DTG_Cryss

Current Development Focus - October 2017

Recommended Posts

 

It’s all hands on deck in the Dovetail office as we keep further developing Flight Sim World. We’re coming up to six months in Early Access and wanted to take this opportunity to update you on our current focal points and the things the dev team are hoping to bring to FSW in the near future.

Important Note: These are things the dev team is currently focusing on: We don’t have any solid delivery dates as of yet, but will have more information as we work through our list.

Dynamic Weather
Building upon the foundations laid by Advanced Weather, we are working to fully support the variety of experiences demanded by experienced flight simmers. That means adding the ability to see weather change during your flight. 

Bug Fixing
We’re working through the bug reporting form, currently trying to iron out a few errant bugs:

  • Sim Stability
  • Full screen + multi-monitor issues
  • Aircraft rolling to the left
  • Peripherals
  • Ongoing performance improvements

Thank you to everyone who’s taken the time out to leave feedback on the bug reporting form. We go through each report, so if you’re experiencing issues then please take the time to fill one in.

Improving Aircraft Systems
It is our aim to ensure auto-pilot, and GPS avionics are working as expected across all aircraft to ensure a solid foundation for future IFR implementation.

Aircraft Variety
We’re committed to bringing the breadth of experiences that simulation fans demand into FSW. Whether you're a fan of general aviation, jets, helicopters or military aircraft, we're working internally and with 3rd party developers to make those experiences available for Flight Sim World.

SDK
We’re heavily invested in preparing the first release of the SDK which will allow anyone to create content for Flight Sim World. We couldn’t have done this without the help of Turbulent Designs, Just Flight, BlueSky FS and others who have helped drive the core sim forward. 

The SDK will be freely available, so fledgling creators can join established freeware and 3rd party developers in creating content. We’re excited to see what you create!

  • Upvote 10

Share this post


Link to post
Help AVSIM continue to serve you!
Please donate today!

Cryss - When you say "dynamic weather", is that an indirect reference to the trueSKY update I was expecting last month?

I'm fully aware that things don't always go as planned in software updates so I would want things to be done well but if you could provide an update on the implementation of 'trueSKY v4.2 (I think it was)(the one with multiple cloud layers and such), that would be appreciated.

Not seeing the expected update is one reason Ive cut down my flying in FSW.  giving me hope could bring me back.

 

PS: very glad to hear about finally getting the avionics (all of them) to work as they should.  very glad about your complete list actually...just that Id like more on the trueSKY thing.

thanks in advance.

Share this post


Link to post
17 minutes ago, DTG_Cryss said:

SDK
We’re heavily invested in preparing the first release of the SDK which will allow anyone to create content for Flight Sim World. We couldn’t have done this without the help of Turbulent Designs, Just Flight, BlueSky FS and others who have helped drive the core sim forward. 

The SDK will be freely available, so fledgling creators can join established freeware and 3rd party developers in creating content. We’re excited to see what you create!

Cryss, I think that's a real milestone which will open a solid path into the future for FSW.

Kind regards, Michael

  • Upvote 1

Share this post


Link to post

That is great news. I think you're 100% on the right path.

Share this post


Link to post

Releasing the SDK will drive FSW development well into the future, and stand by my belief that FSW will be one of the main simulators of the future building on a solid platform is the best way.

Ray Fry.

Share this post


Link to post

This is the fastest I have ever seen a sim change so much in a beta or early access. You guys really raised the bar on building a sim for flight simmers based on our interests and input. I couldn't be happier to get all this for the $15 I spent on Flight School. Great job folks. 

  • Upvote 2

Share this post


Link to post
5 hours ago, TheFlightSimGuy said:

This is the fastest I have ever seen a sim change so much in a beta or early access. You guys really raised the bar on building a sim for flight simmers based on our interests and input. I couldn't be happier to get all this for the $15 I spent on Flight School. Great job folks. 

Hear hear!

Share this post


Link to post
17 hours ago, sightseer said:

Cryss - When you say "dynamic weather", is that an indirect reference to the trueSKY update I was expecting last month?

I'm fully aware that things don't always go as planned in software updates so I would want things to be done well but if you could provide an update on the implementation of 'trueSKY v4.2 (I think it was)(the one with multiple cloud layers and such), that would be appreciated.

Not seeing the expected update is one reason Ive cut down my flying in FSW.  giving me hope could bring me back.

