spilok

FSX'ers. Understand this please.

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NO MORE TWEAKING!  How does that sound?   With P3d v4, and all P3d's before, there is NO MORE TWEAKING.  You don't use Nvidia Inspector, you don't use bufferpools, you don't use or NEED anything.  The 64 bit program runs flawlessly and I've never tweaked a thing.  Actually, it's discouraged!  I was an FSXer for many years.  After the switch about 2 years ago, I've experienced ZERO OOM's and I've never had to tweak anything.  The scenery is crystal clear as long as the eye can see, and the smoothness....ah, the smoothness, it's unbelievable, even in dense airports. 

Flight Simulator was meant to run on 64 bits...not 32.  I just can't imagine spending a hard earned dime on anything that is literally antiquated.  This is my humble opinion, but I can back it up.  I do every day when I fire up P3d.

 

Stan

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I never have tweaked anything in P3D, also never have used Nvidia Inspector. I find that it gives me a really reliable simulator. Once you start messing with stuff is when you get problems. I know that may not be the case for everyone, but thats just me. 

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I humbly disagree. While the level of tweaking we needed in FSX is in P3D definitely not needed, there are two tweaks that I incorporate, which are definitely OK (and also supported by LM):

TEXTURE_SIZE_EXP=10

(gives me sharper textures, as I can afford it with 1080TI)

FIBER_FRAME_TIME_FRACTION=0.05

(gives me more FPS, as I can afford it due to a good CPU which is also overclocked)

My sim is very stable (I really don't remember it crashing for months now).

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Couldn't agree more with the OP!

Moved to P3D a month ago and did not have to do a single tweak.

What a pleasure to finally spend time flying instead of tweaking!

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I totally agree with your comments. However, by posting them here, I can't help thinking that you're kinda preaching to the converted 😉

Perhaps it should be in the FSX forum...? 

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I kinda miss all this exciting tweaking sessions during FSX times 😉

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I doubt that many FSX users are still with FSX because they think it's the better simulator. It's more because they have older hardware or do not want to purchase most of their addons again.

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14 minutes ago, Tim-HH said:

I doubt that many FSX users are still with FSX because they think it's the better simulator. It's more because they have older hardware or do not want to purchase most of their addons again.

Right ! ... and I would add "... or they have some doubts about P3D EULA".

 

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I never really faffed about with the settings much in FSX, I figured it was a bit like chasing rainbows, and since I don't use NVidia GPUs, I never used its inspector either. To be honest, the only OOMs I ever had with FSX were when the QW 787 showed up with its large amount of glass displays, prior to this I was just careful to manage my expectations of what it could realistically get away with graphically and it was generally okay, when P3D V4 showed up and I bought the QW 787 for that too and saw that it ran a bit better and was in no danger of having VAS issues, it was that which prompted me to switch to to P3D as my main option for a flight sim.

I wasn't especially impressed by preceding versions of P3D and to be brutally honest, apart from the fact that P3D has cloud shadows, I wasn't that impressed with it in its V4 form either, at least when straight out of the box in visual terms; it really doesn't look vastly different from FSX-SE and in some respects it is worse, notably in its weather depiction, which makes getting hold of something like Active Sky pretty much compulsory. P3D V4 does perform better than FSX-SE though, even regardless of it being far less likely to run out of VAS, and it's this which I would say is among the best of reasons to switch to it if you are a fan of variants of MSFS.

It isn't all rainbows and fluffy unicorns though. Visually P3D V4 is far behind XPlane and FPS-wise AeroFly FS2 still makes XPlane, FSX and P3D look like a bad joke, although both Aerofly FS2 and XPlane still have a lot of catching up to do in many other regards. So when you balance it all up, P3D is a more well-rounded solution as a general flight sim, but only because there are so many add-ons available to throw at it, and this does, ironically, make it a lot like real world aviation but not in a good way, in that the amount you have to spend on tarting it up makes it an expensive toy to own and operate. 🤣

Edited by Chock
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3 hours ago, SimonC said:

I humbly disagree. While the level of tweaking we needed in FSX is in P3D definitely not needed, there are two tweaks that I incorporate, which are definitely OK (and also supported by LM):

TEXTURE_SIZE_EXP=10

(gives me sharper textures, as I can afford it with 1080TI)

FIBER_FRAME_TIME_FRACTION=0.05

(gives me more FPS, as I can afford it due to a good CPU which is also overclocked)

My sim is very stable (I really don't remember it crashing for months now).

