Le Français

P3D V4.5 VR Worth It?

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Hello everyone! I have a friend who just tried VR in P3D and he LOVED it. I wanted to get your thoughts in seeing if it was worth getting into. I am currently running a 32" 4K monitor with a 1080TI. Would it be worth it to go VR? Also, what headset would you recommend and how is the quality of a headset? 1080p? And what about performance. 

Edited by Le Français

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VR in P3D is dispointing and you need a 3rd party program to use controlers, otherwise you end up using the mouse for interaction. - A waste of time and money. In X-Plane however it's natively supported,but you might need a stronger CPU - GPU should be fine.

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Worth every penny !

Switched to VR a year ago and never looked backed since the. With they FLYinside addon controlers and menus work inside P3D

https://www.737sim.dk/blog

Regards

Claus

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I love it.  For me, the feeling of being inside the flight deck and everything looking true to size, leaning and turning your head to look out the window, as you would in the real world,  out weighs my 49" 4K curved monitor.  Flying a monitor doesn't  feel right anymore. Think of it as being in the simulator instead of just looking at it though a monitor. 

Some simmers may complain about the resolution, but with the Vive Pro, its not bad, and some of the newer units coming out today are even better.  I cannot wait for the technology to get better, and have HMD's that give you the look of a 4k monitor, but I feel that with current technology is at least acceptable. But each to their own. 

I don't use the VR controllers. I use my yoke, throttle quad and rudder petals and the mouse for all the buttons I need to click on. With the HMD on, It becomes muscle memory  to where all my controls are. 

I also use VR with X-plane and DCS World. 

 

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VR for P4d as well...won't go back. 

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its 100% worth it, After i experienced a 3d lifesize cockpit in VR I could never bring myself to use a 2d screen again, the first time you try it you will be amazed how different it all looks and feels compared to a 3d monitor, and I was using a 55" screen before I switched.  I would give up simming altogether at this point if I had to give up VR.   Just make sure you have at least a 1080ti if you want any kind of clarity with good fps.  I would recommend the Vive pro or the Odyssey because of the OLED screens, the OLED on the older rift and the LCD screens of the other headsets cannot produce true blacks which are important for dark night flying.  I also find it very easy to use the mouse in VR just as I did with 2d, even programming the FMC.     

Edited by Pilot53
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With the Rift CV1 I gave up on P3D as it was abysmal! With the Rift S however it made P3D a player again. It's not all roses though. Mostly I have controls set to hardware. Throttles, switches etc. You have to know exactly where all your controllers are and you use a kind of braille. You DO get used to it. Pop-up windows such as GPS and A2A's management windows can't be got at and that can be a bit of a pain at times. But overall things aren't so bad that I would go back to pancake vision.

I've just noticed Mike's comment about programming the FMC. I must have a setting malfunction somewhere because the mouse is way too ponderous to programme an FMC. Oh wait a moment, I don't fly planes with FMCs :smile:

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I have been using an Acer WMR headset of the first generation with Prepar3d as well as AeroflyFS2, and find me more and more preferrring it, even though owning a hardware panel and widescreen monitor. VR is just so much closer to sitting in a real plane.

I am thinking to switch to a HP Reverb at some point (christmas?), as suggested by the linked contribution by Claus above. The Reverb seems to be an excellent solution, notably for flightsim these days.

Kind regards, Michael

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I'v changed my rifts for a new reverb.

I've still not tried the P3d but with DCS and IL2 it's wonderful. I can clearly read every switch, see any contact and use every screen.

I will try with P3D next weekend!

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I’m lucky in that as well as simming I get to fly as a job. I’ve said this before but the best way I can describe the VR experience is to imagine simming with a monitor on a scale at zero and sat flying a real aircraft at 10. I’d say flying in VR on that same scale would come in at least at 6, ie it’s more like real world flying than it is simming sat in front of a monitor. It’s almost like it should have its own name because it’s not like simming as you know it. It’s a bit like the film Tron, you sit for years looking at this fantastic flight sim world on your monitor, then the first time you put on a headset you’re actually inside and part of this world, it just blows your mind.

The better the scenery and aircraft,the better the experience, P3D can at times look a little cartoon like if you’re not careful with your selection, but things that go low and slow with big windows and big analog gauges,such as the Just flight tomahawk are fantastic.

That fact that you’re wearing a headset also removes you from the distractions of your real environment and you get completely absorbed.

I’m also finding that the memories I generate flying in VR seem to register as real life events in my head, as though I really have flown inverted in an F/A18 10,000ft over Las Vegas ,strange really.

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It is worth it, but the experience in XP11 is *much* better.

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I used the Rift for some time but finally gave it up due to the resolution (low) issues, though I really enjoyed the experience. Natural head movement truly added to the realism, allowing a level of awareness inside and out not achievable via monitor. Even when using the mouse to operate switches, being able to "navigate" the entire cockpit via head movement was a huge boost.

