June 20, 20196 yr 2 hours ago, ErichB said: Probably video editing effect rather than in-game. But it does seem to have 'heat-blur' Agreed on Motion Blur during the roll. Video Editor getting carried away as suppose to In Game FX. Can't say for Heat Blur but I suspect this has been implemented In Game.
June 21, 20196 yr Just an update from MSFS 2020 official site We are making Microsoft Flight Simulator. Emphasis on the word SIMULATOR. Designed for PC, optimized for multiplatform support (e.g. Xbox). Yes. We are supporting 3rd Party Content Development and Community Content creation. We are aware of the concerns in the current eco-system and are working to address them. Yes. We genuinely want to work closely with the community in the development of this title. Accessibility is important to us. Whatever your abilities are, if you want to fly, we are going to do whatever we can to make that happen. Yoke and pedals, mouse and keyboard, controller, etc. No pilot should be left behind. System Spec 1: Nvidia RTX 4090, AMD Ryzen 9 7950X3D, Res 5120x1440, HP Reverb G2System Spec 2: AMD Radeon RX 7900XT, Intel I-9 9990K, Res 3840x1080, HP Reverb G2
June 21, 20196 yr Author On 6/16/2019 at 9:05 AM, 188AHC said: This topic is strictly for what we know about FS2020. Please do not post speculation or discussion topics here. As stated in the first post, these topics will be removed. Thank you. Again, please don't post product discussions in this topic. Thank you. Rick $Silver Donor EAA 1317610 I7-7700K @ 4.5ghz, MSI Z270 Gaming MB, 32gb 3200, Geforce RTX2080 Super O/C, 28" Samsung 4k Monitor, Various SSD, HD, and peripherals
June 21, 20196 yr 12 hours ago, Sims Smith said: We are aware of the concerns in the current eco-system and are working to address them. For those that know, what are the 'concerns in the current eco-system'?
June 21, 20196 yr 46 minutes ago, ErichB said: For those that know, what are the 'concerns in the current eco-system'? They are talking about concerns among current 3rd party developers. That's the "current eco-system."
June 21, 20196 yr Just now, bonchie said: They are talking about concerns among current 3rd party developers. That's the "current eco-system." So, how they integrate third party code into the core?
June 21, 20196 yr 1 minute ago, ErichB said: So, how they integrate third party code into the core? More so concerns with how add-ons will be sold, whether there'd be an SDK, closed store, how much of a take MS gets, etc. We should take this to the other thread if you want to discuss it further. Don't want to speculate more in this thread since it's only supposed to be factual features we know. Edited June 21, 20196 yr by bonchie
June 21, 20196 yr According to the French newspaper Le Monde, it's being produced by ASOBO, a French gaming studio: https://www.lemonde.fr/pixels/article/2019/06/17/ce-que-les-352-jeux-video-evoques-a-l-e3-2019-disent-de-l-etat-de-l-industrie_5477576_4408996.html. The article is about games at the E3 show. About 3/4 of the way down it says (courtesy of Google Translate): "In Los Angeles, sixteen projects primarily designed in France were presented or cited in one form or another, some of which have marked the spirits, as the return of the license Microsoft Flight Simulator by Bordeaux ASOBO" i7-14700k | Asus ROG STRIX Z790-F Gaming WIFI | 32GB DDR5 RAM | MSI RTX 4080 Super | WD Black SN850X 1TB & 2TB | Corsair HX1000i ATX3.0 | MSI MAG401QR 40" monitor | Win 11 Pro 64-bit | Meta Quest 3
June 21, 20196 yr It seems Asobo Studio of Bordeaux, France is the developer. They are also advertising on their website for artists to make aircraft. Edited June 21, 20196 yr by ckyliu ckyliu, proud supporter of ViaIntercity.com. i5 12400F, 32GB, RTX4070, more in "About me" on my profile.
June 21, 20196 yr 4 hours ago, bonchie said: They are talking about concerns among current 3rd party developers. That's the "current eco-system." I’m hoping they mean customer concerns rather than concerns of 3rd parties. Or at least both. I don’t really care if (some of the) 3rd parties are worried that the uncontested gravy train might come to an end. Edited June 21, 20196 yr by Superdelphinus Edited to prevent further patronisation.
June 21, 20196 yr Commercial Member 44 minutes ago, Superdelphinus said: I’m hoping they mean customer concerns rather than concerns of 3rd parties. Or at least both. I don’t really care if 3rd parties are worried that the uncontested gravy train might come to an end. Interesting. You're probably not aware that over the past 36 + years I've been in the community, it is the third party developers who have pushed flight sim (and the base flight sim developers) to the level we now enjoy. Microsoft acknowledges this as does Lockheed Martin and Laminar Research. The financial investment for a high-end aircraft runs into hundreds of thousands of dollars before anyone see's or decides to purchase it. Without third parties developing for our community we wouldn't be close to enjoying the level of accuracy and immersion we do today. Just seems to me that you really don't understand our community, and you really should before dropping comments like that one. Best wishes. Dave Hodges System Specs: I9-13900KF, NVIDIA 4070TI, Quest 3, Multiple Displays, Lots of TERRIFIC friends, 3 cats, and a wonderfully stubborn wife.
June 21, 20196 yr 3 minutes ago, DaveCT2003 said: Without third parties developing for our community we wouldn't be close to enjoying the level of accuracy and immersion we do today. My hero! Thanks for your contributions to the flight sim community. You guys rock. Any chance of getting an updated BeaverX for the new sim? I've already got it converted for P3Dv4 and loving it. It is currently my most flown aircraft. I've got another version but I can't stand flying it. Hook Larry Hookins Oh! I have slipped the surly bonds of EarthAnd danced the skies on laughter-silvered wings;
June 21, 20196 yr 35 minutes ago, DaveCT2003 said: Interesting. You're probably not aware that over the past 36 + years I've been in the community, it is the third party developers who have pushed flight sim (and the base flight sim developers) to the level we now enjoy. Microsoft acknowledges this as does Lockheed Martin and Laminar Research. The financial investment for a high-end aircraft runs into hundreds of thousands of dollars before anyone see's or decides to purchase it. Without third parties developing for our community we wouldn't be close to enjoying the level of accuracy and immersion we do today. Just seems to me that you really don't understand our community, and you really should before dropping comments like that one. Best wishes. What you said and what I said don’t compete with each other.
June 21, 20196 yr Folks, Love the passion this community has, but just a friendly reminder, lets keep the conversation civil please. Thanks! -B Busdriver (Bill) KPHL 8086K @5.4GHz, EVGA GTX 1080 TI FTW3, DDR4 16GB @4000MHz, Samsung 970 NVMe (M.2) Windows 10 Pro, Samsung M.2 1TB for P3D V4.5
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