Jump to content

Simicro

Who stayed on 4.3 and why?

Recommended Posts

Hi,

Do some of you stayed on 4.3? If so please say shortly why.

I'm on 4.4 and after various compatibilty problems with addons and "P3D has stopped working", I am in the process of doing a clean uninstall of 4.4 and reinstall of 4.3.

Share this post


Link to post

I moved to P3D 4.4 and had no issues, aside from photo scenery taking ages to load initially (albeit looking much sharper vis-a-vis 4.3). I'm now running 4.5HF1 and the loading times are still abysmal (in the order of 7 minutes from leaving the Create A Flight screen).

So loading times would be my only reason to stay on 4.3.

  • Like 1

Share this post


Link to post
Posted (edited)

I went from FSX -> FSX-SE -> P3D 3.4 -> 4.3 -> 4.4 -> 4.5 then back to 4.4 then forward to 4.5.12 (hotfix #1).

The biggest diff for 4.3 to 4.4 for myself was the view distance clarity was muchly improved.

4.5.12 (hotfix #1) feels like a mostly bug fixed 4.3, not to say that it's perfect but it's pretty good overall.

And I load some 647 GB of data off a Samsung SSD 970 EVO 1TB M2 drive.

The drive is really fast @ ~ 3576 MB per second for reading and ~ 2507 MB per second for writing meaning loading is fairly inconsequental (I'd hate to have to load so much data from spining disks though).

Cheers

Edited by Rogen
  • Like 1

Share this post


Link to post

4.4 it's the first version with PBR support, so I think it should be considered the minimum supported version right now, considering how many add-ons are being udpated *as we speak* to support PBR.

About GSX, for example, the PBR update will have a separate FSX/32 bit version installer, and a 64 bit installer. The 64 bit installer will work only on 4.4 and above, and we are considering dropping support for 4.3 and lesser entirely.

Even if we are NOT "build-bound", meaning we don't require a patch if LM release a minor version or hotfix, it's becoming a nightmare having to support all these different versions of the SDK. Apart from PBR, which is a huge difference for us, 4.4 added new features to the Camera system, so we obviously jumped on it to support it for the next GSX, so you could have very nice custom camera views to all vehicles (following, 1st person, spot, etc.) which are individually tailored for each vehicle and require NO external add-ons and NO user configuration. However, they will work on 4.4+ only, but PARTS of this feature was already available in 4.1 so, having partial support in 4.1+ and full support in 4.4+ would be a coding nightmare, making our code unnecessarily complex, just to handle all these cases. The same with Render To Texture: technically speaking, it was already available since 2.5, but the SDK changed, and it became stable around 4.1 or so. But for simplicity sake and even to keep some sanity during support, we are also restricting it to 4.4 and above.

So, basically, as far as we are concerned, it's either PD4.4, with all the new features (Camera, PBR, new animations, new vehicles, easy custom logos, etc.), or you'll going to use GSX AS IF it were running under FSX.

I believe other developers, like PMDG, are doing basically the same thing: if you use P3D4, better be 4.4 at least.

  • Like 3

Share this post


Link to post
Posted (edited)

Thanks all.

Finally I deciced to make a clean re-install of 4.4

All in all wiser indeed Umberto.

Edited by Simicro

Share this post


Link to post

I'm still on 4.3 and in no hurry to update.Especially with the problems with v4.5 and even with the hotfix, there seem to be a lot of people not satisfied with it, So i'll stick with version 4.3 for now.

  • Like 1

Share this post


Link to post

On 4.3 because it is stable for my setup & I wasn't sure how many of the aircraft I have would work in 4.4, then 4.5.

I'll move up eventually, when the dust settles.

Does anyone know if you can jump from 4.3 straight to 4.5?

T45

  • Like 1

Share this post


Link to post

Don't see why not, I went straight from 4.1 to 4.3.

Share this post


Link to post

v4.4 and will not touch it until v5

  • Like 1

Share this post


Link to post
Posted (edited)
4 hours ago, virtuali said:

4.4 it's the first version with PBR support, so I think it should be considered the minimum supported version right now, considering how many add-ons are being udpated *as we speak* to support PBR.

About GSX, for example, the PBR update will have a separate FSX/32 bit version installer, and a 64 bit installer. The 64 bit installer will work only on 4.4 and above, and we are considering dropping support for 4.3 and lesser entirely.

Even if we are NOT "build-bound", meaning we don't require a patch if LM release a minor version or hotfix, it's becoming a nightmare having to support all these different versions of the SDK. Apart from PBR, which is a huge difference for us, 4.4 added new features to the Camera system, so we obviously jumped on it to support it for the next GSX, so you could have very nice custom camera views to all vehicles (following, 1st person, spot, etc.) which are individually tailored for each vehicle and require NO external add-ons and NO user configuration. However, they will work on 4.4+ only, but PARTS of this feature was already available in 4.1 so, having partial support in 4.1+ and full support in 4.4+ would be a coding nightmare, making our code unnecessarily complex, just to handle all these cases. The same with Render To Texture: technically speaking, it was already available since 2.5, but the SDK changed, and it became stable around 4.1 or so. But for simplicity sake and even to keep some sanity during support, we are also restricting it to 4.4 and above.

So, basically, as far as we are concerned, it's either PD4.4, with all the new features (Camera, PBR, new animations, new vehicles, easy custom logos, etc.), or you'll going to use GSX AS IF it were running under FSX.

I believe other developers, like PMDG, are doing basically the same thing: if you use P3D4, better be 4.4 at least.

