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Microsoft Flight Simulator Preview - 30th September

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16 minutes ago, Tino said:

Just because it shows they made games for younger kids does not mean they can't focus on other technologies

Agree, I didn't say otherwise?  What I'm not seeing is any flight simulation experience until now.  "Flight Simulation" encompasses a complexity well beyond traditional games and 3D shooters, it's much more than just visuals albeit an important aspect.  The physics (not just aircraft) must make sense, the world clock must make sense, the open nature of simulation being able to zero in on any point on the planet and yet still have the entire globe working in real time, it's a huge undertaking much bigger than any of the current resume-of-projects listed on Asobo's website.

Asobo's Holographic solutions and Hololens is some really interesting technology, a technology that I've always felt will be are future and without goggles/glasses (VR is just a stepping stone governed by current technology limits and the need to sell Dramamine).

18 minutes ago, n4gix said:

Did you miss the part where ASOBO paid for their team member's flight lessons? Most of them now have their PPL. Now that is most certainly a sign that the company takes this seriously!

Well that just makes me jealous ... sending resume now 🙂

Just get me the SDK LONG before release date, that's all I ask.

Cheers, Rob.

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Wasn't it reported in here that Asobo hired a large amount of developers several months ago? Probably flight simulation specialists. There is no indication that they are not taking this seriously, and if they weren't, Microsoft would just assemble Aces back.

With today's reveals, I feel that the combined team is more than capable of delivering a worthy instalment in the series.

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meh...german. Unwatchable. 

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    marc

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So i think i read everything and saw all the videos and hence we know MS and Asobo read here I want them to know that the footage and info I saw today is absolutely amazing and breathtaking. It surpassed all My expectations. Fantastic job!


Lukas Dalton

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12 hours ago, JonP01 said:

Yep. My local airport is a regional one in Australia and suffice to say that not only has it literally just been a couple of runway strips in the previous default products, but no one has ever attempted a third party one either. I think it is this sort of market that will still thrive, especially as a lot of the world has very poor satellite data (where I live being an example - you'd never produce anything of any consequence relying on the techniques MS are using here for their "detailed" areas - it would be hopeless).

How does your area look in Bing? I wonder if the Bing satellite images of the airport proper,will be used somehow?


Jim Driscoll


 

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1 hour ago, SolRayz said:

meh...german. Unwatchable. 

I thought the same at first, but persevere - they include talks from the developers at various points who all speak in English; plus the video from the sim itself is great.

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5 hours ago, dal330200 said:

I made the switch a few months ago for the same reasons, leaving behind more than a thousand dollars in addons for P3D that have since been deleted and forgotten.  X-plane blew me out of the water because of orthos, consistent dynamic lighting and a development team that was fun to watch.  However, X-plane has failed to deliver just as P3D has in terms of decent weather, environment and realism, and consequently, have ignored the desires of the community for years about these issues.  On the other hand, developers have been slow to bring bug-free, realistic and fully-functional alternatives to the table too.  So, believe me, as long as this has the main features I want out of the box, I will be ditching both sims in a heartbeat.  Of course, there's still time for them to catch up and produce something good, but it's doubtful.  

I feel like a lot of this stagnation across the sim market over WAY too long of a period was simply because they didn't have to.

Once Microsoft left the market, there were essentially two simulators and neither one was necessarily a competitor to the other.

So they stuck with 10-year old weather engines and lighting systems, because why not?

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3 hours ago, n4gix said:

Asobo is the company that have created what appears to be a silk purse from a sow's ear. They are a very active French company who're on the cutting edge of both graphics assets and systems coding. They have apparently used FSX as a "template" to guide them as to what needs to be developed, but are writing much (most?) of the code from scratch.

They are the company that have ditched both table lookup and blade-element and come up with a fresh approach that can calculate in real time >1,000 data points to simulate much more accurate aerodynamics.

MS may be paying the bills, but Asobo are doing the work! With >200 members of their team, I'm fairly certain that they have the means to complete the task... :biggrin:

See also: https://en.wikipedia.org/wiki/Asobo_Studio

I am thanking both Asobo and Microsoft.  Whoever at Microsoft originally had the thought of "we can do this again" lit the spark.

