right. We all know that many are waiting for V4 implementation so stating now that an update will postpone v4 integration is just not fair.

I started a topic in Q1 of 2016 regarding the CTD with TOGA on GA. Back then the answer was: "We know and we will issue a fix in a update". The community waited for that update almost 2 years now and it was newer issued. Instead of the fix, there are rumors of a new version of the 737 (which is nice) but will probably cost more then the free SP2 "bug" fixing.

My Q was simple: If PMDG already prepare the port to v4, they could also insert the work that has been done so far for the SP2.

I underline the above again: It is not a demand but a question...

 

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5 hours ago, downscc said:

An update is planned; however, if there are enough customers demanding it I'm sure PMDG will delay introducing the NGX to P3Dv4 until there is a major update done and tested and ready. 

It's folly to mention an update and service pack only to forget it. I won't mention the promised 'Executive' models also mentioned.

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On 2017-5-27 at 6:15 PM, Alex Kulak said:

HEllo,

 This has been discussed before. An update for the NGX which will include split Scimitars, LED lighting, the new idle switches, etc? Will these bee added for P3D V4 release of the ngx? 

I love the NGX but it has so many improvements in my opinion that they need to do for example, 
 

LNAV is very bad in some occasions when doing approaches and such as well as the way points sometimes has a weird line between them. 

VNAV Alt sometimes goes like 200 feet below and sometimes 200 feet above.

FMC font looks very different in the NGX comparing it to the real life NG, 

I am aware its an old aircraft but for me personally these things take the immersion and just doesn't feel right, I am also aware PMDG are working there heads off trying to get every product of there's for P3D V4. But hopefully they do decide to come to the NGX and do some of these upgrades. I think the 737 NGX is the best payware addon out there and with these little things it will become even better. Nevertheless hopefully they do get this under consideration and take action.

Necmi  

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53 minutes ago, MadBilo said:

I love the NGX but it has so many improvements in my opinion that they need to do for example, 
 

LNAV is very bad in some occasions when doing approaches and such as well as the way points sometimes has a weird line between them. 

VNAV Alt sometimes goes like 200 feet below and sometimes 200 feet above.

FMC font looks very different in the NGX comparing it to the real life NG, 

I am aware its an old aircraft but for me personally these things take the immersion and just doesn't feel right, I am also aware PMDG are working there heads off trying to get every product of there's for P3D V4. But hopefully they do decide to come to the NGX and do some of these upgrades. I think the 737 NGX is the best payware addon out there and with these little things it will become even better. Nevertheless hopefully they do get this under consideration and take action.

Necmi  

I would love an update too, but I don't think I'm familiar with the issues you are describing.  I've never had it waver 200 feet above or below MCP altitude.  Unless you have some weather injecting drafts or something, it never happens to me.  I sometimes get odd lines between waypoints, but that is usually a navdata issue.  90% of the time the tracks are accurate and precise.  And the font, I haven't been inside the real NG, but from every picture I've seen it looks the same.  Can you provide a screen shot?

I'm aware of some things under the hood that would be nice to see addressed but overall it's pretty accurate.

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Hi all

As a homecockpit builder with a nearly finished B737 cockpit I have detected some inconveniences of the NGX and would be very happy, if PMDG could include some SDK corrections in a new version.

- LED control
Most data for LEDs represent the function behind the LED, not the real LED state. Example: VNAV annunciator shows only the VNAV condition. But e.g. at light test the output for the LED remains at 0. There are also other conditions as the electrical state of the plane that influence these LED states. This must be all corrected by script. When the NGX SDK would output just the LED state itself, this would solve all problems and allow a simple script (attribute each output to the corresponding LED).

- Axis control
It is difficult to control levers. Most can only be controlled by up/down commands or by fixed positions. A direct command with position as parameter would help already. It should also be possible to read back all lever positions in a linear way. E.g. speedbrake outputs probably the position of the flaps, but not the lever position. To be honest, I probably did not get all the basics, but it needs a lot of scripting to make a motorised control stand working.

- Warning test (MACH, STALL) bug
All four warning test tones can be triggered from outside by buttons in the AFT overhead. But it is not possible to reset them from outside. I tried it also with mouse macros: no chance. The only way to stop them is using the mouse cursor on the cockpit screen, clicking on the buttons.

Any comments are most welcome. If we can make the NGX even better, let's do it...