You also have stoped supporting W7 and that should be pointed out also. 

4.5 runs really nicely with a clean install, with PR I have 100GB a flight still loads in under 30 seconds.

Edited by Nyxx

Share this post


Link to post

 I run P3Dv4.5HF Client, Scenery,and Content no problem with the latest NV drivers 430.86 W10. 

Share this post


Link to post
2 hours ago, Nyxx said:

You also have stoped supporting W7 and that should be pointed out also. 

4.5 runs really nicely with a clean install, with PR I have 100GB a flight still loads in under 30 seconds.

I am running GSX Level 2 on Win7 Pro with no problems.

Share this post


Link to post
18 minutes ago, pgde said:

I am running GSX Level 2 on Win7 Pro with no problems.

Have a look at you error reports, it runs fine but "crashes" on exit. You don't see it but its there. It's a W7 call that's broke.

Share this post


Link to post

Also sticking with 4.3 for the reasons stated above.  I would say I need to lag behind 2-3 versions to avoid being on the front lines of the compatibility issues each release kicks off.

I moved from FSX only about 9 mo. ago and I must say P3d seems to be a lot higher maintenance for both us and the developers.  (IMHO - :biggrin: )

Jeff

Share this post


Link to post

4.4 is as far as I'm willing to go for now unless autogen has been fixed or a must have feature has been added.  

Share this post


Link to post
3 hours ago, Nyxx said:

You also have stoped supporting W7 and that should be pointed out also. 

That's to be expected: Windows 7 is WAY older than even P3D 1.0, since it was released in 2009.

Its mainstream support ended in January 2015 and every support will stop next January, after which Microsoft will stop releasing security updates for it so yes, even if we didn't stopped supporting Windows 7 *intentionally*, it's very likely it happened when updating one of the development tools we need to use to make software for the sim. To create any 64 bit add-on for P3D4, you MUST use Visual Studio 2015 as *minimum* (and LM suggest VS 2017 for 4.4+), so we don't have any other choices other than use it and, I guess one of these updates must have resulted in some changes in one of the Windows API calls (each version of Visual Studio results in different runtime libraries used), which resulted in our software not supporting Windows 7 ENTIRELY. With "not entirely", meaning you'll see an error *after* exiting the simulator, although the whole software still runs normally.

Share this post


Link to post
1 hour ago, virtuali said:

That's to be expected: Windows 7 is WAY older than even P3D 1.0, since it was released in 2009.

Its mainstream support ended in January 2015 and every support will stop next January, after which Microsoft will stop releasing security updates for it so yes, even if we didn't stopped supporting Windows 7 *intentionally*, it's very likely it happened when updating one of the development tools we need to use to make software for the sim. To create any 64 bit add-on for P3D4, you MUST use Visual Studio 2015 as *minimum* (and LM suggest VS 2017 for 4.4+), so we don't have any other choices other than use it and, I guess one of these updates must have resulted in some changes in one of the Windows API calls (each version of Visual Studio results in different runtime libraries used), which resulted in our software not supporting Windows 7 ENTIRELY. With "not entirely", meaning you'll see an error *after* exiting the simulator, although the whole software still runs normally.

I solved the issue by simply deleting all traces of FSDT sceneries out of my system.

Asta la vista baby!

Share this post


Link to post
Posted (edited)

I am on 4.0  :)  Is that wrong?  I do not plan to upgrade until I do a new build (HW)   I don't like to update a whole bunch of addons for a micro patch that doesn;t usually give me much..I have pretty much everything working fine.... Not adding more addons either.. contended with what I have, Its easy to upgrade P3D patches (client) not a problem.. its the other addons I have to keep fixing.. 

4.0 was an awesome upgrade wihich solved the memory issue...  Aftet that.. meah! :) 

Manny

Edited by Manny
  • Like 1

Share this post


Link to post
Posted (edited)

I am staying because everything is working properly. Lockheed’s PBR is overrated imho and tomatoshade does the job just fine. I don’t have the time in my career to be patient with some of the dumpster fire stories I hear on this board with 4.4 and even more so with 4.5. 

Edited by UAL4life
  • Upvote 1

Share this post


Link to post

On 4.4 running on W7 64bit. No problems whatsoever, Probably won't go to 4.5. Happy with my setup.

Share this post


Link to post
10 hours ago, DJJose said:

I solved the issue by simply deleting all traces of FSDT sceneries out of my system.

Asta la vista baby!

If the reason was Windows 7 not properly supported, you haven't obviously "solved" anything, you just delayed the inevitable. You WILL update your Windows sooner or later, so I'm sure you will give our products a better chance, and of course you'll find out they work very well with no issues on current OS.

Share this post


Link to post
Posted (edited)

Me too I'm on Win 7 and I confess I deinstalled FSDT sceneries (and compelled installation of GSX) because of the annoying error message "P3D has stopped working" and also because the "select vehicle" menu in P3D was slower.

It was sad because I really like the FSDT Geneva scenery despite its age but I did not like to be forced to install GSX (that I don't use) in order to install the scenery.

Edited by Simicro

Share this post


Link to post
Posted (edited)

The problem is that GPU tech is moving forward faster than the CPU and AMD and NVIDIA work with Microsoft to bring new tools and support with the OS, this is were W7 will be impacted in the future, and LM and LR will want to advance there sims with SDKs that use the latest tech why because customs want it.

PS This is born out by threads like what do you want to see in P3Dv5, result everything including the Kitchen sink. 

Edited by rjfry

Share this post


Link to post

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...