Handing it to Asobo, clearly a group of insanely talented developers, was the fire. 

And they are stoking those flames by clearly paying attention to what the community is saying.  They know the flaws of the past and seemed to plan from day-1 to include every possible thing we've always wanted.

Things like already planning low-level integration for external cockpit hardware.  They know how technical the flight simulation community can get.  So you can use this on XBox One with a gamepad, or hook it up to your triple-monitor home cockpit setup with real switches.

My mind is blown at the moment from today's news.

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3 hours ago, Rob_Ainscough said:

I did find their website, but I see a lot of younger kids (very young kids) cartoon like games ... nothing wrong with that, but I didn't see a wealth of knowledge about flight?  https://www.asobostudio.com/games  I must admit, I've never used/played/exposed to any of their products/games and I love "Garfield" 🙂

It does look like great company to work for with internships for the younger generation of 3D modelers and programmers, but I say that about most entertainment companies.

Cheers, Rob.

Asobo produced "A Plague Tale: Innocence" in 2019 which was a fantastic game with a great, custom 3D engine.

https://en.wikipedia.org/wiki/A_Plague_Tale:_Innocence

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3 hours ago, Rob_Ainscough said:

The MFS development team was asked and they said they don't know yet.  I don't think this is a big deal, most XBOX Live gamers are used to subscriptions so long as it brings them value ... serving world geo data is the value. 

Cheers, Rob.

Yeah as long as they're playing for multiplayer. Not for paying extra for a game that uses the cloud to augment a mostly single player experience. This would not go down well with the Xbox crowd AT ALL

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Multiplayer is a possibility

 It may appear on release or during beta is my guess. At any rate I believe it will be included sooner than later. 


Thank you.

Rick

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24 minutes ago, Krakin said:

Yeah as long as they're playing for multiplayer. Not for paying extra for a game that uses the cloud to augment a mostly single player experience. This would not go down well with the Xbox crowd AT ALL

You lost me there, both are server based activities ... multiplayer is paying for the server expense and bandwidth ... global streaming data is paying for the server expense, rendering and bandwidth.  There is actually more work being done on a server for MFS geo data streaming than there is for existing Multiplayer games.

Cheers, Rob.

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I just spent hours watching the pre-alpha footage released today, and I'm shocked in amazement.  This sim is such a generational leap over anything I've ever seen or experienced before.  If it flies as good as it looks I'll literally pay anything to own this.  And I'm not kidding.

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1 hour ago, Gulfstream said:

Asobo produced "A Plague Tale: Innocence" in 2019 which was a fantastic game with a great, custom 3D engine.

Interesting, good news ... no doubt MFS is visually stunning and from the technical tid-bits of information I got from the developer interviews with Asobo is the cloud renders the world as pixels (not really geometry) which moves and the aircraft (view point) is a stationary point in that virtual space.  Take note of the specifics on "view distances" ... the developer said a real horizon, that's significant .. given how Asobo are implementing this virtual world it would make perfect sense there is NO LOD in terms of scenery (provide the pixel data can stream fast enough).

So for detailed airports (via an SDK) those would be geometry based (3D models, textures, etc. standard high quality stuff we have now) and projected into the world coordinate system so the actually geometry (polygons) being renders will be MUCH lower as there really is no Autogen, just pixel data streamed from the server ... i.e. World is server render pixels based on real world geo data, the actual 3D geometry is ONLY things like aircraft ... this is how one can sustain very high FPS because the polygon count is actually pretty low and it frees up the GPU to go other local tasks like rain effects on the windows, etc.

At least that's how I understood it from some of the Asobo interviews.  It's a very interesting idea but my hunch is if we want the visual feast we saw in the videos, we will need a reasonably good ISP connection and bandwidth otherwise it will fallback to something less visually stunning.

Don't get me wrong, I'm very excited about this technology and how everything looks and have no concerns over subscription, bandwidth, ATC, multiplayer, etc. ... it's the SDK that I want ASAP and it sounds like that will be (in part) available for AlphaTech in October.  I don't need everything in the first release come Nov 2020, just the basics so I can build airports and maybe even aircraft ... assuming an ATC system will come later which is fine.

Cheers, Rob.

Edited by Rob_Ainscough
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