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Quote

- LED control
Most data for LEDs represent the function behind the LED, not the real LED state. Example: VNAV annunciator shows only the VNAV condition. But e.g. at light test the output for the LED remains at 0. There are also other conditions as the electrical state of the plane that influence these LED states. This must be all corrected by script. When the NGX SDK would output just the LED state itself, this would solve all problems and allow a simple script (attribute each output to the corresponding LED).

This issue has been addressed by me many years ago via a Trouble Ticket to PMDG Support, but sadly they have not done anything. Hope more people could ask for this issue to be solved, as it is making hardware interfacing much more complicated than it needs to be.

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13 hours ago, Orlaam said:

I would love an update too, but I don't think I'm familiar with the issues you are describing.  I've never had it waver 200 feet above or below MCP altitude.  Unless you have some weather injecting drafts or something, it never happens to me.  I sometimes get odd lines between waypoints, but that is usually a navdata issue.  90% of the time the tracks are accurate and precise.  And the font, I haven't been inside the real NG, but from every picture I've seen it looks the same.  Can you provide a screen shot?

I'm aware of some things under the hood that would be nice to see addressed but overall it's pretty accurate.

Alright, let me explain what I mean with the issues that I have and try to show you some pictures. 

I already have spoken about the LNAV and I did get answers but just for the sake of showing you I will as I really want this to be fixed. So what I am trying to say is that the LNAV obviously in the cruise works wonders, no issues at all but when your executing an SID or STAR it struggles. For example, I will be using EGSS (London Stansted) today to demonstrate some stuff to you about the LNAV problem I encounter.

I'm going to show you the CLN 8R departure to show you some stuff and here is the chart just in case you wanted to see it:29577b3c426d44628295d9c19d913629.pngeab95a7242e743a886448b1daf8cf776.png

And this is how it looks like in the plane once everything is setup and good to go. d1c12d2344094bb0b5d7b628c7449f80.png

I took off PASSING 1300ft I engaged the AP and bugged up to flap speed per usual and im going to keep 208 knots till I do the turn but you can already see that the flight director is telling me to turn left so lets see what happens. ffe657ce892f4bb3a96e8967ae7425f0.png

Now, this is what I am talking about, the plane is turning direct to the way point instead of following the arc. So instead of it following the magenta line and the arc it turns direct to the next way point XIGAR. I've already got an answer for this but I am just showing this for you, the answer I got was saying the FMC code needs to get reworked on because simply its old. If you're going to say its NAVDATA issue its not because I tried it with different aircraft and this only happens with PMDG aircraft. Using 1706 Navigraph. 3ff42e590c954486a0c02a273cdef026.png

This just doesn't happen at EGSS, happens to me nearly every single SID STAR that has similar procedures. Bare in mind I have set the weather to clear and don't have active sky open. 

 

Now coming to the VNAV ALT HOLD part I assume its my fault because I think I expect too much, when it goes under 200ft below and above it tends to happen when I am turning so no problems with that. and lastly FMC font its most probably me being picky but it feels like it its different 00c61cebdf0a4b7f9e97991ac387bdd7.png7972da17a1254983a6a72217f455df2a.png

 

 

Lastly, I love this aircraft and without these updates its amazing but hopefully they can do something about this,

Necmi Osman

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Very nice explanation.  

I think that some patience and good will to explain some problems will help PMDG guys to improve those masterpieces from time to time.  May be concentrate all bugs into a single forum thread?  Just an idea, dont know if already implemented...

Looking forward for V4 updates....  Im bored now hahaha

 

Happy Flying :gaul:

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@MadBiloThanks for the nice explanation also.

I'm not a pro but could it be struggling because that ARC is drawn based on estimations? I've seen a real picture of another vendor where the real ND displayed some weird stuff in real life...

IMHO, if the plane "cuts the corner" to the next WP due to lesser speed, well, it's not nice but I can live with that. Also the FONT issue would be no blocking point for me since most of us have never seen a real FMGC. Again, if the plane would resamble the real thing, it would be much better.

What I don't like is when "normal" functions don't work or even crash your sim. Such a function is, as stated many times now, the TOGA function when you actualy have to do a GA. In FSX hitting the clickspot equals to a CTD after a short period of time (have no idea if it's the same in P3D that's why I originaly asked if the 2 versions are the same and the bug is present in both of them). If you forget about this bug and press it, you can say goodbye to the hours you just spent getting to your destination. Of course you can do a manual GA but it's a workarond for a broken function.