I have a 1080ti as well but never tried the EXP=10 option. Does it produce more heat to the CPU as the highresolution texture does? 

Any risks of having blurry close up if CPU and GPU is overworked or Will it start blurry far away first? 

Thanks Michael Moe

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3 hours ago, Michael Moe said:

I have a 1080ti as well but never tried the EXP=10 option. Does it produce more heat to the CPU as the highresolution texture does? 

Any risks of having blurry close up if CPU and GPU is overworked or Will it start blurry far away first? 

Thanks Michael Moe

It might use more GPU (I don't think it does really), and if even, not that I would care - I have my sim quite balanced usually running at about 60% on the GPU, so I have enough overhead for those heavy-weather approaches. EXP=10 actually only loads more into VRAM, so the sim does take longer to load, but comparing screenshots, one can see better sharpness in the distance.

Don't know about the 2nd. I fly airliners, and wouldn't be using those settings if I were seeing blurries. And on topic of blurries: I never see them in normal operations.

Edited by SimonC

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The only reason why I reinstalled and keep my fsx is to fly the PMDG MD11 with just the aiport I use for the most time. It's may be antiquated but for the time being it's the only way to fly the MD11(The only worth it IMO) without any kind of troubles like runway misalignement!

Regards

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You don't use Nvidia Inspector

I use Nvidia Inspector with P3D v3.4 because I need 4x SGSS AA for an acceptable reduction to shimmering.

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I never had the ‘issues’ the OP stated. And what’s wrong with NI? It’s a great program used for so long in the FS world. 

Doesnt seem much sence to change to something visually not that better. 

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33 minutes ago, Raging Bull said:

Doesnt seem much sence to change to something visually not that better. 

This argument appears from time to time by long time FSX users, but it is not more correct if repeated hunderd times. With considerably high settings including dynamic lightning and most shadow options turned on, P3Dv4.x DOES look a lot better than FSX with max. settings.

Of course, if you have your FSX perfectly configured, you won't suffer from OOM normally, but this means you are far away from max. settings and/or longhaul flights with lots of addons and complex planes.

In contrast, with a powerful computer, you basically can crank up pretty everything in P3D to at least "very high" and still get reasonable performance, no OOM and yet the fully visualy glory.

Simple example: if you have autogen draw distance on the maximal possible setting inside FSX, this equals "medium" in P3Dv4.x.

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FSX users have their reasons for sticking with FSX. I doubt that the "no more tweaking" will cajole them to switch to P3d v4.

I use NI to enhance the ap & use 4x SSGS along with the FIBER_FRAME_TIME_FRACTION=0.15 tweak. P3D FPS locked at 31.

BTW, once a P3D v4 user discovers what PTA can do, they will resort back to tweaking.😀

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3 hours ago, Michael Moe said:

I have a 1080ti as well but never tried the EXP=10 option. Does it produce more heat to the CPU as the highresolution texture does? 

Any risks of having blurry close up if CPU and GPU is overworked or Will it start blurry far away first? 

Thanks Michael Moe

The high resolution texture option is the same as setting TEXTURE_SIZE_EXP=9, so if you find that option works your GPU harder, then setting it to 10 should increase that effect even more.

58 minutes ago, DJJose said:

I use NI to enhance the ap & use 4x SSGS along with the FIBER_FRAME_TIME_FRACTION=0.15 tweak. P3D FPS locked at 31.

BTW, once a P3D v4 user discovers what PTA can do, they will resort back to tweaking.😀

When you say you use NI to "enhance the app," what does that mean?  You don't need NI to use 4xSGSS--that's selectable directly from the options menu in P3Dv4.  The benefit of using the options menu is that you can change AA on the fly...I typically run 4xSGSS in daytime with dynamic lighting off, and then at night I switch to 4xMSAA and dynamic lighting.  Can't do that with NI--have to restart to see the changes.   Just curious what NI does for you that you can't do from P3D directly.

Regards

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Yeah... I do also no tweaking. And what do i get? Microstutters all over the place. Yeay..........

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38 minutes ago, w6kd said:

The high resolution texture option is the same as setting TEXTURE_SIZE_EXP=9, so if you find that option works your GPU harder, then setting it to 10 should increase that effect even more.

