July 25, 20196 yr Just curious...could an AI problem spit out an api.dll crash or would that be related to something else. Ron Hamilton "95% is half the truth, but most of it is lies, but if you read half of what is written, you'll be okay." __ Honey Boo Boo's Mom
July 25, 20196 yr 11 minutes ago, Kaiii3 said: please provide the log files. (The log files are reseted on each startup) I'm going to try your forum. I have no idea of how to post an upload here. Edited July 25, 20196 yr by DJJose MSFS
July 25, 20196 yr Author very good question xD you can simple test it as the AI is on date/time alway the same, try to recreate it, if it does not happen again then it is not the AI. If it is happening again, you should start "debugging"
July 25, 20196 yr Author 1 minute ago, DJJose said: I'm going to try your forum. I have no idea of how to post an upload here. https://www.alpha-india.net/forums/index.php?topic=28687.0
July 25, 20196 yr 2 minutes ago, Kaiii3 said: https://www.alpha-india.net/forums/index.php?topic=28687.0 Done. MSFS
July 25, 20196 yr Author saw it and already have a possible fix for you. @everyone: If you have problems with the new soundpack: All errors we had so far are related to a faulty download from the AVSIM Servers, you can fix this yourself: go to: C:\ProgramData\AIGTech\AIGAIM\temp_model\ and check if a file called "aitrsp16.zip" is there, if yes then delete it and start the run the test again, the other work around is to download the ZIP manually and place it in that directory
July 25, 20196 yr 20 minutes ago, Kaiii3 said: C:\ProgramData\AIGTech\AIGAIM\temp_model\ and check if a file called "aitrsp16.zip" is there, if yes then delete it and start the run the test again, the other work around is to download the ZIP manually and place it in that directory That worked! Had to "add temp_model" folder. Downloaded aitrsp16.zip and placed it in the folder and ran the test again. The AI sounds were added to the sound folder and soundai info to sundai folder. Thanks. Jose MSFS
July 25, 20196 yr 7 hours ago, Pete Dowson said: I find that the sound levels for AI are usually far too high -- they drown my own aircraft cockpit sounds -- so I've adjusted most of those CFGs. I suppose this action will put them all back high again? Perhaps in a future version you could allow the user to select the sound level (as a % perhaps of what is set as default). Pete Probably a silly question but... how does one adjust the sound levels of the AI? I find they’re a little low 😁 sorry to be a little off topic Regards G
July 25, 20196 yr Did all the above, including verify/update with an eventual "verify check done" response, yet each time I get a warning that one of my models is outdated. How can I cure that? Edit: Apparently all the repaints got deleted...that's EVERYTHING! although they still appear in the GUI. Any way for a bulk-reinstall? Edited July 25, 20196 yr by ha5mvo
July 25, 20196 yr Commercial Member 1 hour ago, Gandalf said: Probably a silly question but... how does one adjust the sound levels of the AI? I find they’re a little low 😁 sorry to be a little off topic In each operating "soundAI.cfg" (I say 'operating' because a lot are just liks, "alias" ing the sound to another file), the are lines OutsideConeVolume=4800 These appear for each of the engine sound modes, but i think the overall control is by the one in the [FLTSIM] section. Pete Win10: 22H2 19045.2728 CPU: 9900KS at 5.5GHz Memory: 32Gb at 3800 MHz. GPU: RTX 24Gb Titan 2 x 2160p projectors at 25Hz onto 200 FOV curved screen
July 25, 20196 yr The maximum value for OutsideConeVolume=10000 . The sound pack that AIGM is using has most of the jet sounds set between 8800 and 9400, so setting the value higher is only going to have a marginal effect. The engine sound slider also controls the AI engine sounds, so setting that slider to the max will make the AI engines sound louder. But you will have trouble hearing them over the user aircraft's engines. The only way of really making the AI engine sounds significantly louder is to use a sound editor and amplify the volume of each WAV file.
July 26, 20196 yr Does anyone know what a good traffic density setting is to prevent fps drop. There is some fps drop when using AIG, it is understandable as AI being used but what is a good setting which has a compromise with small fps loss and good amount of AI How I Evaluate Third Party Sim Addon Developers Refined P3Dv5.0 HF2 Settings Part1 (has MaddogX) and older thread Part 2 (has PMDG 747)
July 26, 20196 yr 32 minutes ago, Skywolf said: Does anyone know what a good traffic density setting is to prevent fps drop. That is completely down to each user and their system. Randomize between 1-100% and set the traffic to what ever works for you. i7-13700KF, 32gb DDR4 3200, RTX 4080, Win 11, MSFS 2024
July 26, 20196 yr Thanks for the replies. While I appreciate that’s it’s probably not realistic to hear the AI engines too much from inside the cockpit, I just feel it would provide a little more “atmosphere “ Regards G
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