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Black Marble Base for P3Dv4 released

Featured Replies

33 minutes ago, captain420 said:

Thanks! But what exactly is black marble? Is it a global night lighting system? If so how will it work with ftx vector? will the 2 conflict? Will wait and see more reviews, but I'm interested in the product.

Yes, that's a question I wonder, too. What will happen if I use UTXv2 with all roads and UTX lights? :unsure:

Patric

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4 minutes ago, tooting said:

London

2017-8-5_11-47-10-974.jpg

 

2017-8-5_11-47-18-920.jpg

 

2017-8-5_11-47-52-759.jpg

apart from the orange the rest looks a lot like ORBX night light to me

ZORAN

 

38 minutes ago, captain420 said:

Thanks! But what exactly is black marble? Is it a global night lighting system? If so how will it work with ftx vector? will the 2 conflict? Will wait and see more reviews, but I'm interested in the product.

It replaces the default nightlighting system and looks way better. All lights are configurable.

Vector makes all roads in the world visible at their correct places.

Traffic adds car traffic. All car lights are configurable.

It is not compatible with FTX or UTX lighting. And it looks much better and more realistic.

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FOV : 200 degrees

My flightsim vids :  https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0

 

How large is the download? I am interested in seeing night lighting in the following areas and surrounding if any of you can share them:

VTBS

VHHH

RKSI

RJTT

RCTP

VVTS

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7 minutes ago, GSalden said:

It is not compatible with FTX or UTX lighting. And it looks much better and more realistic.

OK, in case of using UTXv2 I would need to disable UTXv2 lights completely and all roads within the UTX interface?

Patric

 

K seems from reading their product page that its pretty much a complete vector replacement, including road networks, etc. So I guess there's no use for OrbX Vector if one decides to use blackmarble?

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2 minutes ago, captain420 said:

Hrmmm, so black marble is a global night lighting addon. Its what Taburet night lights is but on a global scale right? How's the coverage for other parts of the world, such as Asia? Is it pretty accurate?

Hi Aaron,

Yes it is.

I did not have time yet to test it on a long flight or different areas (only Vancouver CYVR and Kennedy KJFK  areas. I downloaded and installed Black Marble Base this morning.

But it looks great  and accurate around New York City area and Vancouver areaduring night.

I am waiting for Black Marble Vector, bridges and traffic add on packets, those are not released yet (will be released today)

So far i am realy happy, i see no remarkable impact on FPS (set at 30 FPS limited), and P3D V4 is running smooth.

Download & installation Black Marble Base without any problems, I used the standard configuration file as suplied.

Regards Jac

Jac 

PC Specs: 

/MoBo: Asus Rampage V Extreme/CPU: Intel ®  Core i7 5930k @ 3.5 Ghz OC 4.2 Ghz/CPU Cooling: Hydro series H100i / RAM: 32GB DDR4 2400MHz/ SSD: 4x Samsung SSD 850 PRO 512 GB/SSD: 1x Samsung SSD 970 EVO 1TB M.2 /PSU: Corsair RM  850

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FlightSim: P3Dv5 HF2 & MSFS 2020 Hardware: Yoko Yoke+ ; Yoke TQ6+ 

4 minutes ago, Jac_49 said:

Hi Aaron,

Yes it is.

I did not have time yet to test it on a long flight or different areas (only Vancouver CYVR and Kennedy KJFK  areas. I downloaded and installed Black Marble Base this morning.

But it looks great  and accurate around New York City area and Vancouver areaduring night.

I am waiting for Black Marble Vector, bridges and traffic add on packets, those are not released yet (will be released today)

So far i am realy happy, i see no remarkable impact on FPS (set at 30 FPS limited), and P3D V4 is running smooth.

Download & installation Black Marble Base without any problems, I used the standard configuration file as suplied.

Regards Jac

same... i have orbx vector but have bought base,vector and bridges (im not a fan of ai cars)  do i need to change anything in the orbx vector settings ?  control panel 3 etc etc ??

 
 
 
 
 
  913456

I'd love to see a comparison between Black Marble lighting and Vector lighting.

Gregg Seipp

"A good landing is when you can walk away from the airplane.  A great landing is when you can reuse it."
i9 64GB RAM, GTX-5090

49 minutes ago, pscharff said:

OK, in case of using UTXv2 I would need to disable UTXv2 lights completely and all roads within the UTX interface?

Patric

 

Correct 

5950x3d 5.4-5.7 GHz - Asus ROG 870 Crosshair Apex - GSkill Neo 2x 24 Gb 6000 mhz / cas 26 -  MSI RTX 5090 Gaming Trio OC - 1x SSD M2 6000 2TB - 1x SSD M2 2800/1800 1Tb -  Corsair 5400  case - Corsair 360 liquid cooling set  - 3x 75’ TCL tv.

13600  6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb  - 1x SSD M2 2800/1800 2TB - 2x  Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - 

FOV : 200 degrees

My flightsim vids :  https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0

 

  • Commercial Member

What I have been trying to find is more info about vector. It says complete vector but I'm assuming it is only road vector so we still need another vector program such as utx or ftx for rivers and coastlines etc? It gets pretty heavy duty then if you have ftx global base, mesh,  LC, Vector(with roads and light switched off), Black marble base, Black marble vector, balck marble 3d bridges and black marble cars plus any orbx regions.

Chris

1 hour ago, GSalden said:

Correct 

and with orbx vector ??

cheers 

 
 
 
 
 
  913456

@GSalden:
Thanks for the info.

I assume the Black Marble base product only contains lightning for the base FSX/P3D streets. If so, I just wonder if it would be possible to layer UTXv2 and Black Marble.
So I could have UTX-streets and UTX-lights within all UTX-areas, and in the rest of the world I would see Black Marble lights. The rest of the world is stock P3D - I would only need to buy Black Marble Base.

Patric

don't see any difference

 

Gents, I am pretty sure you will still need Orbx FTX Vector for rivers and coastlines, AEC  tool, basically everything but the roads. So if you have FTX Vector, go into the UI, untick all the options for roads. Then they should be compatible. Now when P3D v4.1 comes out (Orbx is testing there new Object Flow with 4.1 so it will be out shortly) just more stuff to install!

Eric 

 

 

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