I just moved to the Index and was truly amazed at the resolution increase- no more screen door effect, text was readable at greater distances, and the hardware was a pleasant surprise. Performance was a non-issue, something that concerned me on my ageing i7 and 1080ti. 

The interface with the cockpit and keyboard is the weak link, but for me the experience with VR was worthwhile despite its bumps. 

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8 hours ago, GCBraun said:

It is worth it, but the experience in XP11 is *much* better.

I thought it would be. :smile:

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I've returned my Oculus Rift after one week of tweaking P3D and my machine. Went back to a monitor and TrackIR, this thing isn't ready yet, unless you accept mediocre resolution. 

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14 hours ago, Drumcode said:

I've returned my Oculus Rift after one week of tweaking P3D and my machine. Went back to a monitor and TrackIR, this thing isn't ready yet, unless you accept mediocre resolution. 

Have you tried the most recent devices? The Rift S and Index are significantly better. If not, you are just commenting about an outdated piece of tech.

Edited by GCBraun

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FWIW,

I’m using a PIMAX 8k with 2 VIVE lighthouse base stations for full head movement. (Pretty cool walking around in the cockpit)

Clarity is improving constantly with new technologies both in software and hardware.

Be prepared to keep updating as the improvements develop.  The pleasure is worth it. 

The resolution is acceptable nowadays and I have the super sampling scale wound up in steamVR settings as far as my 2080ti will go without causing stutters. I get good clarity.

I doubt you’d be sorry. Its as real as it gets.

 

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The immersion is really what makes the VR experience superior. However, both VR goggles I tested (Rift and Odyssey) did not provide enough resolution for my needs. I mean, I spend thousands of dollars to have a decent simming rig including a nice 1440p monitor where I can really enjoy a crisp and clear picture of my P3Dv4.5 and VR basically ruins this instantly. It is just something on a totally other level. For me, I put VR away until there are goggles available where I do not instantly recognize the pixels and where I can easily read the instruments in a cockpit. I guess this will take another two, three years, then I will try again. Eventually...

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3 minutes ago, AnkH said:

For me, I put VR away until there are goggles available where I do not instantly recognize the pixels and where I can easily read the instruments in a cockpit. 

That is possible today. Again, you are using outdated hardware in your comparison.

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I personally think that Rift S plus some supersampling provides enough resolution for P3D, but each to his own.  There is now also the Reverb, which is by many lauded as the best HMD for simming with very clear visuals. I've never tried but it sounds like it would put all doubts based on resolution to rest.

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1 hour ago, andreh said:

I personally think that Rift S plus some supersampling provides enough resolution for P3D, but each to his own. 

As you say, each to his own, but supersamping does no increase the resolution of the display, it simply reduces jaggies and smoothes out the depiction. But a VR goggle with 1440x1600 per eye (Odyssey) and thus roughly 620ppi does not suddenly provide 1000ppi when using supersampling. And for me, those 620ppi from the Odyssey were still way to little, I was still easily able to see the screen door effect and instruments a little further away in my VC were still an unreadable mess. And no, Pixmax 5K or 8K wont dramatically improve this, they undoubtly offer higher resolution, but also higher FOV resulting in a ppi that is not dramatically higher than with the other VR goggles (Pixmax 8K has around 800ppi).

https://www.vrfocus.com/2019/02/int-techs-prototype-2228ppi-display-banishes-the-screen-door-effect/

Roughly 2200ppi seem to be needed to avoid this and offer a really crisp and clear image in VR. And no, this is not yet available...

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True, the screendoor effect is still there in the Rift S. I'm just not bothered by it. And I can see all the text on PMDG displays. I think the 3D immersion more than compensates for the reduction in image quality compared to a screen. But like I say, each to his own. You don't have to get one if you don't want to. 🙂

 

 

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33 minutes ago, andreh said:

True, the screendoor effect is still there in the Rift S. I'm just not bothered by it. And I can see all the text on PMDG displays. I think the 3D immersion more than compensates for the reduction in image quality compared to a screen. But like I say, each to his own. You don't have to get one if you don't want to. 🙂

I think it's important to make your own test to make up your mind, and not only for a quick 10 min at an exhibition booth but for an extended period. You can read reports over and over, but you'll have to see what it is like and judge yourself.

Given I have a nice hardware panel, I was sceptical, too. This way I was happy I was given a headset by one of my sons for some days, and after logging a few hours in AeroflyFS2 and Prepar3d I knew I will like it, despite the (indeed too) low resolution yet. I can read gauges and such, but GPS map displays can be marginal.

With this background, I look forward to a 2nd generation device, supposedly the Reverb, maybe as a christmas gift.🙂

Kind regards, Michael

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Gave up because of the resolution. The image quality is not there. I am on a 49`` Curved Samsung C49RG9. Amazing. The field of view is bigger then my Odyssey. Plus no more spilling my coffee trying to reach my throttle.

 

Vincent

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