 

PS: very glad to hear about finally getting the avionics (all of them) to work as they should.  very glad about your complete list actually...just that Id like more on the trueSKY thing.

thanks in advance.

I'm not 100% on trueSKY, I'll try to find out a little more and get back to you. 

Share this post


Link to post

About the SDK, will it support Blender for 3D Modeling. I think it would be easier for freeware developers to have Blender as an alternative as it's open source and free.

Share this post


Link to post
13 hours ago, DTG_Cryss said:

I'm not 100% on trueSKY, I'll try to find out a little more and get back to you. 

Please Cryss give us a feedback on that. TrueSky v4.2 seems to be a real step forward.

Share this post


Link to post
2 hours ago, ca_metal said:

Please Cryss give us a feedback on that. TrueSky v4.2 seems to be a real step forward.

Same here; one of the main things keeping me interested in FSW is TrueSky so an update would be much appreciated.

Share this post


Link to post

Interesting to see there are more comments on the Tools thread than on this one given the frequent requests (demands) for a roadmap.

Personally I'm wondering what is meant by "near term". My working assumption is three to four months but it would be nice to know if that's DTG's assumption as well.

Share this post


Link to post

I really hope 'Dynamic Weather' translates to 'Real World Weather updates' :biggrin:

The Sim seems to be on the right track, but there is still a long way to go. Hopefully the release of the SDK will speed it up a bit, and give it some more attention from 3rd party devs.

Really looking forward to see how it progress the coming months.

Share this post


Link to post

I really like the advances DTG has made and their commitment to their product. The many advancements have made some areas stick like a sore thumb.

In time. I hope that DTG will make revolutionary changes to the autogen (scenery and draw distance) much like they did with sky/weather/rain etc.

Share this post


Link to post
On ‎10‎/‎26‎/‎2017 at 5:29 AM, JSilva said:

About the SDK, will it support Blender for 3D Modeling. I think it would be easier for freeware developers to have Blender as an alternative as it's open source and free.

If not, then I would expect the same folks who've published the current Blender to FSX/P3D toolset will fill this need.

Share this post


Link to post
9 hours ago, RocketDuck said:

I really hope 'Dynamic Weather' translates to 'Real World Weather updates' :biggrin:

On the DTG FSW forum Cryss said this to a similar query:

Right now current dev focus is on dynamic weather, so weather that adapts whilst you're flying. A lot of our development focus is laying foundations to later build upon, so trueSKY -> Dynamic Weather -> then we can look at what we would need to do to implement RL weather.

  • Upvote 1

Share this post


Link to post
On 10/27/2017 at 9:52 AM, n4gix said:

If not, then I would expect the same folks who've published the current Blender to FSX/P3D toolset will fill this need.

For that to happen, would DTG need to publish the X file format changes they have made?

Share this post


Link to post
2 hours ago, fshobby said:

For that to happen, would DTG need to publish the X file format changes they have made?

Not necessarily, although it would be helpful. After all, MS never published any explanation of their .x file format, yet it has been very well deconstructed by Arno for his marvelous ModelConverterX program years ago. :biggrin:

Share this post


Link to post

Thank you for the updates.  I am looking forward to see where this sim goes!

Share this post


Link to post
9 hours ago, n4gix said:

Not necessarily, although it would be helpful. After all, MS never published any explanation of their .x file format, yet it has been very well deconstructed by Arno for his marvelous ModelConverterX program years ago. :biggrin:

I thought they published it here: https://msdn.microsoft.com/en-us/library/cc526973.aspx

But I'm not surprised if it was reverse-engineered, given what's been accomplished with BGL formats (including CVX files).

Share this post


Link to post
13 hours ago, fshobby said:

I thought they published it here: https://msdn.microsoft.com/en-us/library/cc526973.aspx

Yes, the ESP documentation gave the basic outline, but that's like listing all 26 letters of the English alphabet without providing any instructions on how to arrange the letters into words... :blink:

Without any context, simply listing parameters and a list of possible values just isn't sufficient.

Share this post


Link to post
3 hours ago, n4gix said:

Yes, the ESP documentation gave the basic outline, but that's like listing all 26 letters of the English alphabet without providing any instructions on how to arrange the letters into words... :blink:

Without any context, simply listing parameters and a list of possible values just isn't sufficient.

I see, thanks for the insight. 

EDIT: I hope that DTG will be more open about file formats than Microsoft was.

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now