When you say you use NI to "enhance the app," what does that mean?  You don't need NI to use 4xSGSS--that's selectable directly from the options menu in P3Dv4.  The benefit of using the options menu is that you can change AA on the fly...I typically run 4xSGSS in daytime with dynamic lighting off, and then at night I switch to 4xMSAA and dynamic lighting.  Can't do that with NI--have to restart to see the changes.   Just curious what NI does for you that you can't do from P3D directly.

Regards

Morning Bob-

The P3d super sampling aa (SSAA) is not the same as NI's sparse grid super sampling (SGAA).

I use the p3d 8xMSAA function along with NI's NI 4xSGSS  ...wouldn't leave home without it -works day or night and looks better than the p3d SS AA.

Edited by FunknNasty

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31 minutes ago, w6kd said:

When you say you use NI to "enhance the app," what does that mean?  You don't need NI to use 4xSGSS--that's selectable directly from the options menu in P3Dv4.  The benefit of using the options menu is that you can change AA on the fly...I typically run 4xSGSS in daytime with dynamic lighting off, and then at night I switch to 4xMSAA and dynamic lighting.  Can't do that with NI--have to restart to see the changes.   Just curious what NI does for you that you can't do from P3D directly.

Regards

Hi Bob,

I get better fps (with DL enabled) and less shimmering with NI set to 4xSGS and p3d set to 4xMSAA. I like to keep DL on.

Sometimes I get stutters with a 4xSSAA in P3D and no NI. That's the primary reason why I chose to use NI.

NI gives the user more options.

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10 minutes ago, FunknNasty said:

The P3d super sampling aa (SSAA) is not the same as NI's sparse grid super sampling (SGAA).

I use the p3d 8xMSAA function along with NI's NI 4xSGSS  ...wouldn't leave home without it -works day or night and looks better than the p3d SS AA.

Please show me an article that SSAA and SGSSAA is something different. An article, not a user review on another forum...

Then: why do you combine 8xMSAA with "only" 4xSGSSAA, if every guide tells to match those two, means 8xMSAA with 8xSGSSAA or 4xMSAA with 4xSGSSAA?

Last: do you really see a difference compared to 4xSSAA or even 8xSSAA inside your P3D? Is it only placebo?

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2 minutes ago, AnkH said:

Please show me an article that SSAA and SGSSAA is something different. An article, not a user review on another forum...

Then: why do you combine 8xMSAA with "only" 4xSGSSAA, if every guide tells to match those two, means 8xMSAA with 8xSGSSAA or 4xMSAA with 4xSGSSAA?

Last: do you really see a difference compared to 4xSSAA or even 8xSSAA inside your P3D? Is it only placebo?

I would suggest you do your own research.

But I would ponder this: P3d's AA is not Nivida's driver level AA.

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Please show me an article that SSAA and SGSSAA is something different.

Well, there are separate options for SSAA and SGSS AA in Nvidia Inspector for starters. Even 2x SGSS is better than 8x SSAA in Nvidia Inspector on my PC, but still nowhere near as good as 4x SGSS.

Edited by Christopher Low

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15 hours ago, spilok said:

The scenery is crystal clear as long as the eye can see, and the smoothness....ah, the smoothness, it's unbelievable, even in dense airports.

Ah, yes, which is why we get topics about blurries and stutters almost daily... 😎 

I can see textures loading very obviously in P3D so I wouldn't say it's crystal clear as long as the eye can see. And smoothness... did you ever try Aerofly FS 2? After flying in that one it's impossible to say P3D has unbelievable smoothness, even in dense airports... But well, I am glad you are happy with your setup. 😉 P3D still is my main sim though, but only because of all the addons that make the experience complete. Absolutely NOT because of crystal clear scenery and smoothness.

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15 hours ago, spilok said:

NO MORE TWEAKING!  How does that sound?   With P3d v4, and all P3d's before, there is NO MORE TWEAKING.

But be Prepar3d to do a great deal more adjustments within the sim itself!

Even spending time working with the Graphics - Display settings in P3D, I still get way more sparkling, shimmering textures than I ever see in FSX. I have to crank the AA up to 8xSSAA in P3D and I still don't enjoy the level of anti-aliasing that FSX can get with 4x Sparse Grid Supersampling in NVIDIA Inspector.

I do appreciate the better FPS that P3Dv4 gives, but I still fly FSX a lot because of the better looking graphics. To be honest, out of the box; X-Plane 11 makes both FSX and P3D look like the dated piece of software they are based on!

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