 

I realy love this plane and would also like to see it ported over to v4 (but I will have to reconsider my purchase since I currently only have the FSX version) if at least those major bugs don't get fixed. I haven't had any other issues with it and would realy like to enjoy this bird further.

Hope the PMDG guys will not let us kill eachother in discussion and issue some sort of statement so we know what to expect. I will grab my popcorn and wait...

 

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1 hour ago, GEKtheReaper said:

@MadBiloThanks for the nice explanation also.

I'm not a pro but could it be struggling because that ARC is drawn based on estimations? I've seen a real picture of another vendor where the real ND displayed some weird stuff in real life...

IMHO, if the plane "cuts the corner" to the next WP due to lesser speed, well, it's not nice but I can live with that. Also the FONT issue would be no blocking point for me since most of us have never seen a real FMGC. Again, if the plane would resamble the real thing, it would be much better.

What I don't like is when "normal" functions don't work or even crash your sim. Such a function is, as stated many times now, the TOGA function when you actualy have to do a GA. In FSX hitting the clickspot equals to a CTD after a short period of time (have no idea if it's the same in P3D that's why I originaly asked if the 2 versions are the same and the bug is present in both of them). If you forget about this bug and press it, you can say goodbye to the hours you just spent getting to your destination. Of course you can do a manual GA but it's a workarond for a broken function.

 

I realy love this plane and would also like to see it ported over to v4 (but I will have to reconsider my purchase since I currently only have the FSX version) if at least those major bugs don't get fixed. I haven't had any other issues with it and would realy like to enjoy this bird further.

Hope the PMDG guys will not let us kill eachother in discussion and issue some sort of statement so we know what to expect. I will grab my popcorn and wait...

 

It seems like we're both going to have our popcorn's out for a while because I don't think it they will read this but we can only hope I assume. 

Anyways, i'm exactly like you. I can live with all of the things I listed but for me personally it really does take away the immersion from me because as a person that watches a lot of PFD view videos on YouTube and when I try to do the same thing and when I don't get the result that I am trying to get it, it hurts. But, the plane is amazing. The things that I said they could totally forget about it but the issue that you're getting when you hit the TO/GA button is unreal. They seriously need to get a grip with that if that's the same issue with everyone. 

Anyways, as I always do I love the 737 NGX how it is now, but hopefully someone reads this forum and considers updates, patches or bug fixes whatever so that we can just  simply enjoy ourselves and stop discussing about these issues instead come here to share pictures and stories with each other while flying.

Necmi

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Perhaps the cornering turns could be adjusted some, but I think it's within RNP standards, so it's not life or death.  And the fonts, only thing I could see is that the real one is more bold, but that would make is harder to read, especially from a distance in the game.  Kinda moot point really.  I think people could nit-pick a lot with add-ons in general.

That CTD issue is bizarre.  I've used TOGA twice to go around and even pressed the second time for increased thrust at LAS a while back.  My sim didn't crash.

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10 hours ago, Orlaam said:

Perhaps the cornering turns could be adjusted some, but I think it's within RNP standards, so it's not life or death.  And the fonts, only thing I could see is that the real one is more bold, but that would make is harder to read, especially from a distance in the game.  Kinda moot point really.  I think people could nit-pick a lot with add-ons in general.

That CTD issue is bizarre.  I've used TOGA twice to go around and even pressed the second time for increased thrust at LAS a while back.  My sim didn't crash.

Indeed none of these are life or death bugs but I mean when you do spend a lot of money I think its natural to nit-pick add-ons thats what I think anyway. 

Anyways, hopefully it will be stable and that will be fine with me. Thank you,

Necmi

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Here you can see that the GA issue is known:

It might not be the case in P3D, which will be enough for me to purchase the Jetliner for it after it becomes available.

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They better fix the flight model before anything else. The lack of pitch moment during power changes is kind of annoying. The 747 is much better in that regard.

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Can we please get back on topic? I'm watching this thread to know when the V4 update is out not about some LED issues.

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1 hour ago, maciekish said:

Can we please get back on topic? I'm watching this thread to know when the V4 update is out not about some LED issues.

This thread was open regarding LED issues so they could update it for V4. I think you have mistaken it. Anyways, I think there's still about 2-3 weeks im not sure but it will be a while since they still need to release 777 then comes the 737.

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