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September 26th Update - Feature Discovery Series Preview: World

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Any and all naysayers have the right to offer their opinions, even at this early stage of development and testing:  But I'm much too excited about the brief glimpses given to us of 2020 to really care about nitpicking at the moment... 

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1 hour ago, aleex said:

Anyone knows what “Feedback Pipeline overview deliverable” is? 

It means that they will deliver an overview of the Feedback Pipeline. "Deliverable" is a point on the Development Roadmap, assigned to a date.

5 hours ago, FAZZ3 said:

“The information you seek, is much closer than you think.” 
 

I wonder what they mean by that? 🤔 

It could be that we will receive surprising information next week. Allegedly, this Twitcher Chewwey is allowed to talk about his secret visit to Microsoft on Monday. 

 

Attention, pure speculation!

Christmas release 😄 !

Dominique

Simming since 1981 -  [email protected] GHz with 16 GB of RAM and a 1080 with 8 GB VRAM running a 27" @ 2560*1440 - Windows 10 - Warthog HOTAS - MFG pedals - MSFS Standard version with Steam

 

12 hours ago, MatthewS said:

No, it's 30 through 35 seconds... loop it over and over, stare at the screen, look at the ocean in the middle of the frame... you will clearly see it.

However, if that video is not real time, but sped up, then fading in/out could appear as popping I guess.  In any case some clouds disappear when others do not and I very much doubt the elapsed "sim time" of the sequence is enough for any clouds to be vanishing/appearing like that.

Unless I'm looking at completely the wrong thing (the very small "clouds" in the centre), are you sure that they're not water highlights? If they are clouds, very small clouds in the real world can build and disappear sometimes over just a few minutes (depending on atmospheric conditions) and if the video is being sped up, that could be what we're seeing rather than "popping".

Edited by vortex681

i7-14700k | Asus ROG STRIX Z790-F Gaming WIFI | 32GB DDR5 RAM | MSI RTX 4080 Super | WD Black SN850X 1TB & 2TB | Corsair HX1000i ATX3.0 | MSI MAG401QR 40" monitor | Win 11 Pro 64-bit | Meta Quest 3

Feedback pipeline: official forum?

Edited by Noooch

2 hours ago, aleex said:

Anyone knows what “Feedback Pipeline overview deliverable” is? 

An absolute masterpiece of managementspeak

2 hours ago, aleex said:

Anyone knows what “Feedback Pipeline overview deliverable” is? 

You can put those words in the order you want, it will mean exactly the same thing.

18 minutes ago, carbonbasedlifeform said:

No I think it’s direct lift from Shakespeare, but it isn’t a literal translation from Latin it means ‘even you connor’, rather than ‘and you connor’ in that context. Makes no sense because I don’t know who Connor is. 

16 hours ago, MatthewS said:

The cloud "popping" in the SFO sequence does not bode well for auto-gen either. 

I suspect whatever engine they are using (Forzatech?) has never had to deal with such extended visibility ranges.

But sure, lets all just tell MS how much we love what we see, like popping clouds (and probably autogen), and then they won't have to bother trying to fix the issue now in Alpha (or ever).

Come on. Do you really think they are going to do this level of detail but not do something as simple as fix pop-in, which has been solved for 15 years with alpha fade?

I've watched the video several times and don't see even see it. What you are probably seeing is clouds growing in size over time via a sped up video (we've seen videos where they dynamically build and dissipate like real clouds).

It's a pre-alpha build. 

And if you look at the first shot, the lights go further into the horizon than any sim we've ever had and it's not even close. That's 3-4x further than XP11's draw distance for dynamic lights. 

Edited by bonchie

26 minutes ago, carbonbasedlifeform said:

“Cloud popping is this week’s “frame stutters.”

Still a bit worried about seasons. 

I suspect they haven't gotten that done yet. Building a shader based system to do seasons would likely come after they finish the underlying features of the world. 

I also think it's possible we simply don't have seasons on release. But if you tell me I can have what's in these videos visually or a low-res generic white texture to fly over, I'll just enjoy perpetual summer. 

Edited by bonchie

I’m also starting to think seasons won’t make version 1.0, but how long into the development of fsx did they release screenshots of different seasons?

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